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2021/07/07 07:14:19
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I havent tried 3x9 scarabs since the change to no prisoners, but in theory, if they gain more VP than they give away i would go for it. Your opponent can get 10VP from them, but they can easily score 20 or even more VP when they camp on markers as eternal conquerors.
2021/07/07 17:02:15
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
who cares about No prisoners?
Necrons gave that maxed out before the changes anyway. You cannot avoid making that secondary enticing for your opponent, dont hamstring your list because you wanted to block the extra 2-3 points they'd get from maxing it out as opposed to nearly maxing it out.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/07/07 17:19:03
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
another try with a feedback.
I played against SM with the following list:
Spoiler:
Patrol Detachment 0CP (Necrons)
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors,
HQ Chronomancer
Selections: Aeonstave, Dynastic Heirlooms, Relic: Veil of Darkness
Overlord
Selections: Relic: Orb of Eternity, Resurrection Orb, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King, Warscythe
Troops
Necron Warriors
20x Necron Warrior (Gauss Flayer)
Selections: 20x Gauss Flayer
Elites
C'tan Shard of the Void Dragon
Selections: Power of the C'tan: Sky of Falling Stars
Skorpekh Destroyers
2x Skorpekh Destroyer (Reap-Blade)
Selections: 2x Hyperphase Reap-Blade
4x Skorpekh Destroyer (Thresher)
Selections: 4x Hyperphase Threshers
Patrol Detachment -2CP (Necrons)
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors,
HQ Skorpekh Lord
Troops
Necron Warriors
20x Necron Warrior (Gauss Flayer)
Selections: 20x Gauss Flayer
Elites
C'tan Shard of the Nightbringer
Selections: Power of the C'tan: Antimatter Meteor
Skorpekh Destroyers
2x Skorpekh Destroyer (Reap-Blade)
Selections: 2x Hyperphase Reap-Blade
4x Skorpekh Destroyer (Thresher)
Selections: 4x Hyperphase Threshers
It went ok. I won by 23 Points. The VD is much to expensive for the thinks he does. I would cut him and buy more Skorpekh and another Chronomancer.
And again the best units where my Skorpekh. They always feel like they overperform. Test them guys! They are awesome. :-)
2021/07/08 08:18:44
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Were you missing the +1 to charge? Happy with Nightbringer? Do you think your list would be better with 3x5 vs 2x6+3 Skorpekhs? Have you tried Wraiths?
2021/07/08 10:04:52
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Well, yeah sometimes I missed the +1 to charge, but I think if you just got 2 x 20 Warrior you need the OS! The Nightbringer is a beast and totally worth his points! He takes a lot of attention and just won’t die like all c‘tan. Besides that he is pretty killy!
Yeah I already thought about the 3x5 but I would miss the second great weapon I think.
I did not tried it yet with the wrath, but the test will follow soon.
This message was edited 1 time. Last update was at 2021/07/08 10:06:22
2021/07/08 10:05:10
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Even witht he No Prisoners change I think Scarabs are fine when taken as units of 4-5 bases for securing objectives and tying down enemy units. Maxing out on them is now a lot worse, I think, because of how easily they give up VPs and how many they give up. There's also a certain threshold above which it's worth your opponent concentrating on them and I find units of 4-5 bases fall below that threshold for hte most part.
2021/07/08 18:10:51
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Slipspace wrote: Even witht he No Prisoners change I think Scarabs are fine when taken as units of 4-5 bases for securing objectives and tying down enemy units. Maxing out on them is now a lot worse, I think, because of how easily they give up VPs and how many they give up. There's also a certain threshold above which it's worth your opponent concentrating on them and I find units of 4-5 bases fall below that threshold for hte most part.
another try with a feedback.
I played against SM with the following list:
Spoiler:
Patrol Detachment 0CP (Necrons)
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors,
HQ Chronomancer
Selections: Aeonstave, Dynastic Heirlooms, Relic: Veil of Darkness
Overlord
Selections: Relic: Orb of Eternity, Resurrection Orb, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King, Warscythe
Troops
Necron Warriors
20x Necron Warrior (Gauss Flayer)
Selections: 20x Gauss Flayer
Elites
C'tan Shard of the Void Dragon
Selections: Power of the C'tan: Sky of Falling Stars
Skorpekh Destroyers
2x Skorpekh Destroyer (Reap-Blade)
Selections: 2x Hyperphase Reap-Blade
4x Skorpekh Destroyer (Thresher)
Selections: 4x Hyperphase Threshers
Patrol Detachment -2CP (Necrons)
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors,
HQ Skorpekh Lord
Troops
Necron Warriors
20x Necron Warrior (Gauss Flayer)
Selections: 20x Gauss Flayer
Elites
C'tan Shard of the Nightbringer
Selections: Power of the C'tan: Antimatter Meteor
Skorpekh Destroyers
2x Skorpekh Destroyer (Reap-Blade)
Selections: 2x Hyperphase Reap-Blade
4x Skorpekh Destroyer (Thresher)
Selections: 4x Hyperphase Threshers
It went ok. I won by 23 Points. The VD is much to expensive for the thinks he does. I would cut him and buy more Skorpekh and another Chronomancer.
And again the best units where my Skorpekh. They always feel like they overperform. Test them guys! They are awesome. :-)
Void dragon needs vehicles to eat. Marine vehicles suck. There you go. THe healing ability can be soul crushing though. Skprpekhs are great vs marines and are substantially worse against most other factions.
This message was edited 3 times. Last update was at 2021/07/08 18:14:48
2021/07/09 05:50:21
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Void dragon needs vehicles to eat. Marine vehicles suck. There you go. THe healing ability can be soul crushing though. Skprpekhs are great vs marines and are substantially worse against most other factions.
I even had great success with the Skorpekh‘s against other factions! They need to be answered, are pretty tanky with a chronomancer in the back, are fast enough to be in your face turn 2 latest and deal tons of damage!
Yeah the problem with the VD is, that if the enemy got less then 3 vehicles he got nothing to do and even then he won’t kill them all, cause he is to slow to hunt vehicles. The worst thing is that 10 grots bind him 2 rounds at least….. that sucks realy hard!
2021/07/09 07:07:47
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
Void dragon needs vehicles to eat. Marine vehicles suck. There you go. THe healing ability can be soul crushing though. Skprpekhs are great vs marines and are substantially worse against most other factions.
I even had great success with the Skorpekh‘s against other factions! They need to be answered, are pretty tanky with a chronomancer in the back, are fast enough to be in your face turn 2 latest and deal tons of damage!
Yeah the problem with the VD is, that if the enemy got less then 3 vehicles he got nothing to do and even then he won’t kill them all, cause he is to slow to hunt vehicles. The worst thing is that 10 grots bind him 2 rounds at least….. that sucks realy hard!
They actually don't seem that tanky in my experience. They die very easily to high AP weapons. Since such weapons are wasted on QS targets and warriors, skorpekhs catch them all! Lances in particular are bad bad news. Their damage isn't impressive vs DG and they physically can't assault the actual drukhari because necrons can't destroy the boats at range. I find wraiths better in almost every circumstance.
Oh you don't let grots touch your VD. Keep VD surrounded by scarabs at all times to prevent charges and psychic attacks.
This message was edited 1 time. Last update was at 2021/07/09 07:08:48
2021/07/12 11:21:46
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I am on 6-game winning streak, the longest I have had in 9th after 43 2k games, my previous record was just 4. Nothing amazing about a 6-game win-streak, what is amazing is the units I used. 3 games won with a triple Canoptek Reanimator list and 3 games won with triple Obelisk, units that I thought were among the worst.
Reanimators are too expensive, you're very rarely going to be making 36 Reanimation Protocol rolls units buffed by a Reanimator (which would pay back the 6 Warriors you could have had instead of the Reanimator), resurrection orbs are pretty much the only hope of getting up to that number. The offense and defense of the Reanimator is borderline useless because when it dies its buff is gone so you have to keep it safe, if you do go on the offense with it then it dies for almost nothing. All that said, 80 pts isn't THAT much and it is fun to have borderline immortal Warriors if your opponent's list isn't built to take out a brick of Warriors in one shot.
Obelisks shoot a surprisingly large amount and 2 damage is really good against some things, they are still overcosted because there are some things that counter them really hard Deathwing Terminators, Death Guard, Dreadnoughts, melta, dark lances, laser chickens, but if they don't get countered and you get to sit still and shoot with them then they are not at all bad.
C'tan Shard of the Void Dragon [18 PL, 350pts]: Canoptek Tail Blades, Power of the C'tan: Time's Arrow, Power of the C'tan: Voltaic Storm, Spear of the Void Dragon
I would encourage people to test these units out if you haven't already given them a chance, trying out new units has been massively fun for me and my expectations have been exceeded with these units, if only because my expectations were really low. If you have already tested them out now that the codex has been out for a good while, what have your experiences been? I could see myself taking a Reanimator regularly, without Mephrit I can't see myself taking an Obelisk and running 3 LOW is way too much and will be terrible on "competitive" terrain.
2021/07/18 04:14:37
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
What armies did you play against?
Assuming not playing againsts Sisters, DEldar, or Admech.
I looks like even going up against a dred list or anything with vehicles both lists will fold to.
2021/07/18 06:35:30
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Pyrothem wrote: What armies did you play against?
Assuming not playing againsts Sisters, DEldar, or Admech.
I looks like even going up against a dred list or anything with vehicles both lists will fold to.
Against End of the Naogeddon Colony Custodes brought 4 Dreadnoughts, SM brought 2 Leviathan Dreadnoughts, Orks brought 2 Battle Wagons and 2 Trukks. Enough gauss reaper shots will take down a Dreadnought with Stratagems, even a T8 one, flayers can help take down T7 Dreadnoughts and the Void Dragon shard was very good at taking out vehicles.
Against Solar Sepulchre CE brought 2 Wave Serpents (basically the same as a Dreadnought) and 2 other vehicles, the Doom Scythes took out the Serpents no problem allowing the Obelisks to shine against the remaining vehicles without being reduced from 2 damage to 1 damage. Space Wolves only brought a single character Dreadnought and a Rhino. Necrons brought the Nightbringer, a Doomscythe and a Doomsday Ark.
Solar Sepulchre would be okay into Sisters assuming you get to overwatch against Repentia and they don't charge from behind a wall, terrible into DE and AdMech, especially on GW's tournament terrain. End of the Naogeddon Colony is pretty close to the standard Warriors spam list, the Reanimators would be okay into Sisters, good into DE and terrible into AdMech.
2021/07/18 12:00:13
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Umbros wrote: Any thoughts on the list below? (it is the standard Eternal Expansionists)
Spoiler:
Necrons Battalion Detachment ( 3CP - 2000PT )
HQ WARLORD: Catacomb Command Barge (185) Tesla cannon, Resurrection orb
TRAITS: Immortal Pride
RELICS: Voltaic Staff
STRATAGEMS: Dynastic Heirlooms
Plasmancer (70)
RELICS: Veil of Darkness
Technomancer (80) Canoptek cloak
TROOPS
Immortals (170)
10x Immortals
Necron Warriors (260)
20x Necron Warrior
Necron Warriors (260)
20x Necron Warrior
Necron Warriors (195)
15x Necron Warrior
ELITES
C’tan Shard of the Void Dragon (350)
POWERS: C'tan Shard of the Void Dragon - Voltaic Storm, Sky of Falling Stars
FAST ATTACK
Canoptek Scarab Swarms (120)
8x Scarab Swarm
Canoptek Scarab Swarms (135)
9x Scarab Swarm
Canoptek Wraiths (175)
5x Canoptek Wraiths
STRATAGEMS
Dynastic Heirlooms (1CP)
Total Command Points: 4/15
Reinforcement Points: 0
Total Points: 2000/200
Remember to put it in spoilers. Remove 5 Immortals and 1 Plasmancer, add 1 Scarab Swarm, 1 Chronomancer and 5 Warriors. Consider grabbing whip coils on one or two Wraiths, remove the less useful weapon depending on the opponent as models in the unit are destroyed. I know Sky of Falling Stars has hype behind it but you could end up in a match where neither Voltaic Storm or Sky of Falling Stars is great. Antimatter Meteor is never going to let you down and lets you focus down a vehicle very quickly if it is the closest enemy unit.
2021/07/19 01:21:32
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I like the reanimator list. I'd like to do something like the following. Probably end up switching immovable phalanx for eternal conquerors. What do y'all think? Thinking of dropping some combination of some scarbs and Hexmark to add a ghost ark to help reanimate more warriors, and be a distraction for the reanimators. I like the idea of the revenge of the doomstalker strat though. Maybe a Squeeze in hypermaterial ablator to help with immovable phalanx for the frontline unit; to give warriors a 2+ save for more than the turn I use eternal guardian. ( I would enjoy both being able to also fire Overwatch on 5+ for that turn and have a 2+)
++
Necronwarrior12 wrote: I like the reanimator list. I'd like to do something like the following. Probably end up switching immovable phalanx for eternal conquerors. What do y'all think? Thinking of dropping some combination of some scarbs and Hexmark to add a ghost ark to help reanimate more warriors, and be a distraction for the reanimators. I like the idea of the revenge of the doomstalker strat though. Maybe a Squeeze in hypermaterial ablator to help with immovable phalanx for the frontline unit; to give warriors a 2+ save for more than the turn I use eternal guardian. ( I would enjoy both being able to also fire Overwatch on 5+ for that turn and have a 2+)
++
What relic is supposed to go on the second HQ? Gauntlet of the Conflagrator is popular on Hexmark Destroyers, you should consider that and maybe move the Voltaic Staff onto the second HQ and leave the Technomancer bare, if everything goes well he might never get in range.
I think a Chronomancer will serve you better than the second Reanimator.
2021/07/19 04:46:37
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
[spoiler]What relic is supposed to go on the second HQ? Gauntlet of the Conflagrator is popular on Hexmark Destroyers, you should consider that and maybe move the Voltaic Staff onto the second HQ and leave the Technomancer bare, if everything goes well he might never get in range.
I think a Chronomancer will serve you better than the second Reanimator.
I really like the idea of the gauntlet on Hexmark(really would like to try this). I mainly wanted veil on one Lord and a Voltaic staff on someone. I don't care about immortal pride at all. Thought thrall f the silent would be important on cryptech for aura and control node. Maybe 3 relic and only one warlord trait? I feel like a chronomancer is really only beneficial to the scarabs. I'm going for armour saves for warriors. I don't have spiders to help keep them going
This message was edited 3 times. Last update was at 2021/07/19 05:00:16
"A lot of people say god dwells inside of us. I sure hope he likes burritos, cause that's what he's getting!"
2021/07/26 11:49:44
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
A single unit of 3x LHDs
or
3x Units of single LHDs
Which is better?
Been getting feedback elsewhere that a single unit of 3 is harder to hide and once exposed easier to be destroyed.
Where as 3 single LHDs are easier to hide and once exposed destroying all three is tougher as the enemy will either over or under commit fire.
3 singles. You can commit one shot at a time, minimizing chance of overcommitment. Only reason not to is having a Cryptek that can resurrect one or lack of HS choices. RP is never going to happen. It's also better for doing actions.
2021/07/26 14:46:12
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
A single unit of 3x LHDs
or
3x Units of single LHDs
Which is better?
Been getting feedback elsewhere that a single unit of 3 is harder to hide and once exposed easier to be destroyed.
Where as 3 single LHDs are easier to hide and once exposed destroying all three is tougher as the enemy will either over or under commit fire.
There are two niche cases to be made for 1x3.
You can back them up with a phylactrine hive technomancer, use the 20 point wargear to rez your 60 point model (assuming they aren't wiped out).
Otherwise, could can technically benefit a 1x3 with a chronomancer chronometron if you're not using warrior or scarab blobs in your army, which considering how deadly some of the game is getting, is a possibility.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2021/07/27 08:16:21
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
In an upcoming 1k tournament, I am thinking of cheesing a bit. Not that if I know it Will be any good but I kind of wanna bring them anyway.
The Silent King or a C'tan that is.
Whats your guys opinion about those in a 1k point army?
I'm messing around a bit on Battlescribe, but just cant get a list that feels comfortable enough to play. I mostly do 2k lists, and 1k is such a restriction.
Thoughts?
2021/07/27 11:32:44
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Hiddius wrote: In an upcoming 1k tournament, I am thinking of cheesing a bit. Not that if I know it Will be any good but I kind of wanna bring them anyway.
The Silent King or a C'tan that is.
Whats your guys opinion about those in a 1k point army?
I'm messing around a bit on Battlescribe, but just cant get a list that feels comfortable enough to play. I mostly do 2k lists, and 1k is such a restriction.
Thoughts?
Especially in smaller games the Lanchester square law applied in WW2 comes in.
E.g. in view of tanks, doubling the number of tanks required to 4-fold the number of antitank weapons.
In your case, a large monster or vehicle like TSK will be hard to remove at the 1000 pt level.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Thats an interesting way to see it. I Think the one thing that troubles me the most is VP. Currently the list is TSK, 20 warriors with reapers and a chronomancer with veil. A technomancer to support TSK/Warriors is interesting, and I am thinking of going with two single LHD and Szarekhan or Mephrit. Szharekhan really helps the chronos Lance, and the single unit LHD. But Thats about it atm. 1k is such a hassle..