Switch Theme:

Tyranids 8th ed Tactica - The Great Devourer is Nigh  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka






 SideshowLucifer wrote:
As a pure Nid player, I can say the only list I really have problems against currently is the stupid Rowboat list. Against literally every other army, I win more than lose. Nids are in a great spot on a competitive level. We just don't have that one gimmick that people cling to for the cheesy wins.


Its a Rock/Paper/Scissor list, i tabled Gman heavy lists with Harlequins.

As for Nids, they are weak to to it b.c they have enough either ML/Lascannons and/or enough Bolters/HB's and others high volume mid str shots.

You really need to make sure you have Malanthropes against it, b.c the -1 to hit negates 3's, they miss and cant be re-rolled, it really helps a lot. Taking 2 Malanthropes is basically mandatory. You also need some Turn 1-2 assault units to tie up the heavy fire power. With these 2 things you should be able to have a good game (not an easy/auto win but a good game at least).

If our Winged units had -1 to hit, it would be much easier.

   
Made in au
Towering Hierophant Bio-Titan





shogun wrote:


Post a small battle report with my current list against a warrior list.

3 wyverns

Playing against 3 warrior primes with spitter and bonesword/lash + 7 x 9 warriors squad with deathspitters + 3x boneswords each.

Roll ICT missions and get a 6, deployment spearhead assault.

warriors deployment:
[url=: Other mawloc helps out his brother and actually wounds the prime but doesn't kill it. primes and warriors try to kill off the wounded mawloc but only wounds 3 times and the mawloc saves two of them. only gets one wound.

No reason to go further. probably did a few things wrong but I think the message is clear.

My armylist is not a lower level casual armylist, as you can see. I got a 'Take all comers" armylist that is very flexible and forces the enemy to act but still got a deep strike element that could harass the other shooty lists and assault lists.

- Great shooting against MC/Tanks
- Enough mortal wounds for the big targets
- Magus could make an imperial knight shoot at his own units. (GSC ambush and then mind control).
- Enough bubble wrap
- 4 characters with force/power weapons and a broodlord for countercharge if needed.
- Flexible units
- Nice psychic powers and capable of blocking powers.
- Spore mines that block movement.

Against a full warrior lists it's so easy to put the game to my hand. Mawloc's can just easily block warriors and even fall back out of close combat with a few scratches. Boneswords are still wounding on a 5+ so not really taking down MC/Tanks easily. Even a wyvern can move 12 inch and lock a warrior squad in close combat. Even without the scions and biovores I could have won this with sheer amount of shooting and falling back out of close combat and shoot again.

Does that mean my list is the best? No, I might struggle with full infantry lists (GSC genestealer army!) and fast shooting units that get first turn. The lists that are actually better at bringing the pain and tipping the balance from turn one onward.

But a walking list with slow units just are just lining up to get killed and outmanoeuvred. I read that your lists include 6 shooty carnifexes + exocrine + warriors? Thats not a lot of reach. It's better to drop the warriors and get a broodlord + another carnifex or free up points for another exocrine. Toughness 4 warriors just gives the enemy an excuse to drop all anti-infantry shooting on the warriors.

I simply don't believe that 'average at everything' is a good thing. Slow is not good for anything. An cheap tyrannocyte with 20 gaunts + 10 devourers upgrades is better at shooting and instead of another unit warriors you get 20 genestealers to do the close combat work. a few boneswords are nice but don't really take down the big targets with Strenght 4. 7x9 warrior list is actually even more silly because you cannot keep a 300 point warrior unit behind to sit on an objective.

I'am looking forward to your battle reports, BTW..






.... Why did you quote me with this gak and address it all to me? The post you quoted literally said I wasn't talking about Warriors. My statements for them so far in this thread said they were good for a unit that didn't require as heavy points investment as Stealers, to fill multiple roles in an army that calls for them. So you go and build a maxed out list of Warriors, with zero cannons, and use them the exact opposite of what I said makes them a good unit. Yeah I don't expect that army to win vs a list vs of camped up artillerly with Mawlocs in reserves LOL. Is this supposed to be some revelation to me? What units are they providing Synapse to? Which focused composition are they complimenting with their versatility? Which heavy shooting units are they throwing their shooting dice with while making them a risky unit to assault, thanks to their CC role? Where's the 21 cannons that would have only been 20 pts all up to include?



Stop quoting me about Warriors dude, you're really annoying, plus you don't actually read what has been said =) I've also mentioned earlier that I've said all I want to about Warriors, this is like the third time in a row you've quoted me that I've had to say I don't want to talk about Warriors, please stop forcing me to talk about Warriors, especially if you aren't even going to listen. I have no interest in blocking you but it's getting absurd. Have a nice day and move on.

This message was edited 6 times. Last update was at 2017/09/25 15:43:28


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 SHUPPET wrote:
So you go and build a maxed out list of Warriors.


Ehh, it was my list I posted earlier. Which is really just a starting point for my collection because of a lapse in sanity and some ebay purchases. . .


shogun wrote:

No reason to go further. probably did a few things wrong but I think the message is clear.


The message is clear.

A: You're way too invested in this.
and
B: You're terrible at using an army of all Warriors!!

I'm still doing it.

This message was edited 2 times. Last update was at 2017/09/25 17:10:25


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in nl
Longtime Dakkanaut





SHUPPET wrote: Stop quoting me about Warriors dude, you're really annoying, plus you don't actually read what has been said =) I've also mentioned earlier that I've said all I want to about Warriors, this is like the third time in a row you've quoted me that I've had to say I don't want to talk about Warriors, please stop forcing me to talk about Warriors, especially if you aren't even going to listen. I have no interest in blocking you but it's getting absurd. Have a nice day and move on.


Last thing you wrote was 'if you don't understand that warriors are good then you are a lower level casual player' I don't force you to do anything so if you don't want to talk about warriors, then don't. But don't make such a remark and then go 'I don't want to talk about this anymore' because thats only about having the last word. My example battle report shows two things. 1: That I'am not a lower level player considering my armylist. 2: How warriors interact with enemy units and how the fail to really do anything because of their limits. If you think otherwise then provide a complete armylist with warriors included. It's all about the synergy between units that makes them good or not, and I only know you got/use 6 shooty carnifexes and an exocrine (and warriors probably). You wrote that you would provide a battle report and then I wrote that before you do that you should let me know how your armylist looks like so that I could give you a better alternative to test it out. If you don't show me how you use your warriors then don't bother giving advice about them.


Insectum7 wrote:
A: You're way too invested in this.


No, the problem I got with the current tyranid tactics discussions, is the fact that players don't understand synergy between units and don't look at the complete picture, and how units interact which each other. My battle report is not (only) about warriors it's about my own armylist and how to build an effective flexible force. Shuppet thinks its obvious that the warriors wouldn't win against artillery + mawlocs but meanwhile he got 6 carnifexes that move forward with 18 inch guns and basically do the same, and die the same.

Insectum7 wrote:
B: You're terrible at using an army of all Warriors!!
I'm still doing it.


Everybody is terrible at using an army of all warriors. Psst, come closer. I let you in on a little secret..its the warriors. The suck!

EDIT: did not see the picture of your old skool tyranid warriors yet. I take it all back you need to make this. Even if you lose all the time its to cool not to do it..

This message was edited 1 time. Last update was at 2017/09/25 17:20:25


 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Lance845 wrote:


https://www.warhammer-community.com/2017/09/24/daemon-engines-a-battlefield-in-a-box-and-a-new-codex/

Astra Militarium confirmed as the next codex. That is one of the 3 listed in that rumor as codexes to be released in Novemeber.

The other 2 being Tyranids and Eldar.


That rumor was basically confirmed here:

https://www.warhammer-community.com/2017/08/31/breaking-news-studio-preview-from-the-nova-open/
   
Made in no
Liche Priest Hierophant





Bergen

Shogun nobody is saying an all warrior list is good. But Insectum7 wanted to build one and he has all warriors. We said go for it, warrior is a fun unit and the army will be OK. Probably it will be a blast to play for Insectum7.

All you are doing now is telling Insectum7 how much your army would beat his, if they ever met in theory. That is a bit duchy in my opinion. Also, I think you are misunderstanding a lot of you think playing against an all warrior army is an argument against warriors. The performance of the army has nothing to do with how good a warrior is in a better composed list.

Insectum7 I am really loving the look of the old 'ant style warriors'. I see they come on white spruces. Where are they from? :-)

   
Made in nl
Longtime Dakkanaut





 Niiai wrote:
Shogun nobody is saying an all warrior list is good. But Insectum7 wanted to build one and he has all warriors. We said go for it, warrior is a fun unit and the army will be OK. Probably it will be a blast to play for Insectum7.


Thats fine, I'am not telling him what is fun or not. How OK that army is going to be depends on the kind of armies he plays against, and this post is about tactics so I give advice about tactics.

 Niiai wrote:
All you are doing now is telling Insectum7 how much your army would beat his, if they ever met in theory. That is a bit duchy in my opinion.
No, I just used his armylist as an example to show how warriors interact with enemy units and the problems the face. Meanwhile I show Shuppet at what kind of level I play because he thinks I play at a low level because I don't understand warriors. It's directed to him.

 Niiai wrote:
Also, I think you are misunderstanding a lot of you think playing against an all warrior army is an argument against warriors. The performance of the army has nothing to do with how good a warrior is in a better composed list.
I tell you the same as I told shuppet: then show me that armylist or else its all cheap talk.

   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo



Oh man. Those models are so damn ugly but I love them all the same.

Please post batreps with lots of pics!



That said, given the relative circular arguments that seem to be going on about the Warriors, May I suggest we just reach a consensus that "Opinions are divided on Tyranid Warriors" and table the debate for after the Codex gets released with more finalized rules? I feel like the discussion of Warriors is dragging away from pretty much any other discussion at this point.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Bottle games with an un-optimized army of warriors against an artillery list with little to no LoS blocking terrain is kinda...not very useful, regardless of the effectiveness of warriors.

I can write you an optimized warrior-centric list if you like? I do have a podcast talking all about wacky lists, so that is right up my alley.

It is also important to note via G-Man and conscript spam, that conscripts are likely losing access to orders, considering the last article on community that specifically mentions them.

I do think the warrior discussion has sidetracked a lot of what this thread should be about, becoming a "ya-huh, na-uh" battle as opposed to being a "hey, I actually find these to be better than I thought, here's why". I find that all tyranid troops are actually pretty useful, in different circumstances.

Rippers: Best objective grabbers in the dex in my opinion, 33 points, 3 wounds each, and DS is just phenomenal

Termagants: Oh so many uses, but everyone is aware of most, devil gaunt drop, tervi tide of bodies, ultra screen, etc

Warriors: Mid level all-rounder unit, good for backfield combat, mid-front field synapse, decent offensive unit, better support unit for the scarier things

Stealers: Combat monsters, slightly flimsy, best used as fast shock units/ distraction. 20 stealers with buffs will make your opponents butt pucker real fast

Hormagaunts: Least talked about, but one of the best offensive tie up units in the game. Very easily possible to engage an entire gunline simultaneously and taken in great numbers (min 60) simply too many bodies for most armies to deal with, and only 150 points for 30 of them!

that is how I see all the nid troops atm, ymmv

And because I couldnt resist! A very warrior focused list:

HQ malanthrope
HQ Tyranid Prime, boneswords, deathspitter, adrenal glands
Troops x9 warriors, devourers, flesh hooks, x8 lash whip and boneswords, x1 scything talons, adrenal glands
Troops x9 warriors, devourers, flesh hooks, x8 lash whip and boneswords, x1 scything talons, adrenal glands
Troops x9 warriors, x3 barbed stranglers, x6 deathspitters, x 6 boneswords, adrenal glands
Troops x9 warriors, x3 barbed stranglers, x6 deathspitters, x 6 boneswords, adrenal glands
Troops x9 warriors, x3 barbed stranglers, x6 deathspitters, x 6 boneswords, adrenal glands
Heavy Support Trygon, toxin spike, three pairs of massive scything talons, bio electric pulse, adrenal glands
Heavy Support Trygon, toxin spike, three pairs of massive scything talons, bio electric pulse, adrenal glands

Total: 1999

devourers, flesh hooks and LW&BS on the trygon warriors for the following reasons:

-the price of a deathspitter gets you all 3!
-they are first to the fray, and likely to take casualties fast, so better to keep them cheaper
-potentially 5 shots per warrior turn 2 for those that survive
-LW&BS to deter super hard combat units from engaging outright

Fairly one note, but trygon guys DS in at leisure, 3 units run up in range of prime and maly for that tasty -1.

This message was edited 2 times. Last update was at 2017/09/25 20:55:40


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in au
Drone without a Controller





shogun wrote:

Does that mean my list is the best? No



Don't worry, nobody was at any risk of mistaking that

This message was edited 1 time. Last update was at 2017/09/25 21:48:09


 
   
Made in au
Towering Hierophant Bio-Titan





 Insectum7 wrote:
 SHUPPET wrote:
So you go and build a maxed out list of Warriors.


Ehh, it was my list I posted earlier. Which is really just a starting point for my collection because of a lapse in sanity and some ebay purchases. . .


I know that, my question is why he posted and addressed it all to ME and used it like some trump card. (Not that you were saying maxed out Warriors was going to be dominant tournament list either, but it's whatever.)








 Niiai wrote:

All you are doing now is telling Insectum7 how much your army would beat his, if they ever met in theory. That is a bit duchy in my opinion.

Yeah. More than a little bit.

 Niiai wrote:
Also, I think you are misunderstanding a lot of you think playing against an all warrior army is an argument against warriors. The performance of the army has nothing to do with how good a warrior is in a better composed list.

People who don't listen to anything, generally misunderstand a lot. Gaming is no exception as this thread has proven.







shogun wrote:

Last thing you wrote was 'if you don't understand that warriors are good then you are a lower level casual player' I don't force you to do anything so if you don't want to talk about warriors, then don't. But don't make such a remark and then go 'I don't want to talk about this anymore' because thats only about having the last word.

After you posted multiple times that people who disagree with you must be low level or casual, I asked people to stop using this as the crux of their argument because it's just baseless projection. You quoted that post and told me how I was wrong to say this as well as being wrong about Warriors. So I responded back with the same argument you have been using, ironically directed back at you. Then even if you missed that sarcasm, I then clarified a couple of posts later to Luke, outright saying that it was purely ironic, 5 hours before you made that wall of words trying to prove how high-level your play is. I know you know this, because I know you are reading every post in here, and most definitely reading all my posts, so even if you completely missed the sarcasm dripping off my initial post lets not pretend you actually thought I was saying this by the time you posted that BR. As has been said, you are way too invested, and went ahead with it anyway because you were too committed at that point.


I don't think, know, or care if you are a low level player. I just want to stop talking bout Warrior's bro. Is it rlly that hard? Since I lasted posted you've mentioned me three times by name spread across different posts, talking about Warriors every time. Cmon man. It's too much. We disagree, get over it and move on.

This message was edited 4 times. Last update was at 2017/09/25 23:14:46


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Tunneling Trygon





NJ

Ok guys probably time to chill here. Warriors are cool and all (or they aren't) but personally I'm ready to talk about literally anything else and just let that dead horse be.

For example, I've seen that rhinos are like stupidly durable because people don't want to deal with their high toughness and the sheer number of wounds they have when other, more important, threats exist. What if we did the same thing but with like hive crones and or harpies, while the real threats of our lists (gene stealers?) ran into them. I feel like we started saying "turn 1 assaults aren't super competitive" and they really aren't. But maybe if we started having our shooty monsters just assaulting random stuff to tie it up, we could free up a lot of our list. But I feel like you'd need at LEAST 4 of those guys to saturate, and then probably still an exocrine or two to give your opponent something that his lascannons actually want to shoot at.
   
Made in no
Liche Priest Hierophant





Bergen

Back in 5th edition when I did most of my playing I learned that tyranids do not want to attack in waves. You need to get your units into the action at the same time or they just die like in a shooting gallery.

What sort of list would you be imagening something like that in luke?

If you start your list with 4 hive chrone / harpies the next dessision is if you want slingshot swarmlord with tyrant guards for defense and then genestealers in a ravener tunnel. If the budget does not streach 9 ravaners can also be slingshot, just conga line bacl to the swarmlord.

The list probably also wants mawlocks popping up. Or some range support in the form of exoshrines, biovores or maybe gaunts or warriors in a trygon.Ideally you would start chipping away on the left or right flank and then eat your way to the other side.

I just feel that the rhino is better suitef or this. While it is a bit costy in lists it has a bucket of wounds. It is much more durable for it's points then the harpy / hive crone is. If you half kill a harpy or hive crone it limps on. If you half kill a rhino those inside are just fine.

   
Made in us
Longtime Dakkanaut



Cheyenne WY

Well I've been thinking about Smite Spam. Heres a Theory craft list I've been noodling about:

Broodlords, x3 These are our best smite packages IMHO...around 486?

Two Warrior Broods to provide some shoot support, and Synapse...say x6,+2 Strangle, + Adrenals, + Rending? around 168? so lets take two for 336

Now some swarms to scare the foe while you do your smite thing...x30 Hormagaunts, x3 the warriors try to corral them, and foe wonders what to shoot.

I think that runs about 1300 (1272 or so) so that leaves plenty of points...what to add? Hive Crones? A supreme command of Winged Tyrants?(Flying Smites!) I'm kinda leaning towards two Tyrannocytes+ Strangles full of Zoeys.

I don't know how this would play, but I surely think your foe will have a chore figuring out how to fight you.

This message was edited 1 time. Last update was at 2017/09/26 01:32:34


The will of the hive is always the same: HUNGER 
   
Made in ca
Sneaky Lictor



oromocto

pinecone77 wrote:
Well I've been thinking about Smite Spam. Heres a Theory craft list I've been noodling about:

Broodlords, x3 These are our best smite packages IMHO...around 486?

Two Warrior Broods to provide some shoot support, and Synapse...say x6,+2 Strangle, + Adrenals, + Rending? around 168? so lets take two for 336

Now some swarms to scare the foe while you do your smite thing...x30 Hormagaunts, x3 the warriors try to corral them, and foe wonders what to shoot.

I think that runs about 1300 (1272 or so) so that leaves plenty of points...what to add? Hive Crones? A supreme command of Winged Tyrants?(Flying Smites!) I'm kinda leaning towards two Tyrannocytes+ Strangles full of Zoeys.

I don't know how this would play, but I surely think your foe will have a chore figuring out how to fight you.


I made a scary Tyrant swarm list with 6 Tyrants(3 winged Mon rending claws /3 HVC Mon rending claws) a Swarmlord 3 broods of 3 Rippers, a malanthrope and a 6 strong brood of Tyrant guard all in a battalion and 2 supreme command detachments. That's 7 smites and the other 3 powers with alpha protection in the form of malan shroud and 2+ Tyrant guard wounds (18 total) which will get catalyst asap. I think it could really work Swarmie guard malan and 3 walkrants take center flyrants go for high priority threats and rippers cap objectives.

This message was edited 1 time. Last update was at 2017/09/26 02:21:43


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Jin wrote:

Oh man. Those models are so damn ugly but I love them all the same.

Please post batreps with lots of pics!

I love them too. I like the idea of the models more than the execution, but it is what it is.

I will try. Right now I need to find a decent paint scheme. I'll link to a new thread in the hobby section once I get started with that.

 Niiai wrote:

Insectum7 I am really loving the look of the old 'ant style warriors'. I see they come on white spruces. Where are they from? :-)

Mostly they are form the old Tyranid Attack, and Advance Space Crusade games. Each box came with six. Also they were sold in sets of three as a stand alone box. Occasionally you can find a metal one, it's even uglier.

shogun wrote:

EDIT: did not see the picture of your old skool tyranid warriors yet. I take it all back you need to make this. Even if you lose all the time its to cool not to do it..

It's where my Tyranid army is starting, on principle. As a guy who enjoys using other generalists (Tactical Squads) and winning games with them, I'm thinking I can get decent mileage out of them esp once I start diversifying my collection. We shall see.

. . .

Leaving discussion aside about the Warriors. . .Tyrannocytes!!! Anybody get good mileage out of Tyrannocytes? What do you deliver with them? Or does everybody prefer Trygons even though they're limited to bringing troops?

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in nl
Longtime Dakkanaut





Timeshadow wrote:
pinecone77 wrote:
Well I've been thinking about Smite Spam. Heres a Theory craft list I've been noodling about:

Broodlords, x3 These are our best smite packages IMHO...around 486?

Two Warrior Broods to provide some shoot support, and Synapse...say x6,+2 Strangle, + Adrenals, + Rending? around 168? so lets take two for 336

Now some swarms to scare the foe while you do your smite thing...x30 Hormagaunts, x3 the warriors try to corral them, and foe wonders what to shoot.

I think that runs about 1300 (1272 or so) so that leaves plenty of points...what to add? Hive Crones? A supreme command of Winged Tyrants?(Flying Smites!) I'm kinda leaning towards two Tyrannocytes+ Strangles full of Zoeys.

I don't know how this would play, but I surely think your foe will have a chore figuring out how to fight you.


I made a scary Tyrant swarm list with 6 Tyrants(3 winged Mon rending claws /3 HVC Mon rending claws) a Swarmlord 3 broods of 3 Rippers, a malanthrope and a 6 strong brood of Tyrant guard all in a battalion and 2 supreme command detachments. That's 7 smites and the other 3 powers with alpha protection in the form of malan shroud and 2+ Tyrant guard wounds (18 total) which will get catalyst asap. I think it could really work Swarmie guard malan and 3 walkrants take center flyrants go for high priority threats and rippers cap objectives.


I would go for full deathspitter flying hive tyrants and leave swarmlord home. Deploy a malanthrope + unit tyrant guard + flying hive tyrants. Then drop another unit tyrant guard mid field with a tyrannocyte and cast catalyst on it. Tyrants fly towards that unit. Two turns protection step by step.
   
Made in us
Regular Dakkanaut




Can't agree that Hormagaunts are good for much. The pile-in is great for tying up multiple units, but there are many ways to negate/minimize that. And they die way too easy without being a meaningful damage threat. Two units of 30 can easily be made inconsequential and finished off at leisure. They need something, I imagine it will be better synergies/buffs.
   
Made in it
Longtime Dakkanaut





xmbk wrote:
Can't agree that Hormagaunts are good for much. The pile-in is great for tying up multiple units, but there are many ways to negate/minimize that. And they die way too easy without being a meaningful damage threat. Two units of 30 can easily be made inconsequential and finished off at leisure. They need something, I imagine it will be better synergies/buffs.


Why do you think so? I found them really great. They tie enemy units really fast, for cheap and usually negating fall backs. What's not to love?
   
Made in ca
Regular Dakkanaut




Hey guys,

Thought i'd throw my 2c in, I finished third in a local RTT with the following 1500 point nid list. I was 1 point off of second becase my second game an 3 morka/gorka list had some amazingly lucky rolls for his cannons.

HQ:
Broodlord
Swarmlord

Troop;
20x Genestealers
20x Horm
22x Termagaunts w/ Devs

Elite:
3x Tyrant Guard

Heavy:
Trygon
Exocrine

List functioned as you would of guessed, get the stealers up the board as fast as possible while using artillery to take out some key units. Use the guard to protect the swarmlord and stick the termies in the trygon tunnel and surprise dakka 66 shots.

Biggest Pro of the list - Genestealers for days, seriously turn 1 charges make people tilt so hard.
Biggest Con - shooty lists make quick work of us (bobby g gunline really).

I wouldn't change anything in the list, everything went fairly good and the loss just came down to bad rolls on my part (swarmlord rolling 7 1's against a morka naught )

Game 1 - Bobby G gunline (2 repulsors, redemptor, contemptor, bobby g, apothecary, techmarine)
Game 2 - Morka/Gorka list (3 total) plus the artillery grots. Mad lucky rolls on my opponents side, couldnt do much. By turn 2 it was p much gg.
Game 3 - Space Marines with mass bolters/scouts and 2 storm talons. Thought I would do a lot worse but I was able to seize and get his stuff into combat Turn 1. Destroyed almost 500 pnts turn 1 and after that I just needed to cleanup his troops and win as he forgot to land flyers and I wasnt about to remind him lol.

Overall, list went good, biggest downside of the list for me would be swarmy this tourney, he didnt do much and when he doesn't the list lacks a huge amount of punch needed for stuff like morkas/gorkas/knights, etc.. He did kill gulliman once but than he turtled up when he ressed with another 6 wounds. I also hate that I have to spend 111 pnts just to keep my swarmlord safe, give me 9w on him, theres no reason he should be 12 when models like gulli/dp's are below the limit.

4000
5200 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Timeshadow wrote:
pinecone77 wrote:
Well I've been thinking about Smite Spam. Heres a Theory craft list I've been noodling about:

Broodlords, x3 These are our best smite packages IMHO...around 486?

Two Warrior Broods to provide some shoot support, and Synapse...say x6,+2 Strangle, + Adrenals, + Rending? around 168? so lets take two for 336

Now some swarms to scare the foe while you do your smite thing...x30 Hormagaunts, x3 the warriors try to corral them, and foe wonders what to shoot.

I think that runs about 1300 (1272 or so) so that leaves plenty of points...what to add? Hive Crones? A supreme command of Winged Tyrants?(Flying Smites!) I'm kinda leaning towards two Tyrannocytes+ Strangles full of Zoeys.

I don't know how this would play, but I surely think your foe will have a chore figuring out how to fight you.


I made a scary Tyrant swarm list with 6 Tyrants(3 winged Mon rending claws /3 HVC Mon rending claws) a Swarmlord 3 broods of 3 Rippers, a malanthrope and a 6 strong brood of Tyrant guard all in a battalion and 2 supreme command detachments. That's 7 smites and the other 3 powers with alpha protection in the form of malan shroud and 2+ Tyrant guard wounds (18 total) which will get catalyst asap. I think it could really work Swarmie guard malan and 3 walkrants take center flyrants go for high priority threats and rippers cap objectives.


Sounds interesting! My build uses the Warriors as my "Counter Alpha" Hopefully they take the alpha, leaving three Broods of Hormiies to storm down the table with three Broodloords. If the foe tries to take out Hormies, the Warriors can fill the gap. Being able to both shoot, and CC they can replace a hormie Brood pretty well, I believe. Meanwhile the 700 point "strike package" you chose is doing work....


Automatically Appended Next Post:
optrgrow wrote:
Hey guys,

Thought i'd throw my 2c in, I finished third in a local RTT with the following 1500 point nid list. I was 1 point off of second becase my second game an 3 morka/gorka list had some amazingly lucky rolls for his cannons.

HQ:
Broodlord
Swarmlord

Troop;
20x Genestealers
20x Horm
22x Termagaunts w/ Devs

Elite:
3x Tyrant Guard

Heavy:
Trygon
Exocrine

List functioned as you would of guessed, get the stealers up the board as fast as possible while using artillery to take out some key units. Use the guard to protect the swarmlord and stick the termies in the trygon tunnel and surprise dakka 66 shots.

Biggest Pro of the list - Genestealers for days, seriously turn 1 charges make people tilt so hard.
Biggest Con - shooty lists make quick work of us (bobby g gunline really).

I wouldn't change anything in the list, everything went fairly good and the loss just came down to bad rolls on my part (swarmlord rolling 7 1's against a morka naught )

Game 1 - Bobby G gunline (2 repulsors, redemptor, contemptor, bobby g, apothecary, techmarine)
Game 2 - Morka/Gorka list (3 total) plus the artillery grots. Mad lucky rolls on my opponents side, couldnt do much. By turn 2 it was p much gg.
Game 3 - Space Marines with mass bolters/scouts and 2 storm talons. Thought I would do a lot worse but I was able to seize and get his stuff into combat Turn 1. Destroyed almost 500 pnts turn 1 and after that I just needed to cleanup his troops and win as he forgot to land flyers and I wasnt about to remind him lol.

Overall, list went good, biggest downside of the list for me would be swarmy this tourney, he didnt do much and when he doesn't the list lacks a huge amount of punch needed for stuff like morkas/gorkas/knights, etc.. He did kill gulliman once but than he turtled up when he ressed with another 6 wounds. I also hate that I have to spend 111 pnts just to keep my swarmlord safe, give me 9w on him, theres no reason he should be 12 when models like gulli/dp's are below the limit.


Nice list! Good result. Yeah at 1500 Swarmy is kinda too many eggs in one basket. The "issue" for Nids is as always good AT, we lost our beloved Haywire Templates, that solve so many problems. Has anyone tried out Shock gun Hive Guard? maybe add those in, lose Swarmy, and a second Brood Lord? That would change your list, but not how it plays...might be worth playtesting a time or two.

This message was edited 1 time. Last update was at 2017/09/26 19:12:59


The will of the hive is always the same: HUNGER 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Spoiler:
pinecone77 wrote:
Timeshadow wrote:
pinecone77 wrote:
Well I've been thinking about Smite Spam. Heres a Theory craft list I've been noodling about:

Broodlords, x3 These are our best smite packages IMHO...around 486?

Two Warrior Broods to provide some shoot support, and Synapse...say x6,+2 Strangle, + Adrenals, + Rending? around 168? so lets take two for 336

Now some swarms to scare the foe while you do your smite thing...x30 Hormagaunts, x3 the warriors try to corral them, and foe wonders what to shoot.

I think that runs about 1300 (1272 or so) so that leaves plenty of points...what to add? Hive Crones? A supreme command of Winged Tyrants?(Flying Smites!) I'm kinda leaning towards two Tyrannocytes+ Strangles full of Zoeys.

I don't know how this would play, but I surely think your foe will have a chore figuring out how to fight you.


I made a scary Tyrant swarm list with 6 Tyrants(3 winged Mon rending claws /3 HVC Mon rending claws) a Swarmlord 3 broods of 3 Rippers, a malanthrope and a 6 strong brood of Tyrant guard all in a battalion and 2 supreme command detachments. That's 7 smites and the other 3 powers with alpha protection in the form of malan shroud and 2+ Tyrant guard wounds (18 total) which will get catalyst asap. I think it could really work Swarmie guard malan and 3 walkrants take center flyrants go for high priority threats and rippers cap objectives.


Sounds interesting! My build uses the Warriors as my "Counter Alpha" Hopefully they take the alpha, leaving three Broods of Hormiies to storm down the table with three Broodloords. If the foe tries to take out Hormies, the Warriors can fill the gap. Being able to both shoot, and CC they can replace a hormie Brood pretty well, I believe. Meanwhile the 700 point "strike package" you chose is doing work....


Automatically Appended Next Post:
optrgrow wrote:
Hey guys,

Thought i'd throw my 2c in, I finished third in a local RTT with the following 1500 point nid list. I was 1 point off of second becase my second game an 3 morka/gorka list had some amazingly lucky rolls for his cannons.

HQ:
Broodlord
Swarmlord

Troop;
20x Genestealers
20x Horm
22x Termagaunts w/ Devs

Elite:
3x Tyrant Guard

Heavy:
Trygon
Exocrine

List functioned as you would of guessed, get the stealers up the board as fast as possible while using artillery to take out some key units. Use the guard to protect the swarmlord and stick the termies in the trygon tunnel and surprise dakka 66 shots.

Biggest Pro of the list - Genestealers for days, seriously turn 1 charges make people tilt so hard.
Biggest Con - shooty lists make quick work of us (bobby g gunline really).

I wouldn't change anything in the list, everything went fairly good and the loss just came down to bad rolls on my part (swarmlord rolling 7 1's against a morka naught )

Game 1 - Bobby G gunline (2 repulsors, redemptor, contemptor, bobby g, apothecary, techmarine)
Game 2 - Morka/Gorka list (3 total) plus the artillery grots. Mad lucky rolls on my opponents side, couldnt do much. By turn 2 it was p much gg.
Game 3 - Space Marines with mass bolters/scouts and 2 storm talons. Thought I would do a lot worse but I was able to seize and get his stuff into combat Turn 1. Destroyed almost 500 pnts turn 1 and after that I just needed to cleanup his troops and win as he forgot to land flyers and I wasnt about to remind him lol.

Overall, list went good, biggest downside of the list for me would be swarmy this tourney, he didnt do much and when he doesn't the list lacks a huge amount of punch needed for stuff like morkas/gorkas/knights, etc.. He did kill gulliman once but than he turtled up when he ressed with another 6 wounds. I also hate that I have to spend 111 pnts just to keep my swarmlord safe, give me 9w on him, theres no reason he should be 12 when models like gulli/dp's are below the limit.


Nice list! Good result. Yeah at 1500 Swarmy is kinda too many eggs in one basket. The "issue" for Nids is as always good AT, we lost our beloved Haywire Templates, that solve so many problems. Has anyone tried out Shock gun Hive Guard? maybe add those in, lose Swarmy, and a second Brood Lord? That would change your list, but not how it plays...might be worth playtesting a time or two.


I have! Shock hive guard and impaler hive guard are both excellent AT choices, the shock hive guard are better for strictly vehicles, where as the impaler hive guard are better for targets beyond just vehicles. Impalers have the advantage of range and non LoS shots, where shock have advantage of mobility. Its kind of a flavors choice kinda scenario

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 gameandwatch wrote:
Spoiler:
pinecone77 wrote:
Timeshadow wrote:
pinecone77 wrote:
Well I've been thinking about Smite Spam. Heres a Theory craft list I've been noodling about:

Broodlords, x3 These are our best smite packages IMHO...around 486?

Two Warrior Broods to provide some shoot support, and Synapse...say x6,+2 Strangle, + Adrenals, + Rending? around 168? so lets take two for 336

Now some swarms to scare the foe while you do your smite thing...x30 Hormagaunts, x3 the warriors try to corral them, and foe wonders what to shoot.

I think that runs about 1300 (1272 or so) so that leaves plenty of points...what to add? Hive Crones? A supreme command of Winged Tyrants?(Flying Smites!) I'm kinda leaning towards two Tyrannocytes+ Strangles full of Zoeys.

I don't know how this would play, but I surely think your foe will have a chore figuring out how to fight you.


I made a scary Tyrant swarm list with 6 Tyrants(3 winged Mon rending claws /3 HVC Mon rending claws) a Swarmlord 3 broods of 3 Rippers, a malanthrope and a 6 strong brood of Tyrant guard all in a battalion and 2 supreme command detachments. That's 7 smites and the other 3 powers with alpha protection in the form of malan shroud and 2+ Tyrant guard wounds (18 total) which will get catalyst asap. I think it could really work Swarmie guard malan and 3 walkrants take center flyrants go for high priority threats and rippers cap objectives.


Sounds interesting! My build uses the Warriors as my "Counter Alpha" Hopefully they take the alpha, leaving three Broods of Hormiies to storm down the table with three Broodloords. If the foe tries to take out Hormies, the Warriors can fill the gap. Being able to both shoot, and CC they can replace a hormie Brood pretty well, I believe. Meanwhile the 700 point "strike package" you chose is doing work....


Automatically Appended Next Post:
optrgrow wrote:
Hey guys,

Thought i'd throw my 2c in, I finished third in a local RTT with the following 1500 point nid list. I was 1 point off of second becase my second game an 3 morka/gorka list had some amazingly lucky rolls for his cannons.

HQ:
Broodlord
Swarmlord

Troop;
20x Genestealers
20x Horm
22x Termagaunts w/ Devs

Elite:
3x Tyrant Guard

Heavy:
Trygon
Exocrine

List functioned as you would of guessed, get the stealers up the board as fast as possible while using artillery to take out some key units. Use the guard to protect the swarmlord and stick the termies in the trygon tunnel and surprise dakka 66 shots.

Biggest Pro of the list - Genestealers for days, seriously turn 1 charges make people tilt so hard.
Biggest Con - shooty lists make quick work of us (bobby g gunline really).

I wouldn't change anything in the list, everything went fairly good and the loss just came down to bad rolls on my part (swarmlord rolling 7 1's against a morka naught )

Game 1 - Bobby G gunline (2 repulsors, redemptor, contemptor, bobby g, apothecary, techmarine)
Game 2 - Morka/Gorka list (3 total) plus the artillery grots. Mad lucky rolls on my opponents side, couldnt do much. By turn 2 it was p much gg.
Game 3 - Space Marines with mass bolters/scouts and 2 storm talons. Thought I would do a lot worse but I was able to seize and get his stuff into combat Turn 1. Destroyed almost 500 pnts turn 1 and after that I just needed to cleanup his troops and win as he forgot to land flyers and I wasnt about to remind him lol.

Overall, list went good, biggest downside of the list for me would be swarmy this tourney, he didnt do much and when he doesn't the list lacks a huge amount of punch needed for stuff like morkas/gorkas/knights, etc.. He did kill gulliman once but than he turtled up when he ressed with another 6 wounds. I also hate that I have to spend 111 pnts just to keep my swarmlord safe, give me 9w on him, theres no reason he should be 12 when models like gulli/dp's are below the limit.


Nice list! Good result. Yeah at 1500 Swarmy is kinda too many eggs in one basket. The "issue" for Nids is as always good AT, we lost our beloved Haywire Templates, that solve so many problems. Has anyone tried out Shock gun Hive Guard? maybe add those in, lose Swarmy, and a second Brood Lord? That would change your list, but not how it plays...might be worth playtesting a time or two.


I have! Shock hive guard and impaler hive guard are both excellent AT choices, the shock hive guard are better for strictly vehicles, where as the impaler hive guard are better for targets beyond just vehicles. Impalers have the advantage of range and non LoS shots, where shock have advantage of mobility. Its kind of a flavors choice kinda scenario
That's certainly been my feeling last Codex Electro Guard were...not optimal.... But running them up to achieve that magical "threat overload" seems to make them work. And they add to Smite spam, because they toss out Mortal wounds.

The will of the hive is always the same: HUNGER 
   
Made in gb
Regular Dakkanaut




Shockguard would be a decent choice to replace swarmlord and patch up that lack of AT - 6 shockguard, a malanthrope and some rippers to replace the swarmlord and tyrant guard should be nice
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Well, you need to add a second HQ, so after the second Broodlord, swap the Tyrant for shock...then spend whats left, might swap some Devilgaunts for Termagants if nessisary...but totally doable.

The will of the hive is always the same: HUNGER 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

My biggest problem this edition has been transports, so Ive been experimenting running 2 units of 6 shockguard, running around with a malanthrope.

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Yeah, my hope is we get a Strategem that lets us Infiltrate units up.

The will of the hive is always the same: HUNGER 
   
Made in nl
Longtime Dakkanaut





 Insectum7 wrote:
Leaving discussion aside about the Warriors. . .Tyrannocytes!!! Anybody get good mileage out of Tyrannocytes? What do you deliver with them? Or does everybody prefer Trygons even though they're limited to bringing troops?


I like it how the tie up units and are able to fly away and keep shooting. My big biovore list got two of them to drop in devourer gaunts at the right spot I pair them with 3 mawlocs so that the enemy got a bunch of cheap multi wound MC in their face. That's a specific strategy, and I want to tangle up enemy units and let the spore mines do the rest.

But generally you don't bring a tyrannocyte for the shooting and if you pay a bit more you get a trygon that can drop in 20 genestealers (popular choice). Tyrannocyte got a good amount of shots but low Bskill so sometimes the do nothing and sometimes the can surprise you. But other than that you just use it for a specific strategy to drop in a non-troop unit or when you want to drop in another unit but you don't got the points to pay for a full trygon. If the new codex makes them a bit cheaper and the can benefit from some nice reroll 1 bubble, the could actually be a nice addition.

   
Made in us
Scuttling Genestealer





I have a GT I'm attending in OK this weekend. Wanted to run a different kind of list so this is what I'm bringing.

3 Spearhead Detachments

2 Flyrants with AG, TS and 2x MRC
Malanthrope
15 Termagants
15 Termagants
4 Harpies
5 spore mines
Mucolid Spore *Warlord* ibb.co/fuff65 (link to the spore...it's worth a click)
18 single man units of Biovores.

Playing it one of 2 ways.

If they are mobile try to inflict as many MW with the biovores and smite from the HTs. Use the rest of the fliers to shoot and tie up what can't move over units.

If they are lacking on deepstrike and flying units, move the biovores everyturn to start blocking them in with spore mines, while using the fliers to provide back field pressure while I continue to go NidTrump on them and keep building the wall.

This message was edited 1 time. Last update was at 2017/09/27 18:07:03


 
   
Made in no
Liche Priest Hierophant





Bergen

It looks a bit like a one trick pony. Once long ranged weapons take out the synapse the biovores will have a hard time prioratising targets. Flyres can just move over your spore mines.

Besides that it looks like a fun list.

   
 
Forum Index » 40K General Discussion
Go to: