Switch Theme:

What would you change in your Codex?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Snikkyd wrote:Out of interest, do the Warp Spiders have a Pheonix Lord? If so they should add him.

No they don't. I'd like one too, i think i posted an idea for mine in the 'make a special character' thread, i'll see if i can find it.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Fresh-Faced New User




Space Marines

Jump Packs give +1 attack, consequentially an increase in price for HQs to take them (+5 pts?)
Assault Marine price stays the same, move them to troops (bearing in mind the above)
Reduced price for Vangaurd Vets, 1 free power sword or lightning claw for each 5men in the squad, free jump packs
Scouts can purchase an upgrade once for each 5 members of the squad which gives their close combat weapon a poisoned 2+ to wound, for around 5 points, maybe 10.
   
Made in us
Focused Fire Warrior



Champaign IL

I wish i had read every forum/tourny report imaginable before buying a codex and spending about $700 on models/paint only to discover that GW certainly has spoiled races that will always stay top tier armies while others get the short end of the stick if not entirely shafted. but hey, i can always go play chess when i want a truly even match.

<TopC> - Would you let me get away w/ moving broadsides 6'' then saying i used relentless?<Gwar> - no <TopC> - but its raw? :p you cant argue raw <Gwar> - yes its raw <TopC> - but you just said no? <Gwar> - OH U!<TopC> - lol im putting this convo in my sig gwar saying no to raw! No one will believe me
Skinnattittar wrote:
TopC wrote:anyone ever stop to think that CC is over powered?
I am quoting this for truth. (See, I can occasionally share sentiment with you, TopC )
 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

For Imperial Guard:
-Ogryns, costing maybe like 25 point each instead of 40.
-Stormtroopers not sucking, giving them 3 or 4 special weapons instead of 2.
Can't think of anything else at the moment...Oh, make the Vanquisher BS4.

2000 pts 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

How about letting Orks take Big Choppas as special weapons like big shootas and rokkits? it would certainly give trukk boyz some extra power.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Power-Hungry Cultist of Tzeentch





Oregon

Look at the new space wolf psychic powers, go on, I know you have the codex. Now look at the CSM psychic powers. Why, oh why do my Thousand sons have 1 god specific power ? It's not even that good for the price. Then the Ignorant, beer drinking, unlettered savages who let horus trick them into destroying a loyal, brother legion (because they were psychic) gets all these badass spells. How about hooking 1k sons up with the spells they deserve?

 
   
Made in us
Tail-spinning Tomb Blade Pilot





annabelle wrote:Look at the new space wolf psychic powers, go on, I know you have the codex. Now look at the CSM psychic powers. Why, oh why do my Thousand sons have 1 god specific power ? It's not even that good for the price. Then the Ignorant, beer drinking, unlettered savages who let horus trick them into destroying a loyal, brother legion (because they were psychic) gets all these badass spells. How about hooking 1k sons up with the spells they deserve?


QFT

And it should be noted that Bolt of Change, is crappy as all hell.

Necrons 2000+
Space Wolves 2,000+  
   
Made in us
Regular Dakkanaut




Orks.

HQs can take rokkit packs.

Werid boy has wargear options and loose the roll on a chart for his power. Give each power its own point cost. Warpheads get 2 powers.

Have lootas become heavys.

Tank bustas become heavys and loose glory hog.

Flash gits elites.
   
Made in us
Nimble Pistolier





America

Tyranids
Have the trygon be able to assualt when it comes up.
Have guants have a better initiative and armor save.
Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.

This message was edited 1 time. Last update was at 2010/02/13 06:54:06


"I dont over react,i just get pissed easily"-Me
FOR THE PELIVIC THRUSTING LEIGIONS!
Starting WHFB empire
1250pts Tyranids
 
   
Made in us
Focused Fire Warrior



Champaign IL

Grambo wrote:Tyranids
Have the trygon be able to assualt when it comes up.

Give shooty armies the ability to shoot from off table

Grambo wrote:Have guants have a better initiative and armor save.

have them eateach other if they fail ldr

Grambo wrote:Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.
increase the toughness of my guys so they cant be instant deathed

<TopC> - Would you let me get away w/ moving broadsides 6'' then saying i used relentless?<Gwar> - no <TopC> - but its raw? :p you cant argue raw <Gwar> - yes its raw <TopC> - but you just said no? <Gwar> - OH U!<TopC> - lol im putting this convo in my sig gwar saying no to raw! No one will believe me
Skinnattittar wrote:
TopC wrote:anyone ever stop to think that CC is over powered?
I am quoting this for truth. (See, I can occasionally share sentiment with you, TopC )
 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Grambo wrote:Tyranids
Have the trygon be able to assualt when it comes up.
Have guants have a better initiative and armor save.
Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.


TBH, i don't think any of theese changes are nescessary, sorry.

And sorry guys, i can;t find my idea for an eldar warp spider pheonix lord.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Tail-spinning Tomb Blade Pilot





Grambo wrote:Tyranids
Have the trygon be able to assualt when it comes up.
Have guants have a better initiative and armor save.
Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.


They also need death strike missiles that hit on turn 1 with no scatter and unlimited range.

Necrons 2000+
Space Wolves 2,000+  
   
Made in gb
Purposeful Hammerhead Pilot





pelvic thrusting in awkward moments

Grambo wrote:Tyranids
Have the trygon be able to assualt when it comes up.
Have guants have a better initiative and armor save.
Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.


and dont forget about the instant death strength 1 guns.

Grey Templar wrote:
The real reason Obi-wan said there was a "disturbance in the force" was that was the very moment Shas'o vera was born. it was so awsome and terrible it could be felt through time and across the dimensions.

"Millions of voices cried out in Terror, and were suddenly silenced"
 
   
Made in us
Focused Fire Warrior



Champaign IL

shas'o vera wrote:
Grambo wrote:Tyranids
Have the trygon be able to assualt when it comes up.
Have guants have a better initiative and armor save.
Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.


and dont forget about the instant death strength 1 guns.


you forgot to mention assault 100, range 72''

<TopC> - Would you let me get away w/ moving broadsides 6'' then saying i used relentless?<Gwar> - no <TopC> - but its raw? :p you cant argue raw <Gwar> - yes its raw <TopC> - but you just said no? <Gwar> - OH U!<TopC> - lol im putting this convo in my sig gwar saying no to raw! No one will believe me
Skinnattittar wrote:
TopC wrote:anyone ever stop to think that CC is over powered?
I am quoting this for truth. (See, I can occasionally share sentiment with you, TopC )
 
   
Made in us
Longtime Dakkanaut





shas'o vera wrote:
and dont forget about the instant death strength 1 guns.


Actually an instant death Str1 gun might be vaguely interesting, as it would basically always wound on a 6 (and only up to T4) but would ignore the wounds statistic and Feel No Pain...

Jack

This message was edited 1 time. Last update was at 2010/02/14 00:44:10



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Longtime Dakkanaut




Burbank CA

Eldar Own wrote:
Grambo wrote:Tyranids
Have the trygon be able to assualt when it comes up.
Have guants have a better initiative and armor save.
Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.


TBH, i don't think any of theese changes are nescessary, sorry.

And sorry guys, i can;t find my idea for an eldar warp spider pheonix lord.


What a coincidence, I am currently in the process of making my own spider pheonix lord! (just love those cuddly little guys..... I mean what?)

I'll post it and the model pics when I'm done. (should be within the week).

W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

CrazyThang wrote:
Eldar Own wrote:
Grambo wrote:Tyranids
Have the trygon be able to assualt when it comes up.
Have guants have a better initiative and armor save.
Have extended carapace make there armor save better.
Have the carnifex have a high initiative and mofre attacks.


TBH, i don't think any of theese changes are nescessary, sorry.

And sorry guys, i can;t find my idea for an eldar warp spider pheonix lord.


What a coincidence, I am currently in the process of making my own spider pheonix lord! (just love those cuddly little guys..... I mean what?)

I'll post it and the model pics when I'm done. (should be within the week).

Great! I look forward to seeing it!

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Longtime Dakkanaut







Nuff Said
   
Made in us
Member of the Malleus





Joplin, MO

Ok I know people get bent out of shape over the whole "Tau need close combat" issue. I think the need a single unit type that is not only capable of performing the assault but also capable of making it there relatively intact. Since most people think the vespid are horrible all around (no personal opinion as I havn't used them yet) they seem to be the most fitting for this upgrade. I'm not great at the changing the rules thing but since they are jump infantry the blaster should stay the same but their stats should be adjusted for surviving close combat. Rather than giving over half the army rending like I saw in a previous post just give the Vespid rending. This gives the Tau a close combat unit that several want and fixes a unit a lot of people hate. The only other change I would like to see is gun drones not counting as a kill point only if they came off of a vehicle. Tau bring enough kill points to the table. I don't see a need for a transport (devilfish) to have the chance to be worth 2 kill points. Especially as easy to kill as 2 drones would be. Yes I know a full Piranha squad would have a 10 drone squad left behind but as many points as youd be paying thats ok with me.

The piranha should no longer be a requirement for the pathfinders; however; it should be switch to if they take one they are allowed to infiltrate. If they don't take it they can't have infiltrate or any other scout like abilities. This makes how you take them determine their role. If you want them to be fire support with the rifles in the distance you can or if you want them close markerlight creators you can do that as well. To push the separate roles further you could increase the rifle cost but lower the individual unit cost (small amounts to maintain balance) and increase the number of rifles you can take. I wouldn't change the rifle profile though since a small squad of them is my ideal monstrous creature killer.

The greater good needs some moo. 
   
Made in us
Regular Dakkanaut





For the chaos codex:

I think lords and sorcerers should be able to have access to 'cultist marine' abilities like feel no pain, inferno bolts, furious charge, etc. They should be able to get things like demon armor (2+) save and an iron halo (maybe just a 1 per army thing)

The chaos land raider needs to get the space marine version of 'power of the machine spirit' since they're supposed to be exactly the same.

Obliterators should be S5 T5 W3 and have access to sonic weaponry (they're obliterators, surely they can do that), chainfists, lightning claws (if they can change their ranged weapons, they should logically be able to do it for close combat special weapons). It would make them super-powerful though and I can see why they would leave them as they are.

Demon princes should get daemon weapons.

Chaos lords should be able to get access to the standard demon weapon regardless of the mark they have (well, I'm still debating this).

Cultists would be cool and kind of funny.

Raptors should be able to buy special rules like hit and run and demonic visage to represent the super-badass ones that have been around for thousands of years. Or make a chosen version of raptors with such skills.

Chaos marines should be able to get veteran skills again (or at least chosen), unless they can already--I can't remember since I don't use them.

Chaos and marine codex:

Increase the WS and BS of some units, mainly the commanders, who should be getting WS and BS of around 7 and maybe a higher initiative by like 1 point. Veterans should be getting WS and BS of 5, not just marines with extra options. Being incredibly awesome according to the fluff, they should be a lot stronger.



Though, honestly, I would like to see marines match their fluff a bit more than what my changes and the codex would/already does. I'm talking something like WS5 BS5 S5 T5 W2 I5 A3 LD9/10 with assault X bolters (like some people at my store did). But I know that won't happen and maybe it's for the best.
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

A harlequin special character would be awesome.

Likely too, but unfortunately new character usualy aren't that great.

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Regular Dakkanaut





You have any proposed rules for that guy Snikkyd? Seems like an interesting character.
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

Distortionist wrote:You have any proposed rules for that guy Snikkyd? Seems like an interesting character.


Hmmm, I'm not sure, but I guess I could make some.

I'm sure they would have something that makes Harlequins beter (lol), like they all gain a special ability or something.

Deathskulls

Logan Grimnar's Great Company






 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Snikkyd wrote:
Distortionist wrote:You have any proposed rules for that guy Snikkyd? Seems like an interesting character.


Hmmm, I'm not sure, but I guess I could make some.

I'm sure they would have something that makes Harlequins beter (lol), like they all gain a special ability or something.

Hmm.... well harlequins aren't aspect warriors, and i would much prefer a warp spider pheonix lord, i think maybe ther troupe master should give them more benefits, let's make him a bit better instead.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Hellguns upgraded.
Hellguns upgraded.
HELLGUNS UPGRADED.

As it stands--absolute trash.


Then, Hellguns available to "Grenadier" Veterans as an actual upgrade(wtf were they thinking on that one anyways?)
   
Made in us
Storming Storm Guardian



How should I know? I just live here!

yes, harlequin solitaire: just picture it.

If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
-
William Shakespeare 
   
Made in gb
Slaanesh Veteran Marine with Tentacles





Kettering, UK

ZacktheChaosChild wrote:
The last thing I would adjust is the Noise Marines. They are really expensive and only worth taking if you take the Sonic weaponry, which is opverpriced for what you get, to say the least. I would probably knock down the prices for tham a little.



Basiically that!


Pleasure is Everything. Pain is Nothing.

My Chaos Scorcerer > Phalius Libertain  
   
Made in gb
Devastating Dark Reaper






Eldar:
Higher Initiative for Guardians (if Eldar are supposedly quick and agile why do Guardians have an average Initiative of 4 even if they're on Jetbikes as well?)
Allow Fire Prism Squadrons
Reduce the cost of EVERYTHING (only slightly but IMO Guardians are not worth 8 points per model - 6 would be fair considering they are similar to Tyranid Termies which are cheaper)
Have a Warp Spider and Shining Spear Phoenix Lord
Avatar with Feel No Pain and Immune to Instant Death and Higher Initiative
Increase ALL VEHICLES Balistic Skill by 1 (except for Wave Serpents and possibly War Walkers)
Shining Spear Lance weapons with slightly larger range (12" would be nice )
Striking Scorpions with Fleet of Foot
Make Fire Prism armour 13 at front and 11 at back
Wraithlords with Balistic Skill 5 and a 4+ Invunrible Save
Autarch and Exarchs with Higher Strength and Toughness
Warlocks with Leadership 10
Phoenix Lords with more wounds

Yes it's a long but it is what should happen IMO. Obviously none of these will happen to be honest but Eldar need these upgrades. I could have thought of more if I had the time.



This message was edited 2 times. Last update was at 2010/02/18 13:02:21


[W/D/L]
Eldar: 13/1/5 (latest win: Blood Angels - 1500 Points; latest draw: with Grey Knights vs Chaos and Dark Eldar vs Blood Angels - 3700 Points; latest loss: Space Marines - 1500 Points)
Blood Angels: 10/2/1 (latest win: vs Grey Knights - 1000 Points; latest draw: Tau Empire and Orks - 1000 Points; latest loss: Tau Empire - 750 Points)
Orks: 0/0/0
Tyranids: 0/0/0

Lizardmen: 0/0/0
High Elves: 0/0/0  
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Let Immortals upgrade to TL Gauss Cannons so I can field a squad of these guys:


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Tail-spinning Tomb Blade Pilot





reidy1113 wrote:Eldar:
Allow Fire Prism Squadrons
Reduce the cost of EVERYTHING (only slightly but IMO Guardians are not worth 8 points per model - 6 would be fair considering they are similar to Tyranid Termies which are cheaper)
Avatar with Feel No Pain and Immune to Instant Death and Higher Initiative
Increase ALL VEHICLES Balistic Skill by 1 (except for Wave Serpents and possibly War Walkers)
Shining Spear Lance weapons with slightly larger range (12" would be nice )
Make Fire Prism armour 13 at front and 11 at back
Wraithlords with Balistic Skill 5 and a 4+ Invunrible Save
Autarch and Exarchs with Higher Strength and Toughness
Phoenix Lords with more wounds


All of these changes would make eldar extremely overpowered. BS5 and 4++ on wraithlord would need to make him 200 points base. Making everything better and cheaper never fixes anything. Just makes one army rediculously overpowered.

This message was edited 1 time. Last update was at 2010/02/18 15:42:05


Necrons 2000+
Space Wolves 2,000+  
   
 
Forum Index » 40K Proposed Rules
Go to: