Switch Theme:

Codex Adeptus Custodes: By His will alone  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Thanks!
   
Made in us
Loud-Voiced Agitator




 Ordana wrote:
BillyN831 wrote:
What are Adeptus Custodes top tier units in your opinion? I have played them once in a 2 versus 2 and lost and this was before the codex. I was wondering what is best now. Thanks.
The codex contains 3 units.
Bike captains, bikes and Vexilla.
The rest is cool if you want to play a pure Custodes army but none of them are good enough for high level competitive play.

(in before Primark disagrees despite all evidence to the contrary)


Custodian Guard are a completely serviceable unit. If I remember correctly the reason we likely didn’t see any in Geoff’s list is there was a restriction of 1 of each detachment type so he couldn’t run double Battalion for even more CP.
   
Made in us
Decrepit Dakkanaut




 Ordana wrote:
BillyN831 wrote:
What are Adeptus Custodes top tier units in your opinion? I have played them once in a 2 versus 2 and lost and this was before the codex. I was wondering what is best now. Thanks.
The codex contains 3 units.
Bike captains, bikes and Vexilla.
The rest is cool if you want to play a pure Custodes army but none of them are good enough for high level competitive play.

(in before Primark disagrees despite all evidence to the contrary)

Regular Guard ain't too bad, actually.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




Is mass Misericordia and Salvo Launchers effective? Thanks.
   
Made in us
Damsel of the Lady




BillyN831 wrote:
Is mass Misericordia and Salvo Launchers effective? Thanks.


Not really. Misercordia are best used as points filler when you can't fit whole units in or on characters you expect to be slogging through hordes and pseudo-hordes solo. Salvo launchers are generally overcosted for what they do and you should look into a Caladius Grav-Tank or Telemon Heavy Dreadnought (both Forgeworld) instead.
   
Made in us
Regular Dakkanaut




Then Hurricane Bolters should be placed on Vertus Praetors instead? Thanks.

This message was edited 1 time. Last update was at 2018/05/22 05:01:33


 
   
Made in us
Damsel of the Lady




BillyN831 wrote:
Then Hurricane Bolters should be placed on Vertus Praetors instead? Thanks.


I would say so. Its a very useful weapon that helps the Bikes a lot more in general, plus it's costed appropriately.
   
Made in us
Loud-Voiced Agitator




Alright, so I remember discussing this before and I've been seeing a bunch of lists that are running multiple relics across their army. This list from LGT is an example:
Spoiler:
Army Keyword: Imperium
Total Command Points: 8
Total: 2000 pts

Battalion Detachment (+5cp) Blood Angels
HQ1: Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
Relic 1 : The Angels Wing
HQ2: Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
Relic 2: The Veritas Vitae
HQ3 : Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
TR1: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts
TR2: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts
TR3: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts

Outrider Detachment (+1cp) Adeptus Custodes
HQ1: Shield-Captain on Dawneagle Jetbike (150) Hurricane Bolter (10) Interceptor Lance (0) 160 pts
Relic: Auric Aquillis
FA1: Squad Red. 3 x Vertus Praetors (3x80) 3x Hurricane Bolter (3x10) 3x Interceptor Lance (0) 270 pts
FA2: Squad Brown. 3x Vertus Praetors (3x80) 3x Hurricane Bolter (4x10) 3x Interceptor Lance (0) 270 pts
FA3: Squad Black. 7x Vertus Praetors (7x80) 7x Hurricane Bolter (7x10) 7x Interceptor Lance (0) 630pts

Vanguard Detachment (+1cp) Astra Militarum
Regiment: Catachan

HQ1: Company Commander 30 pts
WARLORD. Grand Strategist
Relic: Kurovs Aquila
TR1: Infantry Squad. 40pts
EL1: Commisar (15). Boltgun(1). 16pts
EL2: Commisar (15). Boltgun(1). 16pts
EL3: Commisar (15). Boltgun(1). 16pts


I've been doing research since finding this, and found a post about it.

"***Note however if you unlock the strategems to pay 1CP for a relic, this means you can unlock relics outside of your Warlord’s faction, by paying 1CP. I use this while I have the SM Banner relic from my warlord, and then paying 1CP for Kuirov’s Aquilla for Astra Militarum, since I have a separate Astra Militarum detachment."

This means we can pay the 1CP to take Auric Aquilis on top of having the Imperial Guard CP Battery, or any other crazy shenanigans like Slamguinius. Wanted to share this with you all.

Again, if this is incorrect and has been FAQ'd, please let me know. However, it seems that because you are unlocking them with stratagems it works.
   
Made in ru
Regular Dakkanaut





KampfKrote wrote:

This means we can pay the 1CP to take Auric Aquilis on top of having the Imperial Guard CP Battery

Yes, you totally can.
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




It was an FaQ that allowed it in the first place. In the Death Guard codex faq doc i believe. Clarified that the 'extra relic' stratagem is available to all of your detachments, not just your Warlords one.

Theoretically you could have 2 relics for every detachment you take plus your free one, assuming theyre all from seperate codicies and you have the CP.
   
Made in nl
Longtime Dakkanaut





KampfKrote wrote:
Alright, so I remember discussing this before and I've been seeing a bunch of lists that are running multiple relics across their army. This list from LGT is an example:
Spoiler:
Army Keyword: Imperium
Total Command Points: 8
Total: 2000 pts

Battalion Detachment (+5cp) Blood Angels
HQ1: Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
Relic 1 : The Angels Wing
HQ2: Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
Relic 2: The Veritas Vitae
HQ3 : Captain (74). Jump Pack (19) Thunder Hammer (21) Storm Shield (15) 129 pts
TR1: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts
TR2: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts
TR3: Scout Squad. 5 Scouts (5x11). 5 x Boltguns (0). 55 pts

Outrider Detachment (+1cp) Adeptus Custodes
HQ1: Shield-Captain on Dawneagle Jetbike (150) Hurricane Bolter (10) Interceptor Lance (0) 160 pts
Relic: Auric Aquillis
FA1: Squad Red. 3 x Vertus Praetors (3x80) 3x Hurricane Bolter (3x10) 3x Interceptor Lance (0) 270 pts
FA2: Squad Brown. 3x Vertus Praetors (3x80) 3x Hurricane Bolter (4x10) 3x Interceptor Lance (0) 270 pts
FA3: Squad Black. 7x Vertus Praetors (7x80) 7x Hurricane Bolter (7x10) 7x Interceptor Lance (0) 630pts

Vanguard Detachment (+1cp) Astra Militarum
Regiment: Catachan

HQ1: Company Commander 30 pts
WARLORD. Grand Strategist
Relic: Kurovs Aquila
TR1: Infantry Squad. 40pts
EL1: Commisar (15). Boltgun(1). 16pts
EL2: Commisar (15). Boltgun(1). 16pts
EL3: Commisar (15). Boltgun(1). 16pts


I've been doing research since finding this, and found a post about it.

"***Note however if you unlock the strategems to pay 1CP for a relic, this means you can unlock relics outside of your Warlord’s faction, by paying 1CP. I use this while I have the SM Banner relic from my warlord, and then paying 1CP for Kuirov’s Aquilla for Astra Militarum, since I have a separate Astra Militarum detachment."

This means we can pay the 1CP to take Auric Aquilis on top of having the Imperial Guard CP Battery, or any other crazy shenanigans like Slamguinius. Wanted to share this with you all.

Again, if this is incorrect and has been FAQ'd, please let me know. However, it seems that because you are unlocking them with stratagems it works.
Yes you can. For further confirmation see the Deathguard Faq which has
Q: If my army is led by a Chaos Space Marines Warlord, and
I have a Detachment of Death Guard, can I use the Gifts of
Decay Death Guard Stratagem to include a Relic on a Death
Guard Character?
A: Yes. The only requirement to have access to
Stratagems is that you have a Detachment of the
appropriate Faction. If you have a Death Guard
Detachment, you have access to their Stratagems.
Every day I am amazed at how many people do not know you can do this, no where does it ever say you are limited to only your warlords faction relics. All codex relic sections merely say you get 1 free relic of your walords faction.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

So little people know you can do that because you could never do it before the FAQ and you'd only know of the change if you read the DG FAQ, which most people wouldn't do since they'd have no reason to read the FAQ of an army they don't have.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in nl
Longtime Dakkanaut





 mrhappyface wrote:
So little people know you can do that because you could never do it before the FAQ and you'd only know of the change if you read the DG FAQ, which most people wouldn't do since they'd have no reason to read the FAQ of an army they don't have.
Please quote the relevant rule.
Because it does not exist. The bit in each codex relic section only deals with the free relic for your warlords faction. Nothing has ever limited your ability to get other faction relics through the stratagems.
   
Made in ru
Regular Dakkanaut





 mrhappyface wrote:
So little people know you can do that because you could never do it before the FAQ

No, you could do it forever, FAQ just made a statement about existing rules but not changed them by any mean. It is VERY strange that some people were thinking about that matter in any other way.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

We're not going to start this again, we've already discussed that the RAW in the codex take on different meanings in different languages due to the varied meaning of the word extra: in British English the RAW don't work with the FAQ interpretation but in other languages it does work.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Loud-Voiced Agitator




Awesome! Thanks for the clarification. Now that I thought back on it, it was some people on Reddit that poopoo’d on a list I had shared and not you guys.
   
Made in gb
Twisting Tzeentch Horror






For non-forge world anti tank, is my only option salvo launchers on bikes? My list is finding it hard to cope with tanks and it's the only good option I see.

Obviously I could take some AM stuff, but I want to stay pure (without any FW)

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in nl
Longtime Dakkanaut





 McMagnus Mindbullets wrote:
For non-forge world anti tank, is my only option salvo launchers on bikes? My list is finding it hard to cope with tanks and it's the only good option I see.

Obviously I could take some AM stuff, but I want to stay pure (without any FW)
Imo Salvo Launchers aren't even a good answer. Your anti-tank is a stick with a point at the end.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

A Land Raider with Wardens in is OK as anti-tank in semi-competitive areas: with the -1 to hit, the LR will be able to soak up enough damage turn 1 that it is either ignored (players with BS4+ or worse will likely do this) or it will draw away enough fire that your opponent won't have enough shooting to take down your bikes.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 mrhappyface wrote:
A Land Raider with Wardens in is OK as anti-tank in semi-competitive areas: with the -1 to hit, the LR will be able to soak up enough damage turn 1 that it is either ignored (players with BS4+ or worse will likely do this) or it will draw away enough fire that your opponent won't have enough shooting to take down your bikes.


Eh... That's a LOT of points.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

BillyN831 wrote:

"What are Adeptus Custodes top tier units in your opinion? I have played them once in a 2 versus 2 and lost and this was before the codex. I was wondering what is best now. Thanks."

I have had lots of success with Allurus Custodians and Wardens. They may become more popular after GW nerfs dawneagles. Supposedly ever Imperial army at LGT had a supreme command detachment with three shield captains on dawneagles. The Telemon is looking very promising and gives Custodes what they sorely need which is ranged AT shooting.

This message was edited 1 time. Last update was at 2018/05/22 18:45:15


Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Damsel of the Lady




 Primark G wrote:
BillyN831 wrote:

"What are Adeptus Custodes top tier units in your opinion? I have played them once in a 2 versus 2 and lost and this was before the codex. I was wondering what is best now. Thanks."

I have had lots of success with Allurus Custodians and Wardens. They may become more popular after GW nerfs dawneagles. Supposedly ever Imperial army at LGT had a supreme command detachment with three shield captains on dawneagles. The Telemon is looking very promising and gives Custodes what they sorely need which is ranged AT shooting.


They might nerf the Captains, but I doubt they nerf the regular bikes besides adding a cost to their lances (currently 0). Astra Militarum, and Eldar made up something like 13% each of the top lists, Dark Eldar 11% and Daemons 8% while Custodes were only 5%, for example (tied with Space Marines, Tau and AdMech). There's definitely bigger fish to fry if you're just looking at aggregate data (almost all Eldar of any stripes took 3 Ravagers, Eldar lists featured lots of flyers, AM are still a massive CP farm for basically all of the Imperium, e.t.c.).
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

GW has nerfed a lot of units that are abusive -

Stormraven
Malefic Lord
Brimstones
Magnus
Dark Reapers
Guilliman

Custodes are still relatively new so it just takes awhile.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in nl
Longtime Dakkanaut





I could see a captain price increase in CA 2018 for sure. To many armies are taking 3 ofs as a Supreme Command

This message was edited 1 time. Last update was at 2018/05/22 20:11:37


 
   
Made in us
Damsel of the Lady




 Ordana wrote:
I could see a captain price increase in CA 2018 for sure. To many armies are taking 3 ofs as a Supreme Command


I'm not sure a price increase really fixes it. Even making them 200 points a piece leaves them still pretty attractive (while any higher would leave them virtually unusable to majority Custodes forces). It might be better to make the Eagle Eye Relic Infantry only, thus only one Captain gets a 3++, increase points slightly (by making them pay for their lances) and strip Custodes HQ's of ObSec. Now they lose their ability to turbo-advance objectives against opposition, only one of them will have truly massive durability and they'll have a slight price bump. You could even mandate they take Misericordia (like Wardens) just to give them a bit of an extra mandatory minimum price bump too.

These would largely leave them intact for normal Custodes armies which would use normal bikes and units for objective grabbing.
   
Made in nl
Longtime Dakkanaut





adding a cost for the lances hits normal bikes aswell. I like making the Eye relic infantry only tho.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 JNAProductions wrote:
 mrhappyface wrote:
A Land Raider with Wardens in is OK as anti-tank in semi-competitive areas: with the -1 to hit, the LR will be able to soak up enough damage turn 1 that it is either ignored (players with BS4+ or worse will likely do this) or it will draw away enough fire that your opponent won't have enough shooting to take down your bikes.


Eh... That's a LOT of points.

Perhaps but in the 2 games I've fielded it so far it's done well:
Game 1, VS Nids (horde): due to his big guns having BS4+ base (BS6+ on one of his big monsters after my Lascannon's pounded it turn 1) he basically ignored the T8 24W -1 to hit target, he couldn't effectively shoot it down and I had bubble wrapped it with Custodes Guard which he didn't want to get into CC with. He ended up maneuvering most of his army to deal with my bikes whilst the rest of my army grabbed objectives.

Game 2, VS IG (Shadowsword): turn 1 I dropped a Leman Russ to half wounds and crippled an infantry squad (that later ran away) with it's bolters, his response was to focus the LR down with the Shadowsword and an Annihilator Pask; allowing my Bikes to move up the flanks relatively unscathed (lost 1 bike to an executioner) and wipe out his infantry, heavy weapons squads and Celestine (she got her lights punched out by my Captain without doing any damage to me) and hold two Leman Russes down in cc for 2 turns (destroying one but just holding down the other).

I have another game in a week with the same Land Raider set up against either TS or DG, if he brings either of the Daemon Primarchs it mightn't end well.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Um... My book says the Land Raider is 16 wounds.

Was there an FAQ or Errata I missed?

Edit: Assuming I'm right and you're wrong, you can get the same number of wounds (16) for 360 points on Bikers. T6 instead of T8, true, but with a 4++ instead of only a 6+++.

This message was edited 1 time. Last update was at 2018/05/22 21:23:37


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Aye, W16, I was thinking about the Shadowsword whilst I typed up the stats for the LR (don't worry, I didn't give the LR 24W in that game).

Aye, bikes are still the better option (as they are when compared to literally any other unit besides the unkillable Bike Captain) but that doesn't make the LR necessarily bad.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in nl
Longtime Dakkanaut





 mrhappyface wrote:
Aye, W16, I was thinking about the Shadowsword whilst I typed up the stats for the LR (don't worry, I didn't give the LR 24W in that game).

Aye, bikes are still the better option (as they are when compared to literally any other unit besides the unkillable Bike Captain) but that doesn't make the LR necessarily bad.
I actually would rate normal bikers better then captains.
near double the cost gives the captain near double the survivability (not counting relics) but no increase in ranged output and only 25% more melee output.
6 bike captains or 9 bikes and a captain. I'd go for the latter every time.
   
 
Forum Index » 40K General Discussion
Go to: