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Made in pl
Fixture of Dakka




Yes, but I though we were comparing troops. Paladins comparing to something like RG centurions are laughable for the point cost. Same with those primaris dakka termintors.

Also the combination requires the use of multiple buff characters, and stratagems.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Decrepit Dakkanaut





Uh, guys. Hey...uhh...Psybolt Ammo counts as a psi weapon.

So stormbolters will be S6 AP1 D2. Good night Intercessors.
   
Made in us
Regular Dakkanaut




 Daedalus81 wrote:
Uh, guys. Hey...uhh...Psybolt Ammo counts as a psi weapon.

So stormbolters will be S6 AP1 D2. Good night Intercessors.

-2 AP with one of the new spells/litanies, firing twice at rapid fire range

This message was edited 1 time. Last update was at 2020/01/18 16:39:15


 
   
Made in us
Devestating Grey Knight Dreadknight




 Daedalus81 wrote:
Uh, guys. Hey...uhh...Psybolt Ammo counts as a psi weapon.

So stormbolters will be S6 AP1 D2. Good night Intercessors.

Sure about that? Cause the strat says nothing about changing weapons "type"

Hope is the first step on the road to disappointment. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 greyknight12 wrote:
 Daedalus81 wrote:
Uh, guys. Hey...uhh...Psybolt Ammo counts as a psi weapon.

So stormbolters will be S6 AP1 D2. Good night Intercessors.

Sure about that? Cause the strat says nothing about changing weapons "type"


The strat doesn't, but the definition of what counts as a psi weapon apparently does.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Regular Dakkanaut




 AlmightyWalrus wrote:
 greyknight12 wrote:
 Daedalus81 wrote:
Uh, guys. Hey...uhh...Psybolt Ammo counts as a psi weapon.

So stormbolters will be S6 AP1 D2. Good night Intercessors.

Sure about that? Cause the strat says nothing about changing weapons "type"


The strat doesn't, but the definition of what counts as a psi weapon apparently does.


Correct.
   
Made in se
Ferocious Black Templar Castellan






Sweden

So you can essentially have a 10-man squad where every member has a Disintegrator-grade weapon, and if that unit dies you can use the combo somewhere else next turn?

Yeah, that's gonna hurt.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in pl
Fixture of Dakka




 Daedalus81 wrote:
Uh, guys. Hey...uhh...Psybolt Ammo counts as a psi weapon.

So stormbolters will be S6 AP1 D2. Good night Intercessors.

Cool. will work nice on big unit of strikes or paladins.


Automatically Appended Next Post:
 AlmightyWalrus wrote:
So you can essentially have a 10-man squad where every member has a Disintegrator-grade weapon, and if that unit dies you can use the combo somewhere else next turn?

Yeah, that's gonna hurt.

It does cost 2 CP. and it is not like GK armies driped in those in the past. It is nice that the psychic power has synergy witht his though.

This message was edited 1 time. Last update was at 2020/01/18 17:02:21


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Regular Dakkanaut




 AlmightyWalrus wrote:
So you can essentially have a 10-man squad where every member has a Disintegrator-grade weapon, and if that unit dies you can use the combo somewhere else next turn?

Yeah, that's gonna hurt.


I think we're going to have a lot of tactical options depending on who your opponent happens to be. Imagine running max squad units. You can combat squad them and go full super smite spam, or keep the big units and just lay waste with bolter fire.


Automatically Appended Next Post:
Karol wrote:
 Daedalus81 wrote:
Uh, guys. Hey...uhh...Psybolt Ammo counts as a psi weapon.

So stormbolters will be S6 AP1 D2. Good night Intercessors.

Cool. will work nice on big unit of strikes or paladins.


I was thinking Paladins and Interceptors, being able to alpha strike and double shoot in rapid fire range, that's 240 super bolter shots for 600 points worth of infantry.

This message was edited 2 times. Last update was at 2020/01/18 17:05:56


 
   
Made in us
Decrepit Dakkanaut





 AlmightyWalrus wrote:
So you can essentially have a 10-man squad where every member has a Disintegrator-grade weapon, and if that unit dies you can use the combo somewhere else next turn?

Yeah, that's gonna hurt.


That and psycannons can be S9 - D3 on the big ones.

GK will be less of a glass cannon. More of a glass howitzer. Hopefully those stay at 2 CP.

   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Just picked up the GK dex yesterday-now I have dexes for 2 of the chambers militant. Just need Deathwatch.

So. Many. HQ. Choices!

Can't wait for the PA- looking really forward to new psychic discipline.
   
Made in se
Ferocious Black Templar Castellan






Sweden

At the same time though, you want to run MSU to get more CPs, and each unit is still expensive as gak and will die just as easily as before if caught out.

I like these buffs. They have some really great potential, but there's also obvious weaknesses that you're gonna have to play around in order to not just get wiped off the table.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Regular Dakkanaut




 AlmightyWalrus wrote:
At the same time though, you want to run MSU to get more CPs, and each unit is still expensive as gak and will die just as easily as before if caught out.

I'm running a test build this afternoon that's mostly mid-field ranged focused. Single battalion, vanguard, outrider. 10 CP to start the game and another 4-5 over the game with my psyker relic chaplain. I think that should be good considering i'm eating up 700+ points to buff one Highlander level unit (and won't need as much CP buffing multiple units).

This message was edited 3 times. Last update was at 2020/01/18 17:19:14


 
   
Made in us
Decrepit Dakkanaut





 AlmightyWalrus wrote:
At the same time though, you want to run MSU to get more CPs, and each unit is still expensive as gak and will die just as easily as before if caught out.

I like these buffs. They have some really great potential, but there's also obvious weaknesses that you're gonna have to play around in order to not just get wiped off the table.


As it should be, I think.
   
Made in gb
Walking Dead Wraithlord






Not sure if anyone mentioned. Seen preview.

The psi weapon tide only effects infantry.
But psybolt ammo makes storm bolters psi weapons...

So yes. Str 6 -2 2dmg storm bolters and 2 dmg smites will be a thing.

Sadly gmndk does not benefit from some tides.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Irked Necron Immortal




So where is everyone seeing that Psybolt Ammuntion makes Stormbolters a Psi weapon? Or is this conjecture?
   
Made in us
Regular Dakkanaut




BomBomHotdog wrote:
So where is everyone seeing that Psybolt Ammuntion makes Stormbolters a Psi weapon? Or is this conjecture?


It's confirmed in the reviews this morning.
   
Made in gb
Walking Dead Wraithlord






https://www.youtube.com/watch?v=6NukJVUdbBM&t=2536s

GK preview @ 34:20

They go over the combo wording. Until/if FAQ it works.

ALso review DA beforehand and Tsons afterwards

This message was edited 1 time. Last update was at 2020/01/18 23:55:32


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Decrepit Dakkanaut





   
Made in us
Regular Dakkanaut






All the people arguing future rule changes for lore/logic reasons 10 pages back, hows that -1 to hit LR and bolter "psi" weapon taste?

This message was edited 3 times. Last update was at 2020/01/19 00:28:49


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

MiguelFelstone wrote:


All the people arguing future rule changes for lore/logic reasons 10 pages back, hows that -1 to hit LR and bolter "psi" weapon taste?



...we're 7 pages in.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Regular Dakkanaut




 AlmightyWalrus wrote:
MiguelFelstone wrote:


All the people arguing future rule changes for lore/logic reasons 10 pages back, hows that -1 to hit LR and bolter "psi" weapon taste?



...we're 7 pages in.


I was referring to the other thread, where people were arguing the only psi weapon was the Psilncer and the LR wouldn't get Shadows because it's not a psyker model.
Edit: There is also a third GK tactics thread discussing the same topics.

This message was edited 1 time. Last update was at 2020/01/19 01:10:08


 
   
Made in us
Regular Dakkanaut




RAW your Landraider gets -1 as soon as it only touches Terrain with the edge of its tracks.
The BRB FAQ states clearly that only if the rule says "WHOLLY within" then you need the whole base/modell.

But Tide of shadows says entirely within, that is copy/pasted from the general Cover Rule, and that gives you cover (or -1 to hit in this case) as soon as a part of the modell/base is in terrain.

Maybe they FAQ this later, for now our LRs and SRs just need to touch a Terrain Piece for Cover and -1 to hit

This message was edited 2 times. Last update was at 2020/01/20 11:15:22


 
   
Made in de
Witch Hunter in the Shadows



Aachen

stormcraft wrote:
RAW your Landraider gets -1 as soon as it only touches Terrain with the edge of its tracks.
The BRB FAQ states clearly that only if the rule says "WHOLLY within" then you need the whole base/modell.

But Tide of shadows says entirely within, that is copy/pasted from the general Cover Rule, and that gives you cover (or -1 to hit in this case) as soon as a part of the modell/base is in terrain.

Maybe they FAQ this later, for now our LRs and SRs just need to touch a Terrain Piece for Cover and -1 to hit


I thought it's down to whether or not the rule refers to a unit being entirely within (which would mean all models are at least partially within) or if it's asking for models being entirely within, which would mean all of the models must be completely within the terrain.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

stormcraft wrote:
RAW your Landraider gets -1 as soon as it only touches Terrain with the edge of its tracks.
The BRB FAQ states clearly that only if the rule says "WHOLLY within" then you need the whole base/modell.

But Tide of shadows says entirely within, that is copy/pasted from the general Cover Rule, and that gives you cover (or -1 to hit in this case) as soon as a part of the modell/base is in terrain.

Maybe they FAQ this later, for now our LRs and SRs just need to touch a Terrain Piece for Cover and -1 to hit

My opponents will certainly object.
Within or completely within is the question.
But when it comes to terrain/cover, completely within will be the right formulation.
They will certainly change it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Walking Dead Wraithlord






FAIK it's wholly within.

FOr anyone interested here's a bat rep with the new GK rules.

https://www.youtube.com/watch?v=vrt95kBMejQ&t=3366s

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Regular Dakkanaut




Na, the Tide of Shadows Rule Rule say "Units....Entirely Within", and the entirely refers to the unit, so the Entire unit, as in all models of the unit.
We will have to wait and see if they FAQ it to "Wholly within", until then you get -1 for just touching with the base(es) of all model(s)
   
Made in us
Omnipotent Necron Overlord






Would be cool to use a storm raven but without the -2 it is utterly unplayable.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






 Xenomancers wrote:
Would be cool to use a storm raven but without the -2 it is utterly unplayable.


Right, which is why we never see Stormravens in different factions of marines or at different points of the 40k competitive meta, like that time there were so many of them they created the Boots on the Ground rule to combat their spamming, or the time right now where they occasionally feature in competitive IH lists.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in pl
Fixture of Dakka




Different marines cost less, then GKs . 250pts is not the same in an army that has scouts, and can build around high point units, and an army that has 17-30pts troops. Specialy when the said army can't skip on the troops and take something else more powerful or cheaper.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
 
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