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That’s right, the Resistance are continuing their… resistance and catching up with the other factions, filling in holes in their battleline.
And now we’re filling in one of the last ones: Resistance Monitors!
What you see there is the Resistance Newton Kill-Sat.
The Resistance are a little different in that they’re mostly made up of old ship designs, and their Monitors are no different! The Newton Kill-Sat is an old relic, from a time before the Scourge invasion. This design is the epitome of military excesses in peacetime: a light, slow satellite armed with one of the biggest and least subtle weapons in Earth’s arsenal: the XN-40 “Godray” Orbital Mass Driver.
As with other Monitors, expect the Newton to be very slow, but with a big gun that tilts up, down, backwards and forwards, who needs to move fast?
But what if you’re a scientist, not a fighter? We got you covered.
The Newton can also be built as it’s alt: the Galileo Orbital Telescope!
The Galileo really shows that the Resistance will use whatever they can: these are mostly refugees that escape the Scourge invasion. Who cares whether your ship has a gun or a telescope when a sea of jellyfish is coming for you? You run away!
The Galileo is actually an incredibly useful part of a Resistance fleet. These long-range telescopes are able to pick up movement from a massive distance, warning the fleet of impending enemy attacks, and helping the otherwise quite dated scanning equipment to lock onto their targets more effectively.
We’ll be looking more at both Monitors later this week.
We’ve got new spaceships, so let’s see what they do, shall we?
You might be used to satellites being super helpful. Letting you chat on your phone wherever you are (hah, who actually uses their phone as a phone anymore?), streaming TV worldwide, and providing charming covers of David Bowie songs.
But in the future of Dropfleet Commander, satellites do a lot more than that!
These are the Newton and Galileo, the newest additions to the Resistance fleet. The Monitor class ships are something a little weird – half satellite and half attack ship, they’re pretty slow but pack a punch!
So what exactly do they bring to your fleet? Well, how about a telescope?
Galileo Orbital Telescope
The Galileo is a rare ship in Dropfleet Commander in that (aside from limited Point Defence lasers) it’s entirely unarmed.
The Galileo boasts and extremely good Scan range… although without weapons it’s not a huge amount of use hah!
Unfortunately for this little spaceship that could, its Thrust is real low, and while a 4+ Armour save is okay, it’s not quite on par with some of the other Monitors. Although considering this thing is a telescope I’m not sure you should expect much more!
The real draw here is that these ships have Detector, which is always handy. Although I know Resistance Frigates can all have Detector, so what makes this one special?
The Space Telescope rule means that basically your Active Scans boost up an extra Spike! The usual Minor turns into a Major, and if you ping a ship on Silent Running (provided you get the 4+) they get a Minor Spike too! There’s also something a little extra and secret, but we’re not revealing that until the full rules go up tomorrow!
Of course, for those that like their ships a little more killy, you can always go for the Newton (although with the poor Scan ranges in the Resistance, that Galileo is worth its weight in gold).
That massive gun is just as dangerous as it looks:
Nicknamed the “Godray”, this is your standard sci-fi space laser. It’s big and blows things up real good! A rare 3 Damage is a big draw here, as this weapon can rip through anything smaller than a Frigate in one shot, and a squad of them spells a lot of trouble!
Although that’s not even the main draw here. Particle is a special rule not seen much outside of Shaltari, but this gun is massive. Particle causes all hits to become Criticals, so have fun breaking through even the toughest armour. A whole group of these can seriously threaten even the largest Dreadnought!
The Godray is on a swivel mount as well, so if you want you can angle that weapon straight down and turn into a true kill-sat, blowing up entire city blocks in a single volley.
The Newton and the Galileo are up for pre-order tomorrow (usually around 3pm GMT fyi). We’ll be chatting about them (and the new Sci-Fi Gothic terrain) then, so make sure to stop by here or the TTCombat webstore to pick yours up and rain fiery death from a distance (or just see things a lot bigger than before, if that’s your jam).
It’s a bank holiday release day, but that just means that I’m typing this while relaxing in a hammock and getting fat eating chocolate eggs.
Ahhhh this is the life! I’ll stop munching for a minute, because we’ve got some big releases this week to go through.
Resistance Monitors First of all, we’ve seen them all week and the Resistance Monitors are now available for pre-order!
The Newton Monitors set contains three of the new ships, able to be built as three Newton Kill-Sats or three Galileo Orbital Telescopes (or both if you’re careful with the magnets).
These ships may be slow, but what they lack in speed they make up for in versatility or flat-out firepower.
The Newton boasts the massive XN-40 “Godray” Orbital Mass Driver – a Particle weapon that does 3 Damage per shot. it’s really, really dangerous. The Galileo on the other hand trades its big gun for an equally big telescope, which is useful for Active Scanning your enemies. When it does so, you put a Major Spike on them instead of a Minor Spike, and it also helps friendly ships to target that enemy: they do Critical hits on one over the Lock value instead of two. That’s a lot of Criticals!
The set of three is available to pre-order now, for £20.
Holy crap is that going to make the Max Guns cruiser builds more effective. All those low power shots are getting a boost. Heavy frigates with fusillade or squadron (I forget the rule names) will be even more killy.
But more importantly, they look cool and distinct, adding flavor to the faction.
hotsauceman1 wrote: Those are pretty cool.
Man I really wish this game kept it's steak over here, I have a resistance force that never even saw the table.
Strongly agree with this. I love DZC, maybe my favorite tabletop game to actually play. But it never got very big in the states and the Hawk -> TTCombat transition sucked the wind clean out of it here. Not that Hawk's distribution in the states was ever great, but it existed.
Some of these new units look phenomenal, but I have to think very carefully about buying more units for armies that are fairly large and rarely see the outside of their case as it stands.
Phew! Last week was a massive week for Dropzone. Aside from around 60 restocks (and plenty of new alternate weapons and builds) going live on the webstore, we also had an update to the digital rulebook, and a massive balance pass go live.
With such a lot to do, there were some errors (classic Traffic James) and what’s more, the army builder went a bit nuts pushing all the changes at once. Lesson learned there!
So we’ve gone through to update things and we’re fairly sure that the army builder is now running okay. We’re still expecting some downtime in the coming weeks while we migrate all the servers for all the sites, but we’ll let you know ahead of time when that’s coming (it’ll likely be a Monday morning when most won’t notice).
In the meantime, feel free to head over to www.dropzonecommander.com and check out the updated stats.
We’ve also updated the stat cards on both the Dropzone site and the TTCombat Resources section. Any units that had errors on now have a 1.1 in the bottom corner to let you know they’ve been changed. You may even find some pre-playtest versions that went out this morning by mistake. Oops! One of which was this beast we saw in the advent calendar:
You’ll notice some changes still happening on the army builder as well. We’ll be carrying on updating photos as we go, as well as getting some juicy background lore from Dave. And of course a whole load of other visual and practical changes. Keep an eye on things; we’re not done yet, we’ll be tweaking and improving things for a while. One thing we’re currently working on is a better system for replacing or upgrading weapons. You’ll notice a few that have multiple upgrades listed separately where they should be one choice (there’s a category on our to-do list which is specifically how annoying PHR weapons options are!) – that’s top of the list, so we should see some changes soon.
Although we’ve done our best to catch any errors, there are likely still a few floating around. With around 150 units updated, it’s inevitable. If you see any inconsistencies between the cards and the builder, let us know! You can submit feedback directly onto the army builder, or pop us an email at firstname.lastname@example.org and we’ll send it to the right people to get looked at.
And of course, if you have feedback on rules or unit stats, we’re keen to know about those too! All your feedback is what we pay attention to when doing balance passes. We do heavily favour games played, although we know that isn’t possible or very practical right now. We’ll be looking at another balance pass later in the year, and plenty of new releases between as well. The benefit of a living rule system and digital stats means we can keep tweaking So when it’s safe, get some games in and let us know how it goes!
Thanks for your patience over this massive update! Check out the rules, and if something tickles your fancy, don’t forget that loads of Dropzone is now on the webstore for pre-order!