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Made in lt
Mysterious Techpriest






??? That's what I said, lol.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
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Made in it
Contagious Dreadnought of Nurgle





yes misread ;D
And works better with deathshrouds, deep strike him 9" away 1st turn and his bodyguard, he should survive also if cant get a successfull charge.

This message was edited 1 time. Last update was at 2018/01/03 16:04:54


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Made in us
Regular Dakkanaut




Tzeentch faction focus is up.

And it looks like they've also updated the typo from the Skullreaver from yesterday
skullreaver- melee - s+3 ap -4 d6 Dmg, rerolls failed wound rolls when targeting titanic models. each wound roll of 6+ causes D3 mortal wounds in addition to normal dmg.

Sounds nasty!

This message was edited 1 time. Last update was at 2018/01/03 16:22:25


 
   
Made in gb
Longtime Dakkanaut




So the tzeentch faction focus matches the leaks on war of sigmar exactly so we can say they are accurate now.
Robes could make a LOC good?

DFTT 
   
Made in us
Longtime Dakkanaut





Connecticut

Captyn_Bob wrote:
So the tzeentch faction focus matches the leaks on war of sigmar exactly so we can say they are accurate now.
Robes could make a LOC good?


Those leaks are from here. From Dakka. Lol. The guys been posting for two days.

No, it's unlikely the Robe makes a LoC good.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




Lol no wonder this threads been moving too fast to keep up with

DFTT 
   
Made in us
Morphing Obliterator





eternalxfl wrote:
Tzeentch faction focus is up.


Flickering Flames on Tzeentchian Obliterators with Veterans of the Long War, that is all.

I'm tearing up, need to get some tissue, it's beautiful man.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Longtime Dakkanaut




Northridge, CA

I foresee Flesh Hounds in my future. And Zhufor. And Uraka. Maybe even Samus.
   
Made in us
Regular Dakkanaut




Captyn_Bob wrote:
So the tzeentch faction focus matches the leaks on war of sigmar exactly so we can say they are accurate now.
Robes could make a LOC good?


Again the greater daemons are not bad because of durability. In alot of ways the greater daemons durability wise are point for point pretty on par with the daemon primary. Where there is a distinction is damage out put and the ability to put out turn 1 damage.

As such the bloodthirster from what I've scene is up there as he can spend 4 CP to get a reasonable turn 1 charge off and has gotten a bit of a damage buff.

Safely the GPU and Loc have to rely on spells to get any good early damage in and thus have to survive 1 or 2 turns worth of fire before they can get in there and start doing stuff on melee.
   
Made in ca
Regular Dakkanaut





mmimzie wrote:
Captyn_Bob wrote:
So the tzeentch faction focus matches the leaks on war of sigmar exactly so we can say they are accurate now.
Robes could make a LOC good?


Again the greater daemons are not bad because of durability. In alot of ways the greater daemons durability wise are point for point pretty on par with the daemon primary. Where there is a distinction is damage out put and the ability to put out turn 1 damage.

As such the bloodthirster from what I've scene is up there as he can spend 4 CP to get a reasonable turn 1 charge off and has gotten a bit of a damage buff.

Safely the GPU and Loc have to rely on spells to get any good early damage in and thus have to survive 1 or 2 turns worth of fire before they can get in there and start doing stuff on melee.


May I ask where you are seeing that a BT can do a reliable turn 1 charge off 4 CP? Im aware you can deep strike him but I believe the 3d6 charge strategum is limited to units with "banners". Still able to attempt a regular charge of course

This message was edited 1 time. Last update was at 2018/01/03 18:11:25


 
   
Made in us
Morphing Obliterator





 akwing00 wrote:
May I ask where you are seeing that a BT can do a reliable turn 1 charge off 4 CP? Im aware you can deep strike him but I believe the 3d6 charge strategum is limited to units with "banners". Still able to attempt a regular charge of course


I'm not seeing that immediately either, but reasonable to assume 2 CP Deep Strike with a Locus of Rage (charge re-roll) as a fairly manageable first turn charge, especially if you're willing to burn a CP to re-roll a die.

This message was edited 1 time. Last update was at 2018/01/03 18:19:27


"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in ca
Regular Dakkanaut





Do we know what units/models can get the locus of rage?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Right so I put together this 2000pt list:

Brigade detachment -
HQ
3xRenegade Commanders

Elites
2xRenegade Command Squads
Renegade Enforcer

Troops
6xRenegade Cultists

Fast Attack
3xChaos Spawn

Heavy Support
3xRenegade Heavy Weapon Teams (3xLascannon each)


Battalion detachment
HQ
Skarbrand
Khorne Herald

Troops
3xBloodletters


Super Heavy Detachment
Greater Brass Scorpion


In total, 15CP. You have a lot of troops to hold objectives, some faster spawn to grab objectives and 9 Lascannons for some ranged fire power. The Brass Scorpion is a massive fire magnet and heavy hitting (you can also make the Brass Scorpion a CSM detachment to access CSM stratagems). The meat of this list is Skarbrand and his Bloodletters who will of course deep strike in: if they all drop within range of him, they have +1S and +2A on the charge, don't take moral and they force whatever they are in combat with to stay in combat with them. On top of that the new Daemon rules mean they re-roll their charges on that all important first turn when they come down.

AND, depending on stratagem wording, the Scorpion might also be able to come barrelling out of the sky into your opponants face and with its 3d6" charge it's going to make it into combat.

I'm more of a CSM player than a Daemon player but these leaked rules are getting me excited, what do we think to the list?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Regular Dakkanaut




 TwinPoleTheory wrote:
 akwing00 wrote:
May I ask where you are seeing that a BT can do a reliable turn 1 charge off 4 CP? Im aware you can deep strike him but I believe the 3d6 charge strategum is limited to units with "banners". Still able to attempt a regular charge of course


I'm not seeing that immediately either, but reasonable to assume 2 CP Deep Strike with a Locus of Rage (charge re-roll) as a fairly manageable first turn charge, especially if you're willing to burn a CP to re-roll a die.


Yeah i was mistaken I head read the leaked thing wrong.

So I correct the statement to all the greater demons being abit meh because of reliability.

And while i like deep strike charge strategies of bloodletters they are easily screen due to not flying and having to come in 9" away from enemies units. Meaning one good unit of scouts can make that strategy weak.
   
Made in us
Morphing Obliterator





 akwing00 wrote:
Do we know what units/models can get the locus of rage?


My assumption would be all Khorne Daemon characters since they talk about the Locus of Trickery being used on a Lord of Change, it's probably safe to say that the Locus of Rage will be available to Bloodthirsters.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in ca
Regular Dakkanaut





Bloodletters with instruments deepstriking and charging is still pretty neat. Apparently skull cannons dropped 47 points, so I like the idea of lots of blood letters deepstriking while ur decently fast moving units move up.

Really hope Skarbrand dropped in points or boosted in some way
   
Made in us
Regular Dakkanaut




Southern California

I read GW mention there would be rewards for mono god players, has anyone heard what those perks would be?
   
Made in us
Regular Dakkanaut




Bay area, CA

What does "tzeench model only" mean in Impossible Robe? Does it mean model from this book with Tzeench keyword or any model with tzeench keyword?
So i can give DP / Changeling / LOC 3++ right now...

This message was edited 4 times. Last update was at 2018/01/03 20:30:32


 
   
Made in au
Dakka Veteran




Captyn_Bob wrote:
So the tzeentch faction focus matches the leaks on war of sigmar exactly so we can say they are accurate now.
Robes could make a LOC good?

An interesting thing about the robes is that it is very unlikely to be slain from using it's built-in reroll. Empherial form adds 1 to your save roll. So in the same way plasma cannot overheat with a net +1 to hit, you can't be slain by rerolling a 1 on the robes. This assumes no changes to empherial form from the index.
   
Made in it
Contagious Dreadnought of Nurgle





i m sure will be worded "if you roll 1 you are slain regardless modificators" or is a no sense rule.

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Regular Dakkanaut




Bay area, CA

Is LOC good now? 3++ is very nice
   
Made in us
Loyal Necron Lychguard





LOC still has no offensI've punch for its cost. I doubt it will be worth it.
   
Made in us
Morphing Obliterator





 ArtyomTrityak wrote:
What does "tzeench model only" mean in Impossible Robe? Does it mean model from this book with Tzeench keyword or any model with tzeench keyword?
So i can give DP / Changeling / LOC 3++ right now...


It's effectively a relic/strat, given how GW treated cross-pollination between Nids and GSC, it's unlikely to be useful for anything other than a Tzeentch Daemon model from the codex.

However, the cloak on a Herald doesn't suck, but probably won't see the field too often. If you were going to field an LoC, I would only field it with the cloak, given the points you're investing in a model that can be focus fired easily.

This message was edited 1 time. Last update was at 2018/01/03 21:17:20


"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Regular Dakkanaut




Bay area, CA

LoC + Magnus might be interesting
   
Made in us
Morphing Obliterator





 ArtyomTrityak wrote:
LoC + Magnus might be interesting


Honestly, might be overkill, you could have a Herald with him and he could provide things like Locus (which would affect Magnus), but Fires doesn't really do anything for him, Boon of Tzeentch isn't bad (esp if you get the +1 T). However, you probably won't be able to use any daemonic stratagems on him directly, which limits the synergy really to unit abilities and psychic powers.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in au
Dakka Veteran




 blackmage wrote:
i m sure will be worded "if you roll 1 you are slain regardless modificators" or is a no sense rule.

Maybe after the 2 week FAQ, but the preview today doesn't say before modifiers.
   
Made in us
Longtime Dakkanaut




Northridge, CA

From Deamons News and Rumors thread:

GUO
WS2 BS3 S7 T7 18W 5A

Armed with Plague Flail & Bilesword

Plague Flail 7" Assault 3 S User AP-3 2 Dmg. Can be fired within 1" of an enemy unit and can target enemy unit within 1" of friendly unit. Excess damage is not lost, spillsover.
Bileblade Strength User AP-3 D3 Dmg . Reroll Failed Wounds.
Bilesword Strength +1 AP-3 D6 Dmg. Reroll Failed Wounds.
Doomsday Bell. Str +1 AP-1 D3 Dmg.

Cast 2 Powers . Deny 1 Powers. Knows smite and 2 from Nurgle Discipline.

May Replace bilesword with doomsday bell.
May replace plague flail with bileblade.

Putrid Offering (bileblade): Suffer 1 Wound (Can be FNP) , add 1 to a psychic test before rolling .
Reverberating Summons (doomsday bell): Can summon on 4D6 instead of 3D6. At start of your turn, Roll D6 for every Nurgle Daemon unit within 7" of a GUO with Doomsday Bell, on a 4+ return a single slain model to that unit.

Crushing Bulk: Roll D6 at end of charge, on a 4+ do 1 MW to an enemy unit within 1".
Greater Daemon: Friendly Nurgle Daemon unit within 6" can use GUO's Ld (10) instead of their own.
Just over 300+ points.
   
Made in us
Regular Dakkanaut




Bay area, CA

 TwinPoleTheory wrote:

Honestly, might be overkill, you could have a Herald with him and he could provide things like Locus (which would affect Magnus), but Fires doesn't really do anything for him, Boon of Tzeentch isn't bad (esp if you get the +1 T). However, you probably won't be able to use any daemonic stratagems on him directly, which limits the synergy really to unit abilities and psychic powers.


LoC also has 16W 3++, 2 spells +2 to cast and okay melee. For it's points i think it is cool. Need to see it's changes in Daemons codex.

This message was edited 1 time. Last update was at 2018/01/03 23:16:59


 
   
Made in it
Contagious Dreadnought of Nurgle





 ArtyomTrityak wrote:
 TwinPoleTheory wrote:

Honestly, might be overkill, you could have a Herald with him and he could provide things like Locus (which would affect Magnus), but Fires doesn't really do anything for him, Boon of Tzeentch isn't bad (esp if you get the +1 T). However, you probably won't be able to use any daemonic stratagems on him directly, which limits the synergy really to unit abilities and psychic powers.


LoC also has 16W 3++, 2 spells +2 to cast and okay melee. For it's points i think it is cool. Need to see it's changes in Daemons codex.

or it cost lot less or not any reason take it instead of magnus

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Made in us
Morphing Obliterator





 ArtyomTrityak wrote:
LoC also has 16W 3++, 2 spells +2 to cast and okay melee. For it's points i think it is cool. Need to see it's changes in Daemons codex.


No doubt, I've been looking at Fateweaver and the LoC precisely because of that. But it's always good to have the economy model available.

The real winner might honestly be Pink Horrors, a 30 man squad with Flames looks to be able to pump out an amazing amount of damage.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
 
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