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![[Post New]](/s/i/i.gif) 2012/12/10 13:06:41
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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[ADMIN]
Decrepit Dakkanaut
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H.B.M.C. wrote:But surely you either change its cost to reflect its abilities, or change its abilities to reflect its cost. They appear to have upped its cost because of how dangerous it is... and then made it less dangerous as well.
No, they reduced its abilities and reduced its cost appropriately.
Its just now they just built the base cost of the Vet squad that comes with it into the price of the unit.
Before, you were paying 120 points minimum for a bare Vet squad and the drill (50 alone for the drill). Now you're paying 100 total for the bare vet squad and the drill, meaning the drill was reduced to 30 points, which accurately reflects its abilities, for sure.
Or maybe the Vet squad was dropped 10 to make up for being non-scoring and the drill was dropped 10 points. Either way, the points haven't been raised, they've been lowered. Its just he usefulness of the unit overall that has been diminished which is making people unhappy because they liked it being super-powerful, which was never appropriate anyway for an automated breeching drill.
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![[Post New]](/s/i/i.gif) 2012/12/10 15:37:51
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Phanobi
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Ah the memories of the breaching drill. Our first encounter was Adepticon 2010, where it bursts from the ground and took out Reece's Vendetta, Live Free or Die Hard style!
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2012/12/10 15:53:46
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Heroic Senior Officer
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My own drill nommed a Hellbrute and 2 Chaos bikers and did 1 hull point worth of damage on a Land Raider, the real damage was done with the 2 6 men squads of Engineers that followed up (5 Chosens and a Lord, 4 cultists, a defiler, said landraider and some Zerkers that were inside).
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![[Post New]](/s/i/i.gif) 2012/12/10 15:54:19
Subject: Re:Imperial Armour Volume One: Second Edition and Newsletter #327
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Decrepit Dakkanaut
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Hi there,
December is streaming away from us and it’s now only fifteen days until Christmas. At this time of year we like to bring you a sneak peek at one of next year’s releases, and part one of our Christmas Jigsaw is revealed today. We are very close to our next festive ordering deadline, but don’t worry if you still have an order to place because the Customer Service team are on hand to assist you – read on for more!
Forge World Christmas Ordering Deadlines
Midnight (GMT) today is the deadline for Standard delivery orders to static BFPO addresses, and for Express delivery orders to all international destinations. There’s still plenty of time to get an order in to us for pre-Christmas delivery, we’ve got no shipping delays, and orders containing £250 or more of products receive completely free Express shipping anywhere in the world!
It’s always best to place your order as early as you can to avoid disappointment, and with this in mind below are our last order deadlines for pre-Christmas delivery. As always, these dates are subject to change and stock availability so if in doubt, call us:
Standard Delivery
Midnight, Monday 10th December: Static BFPOs
Midnight, Wednesday 12th December: United Kingdom
Express Delivery
Midnight, Monday 10th December: All other international destinations
Midnight, Friday 14th December: United Kingdom
If you’re outside the UK and you’d like to place an order after today, don’t worry - the Forge World Customer Service team is standing by to assist with any and all enquiries you may have, from product availability and shipping times, to hobby advice, to helping to explain the difference between a Titan and a Dreadnought to a confused relative.
Our opening hours are 0930 to 1800 (GMT) Monday to Friday and 0930 to 1700 (GMT) on Saturday, and you can call us on:
0115 900 4995 within the UK
011 44 115 900 4995 from the US and Canada
00 44 115 900 4995 from much of Europe.
Forge World Christmas Jigsaw Part 1
As is traditional at this time of year we like to tease you with a sneak preview of one of our 2013 releases. Rather than simply showing you a cool model straight away though, we prefer to leave you guessing for a while at what it might be. Part 1 is revealed below, but what is it?
Part 2 will be revealed later this week...
New Forge World Catalog Available Now
To request your free copy, just send your name and postal address in an e-mail entitled ‘catalogue request’ to forgeworld@gwplc.com and we will have one sent out, postage free, anywhere in the world.
Thanks,
Ead Brown
Customer Service Manager
Forge World
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/12/10 15:58:55
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Heroic Senior Officer
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Obviously a Terminator, but which pattern? Is it a new pattern or a character? New poses? Legion Terminator? Lots of possibilities imo.
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![[Post New]](/s/i/i.gif) 2012/12/10 16:01:34
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Decrepit Dakkanaut
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Generic terminator or named guy, I wonder?
Wasn't the 2010 advent calendar the Event-Only Boarding Marine model and last year's the skin-wolf event only model?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/12/10 16:03:26
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Phanobi
Canada,Prince Edward Island
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I think they mentioned a Saturnine pattern termie a while back. No idea what that entails though!
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![[Post New]](/s/i/i.gif) 2012/12/10 16:06:29
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Calculating Commissar
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It matches with a tartaros pattern leg if you compare the two. (got the same little flap thing just above the foot)
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This message was edited 1 time. Last update was at 2012/12/10 16:07:24
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2012/12/10 16:13:08
Subject: Re:Imperial Armour Volume One: Second Edition and Newsletter #327
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Longtime Dakkanaut
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Looks like the Tartaros pattern legs to me, with added bling
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![[Post New]](/s/i/i.gif) 2012/12/10 16:13:44
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Imperial Guard Landspeeder Pilot
On moon miranda.
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yakface wrote: Its just he usefulness of the unit overall that has been diminished which is making people unhappy because they liked it being super-powerful, which was never appropriate anyway for an automated breeching drill.
I don't have the book yet (it's been shipped but not yet arrived) so I don't know how it's changed for taking it in a normal list or a DKoK unit outside of Armored Battlegroups, but again the big thing is the mishap issue for the follow up units. This makes it's usefulness as an attack vector almost nil because if it fails to kill its target (which it usually will) you lose two units, and it's cost as a Deep Strike enabler for guardsmen is a bit much. Nerfing the blast is all well and fine, I'm not going to be heartbroken over that, but the one change about the mishap and follow up unit makes it difficult to use functionally at all.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/10 16:54:12
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Heroic Senior Officer
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Vaktathi raises a valid point in regard to deep striking, short of allies, the drill is the only way for the Death Korps to have any infiltrate/outflank/deep striking units.
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![[Post New]](/s/i/i.gif) 2012/12/10 18:33:54
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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[DCM]
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Terminator Tech Marine?
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![[Post New]](/s/i/i.gif) 2012/12/10 19:20:58
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ozymandias wrote:Ah the memories of the breaching drill. Our first encounter was Adepticon 2010, where it bursts from the ground and took out Reece's Vendetta, Live Free or Die Hard style!
That... makes no sense!!!!
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![[Post New]](/s/i/i.gif) 2012/12/10 20:37:32
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Banelord Titan Princeps of Khorne
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Ozymandias wrote:Ah the memories of the breaching drill. Our first encounter was Adepticon 2010, where it bursts from the ground and took out Reece's Vendetta, Live Free or Die Hard style!
Actually, it was my Vendetta  . That was the team that was only out for Commander's Heads, and they were freaking out when your Refractor Field bounced a manticore rocket twice!
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![[Post New]](/s/i/i.gif) 2012/12/10 21:02:44
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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[ADMIN]
Decrepit Dakkanaut
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Vaktathi wrote:yakface wrote: Its just he usefulness of the unit overall that has been diminished which is making people unhappy because they liked it being super-powerful, which was never appropriate anyway for an automated breeching drill.
I don't have the book yet (it's been shipped but not yet arrived) so I don't know how it's changed for taking it in a normal list or a DKoK unit outside of Armored Battlegroups, but again the big thing is the mishap issue for the follow up units. This makes it's usefulness as an attack vector almost nil because if it fails to kill its target (which it usually will) you lose two units, and it's cost as a Deep Strike enabler for guardsmen is a bit much. Nerfing the blast is all well and fine, I'm not going to be heartbroken over that, but the one change about the mishap and follow up unit makes it difficult to use functionally at all.
Then just don't Deep Strike it under a vehicle or building and problem solved.
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![[Post New]](/s/i/i.gif) 2012/12/10 21:03:17
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Phanobi
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That's right! My apologies, I remembered that Reecius and I played IG but you and I also played against an IG team. Yeah, they finally got my poor Commander, but Platuan4th's Primaris Psyker was still alive and kicking on the table next to us.
Good times!
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2012/12/10 21:14:54
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Imperial Guard Landspeeder Pilot
On moon miranda.
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yakface wrote: Vaktathi wrote:yakface wrote: Its just he usefulness of the unit overall that has been diminished which is making people unhappy because they liked it being super-powerful, which was never appropriate anyway for an automated breeching drill.
I don't have the book yet (it's been shipped but not yet arrived) so I don't know how it's changed for taking it in a normal list or a DKoK unit outside of Armored Battlegroups, but again the big thing is the mishap issue for the follow up units. This makes it's usefulness as an attack vector almost nil because if it fails to kill its target (which it usually will) you lose two units, and it's cost as a Deep Strike enabler for guardsmen is a bit much. Nerfing the blast is all well and fine, I'm not going to be heartbroken over that, but the one change about the mishap and follow up unit makes it difficult to use functionally at all.
Then just don't Deep Strike it under a vehicle or building and problem solved.
Right, but at that point it's special ability is rather pointless and then the drill just becomes a rather expensive Deep Strike option for vets and Engineers.
I'm not arguing the old one could have used some toning down, but that part moves it too far in the other direction, especially for the original unit it was intended for, DKoK Engineers.
On a personal level, I'd much rather have just seen it removed as an option for Veterans instead, as when coupled with the Engineers (and taken as a total package) it was hard to argue they were particularly bad, Vets with 3x BS4 special weapons made the total package silly.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/10 21:25:18
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Vaktathi wrote:Right, but at that point it's special ability is rather pointless and then the drill just becomes a rather expensive Deep Strike option for vets and Engineers.
I'm not arguing the old one could have used some toning down, but that part moves it too far in the other direction, especially for the original unit it was intended for, DKoK Engineers.
I have to agree. Why make the basic funtionality of the unit so risky for the unit in question? It'd be like giving a Basilisk a chance to explode every time it fired its main gun.
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![[Post New]](/s/i/i.gif) 2012/12/10 21:31:43
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Heroic Senior Officer
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Plasma basilisk?
You just gave me the silliest of ideas...
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![[Post New]](/s/i/i.gif) 2012/12/10 21:38:00
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And you just gave me a great idea...
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![[Post New]](/s/i/i.gif) 2012/12/10 22:00:41
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Beautiful and Deadly Keeper of Secrets
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H.B.M.C. wrote: Vaktathi wrote:Right, but at that point it's special ability is rather pointless and then the drill just becomes a rather expensive Deep Strike option for vets and Engineers.
I'm not arguing the old one could have used some toning down, but that part moves it too far in the other direction, especially for the original unit it was intended for, DKoK Engineers.
I have to agree. Why make the basic funtionality of the unit so risky for the unit in question? It'd be like giving a Basilisk a chance to explode every time it fired its main gun.
If it's currently 30 points, as someone has said for the drill itself, doesn't that make it just a drop pod with different functionality?
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This message was edited 1 time. Last update was at 2012/12/10 22:01:17
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![[Post New]](/s/i/i.gif) 2012/12/10 22:14:55
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Imperial Guard Landspeeder Pilot
On moon miranda.
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ZebioLizard2 wrote: H.B.M.C. wrote: Vaktathi wrote:Right, but at that point it's special ability is rather pointless and then the drill just becomes a rather expensive Deep Strike option for vets and Engineers.
I'm not arguing the old one could have used some toning down, but that part moves it too far in the other direction, especially for the original unit it was intended for, DKoK Engineers.
I have to agree. Why make the basic funtionality of the unit so risky for the unit in question? It'd be like giving a Basilisk a chance to explode every time it fired its main gun.
If it's currently 30 points, as someone has said for the drill itself, doesn't that make it just a drop pod with different functionality?
It's transporting significantly less capable troops without any of the safety and in fact a greater than even odds of mishap if doing what it was originally intended to do.
EDIT: Just got my book as I walked in the door. Man, they really weren't kind here...you certainly won't be seeing Centaurs or Tauros' on tables any time soon.
Looked at the new Drill rules, a rather incredible overhaul and lots of open questions (particularly in regards to how they apply to the DKoK Engineers...are they elites now too?), it doesn't even have a blast at all anymore functionally, just uses the blast to determine if it hits anything and other than that just does D3 hits to non-vehicle units. It's gone from "very good" to pointless, especially as the infantry unit attached is no longer Scoring.
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This message was edited 1 time. Last update was at 2012/12/11 00:15:02
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/11 05:05:33
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Douglas Bader
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Vaktathi wrote:you certainly won't be seeing Centaurs or Tauros' on tables any time soon.
Really? How could you possibly make the Centaur any weaker than it already was? And why would anyone want to change the Tauros, a unit that was already too weak to see much use?
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/11 05:36:29
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The Centaur and Tauros are both only 2HP and the Centaur now takes a Fast Attack slot instead of being a transport option for non DKoK armies.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/11 06:09:19
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Douglas Bader
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Vaktathi wrote:The Centaur and Tauros are both only 2HP and the Centaur now takes a Fast Attack slot instead of being a transport option for non DKoK armies.
Well, 2 HP isn't a change since that's what they got as soon as 6th was released in the pdf update, but taking up a fast attack slot makes no sense. Why would anyone ever take a Centaur then?
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/11 06:34:24
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Peregrine wrote: Vaktathi wrote:The Centaur and Tauros are both only 2HP and the Centaur now takes a Fast Attack slot instead of being a transport option for non DKoK armies.
Well, 2 HP isn't a change since that's what they got as soon as 6th was released in the pdf update, but taking up a fast attack slot makes no sense. Why would anyone ever take a Centaur then?
You wouldn't.
Also just realized the Hades no longer has a gun at all either and can only hurt things by ramming them...with it's 6" move.
That thing swung pretty much completely polar opposite the other side of useful, the more I read the unit entry, the more I think "man, I guess they were just tired of selling these things..."
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/11 06:45:19
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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[ADMIN]
Decrepit Dakkanaut
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Vaktathi wrote:
Also just realized the Hades no longer has a gun at all either and can only hurt things by ramming them...with it's 6" move.
That thing swung pretty much completely polar opposite the other side of useful, the more I read the unit entry, the more I think "man, I guess they were just tired of selling these things..."
The ranged profile is still in the book, they just put them all into a single summary in the back of the book.
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This message was edited 2 times. Last update was at 2012/12/11 06:45:49
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![[Post New]](/s/i/i.gif) 2012/12/11 06:45:58
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Vaktathi wrote:That thing swung pretty much completely polar opposite the other side of useful, the more I read the unit entry, the more I think "man, I guess they were just tired of selling these things..."
"Someone ate the master and the mould's about to break! Quick! Give 'em crap rules so people'll stop buying the damned things!"
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![[Post New]](/s/i/i.gif) 2012/12/11 07:09:15
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Imperial Guard Landspeeder Pilot
On moon miranda.
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yakface wrote: Vaktathi wrote:
Also just realized the Hades no longer has a gun at all either and can only hurt things by ramming them...with it's 6" move.
That thing swung pretty much completely polar opposite the other side of useful, the more I read the unit entry, the more I think "man, I guess they were just tired of selling these things..."
The ranged profile is still in the book, they just put them all into a single summary in the back of the book.
Ah you're right, good catch, they made no indication in the unit entry itself that it had any sort of ranged profile anymore under the melta-cutter rules.
H.B.M.C. wrote:
"Someone ate the master and the mould's about to break! Quick! Give 'em crap rules so people'll stop buying the damned things!"
Pretty much my thoughts, it's hard to see them as worth taking now, both for the lack of scoring ability for the follow up unit and the *huge* chance of mishap.
Basically they went from a 50pt transport option that:
Automatically arrived turn 2
Came in with S10 AP1 5" blast
Moved all enemy units at least 1" away and destroyed small terrain pieces
Could be bought for DKoK Engineers as Troops or Veterans as Troops
Allowed follow up units to move, shoot, assault on turn they arrived.
It lost all of that (some not unjustifiably) and is now largely an expensive option that allows for a watered down Veteran squad to lose scoring and gain Deep Strike while resulting in no savings for an Engineer unit. They wayyyy overcompensated methinks.
EDIT: looks like they also got rid of the co-axial heavy stubber for Vanquishers, can only take it in the Armored Battlegroup list and only the Storm Bolter gets the Coaxial rule whereas the Stubber is just another gun.
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This message was edited 1 time. Last update was at 2012/12/11 07:24:39
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/12 00:19:02
Subject: Imperial Armour Volume One: Second Edition and Newsletter #327
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Huzzah! My copy has arrived. I collect it tomorrow (for some strange reason I had it delivered to my parent's place...).
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