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Made in us
Regular Dakkanaut




 killerpenguin wrote:
orkswubwub wrote:
 Fan67 wrote:
My poxwalker farm list is nerfed into oblivion.
I am trying to conceive the new list based on the immortality the cloud of flies stratagem provides.

Due to the newly FAQed restriction we cannot use the cloud of flies on the squads same turn they arrive from reserves.

there are currently two candidates for immortality:
-Blightlord Terminators (plasma with Terminator Lord to support)
-Plague Marines (combo with biologus for massive short ranged MW spam)

The source (or the crust) of the immortality now must come in a form of Horrors squad with sufficient (up to 480) reinforcement points and a set of fortifications.
Strangely Blightlords don't occupy more space than an imperial guardsmen, so every fortification with 10 slots and upwards will suffice. Current short lists includes Aquila Strongpoint (which was the centerpiece of my poxwalker farm), Plasma Obliterator (which has adequade firepower to be useful beyond turn 1) and Chaos Bastion (which boasts best survivability for the points invested among fortifications).

The tactics are as follows:
Against shooty opponents you put your terminators in the fortification, then on turn 2 you disembark, advance, activate cloud of flies, surround them with horrors and proceed to move forwards, shooting at 18 inches and soaking damage in the horrors. Chaos Lord provides essential re-rolls of "1" and with Arch-Contaminator assists when terminators finally reach the melee range.
If the deployment has the spearhead you can drop horrors turn 1 and start movement earlier.

The problem is this lists severely suffers from certain long range deployments. And the whole combo costs around 1500 points, providing very humble damage for the investments.

Warptime from allies helps a little, but still this is very-very expensive. Plague marines are move swift, but rely on much more CP to yield damage.

So, any ideas how to implement the "immortal squad" in the new gunline metagame?


Fairly certain RAW you cannot use cloud of flies on a unit that was embarked at the beginning of the turn - happy to be wrong though.


I think you’re wrong. It says you can use it during the movement phase.

Looks like it to me. For some reason I remember during LVO people flipped out that this was done and that the TO allowed it. I see where I am remembering wrong - it was used on a poxwalker blob that allows splitting and Dead Walk Again has to be at the beginning of the phase. This is where I was misremembering...

To make this more productive - can you use a chaos storm eagle gunship? Lets the full complement of termies fit and if you get miasma off on it you can fly it in at -2 to hit against most things.

This message was edited 4 times. Last update was at 2018/04/26 02:41:29


 
   
Made in se
Virulent Space Marine dedicated to Nurgle





Forge world stuff is usually banned from European tournaments. Otherwise yes, transports are also good solution.
Unfortunately DG can not benefit from suicide rhinos as much as CSM counterparts...
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






orkswubwub wrote:

Looks like it to me. For some reason I remember during LVO people flipped out that this was done and that the TO allowed it. I see where I am remembering wrong - it was used on a poxwalker blob that allows splitting and Dead Walk Again has to be at the beginning of the phase. This is where I was misremembering...


The main differnece is that deep strikers appear at the end of your movement phase, while units disembark sometime during the turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Smokin' Skorcha Driver




London UK

 killerpenguin wrote:
What do you guys think of a footslogging 20 man PM squad?


Actually I'm really interested in trying this out with all melee PM's advancing with 2 flying DP's in the footprint. I figure I could use nurglings mischief maker rule to set up forward hidden in cover or a ruin and then cloud of flies on the PM's. If the opponent can't see the nurglings you're giving them very little to shoot at and this way a Blightlord bomb may also have uses. Just haven't gotten round to list building it.

I'm thinking of mixing the detachment, giving up inexorable advance because you're having a melee unit of PM's backed up by maybe putrifier/foul blightspawn.

What do you guys reckon?
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Zid wrote:
 killerpenguin wrote:
What do you guys think of a footslogging 20 man PM squad?


Supposedly it works well with the Putrifier, but.... I dunno. Its expensive, clunky, and costs a lot of $$$ if you wanna do all CCW's (or a lot of converting). I'd like to hear if it truly works on the table, but I'm sticking with Pox blobs for my cheap troops that may possibly resurrect themselves



I've ran it twice. Once was in a mastodon, and it tabled the opponent. That was mostly because there was a mastodon. Though when I popped the grenade strat on 20 marines after getting out, everything within 6" died. Then the tank cleaned up his long range support and he called it. I ran them all with axes, 2 with flails, and a fist on the champ. I took 2 plagecasters, a tallyman, putrifier, and blightspawn.

I also ran a 20 man blob with the same loadout in a different list where I took 3 blighthaulers, same set of characters, and a few other units I can't recall. I gave one character the re-roll wounds aura trait, and I think the blightspawn the aura range trait, to extend his anti charge aura. Only 10 or so marines made it to the enemies lines, but then they ate 2 units of primaris marines and the supporting characters with ease. Re-rolling all hits and all wounds, buffed up with all the spells. It was nice. My opponents list wasn't exactly optimal, so I'm unsure how it will fare against other lists, but it's been a learning experience. I need to keep something durable to screen them for cloud of flies. Maybe include a bell dude and some poxwalkers so I can get a better T1 advance. Allied nurglings might be a better choice though, they work great with cloud of flies! I also might run the list with 10 axes and 10 bolters. 20 power axe attacks re-rolling hits and wounds is pretty damn beefy, especially when they cause mortal wounds on 5s. (putrefaction and VotlW)

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 gwarsh41 wrote:
 Zid wrote:
 killerpenguin wrote:
What do you guys think of a footslogging 20 man PM squad?


Supposedly it works well with the Putrifier, but.... I dunno. Its expensive, clunky, and costs a lot of $$$ if you wanna do all CCW's (or a lot of converting). I'd like to hear if it truly works on the table, but I'm sticking with Pox blobs for my cheap troops that may possibly resurrect themselves



I've ran it twice. Once was in a mastodon, and it tabled the opponent. That was mostly because there was a mastodon. Though when I popped the grenade strat on 20 marines after getting out, everything within 6" died. Then the tank cleaned up his long range support and he called it. I ran them all with axes, 2 with flails, and a fist on the champ. I took 2 plagecasters, a tallyman, putrifier, and blightspawn.

I also ran a 20 man blob with the same loadout in a different list where I took 3 blighthaulers, same set of characters, and a few other units I can't recall. I gave one character the re-roll wounds aura trait, and I think the blightspawn the aura range trait, to extend his anti charge aura. Only 10 or so marines made it to the enemies lines, but then they ate 2 units of primaris marines and the supporting characters with ease. Re-rolling all hits and all wounds, buffed up with all the spells. It was nice. My opponents list wasn't exactly optimal, so I'm unsure how it will fare against other lists, but it's been a learning experience. I need to keep something durable to screen them for cloud of flies. Maybe include a bell dude and some poxwalkers so I can get a better T1 advance. Allied nurglings might be a better choice though, they work great with cloud of flies! I also might run the list with 10 axes and 10 bolters. 20 power axe attacks re-rolling hits and wounds is pretty damn beefy, especially when they cause mortal wounds on 5s. (putrefaction and VotlW)


Nurglings don't have the Death Guard keyword, so can't cloud of flies them.

Glad they worked, I'd love to hear how they run against an optimal list; like eldar, Dark eldar, or IG. Sounds like they can get work done. I agree, however, they need to be half CCW and half bolter; your bound to lose a bunch on the way in. I just don't know if I can justify all those points to get a single unit to work... Eldar Dark Reapers would eat up that single unit, and you'd be left with bleh.

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I meant that nurglings are the blockers to prevent the cloud of flies unit from being shot. Nurglings would be a terrible choice for CoF lol.

I havent ran the blob against eldar, but I did run 4x rhinos with marines in them. Backed with 4 blightspawn (before rule of 3) 2 plaguecasters and 3 PBC. It went extremely well for me, but the eldar player underestimated ranges and let the DG get in range to make a few charges.

This message was edited 1 time. Last update was at 2018/04/26 19:20:42


   
Made in gb
Been Around the Block




 Nithaniel wrote:
 killerpenguin wrote:
What do you guys think of a footslogging 20 man PM squad?


Actually I'm really interested in trying this out with all melee PM's advancing with 2 flying DP's in the footprint. I figure I could use nurglings mischief maker rule to set up forward hidden in cover or a ruin and then cloud of flies on the PM's. If the opponent can't see the nurglings you're giving them very little to shoot at and this way a Blightlord bomb may also have uses. Just haven't gotten round to list building it.

I'm thinking of mixing the detachment, giving up inexorable advance because you're having a melee unit of PM's backed up by maybe putrifier/foul blightspawn.

What do you guys reckon?


I'm not convinced by the 20 strong PM melee squad though if you can hide the Nurglings this could work. IMO you must bring a CSM detachment for warptime if going this route. Without warptime the grenade trick is pretty useless against anyone aware of its power, no one is leaving anything within 11" unless they are going to melee you. You do get a big unit which can make the most of VotLW which is handy particularly since The Dead Walk Again is now very situational and cloud of flies is also downgraded thanks to the poxwalker ruling the Death Guard stratagem stable is looking a little underwhelming.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Bringing warp time is a pretty good idea. It's only a bonus 5" move though. You don't want to move past 9" away from enemy lines, as you'll risk extending past nurglings.

It is a HUGE investment though, You'll want a CSM sorcerer, plaguecaster, tallyman and putrefier to all support your blob.

For extra luls. Diabolic strength on a flail model.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






At that point, you would probably better off using possessed and a tree.
With their base 7" and charging after advance, they should be faster than marines with tallyman and warp time become optional, too. You could also buff them with a poxbringer with +1S, +1 damage on 6+ and cast virulent blessing on them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Flashy Flashgitz






I normally run a pretty cheesy nurgle three book list, but I was given a challenge by my play group to make the most competitive mono faction death guard I could. So tomorrow I'm running the 20 man PM blob, will report back since it seems to be topical atm. I'm considering them sort of a turn 2 or turn 3 clean up crew with the list I'm running, I mean lets be real 20D6 S4 D2 grenades is just outrageous, the mortal wounds are just gravy. Anyway here's the list:
Spoiler:

++ Battalion Detachment +5CP (Chaos - Death Guard) [90 PL, 1529pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 5. Putrescent Vitality, 6. Arch-Contaminator, Fugaris' Helm, Malefic talon, Warlord, Wings

Lord of Contagion [7 PL, 117pts]: Manreaper

+ Troops +

Chaos Cultists [6 PL, 68pts]: 16x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [6 PL, 64pts]: 15x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Plague Marines [23 PL, 372pts]
. Plague Champion: Boltgun, Plague knife, Power fist
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. 17x Plague Marine w/ melee weapons: 2nd Plague knife

+ Elites +

Biologus Putrifier [4 PL, 74pts]

Deathshroud Terminators [11 PL, 180pts]
. Deathshroud Champion: Manreaper, Plaguespurt gauntlets
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlets

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]: 1. Miasma of Pestilence, 4. Blades of Putrefaction, 6. Curse of the Leper

++ Total: [114 PL, 1999pts] ++

I had three PBC in the list instead of bloat drones at first, but I'm worried about damage output and maneuverability. It might be strictly correct to go three PBC, but I'm keen to see what sort of pressure I can put on with bloat-drones instead, they'll be advancing every turn anyway.

This message was edited 1 time. Last update was at 2018/04/28 07:26:44


 
   
Made in gb
Regular Dakkanaut





Bloat drones with plaguespitters are great especialy with a dp nearby with arch contaminator
   
Made in de
Fresh-Faced New User





Hey guys,

new player here. I wonder if someone could link / make a new Unit Rating Chart for DG after the FAQ.

I was thinking about picking the Dark Imperium DG half up for 60€. I'm not sure anymore, since the only good units there seem to be the Drone and the PMarines.

There are also DG models I'd like to paint even more, so after a Rating I might just jump in with the neat Termis.

Thank you
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






JohnnyRotten wrote:
Hey guys,

new player here. I wonder if someone could link / make a new Unit Rating Chart for DG after the FAQ.

I was thinking about picking the Dark Imperium DG half up for 60€. I'm not sure anymore, since the only good units there seem to be the Drone and the PMarines.

There are also DG models I'd like to paint even more, so after a Rating I might just jump in with the neat Termis.

Thank you


Pox walkers are still good, just not overly so. Both the plague caster and foul blightspawn are decent models, just the LoC is a dud.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Fresh-Faced New User





 Jidmah wrote:


Pox walkers are still good, just not overly so. Both the plague caster and foul blightspawn are decent models, just the LoC is a dud.


That's too bad, he's such a badass model. How come they fked him up.

Are Pox Wakers generally worth considering over Cultists?

And would you still recommend the DI Set for a cost-efficient way to start DG or will most of the models in the new meta probably just end up in the shelf?

   
Made in gb
Sword-Wielding Bloodletter of Khorne






JohnnyRotten wrote:
 Jidmah wrote:


Pox walkers are still good, just not overly so. Both the plague caster and foul blightspawn are decent models, just the LoC is a dud.


That's too bad, he's such a badass model. How come they fked him up.

Are Pox Wakers generally worth considering over Cultists?

And would you still recommend the DI Set for a cost-efficient way to start DG or will most of the models in the new meta probably just end up in the shelf?




I got a bunch of Dark Imperium models to start my DG, and I couldn't be happier. From that I got a Lord of Contagion, a Malignant Plaguecaster, a Noxious Blightbringer, two Bloat Drones, and twenty poxwalkers. All of the models are great! You might want to think whether it's worth buying stuff individually on eBay, rather than getting two DI boxes and selling them off. That's what I did as, although I wanted doubles of the Drones and Poxwalkers, I didn't want to double up on the characters. But you might want to double check the prices there, as I didn't think about it too much. I just couldn't be arsed selling all those excess models. But it might be good if you're getting into Primaris as well.

It is a shame that the Lord of Contagion's rules suck, as it is a great model. But do you know what unit has great rules and a terrible model? Typhus. And guess who looks pretty close to a Lord of Contagion? So I run my big fella as Typhus.

And just on Poxwalkers I'll note that people here are incredibly down on them. I never abused the ridiculous pox-farming strategy, but always include a nice blob of poxwalkers, and they've always done me proud. As for them vs cultists, I tend to take Poxwalkers for fluffy reasons, as they're not that much more expensive. But if I was caring, it's just a question of appreciating who does a better job. Cultists are better at camping back-field objectives. Poxwalkers are a better unit against assault armies, as, being unbreakable, they can tie up expensive melee units. I also find them better for camping mid-field objectives than cultists, as they are that much more survivable. In addition, for some reason my opponents always pour huge amounts of firepower into my 20 man cultists blobs trundling up the field. It's funny as, when they get there, they can barely kill a minimum squad of Tau, much to my opponents' surprise. But then next game, they're right back to targeting them!

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Hi fellow Death Guard players. A quick question that is more of a desperate plea for help... I can not beat Tyranids. I've played a few different builds (Stealer rush, Gaunt spam, Nidzilla) and have been beaten soundly every time. Last night I played a MC list with 3 Flyrants, 5 H-venom cannon/devourer Fexes, 2 Mawlocs, an Exocrine, and some Biovores. They all had the Jormungandr +1 save.
I brought 3 Spitterdrones, 2xDPs, 2 Blightspawn, 2 SpitterPBCs, a bunch of Plague Marines in Rhinos and Cultists and Nurglings. It wasn't a kicking but I got beat quite roundly. By turn 4 I just had 2 PBCs and the DP standing, while I have wounded most MCs down to just 2-5 wounds left he had 3 Flyrants, 4 Carnifexes and the Biovores. My Blightspawn whiffed a few times, the low point was rolling 12 for the strength then a 1 for the shots, I used CP reroll and rolled another 1. Pretty sucky but I can't blame 1 roll for the loss.

Is anyone else finding that they just can't put out enough damage? Or am I just crap? I found Plaguespitters (even with Arch contaminator) just couldn't deal enough damage and they were kinda lacklustre at best, -1AP and D1 just isn't doing the job.

I'm pretty stuck really to go from here because while I can drop the PMs and Nurglings (they didn't do much) I just don't see what I can bring to deal with Nids.

Help! Please!!
   
Made in ar
Been Around the Block




I converted the Lord of Contagion to a Plaguecaster, since it's more useful and imo the Plaguecaster model is awful


To the guy not beating shooting heavy Tyranids: How do you set up terrain?
   
Made in de
Fresh-Faced New User





 TonyH122 wrote:



I got a bunch of Dark Imperium models to start my DG, and I couldn't be happier. From that I got a Lord of Contagion, a Malignant Plaguecaster, a Noxious Blightbringer, two Bloat Drones, and twenty poxwalkers. All of the models are great! You might want to think whether it's worth buying stuff individually on eBay, rather than getting two DI boxes and selling them off. That's what I did as, although I wanted doubles of the Drones and Poxwalkers, I didn't want to double up on the characters. But you might want to double check the prices there, as I didn't think about it too much. I just couldn't be arsed selling all those excess models. But it might be good if you're getting into Primaris as well.

It is a shame that the Lord of Contagion's rules suck, as it is a great model. But do you know what unit has great rules and a terrible model? Typhus. And guess who looks pretty close to a Lord of Contagion? So I run my big fella as Typhus.

And just on Poxwalkers I'll note that people here are incredibly down on them. I never abused the ridiculous pox-farming strategy, but always include a nice blob of poxwalkers, and they've always done me proud. As for them vs cultists, I tend to take Poxwalkers for fluffy reasons, as they're not that much more expensive. But if I was caring, it's just a question of appreciating who does a better job. Cultists are better at camping back-field objectives. Poxwalkers are a better unit against assault armies, as, being unbreakable, they can tie up expensive melee units. I also find them better for camping mid-field objectives than cultists, as they are that much more survivable. In addition, for some reason my opponents always pour huge amounts of firepower into my 20 man cultists blobs trundling up the field. It's funny as, when they get there, they can barely kill a minimum squad of Tau, much to my opponents' surprise. But then next game, they're right back to targeting them!



You're absolutely right, the Typhus model is goofy. It might be a great idea to interchange the models, indeed.

As far as Poxwalkers go, I got the notion from reading the last pages of this thread, that the pox farm isn't a viable strategy anymore, so I don't know how much use is left for Typhus.

I am probably about to aim for a Mortarion List. Hence, I am not into the DG meta at all, I am just here for the amazing models, as I plan to make quite an effort in painting them up. But my club envireoment is full of competitive players and I am honest: I'm not all about winning every game, but I am far less all about losing every game. So I'm obligated to pick reasonably tough lists.

Is there maybe a good advice for a 1000 pts. list for a beginner to aim on?

The DI probably is a good start, I would certainly pick up the whole DG thing for around 60 €'s, since I don't wanna bother in selling and sending the Primaris stuff.

Blightlord Terminators look awesome though. How's they're usability?

How much mileage do you get from Deathshroud Termis and Lord Felthius + cohort? I certainly like the models, too.

Also a contemptor dread seems like a reasonable option. I'm not intrigued by the DG vehicle-range modelwise, I have to admit.


This message was edited 2 times. Last update was at 2018/04/29 15:37:04


 
   
Made in gb
Fresh-Faced New User




Kzraahk wrote:



To the guy not beating shooting heavy Tyranids: How do you set up terrain?


3-4 large LOS blocking peices and some smaller bits (ruins). Nids moving their Carnafexes matters not, they're all assault weapons. Plus Flyrants have insane mobility, even with a decent amount of terrain I wasn't able to hide much from them.

On reflection I might have been too aggressive but then with their firepower they can just shoot DG off the table. As can SMs, Astra, and Eldar... I'm a bit depressed about it tbh.
   
Made in us
Dakka Veteran





There is a glorious and easy Typhus conversion on the Bitter Old Painters blog.
   
Made in de
Fresh-Faced New User





 gigasnail wrote:
There is a glorious and easy Typhus conversion on the Bitter Old Painters blog.



The conversion looks better, true. Maybe I'll try it out, there's no realy tutorial though.


How is the DG on the competitive front btw? Could I expect to play some exciting games with the chance of winning or is the army underwhelming on all fronts?
   
Made in au
Hissing Hybrid Metamorph






This will sound dumb, but the FAQ has annoyed me in an OCD way. I had an army list with everything being made out of 7's (14 total units, 7 psychic powers, 7CP's, etc) and now that the FAQ is out I get 9 instead of 7... I mean, sweet that I can use more stratagems but it's ruined my pure devotion to Nurgle! This hurts my anus
   
Made in de
Fresh-Faced New User





Oh another question occurs to me, sorry for asking so many stuff.

Do the DI Plague Marines have all the weaponary of the regular PM pack?
   
Made in us
Regular Dakkanaut




Death guard are slow and with the new faq are slower still because you can’t apply turn 1 pressure with DS. However I think DG still would benefit from either a termite or a dreadclaw. Combined with a terminator drop and you have a solid force on a flank/wherever you need them. Use tide of traitors to zip a unit of cultists to screen them and you’ve now got a whole new front the enemy has to deal with.

All of this is assuming you’re running a warptime sorceror. Don’t underestimate the humble rhino zipping forward and popping smoke. It’ll take quite a bit of shooting to pop it. And then you can have quite a few dg pop out. With the army trait you just need to be within 18 inches to be shooting at full strength.

Also if you can give them enough tough units to shoot through it should shield your squishiest units.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Kuklops wrote:
Hi fellow Death Guard players. A quick question that is more of a desperate plea for help... I can not beat Tyranids. I've played a few different builds (Stealer rush, Gaunt spam, Nidzilla) and have been beaten soundly every time. Last night I played a MC list with 3 Flyrants, 5 H-venom cannon/devourer Fexes, 2 Mawlocs, an Exocrine, and some Biovores. They all had the Jormungandr +1 save.
I brought 3 Spitterdrones, 2xDPs, 2 Blightspawn, 2 SpitterPBCs, a bunch of Plague Marines in Rhinos and Cultists and Nurglings. It wasn't a kicking but I got beat quite roundly. By turn 4 I just had 2 PBCs and the DP standing, while I have wounded most MCs down to just 2-5 wounds left he had 3 Flyrants, 4 Carnifexes and the Biovores. My Blightspawn whiffed a few times, the low point was rolling 12 for the strength then a 1 for the shots, I used CP reroll and rolled another 1. Pretty sucky but I can't blame 1 roll for the loss.

Is anyone else finding that they just can't put out enough damage? Or am I just crap? I found Plaguespitters (even with Arch contaminator) just couldn't deal enough damage and they were kinda lacklustre at best, -1AP and D1 just isn't doing the job.

I'm pretty stuck really to go from here because while I can drop the PMs and Nurglings (they didn't do much) I just don't see what I can bring to deal with Nids.

Help! Please!!


Get some Nurgle to help our. Poxbringers will allow your PBC's to hurt large bugs on 3's, Corruption is a crazy good relic, and Plaguebearers and Drones are amazing when used properly. You need high str weaponry, which sadly DG lacks in spades; we rely on mortal wounds, which come mostly from psychic powers which Hive Tyrants really put a damper on.

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Regular Dakkanaut





Use hellforged contemptors, deredeo or leviathan dreads agaisnt those nids.

Butcher cannons and autocannon arrays are your friend!
   
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Regular Dakkanaut




I'm not sure to bother with a termite. It can't deepstrike until turn 2 either, correct?
   
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Sword-Wielding Bloodletter of Khorne






JohnnyRotten wrote:
 TonyH122 wrote:



I got a bunch of Dark Imperium models to start my DG, and I couldn't be happier. From that I got a Lord of Contagion, a Malignant Plaguecaster, a Noxious Blightbringer, two Bloat Drones, and twenty poxwalkers. All of the models are great! You might want to think whether it's worth buying stuff individually on eBay, rather than getting two DI boxes and selling them off. That's what I did as, although I wanted doubles of the Drones and Poxwalkers, I didn't want to double up on the characters. But you might want to double check the prices there, as I didn't think about it too much. I just couldn't be arsed selling all those excess models. But it might be good if you're getting into Primaris as well.

It is a shame that the Lord of Contagion's rules suck, as it is a great model. But do you know what unit has great rules and a terrible model? Typhus. And guess who looks pretty close to a Lord of Contagion? So I run my big fella as Typhus.

And just on Poxwalkers I'll note that people here are incredibly down on them. I never abused the ridiculous pox-farming strategy, but always include a nice blob of poxwalkers, and they've always done me proud. As for them vs cultists, I tend to take Poxwalkers for fluffy reasons, as they're not that much more expensive. But if I was caring, it's just a question of appreciating who does a better job. Cultists are better at camping back-field objectives. Poxwalkers are a better unit against assault armies, as, being unbreakable, they can tie up expensive melee units. I also find them better for camping mid-field objectives than cultists, as they are that much more survivable. In addition, for some reason my opponents always pour huge amounts of firepower into my 20 man cultists blobs trundling up the field. It's funny as, when they get there, they can barely kill a minimum squad of Tau, much to my opponents' surprise. But then next game, they're right back to targeting them!



You're absolutely right, the Typhus model is goofy. It might be a great idea to interchange the models, indeed.

As far as Poxwalkers go, I got the notion from reading the last pages of this thread, that the pox farm isn't a viable strategy anymore, so I don't know how much use is left for Typhus.

I am probably about to aim for a Mortarion List. Hence, I am not into the DG meta at all, I am just here for the amazing models, as I plan to make quite an effort in painting them up. But my club envireoment is full of competitive players and I am honest: I'm not all about winning every game, but I am far less all about losing every game. So I'm obligated to pick reasonably tough lists.

Is there maybe a good advice for a 1000 pts. list for a beginner to aim on?

The DI probably is a good start, I would certainly pick up the whole DG thing for around 60 €'s, since I don't wanna bother in selling and sending the Primaris stuff.

Blightlord Terminators look awesome though. How's they're usability?

How much mileage do you get from Deathshroud Termis and Lord Felthius + cohort? I certainly like the models, too.

Also a contemptor dread seems like a reasonable option. I'm not intrigued by the DG vehicle-range modelwise, I have to admit.




Poxwalker farming is indeed dead, but that doesn't mean Typhus is useless. He's a tough character with good attacks and impressive psychic abilities. But you're right, in order to get maximum use out of him you need to bring a decent amount of poxwalkers. I'd say if you're bringing at least 30 he's still good, and I usually do bring that many. My issue is that DG HQs are in general quite expensive, and a bit underwhelming. So yes, it's often hard to find the spare points for him. But he's far from bad.

I'd say a good 1000pt list would be something like this:
1x Daemon Prince: Malefic Talons, Suppurating Plate (Arch Contaminator)
1x Malignant Plaguecaster
3x 10x Cultists
2x Foetid Bloat Drones
2x Plagueburst Crawlers
I think that the benefit of this list is that all of these would be good in 2000pts as well. It has a decent amount of bodies, and those tanks will be hard to take down at this level.

I love terminator models, and really wanted to get some. As for all terminators, they will not often make back their points, and other things do what they do better. And the FAQ gave them a whack on top of that too. But, hey, if you like the models go for it!

Can't comment on Deathshrouds, as I've never played with them. I feel that they now suffer worse than the other terminators, as they only have a 4" move, and only being able to DS anywhere near your enemy turn 2 is a really big issue.

Oh, I didn't see that you don't like the DG vehicles, so that would effect your 1000pt list above. But you could easily chuck in 2 contemptors, which are about the best fire support that Chaos of any stripe have. I don't own any, and shy away from FW, but they are undeniably incredible. And they're extra good for DG, as they can move and shoot without penalty.

World Eaters: 5780pts
Khorne Daemons: 3450pts
Chaos Knights: 2000pts

Sisters of Battle: 5000pts
Imperial Agents: 410pts

Gloomspite Gitz: 7190pts
Blades of Khorne Daemons: 3810pts
Skaven: 1090pts
Destruction Mercenaries: 470pts
Endless Spells and Incarnates: 1380pts 
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






JohnnyRotten wrote:As far as Poxwalkers go, I got the notion from reading the last pages of this thread, that the pox farm isn't a viable strategy anymore, so I don't know how much use is left for Typhus.

Pox walkers are still decent units if you bring mobs of 20. With Typhus buffing them with Putrescent Vitality they turn into an obstacle that's really difficult to overcome for assault-oriented armies.
You can also use Typhus to accompany your Blightlord Terminators - since you can neither use Warptime nor Cloud of Flies them, Miasma of Pestilence might help them a lot.

Is there maybe a good advice for a 1000 pts. list for a beginner to aim on?

You should get the ETB plague marines. It has a sergeant with a plasma gun and a marine with a blight launcher, so you by adding the ETB to the DI marines, you have one full unit with three special weapons. Then, you can either add a regular plague marine box or ETB+DI plague marines again for two plague marine units, one with 3x plasma and one with 2x blight launcher.
Units I would recommend is a winged daemon prince (dual talons or sword+plague spewer) and the Foul Blightspawn.
The daemon prince gets the suppurating plate for 2+ armor and flies with your drones and is just a big mean bully in smaller games. Most people won't have a character to match him, so he can just rampage though enemy lines while the two drone block your opponent from shooting him. If your opponent concentrated his firepower on taking down the drones and the prince the rest of your army will easily win the game.
The foul blightspawn has two useful things about him, which is his aura that removes the "fight first" advantage of units assaulting your lines and second a flamethrower that might just blow an enemy plane straight out of the sky. 2d6 strength may sound random, but you can pretty much assume it to S6+ and AP-3 and 3 damage per wound really makes it great against multi-wound models in general. Since the plague sprayer is an assault weapon, you can advance him (roll two dice near Blightbringer) and then shoot something d6 +14" away.

Something I wouldn't recommend is Myphitic Blight hauler. I bought mine just before a game to bring my list up to the needed 1500. I have played it quite a lot, and it is a fun model to play since it does so many different things and it feels like there is always something it can do.
But when you look at it objectively it is speeding all over the board and simply trolling the enemy with the possibility of doing a ton of damage while missing most of its shots and not really killing anything in combat. Once your opponents have realized that the blight hauler isn't exactly good at anything, it will lose a lot of value.

Blightlord Terminators look awesome though. How's they're usability?

Since they can no longer deep strike in turn one and can't use Warp Time or Cloud of Flies on them they are ok-ish. Probably the best terminators in the game, they come on in turn 2 and start shooting everything with plasma or melta until your opponent removes them. Make sure your opponent can't simply move away from them.
The downside is that you get one combi-plasma and one combi-melta in the box, but you really want four of either. Both weapons are quite expensive when bought in bit stores, so YMMV.

How much mileage do you get from Deathshroud Termis and Lord Felthius + cohort? I certainly like the models, too.

Deathshrouds are really slow and might as well have no ranged weapons, so your opponent will probably just move away from them. Since they can't deep strike in turn 1 now, they also fail at protecting Mortarion in a meaningful way. The best way to run them is probably by putting them in a land raider, but I guess you already now how viable those things are.
As for Lord Felthius, stay away from that box. Lord Felthius is even worse than the LoC form DI and all the terminators are equipped to be useless.

Also a contemptor dread seems like a reasonable option. I'm not intrigued by the DG vehicle-range modelwise, I have to admit.

Contemptor is only available from forgeworld though.

JohnnyRotten wrote:Do the DI Plague Marines have all the weaponary of the regular PM pack?

No, here is a list of load-out. New kits (like most of DG) also have their options listed on the GW shop page. Make sure to switch to English to dodge translation errors.
DI:
1x Champion w/ PF and sword
1x Marine w/ Plasma gun
5x Marine w/ Bolter (Sword guy and grenade guy can easily count as having two knives, should the need arise)
ETB:
1x Champion w/ PF and plasma gun
1x Marine w/ blight launcher
1x Marine w/ bolter
Regular Box has one of each option except there are two bubotic axes

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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