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Made in fi
Been Around the Block




Used to wield non-pinata Canoness in 3-4ed all the time. Inferno, Eviscrator, 2+ save and ignore the first instantdeath. That was one annoying broad to kill.
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

I've never run Celestine without both Geminae and I have yet to regret spending the extra points. They do a fantastic job of eating up overwatch and power fist hits for the Angel of Destruction.

If you have a nice car, you pay extra for good insurance.
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

@Mr Morden—- Yes, plus the jump packs from the Seraphim could easily be put on a Canoness (how I converted mine back in 3rd).

My point is that given our present line of models, GW’s options are so limited they could give us at least the two things that would be easy “add-ons” to our Codex- jump Canoness and cheap HQ Palatines.



Automatically Appended Next Post:
Blightstar wrote:
Used to wield non-pinata Canoness in 3-4ed all the time. Inferno, Eviscrator, 2+ save and ignore the first instantdeath. That was one annoying broad to kill.


Yes she was... the 2+ became 2++ with the Act of Faith. She could fly and if she could survive to swing back could do some major damage.


Automatically Appended Next Post:
IandI wrote:
I've never run Celestine without both Geminae and I have yet to regret spending the extra points. They do a fantastic job of eating up overwatch and power fist hits for the Angel of Destruction.

If you have a nice car, you pay extra for good insurance.


Good point.

This message was edited 3 times. Last update was at 2017/12/21 15:46:15


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

IandI wrote:
I've never run Celestine without both Geminae and I have yet to regret spending the extra points. They do a fantastic job of eating up overwatch and power fist hits for the Angel of Destruction.

If you have a nice car, you pay extra for good insurance.
What is the point of having a nice car with good insurance if you can't afford the gas?

This message was edited 1 time. Last update was at 2017/12/21 16:18:09


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 deviantduck wrote:
IandI wrote:
I've never run Celestine without both Geminae and I have yet to regret spending the extra points. They do a fantastic job of eating up overwatch and power fist hits for the Angel of Destruction.

If you have a nice car, you pay extra for good insurance.
What is the point of having a nice car with good insurance if you can't afford the gas?


Ok DeviantDuck, so how do you run Celestine?

 
   
Made in us
Fixture of Dakka






After the point change, its only a 25pt difference in 1 or 2, for 25pts that not a lot of "gas".

Having 2 vs 1 has won me games just b.c that 2nd one kept her a live and they needed to waste more shots to kill her.

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

In 8th I've only ever run her with 1 of the twins but it has performed well enough for me. The second twin was a points issue before CA and it is now, too, but a more arguable one. The second one is now a bargain at 25, but that's still 25 points I need elsewhere since Repressors went up as well.. Most games don't go beyond 3 turns anymore and I find she dies the most in assault by mass attacks forcing the 1s. If she dies by shooting then I failed at screening her. Plus, once she takes a single damage she's gotta keep taking it, even if you get a twin back.

That's just been my take on it. There certainly isn't a right or wrong answer.

As an aside, I can't get Dracpanzer's Canoness Clown Car out of my mind. I'm tempted to order 4 more Canonesses today for giggles.

 
   
Made in us
Preacher of the Emperor




Boston, MA

I’ve been running Celestine solo this entire edition and haven’t regretted it.
   
Made in us
Stealthy Sanctus Slipping in His Blade






I have always run Celestine with both Geminae in 8ed. Take your first wounds on the Geminae, using Healing Tears when you can. Once you are forced to take wounds on Celestine make sure your opponent has to target her. Once she resurrects, I like to use an AoF to rez a Geminae with 1 wound and then Healing Tears the other.

I only tend to get conservative with her after she has popped her rez and is without her Geminae. Being able to put both back on the table each turn (even if one is under strength and assuming Celestine has no need to fight or move twice) has made her extremely durable for me.

At 250 points for the unit and now the reduced cost of the Geminae for me it's a no brainer.


A ton of armies and a terrain habit...


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Did anyone ask Santa for any 40k stuff for Xmas? Shortly after did you purge him for obviously being, albeit benevolent, some sort of warp entity? Suffer not the Claus to live.

 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 dracpanzer wrote:
I have always run Celestine with both Geminae in 8ed. Take your first wounds on the Geminae, using Healing Tears when you can. Once you are forced to take wounds on Celestine make sure your opponent has to target her. Once she resurrects, I like to use an AoF to rez a Geminae with 1 wound and then Healing Tears the other.

I only tend to get conservative with her after she has popped her rez and is without her Geminae. Being able to put both back on the table each turn (even if one is under strength and assuming Celestine has no need to fight or move twice) has made her extremely durable for me.

At 250 points for the unit and now the reduced cost of the Geminae for me it's a no brainer.



How are you using her to best effect? Character sniping?

I’ve been running her with one Geminae since she can at least throw a Krak grenade offensively. Does the extra 2 wounds really make a difference for Celestine? I find against most characters she can take on with one Gem, while against the real baddies (Mortarion, Guilliman, Kaldor) it doesn’t matter if she brought 2 Gems she’s still gonna get smacked.

 
   
Made in gb
Regular Dakkanaut




It it worth wrapping special weapon squads in extra squad members? I'm thinking about adding five bolters in my retributors (one squad of multi meltas, one squad of heavy flamers) as ablative wounds, but is this still a viable strategy? Will this make them more survivable, or just a bigger target?

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

I keep them small...an extra 45 + points is better spent on more squads. Regardless of size they will get shot up.

 
   
Made in us
Preacher of the Emperor




Boston, MA

Extra bodies for me has generally equaled more morale problems. I just dropped my extra rets to squeeze in an extra unit.
   
Made in us
Stealthy Sanctus Slipping in His Blade






 davidgr33n wrote:
 dracpanzer wrote:
I have always run Celestine with both Geminae in 8ed. Take your first wounds on the Geminae, using Healing Tears when you can. Once you are forced to take wounds on Celestine make sure your opponent has to target her. Once she resurrects, I like to use an AoF to rez a Geminae with 1 wound and then Healing Tears the other.

I only tend to get conservative with her after she has popped her rez and is without her Geminae. Being able to put both back on the table each turn (even if one is under strength and assuming Celestine has no need to fight or move twice) has made her extremely durable for me.

At 250 points for the unit and now the reduced cost of the Geminae for me it's a no brainer.



How are you using her to best effect? Character sniping?

I’ve been running her with one Geminae since she can at least throw a Krak grenade offensively. Does the extra 2 wounds really make a difference for Celestine? I find against most characters she can take on with one Gem, while against the real baddies (Mortarion, Guilliman, Kaldor) it doesn’t matter if she brought 2 Gems she’s still gonna get smacked.


I generally try to remove as many of my opponents units as fast as I can. So big baddies tend to get left to their devices until I have killed everything else. Celestine gets sent against my opponents squishy backfield units. Geminae will take the overwatch, try to kill off the target in my opponents fight phase. AoF somewhere else, repeat while the repressor Doms continue to focus the rest of the army down.

The Canoness Clown Bus seems to take on the Bigger targets better than Celestine does. A lot more higher Str attacks as well as a lot more targets. Haven't run them against all the big meanies yet though.

A ton of armies and a terrain habit...


 
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

jbeil wrote:
It it worth wrapping special weapon squads in extra squad members? I'm thinking about adding five bolters in my retributors (one squad of multi meltas, one squad of heavy flamers) as ablative wounds, but is this still a viable strategy? Will this make them more survivable, or just a bigger target?


Heavy bolter Retributors get a few extra bodies, but I just got a few more heavy bolters off eBay so I'll probably have to drop them and take a second squad.

Dominions don't get any spare squad members, at T3 and a high threat profile they're gonna get killed ASAP so I don't spend the extra points. One extra girl might be ok in case their ride explodes and she can eat a mortal wound but once they get out they shoot once and croak immediately.
   
Made in gb
Regular Dakkanaut




I'm meant to be playing tomorrow against the Grey Knight player I mentioned earlier in the week. It's a power-rating league, and I'm thinking of running the following list:

Canoness with Blade of Admonition, inferno pistol - 4
Celestine and twins - 14

10 Crusaders - 5
Ministorum Priest - 3
Dialogous - 1

10 Battle Sisters with storm bolter, heavy bolter- 8
10 Battle Sisters with storm bolter, condemnor bolter- 8
10 Battle Sisters with storm bolter, heavy bolter - 8

10 Retributors with multi-meltas - 10

Venerable Land Raider - 19

I'm considering dropping the bodies around the Retributors in favour of an Imagnifer or a Rhino, but I don't want to leave the big guns vulnerable. The dialogus is just there to bring the list to 80, and perhaps to give the retributors a chance to reroll failed saves. The plan is mostly to sit back in my half of the board, fire as many shots as possible, and rely on the Crusaders as a counter to any close-combat shenanigans my opponents throw at me. The Land Raider and St.Whackamole will delay the enemy as long as possible and pop any dangerous-looking vehicles. I know there's at least one Emperor's Children opponent as well, I gave them a good licking last time in a list built more around Seraphim with Celestine.

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Badass "Sister Sin"






Camas, WA

If it's power rating, then all the superiors should have combi weapons and eviscerators, give the priest upgrades, etc.

Also, What's with the land raider? Do you have access to any SOB transports? They are much better than the LR for this list.


Automatically Appended Next Post:
Also, do you have access to Heavy bolters? I would swap the 10 MM Rets for 2x 5 Rets with HB.

This message was edited 1 time. Last update was at 2017/12/23 22:27:44


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Regular Dakkanaut




 pretre wrote:
If it's power rating, then all the superiors should have combi weapons and eviscerators, give the priest upgrades, etc.

Also, What's with the land raider? Do you have access to any SOB transports? They are much better than the LR for this list.


Automatically Appended Next Post:
Also, do you have access to Heavy bolters? I would swap the 10 MM Rets for 2x 5 Rets with HB.


Sorry, I should have mentioned the Priest and the Superiors all have fancy kit, I wasn't sure if we're allowed to list in details outside of the army list section. The land raider is there as an alternative to two exorcists; I've just found that exorcists really disappoint every time I bring them, and the land raider seems much better at eating firepower and dishing it back out.

If I replace the Land Raider with two exorcists I save three power, which combined with dropping the dialogus leaves me enough for a whole rhino, or with a bit of jiggery-pokery I could find something else to drop to bring another squad of dominions. I could bring four heavy bolters in total, but I'm not sure how I would deal with really heavy armour without the meltas or land raider. I could switch the heavy bolters in the squads for heavy flamers.

Should the sisters superior really have eviscerators? I'd have thought the 5+ to hit would make them a waste compared to a power weapon or so?

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

@jbeil- keep the LR, it’ll be more effective than two Exos, and either bring the Rhino or fill in troops with meltas.
Don’t put eviscerators on any “Sisters” -except Canonesses.


Automatically Appended Next Post:
I’m playing a few competitive games this week and am taking the following list of Sisters with Guard support. Critiques welcome...

————-
Outrider and Auxiliary Detachments

Celestine, 2 Geminae
6x 5-Dominions with SBs, Repressors with HF and 2x SBs
8 Seraphims, 4x Inferno Pistols

Tallarn Battalion Detachment

<the following units all outflank>
Warlord Commander (trait allows all AM units within 6” of him to re-roll failed wounds on one enemy unit specified after deployment)
Tank Commander, Exec Plasma Cannon, 2x Plasma Cannon, Lascannon
2x Command Squads (8 plasma guns)
Infantry squad, lasguns (screen flank force)
5 Tallarn Mukaali Riders (Rough Riders)

<the following units hold backfield objectives while screening my Sisters>
2x Infantry squads, 1 with mortars
—————-

Basic strategy is the Girls pin my opponent and take out his screens and open up a flank; the flank force hits whatever needs to be knocked out- the Tank Commander issues himself Orders to reroll 1s, the Warlord issues Orders to the 2 plasma squads to do the same.
I’ve never run Celestine with 2 Geminae so I am curious how much more table control she can accomplish with a 2nd wound soaker.

This message was edited 3 times. Last update was at 2017/12/24 03:44:04


 
   
Made in gb
Angelic Adepta Sororitas





Try and squeeze in a callidus assassin. Even though reign of confusion is only turn 1 it can go a long way to help mute out the stratagem power of codex armies in the most important turn of the game.
   
Made in us
Badass "Sister Sin"






Camas, WA

The point was more that you need to be squeezing in as many items as possible if you are playing power level.

And for the land raider switch, I was more talking repressors rather than exorcists.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

If you are playing PL, a new squad of 5 Battle Sisters with upgrades (PL 4) is the same cost of upgrading the squad to 10 Sisters (+4 PL).
   
Made in us
Fixture of Dakka






He is talking about wargear, 10 BBS for 8PL has less special weapons than 2 units of 5 BBS for 4PL.

PL is like he said all about Adding as many weapons.

This message was edited 1 time. Last update was at 2017/12/24 18:19:29


   
Made in gb
Regular Dakkanaut




Well I'm afraid it didn't go to plan - the Land Raider only managed to kill off a predator before it got focussed down, and I completely mis-managed deployment and ended up putting the multi-meltas in the middle of the board. Unfortunately, a maulerfiend ate my right flank!

If I were to play it again, apart from trying to win first turn and deploying my retributors properly, I'd drop the priest and crusaders in favour of an exorcist or some seraphim with inferno pistols to handle their tanks. As good as the cheap power swords and 3+ invulnerable saves are, the crusaders just aren't killy enough or durable enough to justify taking them instead of a tank.

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Regular Dakkanaut




So does anyone find that 3-4 repressors are still worth it in a sisters list with dominions with a mix of melta and stormbolters?
   
Made in us
Stealthy Sanctus Slipping in His Blade






IVIOOSE wrote:
So does anyone find that 3-4 repressors are still worth it in a sisters list with dominions with a mix of melta and stormbolters?


I still run six Repressors, four with stormbolter Doms, two with a stormbolter on the superior and four meltaguns. With Celestine and the twins in an Outrider it still leaves me 710 points of "lets see what this does" in the list.

A ton of armies and a terrain habit...


 
   
Made in us
Regular Dakkanaut




Does anyone also run scouts in their list to counter other scouts and nurglings and now pathfinders stopping the repressors from scouting forward? I feel like 2-3 units has helped me in my lists a lot recently
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

I run 6 Repressors with 5 Stormbolter Doms in each, Celestine with one Geminae, and 8 Seraphim with 4 Inferno Pistols, in addition to Guard allies.
The amount of Dakka from the 6 Repressors is scary, I try to keep them all tight so I can concentrate fire on whatever needs to die. The only thing they won’t chew through is T8/3+.

 
   
Made in us
Regular Dakkanaut




What do most of you use for anti tank if all the repressors are full of stormbolters? Have a few with melta or just more units of seraphim with inferno pistols.

I’ve been running 6 units of cadia mortars with 3 officers for most of my anti infantry with them retooling to hit along with 4 repressors and some seraphim.

   
 
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