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Made in nl
Dakka Veteran





 axisofentropy wrote:
From today:
Page 120 – Inquisitor, Wargear Options
Change the first and second bullet points to read:
‘• This model may replace its bolt pistol with an item
from the Inquisition Pistol Weapons or Inquisition Ranged
Weapons lists.
• This model may replace its chainsword with one item
from the Inquisition Melee Weapons list.’

Page 122 – Acolytes
Change the Wounds characteristic to read ‘1’.

Page 123 – Jokaero Weaponsmith, Abilities
Add the following ability to this datasheet:
‘Authority of the Inquisition (pg 117)’

They should have done the first point for accolytes as well, now I still can't use most of my accolytes

 
   
Made in us
Xenohunter with First Contact




Take Acolytes as Malleus with Coteaz to get free shots at Deep-Struck units. That's why I run a Jokaero.



I've been enjoying my Inquisition Drop Pod.

Coteaz, an Inferno Pistol psyker (Xenos) Inquisitor (would be a plasma gun if I didn't love the witch hunter model so much), 6x Plasma Acolytes, and a Jokaero.

I run it in a list with some GK. A Squad of Interceptors shunts to meet the drop pod; Coteaz casts Terrify, 12x re-rolling something plasma shots from the Acolytes (I always take Malleus for the intercept, so its from the Jokaero), the Monkey Lascannon, 2x Smites, and a boosted (11ld : -1 ld debuff) Purge Soul.

Sad about the Drop Pod tax; if there was an Inquisition version that cost 70 points but could only take Inquisition Models I'd be so happy. Still have room for 1 model, maybe I'll take a Librarian someday. Not enough points at 1k.

Its kind of a goofy list, but Acolytes are actually pretty decent. Scions are known to be a little imbalanced (closest comparison). Acolytes can get free re-rolls via Quarry (all Xenos or Psykers) if you don't mind flip-flopping them.

It's a little weird to me that they're 21 points with a Plasma Gun (Primaris is only 20?), but they clearly aren't getting much attention. If they Plasma price dropped to 7 I think they'd actually be in a really decent place.

I wish Daemonhosts got Authority of the Inquisition and sure wouldn't mind the acolyte squad size increasing. (As I think I've said before in this thread, sorry)

Outside of running in GK, I can't imagine much use for them though.

This message was edited 3 times. Last update was at 2017/07/25 01:48:27


 
   
Made in ca
Preacher of the Emperor






Hey, as written does Authority of the Inquisition allow inquisitors to ride around in the new repulsor tank?

   
Made in nl
Dakka Veteran





 Captain Joystick wrote:
Hey, as written does Authority of the Inquisition allow inquisitors to ride around in the new repulsor tank?

haven't seen the rules, but if the restrictions only mention faction keywords, they can.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





You won't be able to for the same reason you can't ride in a land speeder storm. There will be additional keywords calling out Primaris marines.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

 axisofentropy wrote:
From today:
Page 120 – Inquisitor, Wargear Options
Change the first and second bullet points to read:
‘• This model may replace its bolt pistol with an item
from the Inquisition Pistol Weapons or Inquisition Ranged
Weapons lists.
• This model may replace its chainsword with one item
from the Inquisition Melee Weapons list.’

Page 122 – Acolytes
Change the Wounds characteristic to read ‘1’.

Page 123 – Jokaero Weaponsmith, Abilities
Add the following ability to this datasheet:
‘Authority of the Inquisition (pg 117)’


Where is this from? Official FAQ on gw site seems to still be on version 1.0
Where should I be looking?
Thanks

Edit: ok found it on the warhammer community site. Frustrating that the main GW site is not uptodate.

This message was edited 1 time. Last update was at 2017/07/31 11:03:01


   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





So I have an interesting idea, what do you guys think of this. You take a Inquisition Prometheus Land Raider, and Inquisitor Coteaz. No if your opponent bring on anything after the game has started with 36" and LOS, it gets 24 Heavy Bolter shots at it, albeit 6s, unless it's chaos or daemon, then I get rerolls to hit and wound. in the standard shooting phase, you use a Jokero Weaponsmith to give it rerolls to hit/wound.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Regular Dakkanaut




 Coyote81 wrote:
So I have an interesting idea, what do you guys think of this. You take a Inquisition Prometheus Land Raider, and Inquisitor Coteaz. No if your opponent bring on anything after the game has started with 36" and LOS, it gets 24 Heavy Bolter shots at it, albeit 6s, unless it's chaos or daemon, then I get rerolls to hit and wound. in the standard shooting phase, you use a Jokero Weaponsmith to give it rerolls to hit/wound.


That's a huge amount of points for a system that'll kill an average of 1.7 Militarum Tempestus Scions when they land. It's a neat idea, but I think it's just too expensive for the firepower it provides. Changing Coteaz's Spy Network from standard shooting to Overwatch removed all the teeth from the ability.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Ugh yeah, Coteaz got the shaft on that.
   
Made in ca
Regular Dakkanaut





Has anyone come up with a 2000pt list that works? To me inquisitors are still a good way to get solid LD and smite for a decent price. Acolytes have access to transports and lots of special weapons and now weaponsmiths can join them in transports now as well.

Time of madness
   
Made in us
Fresh-Faced New User





I have yet to see a 2000pt Inquisition list that didn't rely entirely on another army (usually IG) to do the actual fighting for it. Inquisition will always be awesome to me, but now with inquisitors being 30 points more expensive (because they are required to ALWAYS be pskerys/anti-psykers), half the Inquisitorial special equipment (including carapace and power armor) missing, Acolytes with over-priced BS 4+ special weapons and jokaero that have gotten a point increase, a weapon nerf AND lost the ability to hide in squads... Inquisition is not what it used to be, and it wasn't exactly game-breaking before. If you want a significant Inquisition list, wait until the codex drops (Imperial Agents, because Squats are coming back before the Inquisition gets it's own codex) after all the other real armies get a codex or take Tempestus Scions, call them Inquisitorial Storm Troopers and don't take too many actual Inquisition units, 'cause they're pretty garbage.
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





Denver, CO

That FAQ just crushed Acolytes and ruined any semblance of the army as a core force. WHY?!? just... why..?

 AlmightyWalrus wrote:
This line of reasoning broke 7th edition in Fantasy. The books should be as equal as possible, even a theoretical "Codex: Squirrels with Crustacean allies" should have a fair chance to beat "Codex: God".

 Redbeard wrote:

- Cost? FW models cost more? Because Thudd guns are more expensive than Wraithknights and Riptides. Nope, not a good argument. This is an expensive game. We play it knowing that, and also knowing that, realistically, it's cheaper than hookers and blow.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Are the acolytes still really useful because you can field very small (1-2 man?) units?

Or can you do similar things with IG nowadays (thought 33pts was the smallest you could go, with 3x HWS?)

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Sadistic Inquisitorial Excruciator




They serve a roll in filling up Vanguard detachments, or giving you a stupidly cheap drop to maximise the amount of points spent on deepstrikers.

Don't expect those tiny units to ever do anything though, except maybe deny a bit of deepstrike on T1.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in ca
Fresh-Faced New User




AdmiralHalsey wrote:
They serve a roll in filling up Vanguard detachments, or giving you a stupidly cheap drop to maximise the amount of points spent on deepstrikers.

Don't expect those tiny units to ever do anything though, except maybe deny a bit of deepstrike on T1.



How about riding in a repressor with 6 melta/plasma guns? 4 spaces left over for cc madness to unload next turn, if that suicide flamer bomb squad survives. Perhaps ur Inquisitor could ride in there next with death-cult assassins and a priest. I'd take a quarry over a dominion squad. Helps a bit a while.

This message was edited 1 time. Last update was at 2018/02/06 05:59:01


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

At the moment I can't see much use for Daemonhosts or Space Monkeys but looking at points it feels like GW's intent was to make Alcolytes into slightly beefed Veteran Guardsmen (+2 points for Quarry (which is solid in the right circumstances) and the ability to board potentially any vehicle (pending GW telling us we're dumb and to knock off stuff like running hinting packs of Land Speeders full of Hot Shots).

Which would be fine if we paid the same points for upgrades that the codexes did. Scions pay a point for Hotshot Lasguns while we pay 4. Hardly fair to be more expensive than a unit with a better save than us for the same gear.

And that is a real shame too because for TAC purposes the Hot Shot is the better choice over the cheaper bolter (only coming out to being equivilant against Space Marine Scouts in terms of models killed on average assuming no rerolls).

Right now the army feels weak due to missing options, but based on how GW seems intent to branch out stuff like the Custodes into a more stand alone force, I could see the Inquisition getting more options with a full codex later. For now though it feels like borrowing requisitioning resources from other armies will be the standard by which the army functions, which is a shame because there is a lot of potential for some really cool armies that is being squandered by the lack of options. The army has been a converter's paradise for some time now and not just getting the option to do whatever we want like we used to is a slap in the face I'm not excited about.

That said I've gravitated towards starting an Inqusititorial warband anyways just so I can spend far too much time converting and kitbashing models with needlessly detailed backstories though I'm loathe to get too far out since we're missing so many options at the moment.


Automatically Appended Next Post:
Smitetheheretic wrote:
AdmiralHalsey wrote:
They serve a roll in filling up Vanguard detachments, or giving you a stupidly cheap drop to maximise the amount of points spent on deepstrikers.

Don't expect those tiny units to ever do anything though, except maybe deny a bit of deepstrike on T1.



How about riding in a repressor with 6 melta/plasma guns? 4 spaces left over for cc madness to unload next turn, if that suicide flamer bomb squad survives. Perhaps ur Inquisitor could ride in there next with death-cult assassins and a priest. I'd take a quarry over a dominion squad. Helps a bit a while.

At the moment the only way you're moving DCA up the field with a Priests is in a Sororias Rhino or a Repressor. Authority of the Inquisition doesn't transfer to the rest of the army so only the Inquisitors, Alcolytes, Jokareo and Daemonhost can ride in any vehicle you stick into an army list.

That said, a Repulsor is about the right level of over the top for the Inquisition and can be an okay support vehicle/transport for them, though I'm a little partial to Land Raider Crusaders or the FW Inquisitiorial Landrader with the Quad Heavy Bolters and <Quarry> (24 Heavy Bolter shots that can reroll wounds and misses against Quarry targets? YES PLEASE!).

This message was edited 1 time. Last update was at 2018/02/16 16:58:19


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Razerous wrote:
Are the acolytes still really useful because you can field very small (1-2 man?) units?

Or can you do similar things with IG nowadays (thought 33pts was the smallest you could go, with 3x HWS?)


In a normal detatchment no in order to sneak on a custodes praetor on the cheap maybe
   
Made in be
Mysterious Techpriest





Belgium

I've been doing a little conversion on an Enginseer to make him an Ordo Xenos Inquisitor with a needle gun and power sword, and accompanied by two Acolytes to fill the Vanguard detachment. They'll be accompanied by a Deathwatch Watch captain with jetpack, and 5 Vanguard Veterans with THs/SS. I'll have the Inquisitor and his friends run around in a Taurox Prime with maybe 5 Scions in it to fill it up a little.

But man, I didn't realise Inquisition got slapped THAT hard in the Index. It was painfully difficult to find reasonably priced (and useful) wargear to put on 3 models. I've settled with a flamer and a bolt pistol for the first acolyte, and a chainsword/bolt pistol for the other. I don't feel like paying extra points (even the flamer is 9 pts when almost everyone else has it for 7 pts) for a weapon with a poor BS (4+ is poor to me), same for the CC weapons. Paying extra for 2 attacks is dumb considering the guy is T3 S3 with a 5+.

I really hope we'll get more options and a reasonable pricing in the future. And that they don't just say "screw this faction" and forget Inquisition forever. It's still worth it just for the psychic power that prevents Overwatch, that thing is pure gold. The sole reason I'm having an Inquisitor (and a little bit for fun with the fluff). I'm just waiting for the opportunity to cast it on a Baneblade to charge with the Deathwatch and blow it up (yeah I know Baneblades aren't Xenos).

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Aaranis wrote:
I've been doing a little conversion on an Enginseer to make him an Ordo Xenos Inquisitor with a needle gun and power sword, and accompanied by two Acolytes to fill the Vanguard detachment. They'll be accompanied by a Deathwatch Watch captain with jetpack, and 5 Vanguard Veterans with THs/SS. I'll have the Inquisitor and his friends run around in a Taurox Prime with maybe 5 Scions in it to fill it up a little.

But man, I didn't realise Inquisition got slapped THAT hard in the Index. It was painfully difficult to find reasonably priced (and useful) wargear to put on 3 models. I've settled with a flamer and a bolt pistol for the first acolyte, and a chainsword/bolt pistol for the other. I don't feel like paying extra points (even the flamer is 9 pts when almost everyone else has it for 7 pts) for a weapon with a poor BS (4+ is poor to me), same for the CC weapons. Paying extra for 2 attacks is dumb considering the guy is T3 S3 with a 5+.

Yeah, currently the army is rather...lacking. I blame GW rolling back to "only stuff we made models for" meaning all the options date back to the old metal models, and maybe some Necromunda stuff. Basically we're hurting due to a policy to discourage 3rd party stuff like Chapter House from cropping up again.

It sucks, but that's modern 40k for you.

 Aaranis wrote:
I really hope we'll get more options and a reasonable pricing in the future. And that they don't just say "screw this faction" and forget Inquisition forever. It's still worth it just for the psychic power that prevents Overwatch, that thing is pure gold. The sole reason I'm having an Inquisitor (and a little bit for fun with the fluff). I'm just waiting for the opportunity to cast it on a Baneblade to charge with the Deathwatch and blow it up (yeah I know Baneblades aren't Xenos).

I don't see us getting Zoatted. I do see that we may get a more official kit in the future (for better or worse) and with it we'll have more dedicated options (though I could see some gimmicks like Transports staying wide open since it lets them give us flavor at little extra work. Maybe give us a Inquistor vehicle upgrade kit (ala GSC) and put datasheets for all the transport options we can take into the book and let us go nuts).
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The big problem with GW's "no models, no rules" policy facing the Inquisition is that they had always been built from the ground up as being the faction meant for individual expression above all else. They were built from the ground up to rely heavily on converted models, since every Inquisitor is meant to be unique and eccentric. They've been on the losing end of this policy for years, getting options constantly cut. There is no way that they could have come out of this on top, not through GW's lens. They simply will never be able to pump out enough variety of models to fill the scope of the Inquisition, because the Inquisition's scope is infinite.

What needs to happen for the Inquisition to ever be a remotely fun or remotely viable faction is for GW to step back on their policy. Properly acknowledge that certain factions, most namely the Inquisition, should be made with advanced modellers with an eye for customization in mind. Make some core kits, but market them as a basis for converting and combining with other GW products. You could even twist it as a throwback to earlier eras to draw on the nostalgia factor.

This message was edited 2 times. Last update was at 2018/02/17 02:06:51


 
   
Made in be
Mysterious Techpriest





Belgium

Given that they were a few examples of conversion encouraged by GW lately (Grand Master in Nemesis armour and the custom Guard regiments come to my mind) I wouldn't say that they are abandoning conversion as a whole, just that they are contradictory with themselves. They're removing entries because "no models = no rules" but in the same time encourage conversions. There's also a few things that are buggering me, like the Cognis Manipulator for the Onager Dunecrawler, that was an option in 7th and still have a part in the kit to use it, but doesn't have rules anymore. This is frustrating because who knows what GW wants in the end ? They could surprise us positively or negatively, or both at the same time at this rate.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

The big difference I see between the conversions in the books and the Inquisition is that the book conversions don't add wargear options not normally found in kits (and one of them is Peachy's Guard army, not an official studio army but an employee's one). The Inquisition almost requires you to add stuff not normally found in a kit, and while an Alcolyte box similar to the Deathwatch one will take us far, it does mean that we may lose some of our expected options in favor of new ones that other armies don't have.

That's a large part of why I'm taking the time to convert up models with weapons that can be fluffed as a number of options: it means even if the core options change, my army will stay valid.

That said, I feel like we'll be one of the few armies (other than Sisters of Silence) to see a major release in this first wave of 8th edition. A number of stuff will likely come back with such a kit (like Storm Shields) but until then the shields will just have to serve as a cool piece of kit that doesn't do anything game wise.
   
Made in us
Regular Dakkanaut





 Fafnir wrote:
The big problem with GW's "no models, no rules" policy facing the Inquisition is that they had always been built from the ground up as being the faction meant for individual expression above all else. They were built from the ground up to rely heavily on converted models, since every Inquisitor is meant to be unique and eccentric. They've been on the losing end of this policy for years, getting options constantly cut. There is no way that they could have come out of this on top, not through GW's lens. They simply will never be able to pump out enough variety of models to fill the scope of the Inquisition, because the Inquisition's scope is infinite.

What needs to happen for the Inquisition to ever be a remotely fun or remotely viable faction is for GW to step back on their policy. Properly acknowledge that certain factions, most namely the Inquisition, should be made with advanced modellers with an eye for customization in mind. Make some core kits, but market them as a basis for converting and combining with other GW products. You could even twist it as a throwback to earlier eras to draw on the nostalgia factor.


There is a set of kits now that work well for acolytes, and would work exceptionally well with a "DW kill team style" acolyte box: Necromunda gangers.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Having realised my error of overlooking the Storm Bolter in the ranged weapons list, I went back and crunched numbers versus the Hotshot Lasgun. To put it short it out performs the Hotshot against almost anything, matches it against T5 3+ models (as well as T8+ 3+ models meaning they're both about the same for trying to strip that last wound off a vehicle). The only place that the Hotshot does better is against T5 2+ models (Blightlords, Deathshroud) and models with T8+ 2+ (Land Raiders namely). Against TEQ both weapons work the same, meaning that either is an alright method (a full squad of 6 of either only does .67 wounds for a full round of shooting) for dealing with those.

Factor in that the Storm Bolter is only 2 points and it's definitely the best choice of gun for the base Alcolyte. Due to pricing I'm not entirely sure that combi-weapons are good choices on anyone (I almost wonder if they set the prices based on the Inquisitor's stats and forgot to give the Alcolytes a cheaper cost), and as always Plasma is still the great TAC weapon this edition due to having decent range and good punch. 13 points isn't too heavy for them, but I'm not planning on running an Inquisition style Hellblaster squad of them anytime soon.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

How y’all feel about Eisenhorn releasing - I’m really stoked.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Eisenhorn's Daemonhost upgrade is how they should have been by default, honestly.

The duo are a step in a better direction, the fact that it relies on interaction with the Inquisitor alone is a good move. But the Inquisition still needs a huge amount of love and consideration before it works.

This message was edited 1 time. Last update was at 2018/02/19 03:37:43


 
   
Made in be
Mysterious Techpriest





Belgium

Did he have his stats leaked ? Where can I find them please ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Here ya go...

http://natfka.blogspot.co.uk/2018/02/inquisitor-eisenhorn-rules-early-look.html?m=1

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in be
Mysterious Techpriest





Belgium

Thanks ! Well he looks fun, what do you think of it guys ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Sadistic Inquisitorial Excruciator




Concerning.

Even legendary inquisitors from novels with their own custom made figures apparently still can't hit on 2's, and also have no Inv save.

Disclaimer - I am a Games Workshop Shareholder. 
   
 
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