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Made in us
Warwick Kinrade




Mesa, Arizona

Updated Battle Reports of me kind of playing in a tournament (had to step in for someone when I was TO'ing). Also a good amount of discussion on Knights for those of you looking to combat the big stompies. I will touch on that more sometime this week.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Another Battle Report, this time against a very competitive Knight list. I've been badly wanting to test against Knights as they're the new hotness and they back it up. Not as many pictures as usual although I think I got most of the relevant action.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Cheers for more reports. Not many game comments, this is a bit too high level for me, but I do appreciate the librarian dread making your list. It's a cool and distinctive unit, nice to see him swooping around a competitive match.

I had no idea the gallant was a competitive thing, seemed to my view from the bleachers that knights with 1 ccw weren't seen much, let alone 2! I've seen a couple Chaos gallants but I assumed that was a rule of cool / Chaos-is-craaazy modeling thing, not actually functional. Or is this because they're like 100+ points cheaper with that loadout?

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut




The Gallent was made cheaper, it gained another attack, its ws went to 2 plus, and there is a lot of strategums and traits that benefit it. The gallent is the most improved unit in the codex, and it shows. It is a solid knight now
   
Made in us
Warwick Kinrade




Mesa, Arizona

The Gallant is arguably the best Knight, as stratigo alluded to. WS2 is a huge deal, as is another Attack when you look at their weapons. The fist used to be laughably worthless but now it has one of the best Stratagems in the book so you can either kill Characters or Vehicles or Hordes with ease.

You can also deliver them as they're naturally fast but can get bonuses to Advance and Charges (one of which is an Aura), they can Advance and Charge, and their survivability can be tailored.

One of the biggest strengths of Knights, at least in ITC Play, is you can choose the Trait/Relic before each game. Opponent has a lot of melee? Take anti-Melee stuff. A lot of guns? Bolster their Saves.

The Librarian Dreadnought is pretty cool, he's not the most competitive choice but most competitive =/= the best inclusion for a list. By himself he can render a Knight less effective, particularly great for going against Crusaders. He's very likely to stick around until the next round of changes to the game, now I just need to convert one!
   
Made in us
Omnipotent Lord of Change





Albany, NY

Well then! I assumed the extra attak (helbrutes and stuff get similar), but not all the other buffs. Death Grip is pretty cool, bit of an AOS mechanic (i.e. fluffy and involves a roll off with your opponent) however the dividends against high invulns seem legit.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

Right now in Competitive play high survivability models are huge. Shield-Captains, Smash Captains, various Eldar options. The Stratagem kills almost all of those without even rolling dice if you get your hands on them. And of course you can try your luck against many other things that see table time.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Hey there Prince,

I liked your Meta review in that last report, but I have to disagree with the assessment that Chaos isn't in a good spot (besides PB spam). I feel that Nurgle is overall the strongest, but others still have their place; for example, a bloodletter bomb can (arguably) wreck a Knight with the help of a prince w/ crown. Skullreaver is seeing a lot of play now because it can easily tear down a knight. Death Hex means CSM gunlines can be equipped to take out knights from range. I will say that PBC spam may not be as strong now, but its still a great option. Overall I think Chaos (as a whole) is mid tier, with a few options being top tier. I've been reading a lot of good things about 1k sons mixed with Nurgle Demons for smite spam.

I will say Imperium is definitely the strongest overall at the moment, theres a LOT of options. IK did swing the meta, but with Space Wolves and Orks following up... perhaps Orks will be the perfect foil to Knights because Knights have a hard matchup versus hordes, and with a meta swing toward large stuff, a horde army could certainly even the playing field once again.

I'm extremely interested to see whats coming down after the last few codices. I really hope this years CA sees a lot of rebalancing across the board. Interested in your thoughts!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Warwick Kinrade




Mesa, Arizona

Thank you for the kind words.

Chaos certainly has the tools to work with Knights. Obliterators, PBCs, Bloodletter Bomb, Khornite DP, and FW Dreadnoughts are all viable counters. The issue with Chaos is they have no good TAC builds.

You're right that Nurgle is the best, shocking since GW just....forgot to do anything for the other three gods for the most part in the Demons Codex. But you can't build any great armies with what Chaos has to offer.

Nurgle Demons Vehicles? Not enough offense and gets whooped on by Knights now, in addition to the various counter-Knight strategies.

Bloodletter Bomb? Still countered by screens and backed by an army that has issues removing them. Also has to wait longer now.

Obliterator Spam? Lost Changeling and hurt by the FAQ. Cultists Spam? Wrecked by the FAQ. Fire Raptors? Gutted by the FAQ.

Really all I see still standing is Alpha Legion tricks with Cultists, Noise Marines, and Berzerkers but that's 100% reliant on going first. Plaguebearer Spam is also a thing but it's a very one trick pony. What lists have you seen doing well? :]


Orks are definitely a wildcard. I don't see them being good, BS5 is too much of a drawback and I don't know if GW realizes the flaws in the Faction. But they could surprised me and I'd love a viable horde army in competitive play.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 The Prince of Excess wrote:
Thank you for the kind words.

Chaos certainly has the tools to work with Knights. Obliterators, PBCs, Bloodletter Bomb, Khornite DP, and FW Dreadnoughts are all viable counters. The issue with Chaos is they have no good TAC builds.

You're right that Nurgle is the best, shocking since GW just....forgot to do anything for the other three gods for the most part in the Demons Codex. But you can't build any great armies with what Chaos has to offer.

Nurgle Demons Vehicles? Not enough offense and gets whooped on by Knights now, in addition to the various counter-Knight strategies.

Bloodletter Bomb? Still countered by screens and backed by an army that has issues removing them. Also has to wait longer now.

Obliterator Spam? Lost Changeling and hurt by the FAQ. Cultists Spam? Wrecked by the FAQ. Fire Raptors? Gutted by the FAQ.

Really all I see still standing is Alpha Legion tricks with Cultists, Noise Marines, and Berzerkers but that's 100% reliant on going first. Plaguebearer Spam is also a thing but it's a very one trick pony. What lists have you seen doing well? :]


Orks are definitely a wildcard. I don't see them being good, BS5 is too much of a drawback and I don't know if GW realizes the flaws in the Faction. But they could surprised me and I'd love a viable horde army in competitive play.


TAC lists are relative to the meta; we haven't had any major tourneys yet to "measure" the IK's impact quite yet. I agree, overall Imperium as a whole is much stronger than Chaos or Xenos (besides Eldar), because they can pull from so many factions with their own strengths. Even so, national tourney meta doesn't mirror local metas. Generally local scenes see the "niche" lists that tend to knock certain lists out. For example, my last tourney saw the only IK player pitted against aMechanized IG list with 3 valyries, and like a bazillion tanks, scions, etc.; which was a perfect foil to a few knights.

That said, seems like I've been reading a lot of different Chaos varients doing reasonably well through ITC or ETC formats, but generally the lists revolve around Nurgle Demons with 1k Sons support (for smite spam), lots of Demon Princes with talons, and Diabolic Strength. A demon prince under DS with talons can do a LOT of damage to a knight... if you pop virulent blessing on one as well, its GG knight. I'm just interested to hear your thoughts, I'm stuck in with Chaos for the long haul so regardless of how they do I'll keep playing em

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Warwick Kinrade




Mesa, Arizona

You're absolutely right that small scale FLGS Metas can be very different than the national stage. People also have a hard time keeping things straight, for example the ETC is a horrible event to even look at lists because the format is SO unique and heavily favors the biggest skews possible. Luckily BAO is coming up soon which will be the first big tests for Knights. I would be surprised to see a Knight heavy army win it all, I don't think that's their role competitively. Knights are the ultimate Gatekeepers, they punish you the hardest of any Faction if you show up without the tools to handle them but they crumble to lists that keep them in mind. You can check out my Tournament "Report" to see how that went, a guy with two Shadowswords got 2nd Place because he made a hard read on what people would show up with. At a larger event with more diversity that would have backfired badly.

You actually touched on one of my gripes with the game in that it's so competitively fractured. ITC, Book Missions, Adepticon Missions, ETC, ATC, the list goes on of these hyper-specific tournament packets that vastly change how the game is played and how armies have to be built. I come from Warmachine competitively where there was one format and it was regularly balanced. This made everything easier for TO's, Players, and the publisher. Imagine what a nightmare it must be for Games Workshop to fix problems with all those considerations! Of course they're a bit at fault for refusing to print competitive Missions in Chapter Approved or the Core Rulebook, despite being amazing with AoS Missions.

I agree with you that Chaos has the tools to handle Knights, they can handle anything because they have so many options. The issue I continue to mention is their TAC lists, which is all I care about. A big issue is Chaos lacks valuable Troops compared to Eldar and Imperium. Cultists were hit hard and to make them work now you're either looking at the Alpha Legion Bomb or an Abaddon build, both shadows of what they once were and they weren't setting the world on fire. You can fill out Battalions without issue in Chaos but now Cultists are in the "tax" category where as Guardsmen, Rangers, Scouts, Kabalites, etc. all have actual uses. Valuable Troops like Nurglings force a Demon Detachment which may not work with your ideal composition. Armies that don't pay points tax have consistently done well, even smaller Factions like Tyranids, Orks, and Tau.

I also see a lot of people casually mention "You do x and y and z and goodbye Knight!" but a lot of the time either the math doesn't work out or you're creating a Rube Goldberg machine to kill a model. For example your Demon Prince plan is pretty straight-forward, take a DP with Wings and put one Psychic Power on it. That's not much to ask. It does have to be a Nurgle DP which isn't bad but more options would be nice. One obstacle is delivery, how are we getting that model into melee? If we run at the Knights we're likely dying on the way there so we also need some stuff to screen. This makes the strategy more board dependent, you can use Nurglings but if Terrain is bad they might die before they can deliver the DP. If we Deep Strike then we're hoping on that 50/50 and we may need to remove screens. Even on delivery the average damage output is going to be roughly 6 Wounds (with the Psychic Power only), nowhere near killing a Knight. Demonic Strength pumps it up to ~10-12 Wounds. Now you're dumping all these resources into being able to one-round a Knight and by the time you're done the list is 1000 Points down! (Slight exaggeration). What's going to become quickly apparent is that Knights don't work well alone but when you start adding in Primaris Psykers for Deny the Witch, Custodes or Deathwatch for anti-Infantry, and so on a lot of the compositions people are taking to beat the big boys get a lot rockier.

Right now Imperium and Eldar are both running off multiple over-powered units and abilities, all of which I hope get hit with a bat. Chaos was in the same position, they just happened to get the bat first and worst while running out of Codexes in the pipe. Without Dark Eldar you'd see MUCH less Ynaari/Craftworlds and without Knights/BA/Custodes/Guard shenanigans you'd see MUCH less Imperium. That's my sincere hope for the game by the end of the year, we're so close to a game with great parity and a wide array of options.

Similar to you I'll be sticking to Imperium as they play more the way I want an army to play. I like very hard hitting melee stuff, which Chaos can do but it was requiring too many synergies for my taste. I also love Deathwatch and think they'll come back into the limelight if the meta gets corrected. Eldar has never appealed to me as it's all shooting, even more so with Shining Spears being forced out in the wake of Knights.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 The Prince of Excess wrote:
You're absolutely right that small scale FLGS Metas can be very different than the national stage. People also have a hard time keeping things straight, for example the ETC is a horrible event to even look at lists because the format is SO unique and heavily favors the biggest skews possible. Luckily BAO is coming up soon which will be the first big tests for Knights. I would be surprised to see a Knight heavy army win it all, I don't think that's their role competitively. Knights are the ultimate Gatekeepers, they punish you the hardest of any Faction if you show up without the tools to handle them but they crumble to lists that keep them in mind. You can check out my Tournament "Report" to see how that went, a guy with two Shadowswords got 2nd Place because he made a hard read on what people would show up with. At a larger event with more diversity that would have backfired badly.

You actually touched on one of my gripes with the game in that it's so competitively fractured. ITC, Book Missions, Adepticon Missions, ETC, ATC, the list goes on of these hyper-specific tournament packets that vastly change how the game is played and how armies have to be built. I come from Warmachine competitively where there was one format and it was regularly balanced. This made everything easier for TO's, Players, and the publisher. Imagine what a nightmare it must be for Games Workshop to fix problems with all those considerations! Of course they're a bit at fault for refusing to print competitive Missions in Chapter Approved or the Core Rulebook, despite being amazing with AoS Missions.

I agree with you that Chaos has the tools to handle Knights, they can handle anything because they have so many options. The issue I continue to mention is their TAC lists, which is all I care about. A big issue is Chaos lacks valuable Troops compared to Eldar and Imperium. Cultists were hit hard and to make them work now you're either looking at the Alpha Legion Bomb or an Abaddon build, both shadows of what they once were and they weren't setting the world on fire. You can fill out Battalions without issue in Chaos but now Cultists are in the "tax" category where as Guardsmen, Rangers, Scouts, Kabalites, etc. all have actual uses. Valuable Troops like Nurglings force a Demon Detachment which may not work with your ideal composition. Armies that don't pay points tax have consistently done well, even smaller Factions like Tyranids, Orks, and Tau.

I also see a lot of people casually mention "You do x and y and z and goodbye Knight!" but a lot of the time either the math doesn't work out or you're creating a Rube Goldberg machine to kill a model. For example your Demon Prince plan is pretty straight-forward, take a DP with Wings and put one Psychic Power on it. That's not much to ask. It does have to be a Nurgle DP which isn't bad but more options would be nice. One obstacle is delivery, how are we getting that model into melee? If we run at the Knights we're likely dying on the way there so we also need some stuff to screen. This makes the strategy more board dependent, you can use Nurglings but if Terrain is bad they might die before they can deliver the DP. If we Deep Strike then we're hoping on that 50/50 and we may need to remove screens. Even on delivery the average damage output is going to be roughly 6 Wounds (with the Psychic Power only), nowhere near killing a Knight. Demonic Strength pumps it up to ~10-12 Wounds. Now you're dumping all these resources into being able to one-round a Knight and by the time you're done the list is 1000 Points down! (Slight exaggeration). What's going to become quickly apparent is that Knights don't work well alone but when you start adding in Primaris Psykers for Deny the Witch, Custodes or Deathwatch for anti-Infantry, and so on a lot of the compositions people are taking to beat the big boys get a lot rockier.

Right now Imperium and Eldar are both running off multiple over-powered units and abilities, all of which I hope get hit with a bat. Chaos was in the same position, they just happened to get the bat first and worst while running out of Codexes in the pipe. Without Dark Eldar you'd see MUCH less Ynaari/Craftworlds and without Knights/BA/Custodes/Guard shenanigans you'd see MUCH less Imperium. That's my sincere hope for the game by the end of the year, we're so close to a game with great parity and a wide array of options.

Similar to you I'll be sticking to Imperium as they play more the way I want an army to play. I like very hard hitting melee stuff, which Chaos can do but it was requiring too many synergies for my taste. I also love Deathwatch and think they'll come back into the limelight if the meta gets corrected. Eldar has never appealed to me as it's all shooting, even more so with Shining Spears being forced out in the wake of Knights.


All great points. I too played Warmachine for a time (about 2 years post quitting 40k after 6th), warmahordes tourneys though had a habit of bringing the WAAC out of guys; arguing over tenths of an inch for a throw, or someone measuring their control area for too long so they are "pre-measuring". I called Warmahordes quit when I lost a tourney because my opponent, literally, cheesed his way through half turn 2 to get a lock kill; when I caught it called the TO, dude said "Oh well, should have caught it earlier.".... would it have been too much to move 2 models back and replay the turn?

Anyways, I definitely agree we are closest to parity than I have ever seen with 40k, which is nice. Theres a lot more viable builds running around, and its hard to predict. I've also seen some players using a "Mortyzilla" list (GUO's, Morty, Nurglings, more spells and FNP than you can shake a stick at) which seems a lot of fun. I always read your reps because its nice to see others reporting on competitive builds!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Warwick Kinrade




Mesa, Arizona

Back from the dead again with a Tournament Battle Report. As per usual I'm a bit details light/pictures light but I try to give an overview of what happened. A bit rough after not playing for two weeks.

Expect more Kill Teams stuff if you're into that, if you aren't then you should be.
   
Made in us
Longtime Dakkanaut




you're way underselling tau I think. Stealth suits are gonna be ridiculous with drones. Harleys and maybe deathwatch are stonger, but harleys and deathwatch are, in my estimation, the two strongest kill teams.
   
Made in us
Warwick Kinrade




Mesa, Arizona

I don't think anyone knows what the strongest is, people are very quick to make predictions (including myself!)

I'm just voicing my first impressions. But no I don't think Tau will be as good as some of the other Factions. Stealth Suits are very good defensively but BS4 Elite Armies feel bad.
   
Made in us
Longtime Dakkanaut




The combination of maneuverability and the ability to buff shooting through a variety of tactics makes tau very strong.

Harleys just are so maneuverable it is legit insane, and they have universal access to really strong melee and shooting tools and they all charge 3d6, which allows them to dodge what is normally their counter in flamers

Deathwatch just has solid tools all around and the fray cannon is very very strong in the format
   
Made in us
Omnipotent Lord of Change





Albany, NY

Will dive into the new stuff shortly, interested as always in your reports

Annnnd legitimately excited for KT, doing up cultist-heavy Chaos because modeling reasons, but also have a handful of stealth suits in the closet that may be my Filthy Xenos KT. Interested to see how the game picks up locally, plenty of 40k players around these parts, along with Shadespirers and AOS weirdos.

- Salvage

This message was edited 1 time. Last update was at 2018/08/01 16:50:23


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Boss Salvage wrote:
Will dive into the new stuff shortly, interested as always in your reports

Annnnd legitimately excited for KT, doing up cultist-heavy Chaos because modeling reasons, but also have a handful of stealth suits in the closet that may be my Filthy Xenos KT. Interested to see how the game picks up locally, plenty of 40k players around these parts, along with Shadespirers and AOS weirdos.

- Salvage


Yup, I'm much more excited for KT than 40K right now. I have a ton of teams available to me but I'm going to try Chaos today, should have a report up of it at some point.

I think keeping KT around means treating it like 40K. I'll be running a League for my local shop and also try to setup monthly tournaments. I hope they push the game that way, which could be happening with Organized Play announcements, as it's just so perfect for competitive play. I haven't delved in enough to be rock-solid on my balance predictions or to find any issues but I have a feeling it's much less than 40K. If anything I haven't seen any models that feel useless, Tau is the closest to that.
   
Made in us
Longtime Dakkanaut




I am eagerly awaiting kill team reports
   
Made in us
Warwick Kinrade




Mesa, Arizona

Oh yeah I should probably come out of my Infinity-induced coma and play some 40K. But 40K sucks right now.....Kill Teams it is!
   
Made in us
Omnipotent Lord of Change





Albany, NY

Two thoughts as I head into read the KT report:

1) Surprised you're playing Chaos, I sort of believe the chatter about them being weak, though frankly I'm more put off by the lack of options and the lack of 1 CP tactics. Hoping the Chaos team box has some minis / terrain I can use, to justify buying it just for the new tactic cards. Currently playing a CSM-centric crew as I work on a cultist-focused list with new minis.

2) You can't take 2 CSM gunners with special weapons, 1 gunner can have a heavy bolter (or nothing), the other can have a plasma (or melta, flamer). Yep, it's dumb.

- Salvage

This message was edited 3 times. Last update was at 2018/09/17 13:48:32


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Boss Salvage wrote:
Two thoughts as I head into read the KT report:

1) Surprised you're playing Chaos, I sort of believe the chatter about them being weak, though frankly I'm more put off by the lack of options and the lack of 1 CP tactics. Hoping the Chaos team box has some minis / terrain I can use, to justify buying it just for the new tactic cards. Currently playing a CSM-centric crew as I work on a cultist-focused list with new minis.

2) You can't take 2 CSM gunners with special weapons, 1 gunner can have a heavy bolter (or nothing), the other can have a plasma (or melta, flamer). Yep, it's dumb.

- Salvage



*sadface* I was just playing them because I have reasonably close models, I've played a lot of other Factions as well. Not being able to have two Plasma is a bummer though. I don't think Chaos is as bad as they look on paper but they probably aren't great either. Hopefully I'll learn more as I give the system more time. I don't have much desire to play the normal extreme Plasma-spam lists and they're fairly one-dimensional.
   
Made in us
Longtime Dakkanaut




You can play the new rogue traders they're *snrk* great. Not a plasma gun in sight. (Actually they're pretty trash, but those models sure are pretty).

Death guard and harlies are less reliant on plasma, and death guard are your super defensive option, while harlies are the super finesse option.

Deathwatch makes good jack of all trades with good shooting and good combat.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Newest and likely last pure piece of Warhammer 40K content is up. As described I will be quitting Competitive 40K for the foreseeable future, if you care why I detail that at the end.

Otherwise you can see my thoughts on the FAQ, and the Kill Team FAQ. From now now on I will be doing Kill Team content and continuing with Infinity for those who enjoy that game.

Thanks for all the support everyone. Hopefully it was an enjoyable read.
   
Made in ca
Regular Dakkanaut



Canada

I read your post, and agree with the vast majority of your points-- primarily that GW took heavy-handed approach to the issue of Smash Captains. As far as I see it, assault armies in general have been hurt simply because of the transgressions/cheese factor of one unit now. And I agree, quite often I wonder what, if any, playtesting GW for each FAQ, and how that aligns with how experienced players will use/abuse the rules.

As much as it saddens me to see you drift further away from 40k, I am excited by the prospect of more Kill Team and Infinity content-- I personally have usually tried to steer away from the competitive/tourney side of 40k for similar reasons. I wonder, though, you specifically stated you're staying away from competitive 40k: does that mean you remain open to the possibility of games with casual lists against players you know? (Your definition of a 'casual' list may vary from mine)

This message was edited 1 time. Last update was at 2018/09/29 02:10:40


My battle report thread:
Ars Scripta Batreps 
   
Made in us
Regular Dakkanaut





Hunting with the 13th

I greatly enjoyed your 40k content over the past year, and will miss reading it....for at least the near future, I would wager, as this game has a funny way of sucking one back in. Until then, I will drop in and keep up on your Kill Team posts, so please keep them coming.

-----==---------==-----
 
   
Made in us
Warwick Kinrade




Mesa, Arizona

Lord of Nonsensical Crap wrote:
I read your post, and agree with the vast majority of your points-- primarily that GW took heavy-handed approach to the issue of Smash Captains. As far as I see it, assault armies in general have been hurt simply because of the transgressions/cheese factor of one unit now. And I agree, quite often I wonder what, if any, playtesting GW for each FAQ, and how that aligns with how experienced players will use/abuse the rules.

As much as it saddens me to see you drift further away from 40k, I am excited by the prospect of more Kill Team and Infinity content-- I personally have usually tried to steer away from the competitive/tourney side of 40k for similar reasons. I wonder, though, you specifically stated you're staying away from competitive 40k: does that mean you remain open to the possibility of games with casual lists against players you know? (Your definition of a 'casual' list may vary from mine)


As I said, GW seems like a superhero just learning their powers. They hit super hard when a delicate touch would do, and vice versa. I know they playtest with at least the ITC Guys and some other top players, they've spoken about this before, but those players have hinted that feedback is often ignored. I'm assuming they're under very strong NDAs and in some cases have business dealings with GW so they can't say as much as they want but that's neither here nor there.It's just the fact that I no longer have faith in a design team to make a game that is fit for me to enjoy and I do not see any direction for the game that gives me positive vibes. I've never enjoyed gunlines, I think it's boring in any game. There are so many obstacles to avoiding that style besides the actual core mechanics, Missions usually favor shooting armies, and many stores and players have no idea what a proper table should look like even if they have access to the right terrain.

It's also disheartening when people try to discuss these issues online, or even in person. Blind fandom is not remotely new but it has never made anything better. Even among my locals whenever I have negative things to say about the game, which is about as often as I praise it, I'm told to go play something else or that the game isn't for me. Some of that stuff is personal but it adds onto the pile.

I've been pushing Kill Teams very hard in my area and our meta for other games is strong. I have noticed a drastic drop off in 40K players though, it seems like a lot more younger people are playing it but a lot of the competitive players have drifted away except the guys who are extremely hardcore. No idea if that's caused by anything or not but it's another knock against the game. At the end of the day it is what it is though. To answer your question, yes I'm open to casual games. Most of my army is converted from Skaven models so it would be very hard to offload anyways and I really do think 40K should just be left as a friendly, beer and pretzels kind of experience this Edition. There would just have to be so many changes to the game to suck me back in for this edition that I will put it in the unlikely category.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Not sure if it's a better idea to necro this thread or create a new one, but I bumped it so I guess that's that. Happy to be back with new Battle Reports!
   
Made in us
Omnipotent Lord of Change





Albany, NY

Hey dude! Welcome back! Time to read all the things on the new blog!

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in fi
Locked in the Tower of Amareo





Well that was unexpected. While the competive games aren't my cup of tea yours have been at least interestingly written so going to read again.

2024 painted/bought: 109/109 
   
 
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