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Made in gb
Walking Dead Wraithlord






Did you feel you needed vectored and star engines? Interesting choice.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in dk
Regular Dakkanaut




 Crafter91 wrote:
Scoundrel80 wrote:
ok sorry for spamming. Went back to bataleon. allowed me to drop a scorpions unit to make it 5x6 dire avengers for a bit more oomph with bladestorm and moar missile launchers. Masterfull shots now.


Masterful shots is the only thing tripping me up here - i can't see it benefitting you all too much. An ork army isn't the type to hide behind cover - it'll just march forward and charge.

I would be tempted by students of vaul - you have a lot of vehicles so to have all of them regain a lost wound every turn will be useful.

Superior shurikens might be useful for your Dires since you have a lot of them - the extra range will help get some extra shots in early.

Failing that - diviners of fate for a 6+ invun is good or if you want to ensure your powers have a better chance of being successful, children of prophesy is useful to take. Guaranteed smite and no chance of a snake eyes perils.

Overall though your list is looking very promising!

Have you thought about your secondaries? And which units you'll use to fulfil them?


wow. nice! students of vault would have ben AMAZING! never thought about that one. it even triggers off of vipers??!

in regards to secondaries I run engage, scramblers and an opponent/mission/terrain-dependent. I ended up with raise the banners but it differs.


Automatically Appended Next Post:
 Argive wrote:
Did you feel you needed vectored and star engines? Interesting choice.


it was so good. never used it before. always try to keep the tanks lean. normally I just slap on matchless agility when they try to focus down a serpent. but now that I moved from star cannons to shurikens on the serpents they can advance every turn and a constant -1 on those targets that my opponent HAS to engage is just so cool. my choice was somewhat neutered by the fact that he brought traktor cannons, but it still worked wonders.

also, with this build my cp economy was on point for once. maybe because I dint have to matchless every turn.

This message was edited 2 times. Last update was at 2021/05/29 09:06:49


 
   
Made in us
Agile Revenant Titan




Florida

For games where you want other than Shuriken Cannons on vehicles, you can purchase CTM so you can continue to advance and shoot. May not be quite as useful vs other armies as others don't have BS5 as a standard. But, the option is there.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Agile Revenant Titan




Florida

I played a couple games with the updated points. I utilized 10 Wraithblades, 10 Reapers, and 5 Dragons giving me 75 more points in the list. I won't claim it is the equivalent of a 9th edition Codex, but the point changes certainly helped.

Hoping to see a new Codex in the Fall/Winter, but the points changes will work well enough for the next 4-6 months.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

I'm quite happy with all the changes for us, as everything needed it. Was surprised reapers dropped though.

I've just saved 60pts off of my latest list with them and I'm thinking 2nd warlock to make it a conclave or 3 wind riders. This would give me another fast unit for engaging on all fronts or one less character in my army. Hmmmm..... choices.
   
Made in gb
Walking Dead Wraithlord






New flamer change is interesting.

Anyone pick up anything from the new in the FAQ?

The DS wording changes were a weird one.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan




Florida

 Argive wrote:
New flamer change is interesting.

Anyone pick up anything from the new in the FAQ?

The DS wording changes were a weird one.


I must have missed the Flamer change. Where is it?

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Walking Dead Wraithlord






https://www.warhammer-community.com/wp-content/uploads/2019/09/xwweqZyBzcKzqXm8.pdf

Right at the bottom.
I've been having a look and I'm kind confused as to whether this document is the new FAQ or do we still need to look at previous FAQs.

This message was edited 1 time. Last update was at 2021/06/05 18:41:40


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan




Florida

 Argive wrote:
https://www.warhammer-community.com/wp-content/uploads/2019/09/xwweqZyBzcKzqXm8.pdf

Right at the bottom.
I've been having a look and I'm kind confused as to whether this document is the new FAQ or do we still need to look at previous FAQs.


It's been there since the previous FAQ. It's also when Banshee Power Swords got a slight bump.

Sadly, it has not been enough for me to pay the extra points to upgrade Storm Guardians with Flamers.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Regular Dakkanaut





United Kingdom

Anybody had much experience against Ad Mech?

Adeptus Mechanicus
Tyranids  
   
Made in us
Agile Revenant Titan




Florida

I won't say much experience, but I've played two games against the New AdMech.

I don't think my opponent had the most optimized list, but he did bring 10 Robots. With Lucius and some characters, he was able to essentially Veil of Darkness an assault kitted robot unit. For charging,he rolls 3d6, drops th lowest dice, then can reroll. Screens are important.

Lucius can also put a unit in deep strike.

Robots also are 7 wounds, which impacts Craftworld shooting as we tend to have d3 as our stronger firepower.

Their shooting is still, strong, but not full rerolls from previous. I've heard the Rangers can be very potent, but I do not have first hand experience with that.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in es
Fresh-Faced New User




Hi everybody!
Not exactly newbie but as spanish forums are utterly dead, I´m glad to return to a place where people still chat and discuss about their hobby
Next weekend will play against Deathguard for the first time, I got a list in mind not tailored at all, and benefits greatly of the new points in the FAQ.
Going for psychic superiority, objective control and flexibility.
Feel free to comment with cruelty and please forgive my english

++ Battalion Detachment 0CP (Aeldari - Craftworlds) [77 PL, 1,472pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Children of Prophecy, Warding Runes

Detachment Command Cost

+ HQ +

Farseer [6 PL, 115pts]: 1. Guide, 3. Fortune, 5. Focus Will, Shuriken Pistol, Witchblade

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 2. Doom, 4. Executioner, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. The Phoenix Gem

Warlock Conclave [4 PL, 80pts]: 0. Smite, 4. Protect/Jinx, 5. Quicken/Restrain
. Warlock: Witchblade
. Warlock: Witchblade

+ Troops +

Guardian Defenders [10 PL, 204pts]
. 20x Guardian Defender: 20x Plasma Grenades, 20x Shuriken Catapult
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

Rangers [3 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Fast Attack +

Swooping Hawks [8 PL, 133pts]
. 7x Swooping Hawk: 7x Lasblaster
. Swooping Hawk Exarch: Lasblaster, Power sword
. . Exarch Power: Swooping Barrage

+ Heavy Support +

Wraithseer [8 PL, 145pts]: 1. Fateful Divergence, 6. Empower/Enervate, Starcannon

Wraithseer [8 PL, 145pts]: 2. Witch Strike, 6. Empower/Enervate, Starcannon

Wraithseer [8 PL, 145pts]: 0. Smite, 5. Quicken/Restrain, Starcannon

+ Flyer +

Hemlock Wraithfighter [12 PL, 240pts]: 0. Smite, 4. Protect/Jinx

++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [30 PL, 9CP, 525pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

Detachment Command Cost [-3CP]

Gametype

The Path of War

+ HQ +

Autarch Skyrunner [6 PL, 110pts]: Laser Lance

+ Heavy Support +

Night Spinner [8 PL, 140pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 135pts]: Twin Shuriken Catapult

Support Weapons [8 PL, 140pts]
. Support Weapon: D-cannon
. Support Weapon: D-cannon

++ Total: [107 PL, 9CP, 1,997pts] ++

Created with battlescribe.net]BattleScribe
   
Made in us
Fresh-Faced New User





How are Howling Banshees doing for everyone? Im about to test some out coming out of the webway strike on turn 1. You are allowed to use the webway strike stratagem turn 1 correct?

This message was edited 1 time. Last update was at 2021/06/08 19:21:32


 
   
Made in us
Agile Revenant Titan




Florida

Jaume wrote:
Hi everybody!
Not exactly newbie but as spanish forums are utterly dead, I´m glad to return to a place where people still chat and discuss about their hobby
Next weekend will play against Deathguard for the first time, I got a list in mind not tailored at all, and benefits greatly of the new points in the FAQ.
Going for psychic superiority, objective control and flexibility.
Feel free to comment with cruelty and please forgive my english

++ Battalion Detachment 0CP (Aeldari - Craftworlds) [77 PL, 1,472pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Children of Prophecy, Warding Runes

Detachment Command Cost

+ HQ +

Farseer [6 PL, 115pts]: 1. Guide, 3. Fortune, 5. Focus Will, Shuriken Pistol, Witchblade

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 2. Doom, 4. Executioner, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. The Phoenix Gem

Warlock Conclave [4 PL, 80pts]: 0. Smite, 4. Protect/Jinx, 5. Quicken/Restrain
. Warlock: Witchblade
. Warlock: Witchblade

+ Troops +

Guardian Defenders [10 PL, 204pts]
. 20x Guardian Defender: 20x Plasma Grenades, 20x Shuriken Catapult
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

Rangers [3 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Fast Attack +

Swooping Hawks [8 PL, 133pts]
. 7x Swooping Hawk: 7x Lasblaster
. Swooping Hawk Exarch: Lasblaster, Power sword
. . Exarch Power: Swooping Barrage

+ Heavy Support +

Wraithseer [8 PL, 145pts]: 1. Fateful Divergence, 6. Empower/Enervate, Starcannon

Wraithseer [8 PL, 145pts]: 2. Witch Strike, 6. Empower/Enervate, Starcannon

Wraithseer [8 PL, 145pts]: 0. Smite, 5. Quicken/Restrain, Starcannon

+ Flyer +

Hemlock Wraithfighter [12 PL, 240pts]: 0. Smite, 4. Protect/Jinx

++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [30 PL, 9CP, 525pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

Detachment Command Cost [-3CP]

Gametype

The Path of War

+ HQ +

Autarch Skyrunner [6 PL, 110pts]: Laser Lance

+ Heavy Support +

Night Spinner [8 PL, 140pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 135pts]: Twin Shuriken Catapult

Support Weapons [8 PL, 140pts]
. Support Weapon: D-cannon
. Support Weapon: D-cannon

++ Total: [107 PL, 9CP, 1,997pts] ++

Created with battlescribe.net]BattleScribe


Welcome!

It is a very unique list, especially the battalion. I am familiar with the Spearhead type build and I think it will perform in the manner that you would like.

The battalion is not a build I am familiar with. I am a big fan of the 2 model Conclave. You have units built for Engage on all Fronts and the new Deploy Scramblers (If You are using GT 2021 missions). It is an interesting combination that I would be curious to read how it fares. Wraithseers can be a solid mid board control element, but admit I have not run three.

Be wary of shooting at Mortarion. I thinking is a bit of a trap and the model is a bit avoidable.

Best of luck.




Automatically Appended Next Post:
 Black Knight wrote:
How are Howling Banshees doing for everyone? Im about to test some out coming out of the webway strike on turn 1. You are allowed to use the webway strike stratagem turn 1 correct?


Not in Matched Play or GT Missions.

This message was edited 1 time. Last update was at 2021/06/08 22:32:24


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Regular Dakkanaut





United Kingdom

Jaume wrote:Hi everybody!
Not exactly newbie but as spanish forums are utterly dead, I´m glad to return to a place where people still chat and discuss about their hobby
Next weekend will play against Deathguard for the first time, I got a list in mind not tailored at all, and benefits greatly of the new points in the FAQ.
Going for psychic superiority, objective control and flexibility.
Feel free to comment with cruelty and please forgive my english


Good luck! My advice is to stay clear. Once you're close enough, you'll be at -1 toughness, which means pretty much everything will wound you on 2s.

Lots of wraiths seem to be the way to go.

I played against DG a few weeks back and got absolutely hammered.

Black Knight wrote:How are Howling Banshees doing for everyone?


Depends on the opponent. If you can wipe them on a single charge, then great, but their T3 doesn't bode well for them lasting long.
I think their best use is as a distraction - get them across the board and create a situation your OP is forced to deal with.


Black Knight wrote:Im about to test some out coming out of the webway strike on turn 1. You are allowed to use the webway strike stratagem turn 1 correct?


Turn 2 onwards i'm afraid. Codex is badly worded as it's 8th edition. There are lots of sections which are described as being possible on 'any turn' but it's always as of turn 2.

Adeptus Mechanicus
Tyranids  
   
Made in gb
Walking Dead Wraithlord






Jaume wrote:
Hi everybody!
Not exactly newbie but as spanish forums are utterly dead, I´m glad to return to a place where people still chat and discuss about their hobby
Next weekend will play against Deathguard for the first time, I got a list in mind not tailored at all, and benefits greatly of the new points in the FAQ.
Going for psychic superiority, objective control and flexibility.
Feel free to comment with cruelty and please forgive my english

++ Battalion Detachment 0CP (Aeldari - Craftworlds) [77 PL, 1,472pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Children of Prophecy, Warding Runes

Detachment Command Cost

+ HQ +

Farseer [6 PL, 115pts]: 1. Guide, 3. Fortune, 5. Focus Will, Shuriken Pistol, Witchblade

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 2. Doom, 4. Executioner, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. The Phoenix Gem

Warlock Conclave [4 PL, 80pts]: 0. Smite, 4. Protect/Jinx, 5. Quicken/Restrain
. Warlock: Witchblade
. Warlock: Witchblade

+ Troops +

Guardian Defenders [10 PL, 204pts]
. 20x Guardian Defender: 20x Plasma Grenades, 20x Shuriken Catapult
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

Rangers [3 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Fast Attack +

Swooping Hawks [8 PL, 133pts]
. 7x Swooping Hawk: 7x Lasblaster
. Swooping Hawk Exarch: Lasblaster, Power sword
. . Exarch Power: Swooping Barrage

+ Heavy Support +

Wraithseer [8 PL, 145pts]: 1. Fateful Divergence, 6. Empower/Enervate, Starcannon

Wraithseer [8 PL, 145pts]: 2. Witch Strike, 6. Empower/Enervate, Starcannon

Wraithseer [8 PL, 145pts]: 0. Smite, 5. Quicken/Restrain, Starcannon

+ Flyer +

Hemlock Wraithfighter [12 PL, 240pts]: 0. Smite, 4. Protect/Jinx

++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [30 PL, 9CP, 525pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

Detachment Command Cost [-3CP]

Gametype

The Path of War

+ HQ +

Autarch Skyrunner [6 PL, 110pts]: Laser Lance

+ Heavy Support +

Night Spinner [8 PL, 140pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 135pts]: Twin Shuriken Catapult

Support Weapons [8 PL, 140pts]
. Support Weapon: D-cannon
. Support Weapon: D-cannon

++ Total: [107 PL, 9CP, 1,997pts] ++

Created with battlescribe.net]BattleScribe


The only real critique I have is the use of warding runes. Cant remember if that's 5+++ vs MW or 6++ but either case I don't think you are getting enough bang for buck either way.

The wraith seers would benefit greatly from expert crafters and masters of concealment they already have a 5++ and you can celestial shield your guardian blob for a 4++. I can respect children of prophecy to prevent perils though.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Regular Dakkanaut





United Kingdom

Played a rematch against Orks this week - OP changed his list up a bit with an extra unit of Boyz and a more horde based list, rather than the Killakanz, and the addition of a bomma jet (i think... some sort of Orky plane!)

I didn't have time to mess around too much with my list so used the same again, consisting mostly of infantry units with the only vehicles being walkers and a vyper - see below.

Spoiler:
++ Battalion Detachment 0CP (Aeldari - Craftworlds) [73 PL, 1,499pts] ++

+ Configuration +

Craftworld Attribute
. Custom Craftworld: Expert Crafters, Hail of Doom

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade

Farseer Skyrunner [7 PL, 140pts]: 0. Smite, 2. Doom, 4. Executioner, 4: Fate's Messenger, Shuriken Pistol, Singing Spear, Warlord

Spiritseer [3 PL, 60pts]: 0. Smite, 1. Protect / Jinx, Shuriken Pistol
. Faolchu's Wing

+ Troops +

Dire Avengers [2 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Shimmershield & Power Glaive
. . Exarch Power: Bladestorm

Dire Avengers [2 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Shimmershield & Power Glaive
. . Exarch Power: Bladestorm

Guardian Defenders [8 PL, 160pts]
. 20x Guardian Defender: 20x Plasma Grenades, 20x Shuriken Catapult

+ Elites +

Wraithblades [10 PL, 200pts]: Ghostaxe and Forceshield, 5x Wraithblade

+ Fast Attack +

Swooping Hawks [8 PL, 149pts]
. 8x Swooping Hawk: 8x Lasblaster
. Swooping Hawk Exarch: Hawk's Talon
. . Exarch Power: Evade

Vypers [3 PL, 70pts]
. Vyper: Aeldari Missile Launcher, Shuriken Cannon

Windriders [7 PL, 150pts]
. 5x Windrider - Shuriken Cannon: 5x Shuriken Cannon

+ Heavy Support +

Dark Reapers [9 PL, 175pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
. . Exarch Power: Rapid Shot

War Walkers [8 PL, 160pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher

++ Total: [73 PL, 1,499pts] ++



Ended up being a strong victory. It was looking shaky to start as he Kamakazi'd his Bomma Jet, dishing out 15 mortal wounds across my Wraithblades, Windriders and Farseer Skyrunner.

Thankfully, I just pushed forward with the mission and managed to get off all my secondaries (Scramblers, Engage and the mission specific, 'secure no mans land').

I was fortunate enough to deny Da Jump twice and then had a fairly successful round of shooting with forewarned when he eventually managed to cast.

20 man Guardian blobs are SOOO good for wiping units of Ork boyz. The assault 4 las blasters from the Swooping Hawks weren't half bad either!

End score:

Eldar 65
Orks 25

Orks conceeded at the end of turn 4.

Adeptus Mechanicus
Tyranids  
   
Made in gb
Fresh-Faced New User




Hi guys,

Good to be here. The below list already performs reasonably well, it has defeated new codex AdMech and Sororitas, admittedly with turn one advantage in both cases. But both lists were reasonably kitted. Endgame farseer and M12 autarch are running as objective snaggers and Warlock tends to go on the suicide run, tying units and phoenix gemming. I am considering giving one of two detachments Windrider host, the question then arises: Can Nimble Escape be paired with the Feigned Retreat in the same turn? I find that 9th ed Craftworld struggle with picking good, scorable secondaries, if the prior-mentioned combination does work, Cut off the head would be a very viable choice especially if utilized on units of spears with quicken.



New Roster (Warhammer 40,000 9th Edition) [101 PL, 8CP, 2,000pts]

Battalion Detachment 0CP (Aeldari - Craftworlds) [48 PL, 12CP, 1,035pts]

Configuration [12CP]

Battle Size [12CP]

Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Hunters of Ancient Relics



HQ [11 PL, 200pts]

Farseer Skyrunner [7 PL, 135pts]
Selections: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Warlock Skyrunner [4 PL, 65pts]
Selections: 3. Ghostwalk, 4. Protect/Jinx, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
The Phoenix Gem

Troops [6 PL, 180pts]

Dire Avengers [2 PL, 60pts]
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Dire Avenger Exarch [16pts]
Selections: Shimmershield & Power Glaive [5pts]
Exarch Power
Selections: Avenging Strikes

Dire Avengers [2 PL, 60pts]
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Dire Avenger Exarch [16pts]
Selections: Shimmershield & Power Glaive [5pts]
Exarch Power
Selections: Avenging Strikes

Dire Avengers [2 PL, 60pts]
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Dire Avenger Exarch [16pts]
Selections: Shimmershield & Power Glaive [5pts]
Exarch Power
Selections: Avenging Strikes

Fast Attack [15 PL, 315pts]

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Heavy Support [16 PL, 340pts]

Wraithseer [8 PL, 170pts]
Selections: 2. Witch Strike, 4. Protect/Jinx, D-cannon [40pts]

Wraithseer [8 PL, 170pts]
Selections: 2. Witch Strike, 5. Quicken/Restrain, D-cannon [40pts]

Spearhead Detachment -3CP (Aeldari - Craftworlds) [53 PL, -4CP, 965pts]
Configuration [-3CP]
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Hunters of Ancient Relics
Detachment Command Cost [-3CP]
Stratagems [-1CP]
Treasures of the Craftworld (1 Relic) [-1CP]

HQ [4 PL, 80pts]

Autarch [4 PL, 80pts]
Faolchu's Wing
Fast Attack [10 PL, 210pts]

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider
Shining Spears [5 PL, 105pts]

2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Heavy Support [39 PL, 675pts]

Fire Prism [9 PL, 155pts]
Selections: Twin Shuriken Catapult
Fire Prism [9 PL, 155pts]
Selections: Twin Shuriken Catapult

Fire Prism [9 PL, 155pts]
Selections: Twin Shuriken Catapult

Support Weapons [12 PL, 210pts]
Support Weapon [4 PL, 70pts]
Selections: D-cannon [25pts]
Support Weapon [4 PL, 70pts]
Selections: D-cannon [25pts]
Support Weapon [4 PL, 70pts]
Selections: D-cannon [25pts]

This message was edited 1 time. Last update was at 2021/06/12 22:22:24


 
   
Made in us
Agile Revenant Titan




Florida

For list critique, I don't have much to offer I'm afraid. The games I play utilizes the rule of three and we play a lot of GT Missions pack which does not allow Vigilus supplement rules such as Windrider host.

As far as secondaries, I choose Engage on all Fronts and Deploy Scramblers as defacto standards. The third secondary depends on opponent, army, and mission. Again, these choices are from the GT Missions book.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

JimDaNoob wrote:
Hi guys,

Good to be here. The below list already performs reasonably well, it has defeated new codex AdMech and Sororitas, admittedly with turn one advantage in both cases. But both lists were reasonably kitted. Endgame farseer and M12 autarch are running as objective snaggers and Warlock tends to go on the suicide run, tying units and phoenix gemming. I am considering giving one of two detachments Windrider host, the question then arises: Can Nimble Escape be paired with the Feigned Retreat in the same turn? I find that 9th ed Craftworld struggle with picking good, scorable secondaries, if the prior-mentioned combination does work, Cut off the head would be a very viable choice especially if utilized on units of spears with quicken.



New Roster (Warhammer 40,000 9th Edition) [101 PL, 8CP, 2,000pts]

Battalion Detachment 0CP (Aeldari - Craftworlds) [48 PL, 12CP, 1,035pts]

Configuration [12CP]

Battle Size [12CP]

Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Hunters of Ancient Relics



HQ [11 PL, 200pts]

Farseer Skyrunner [7 PL, 135pts]
Selections: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Warlock Skyrunner [4 PL, 65pts]
Selections: 3. Ghostwalk, 4. Protect/Jinx, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
The Phoenix Gem

Troops [6 PL, 180pts]

Dire Avengers [2 PL, 60pts]
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Dire Avenger Exarch [16pts]
Selections: Shimmershield & Power Glaive [5pts]
Exarch Power
Selections: Avenging Strikes

Dire Avengers [2 PL, 60pts]
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Dire Avenger Exarch [16pts]
Selections: Shimmershield & Power Glaive [5pts]
Exarch Power
Selections: Avenging Strikes

Dire Avengers [2 PL, 60pts]
4x Dire Avenger [44pts]
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Dire Avenger Exarch [16pts]
Selections: Shimmershield & Power Glaive [5pts]
Exarch Power
Selections: Avenging Strikes

Fast Attack [15 PL, 315pts]

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Heavy Support [16 PL, 340pts]

Wraithseer [8 PL, 170pts]
Selections: 2. Witch Strike, 4. Protect/Jinx, D-cannon [40pts]

Wraithseer [8 PL, 170pts]
Selections: 2. Witch Strike, 5. Quicken/Restrain, D-cannon [40pts]

Spearhead Detachment -3CP (Aeldari - Craftworlds) [53 PL, -4CP, 965pts]
Configuration [-3CP]
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Hunters of Ancient Relics
Detachment Command Cost [-3CP]
Stratagems [-1CP]
Treasures of the Craftworld (1 Relic) [-1CP]

HQ [4 PL, 80pts]

Autarch [4 PL, 80pts]
Faolchu's Wing
Fast Attack [10 PL, 210pts]

Shining Spears [5 PL, 105pts]
2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider
Shining Spears [5 PL, 105pts]

2x Shining Spear [70pts]
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [35pts]
Selections: Laser Lance
Exarch Power
Selections: Skilled Rider

Heavy Support [39 PL, 675pts]

Fire Prism [9 PL, 155pts]
Selections: Twin Shuriken Catapult
Fire Prism [9 PL, 155pts]
Selections: Twin Shuriken Catapult

Fire Prism [9 PL, 155pts]
Selections: Twin Shuriken Catapult

Support Weapons [12 PL, 210pts]
Support Weapon [4 PL, 70pts]
Selections: D-cannon [25pts]
Support Weapon [4 PL, 70pts]
Selections: D-cannon [25pts]
Support Weapon [4 PL, 70pts]
Selections: D-cannon [25pts]


Unless I'm mistaken or reading this wrong, it looks like 5 units of Shining Spears when the rule of three limits us, to, well, three.

Or has that been rescinded in the Chapter Approved 2021?

For the greater glory of the Zoat Empire!


 
   
Made in gb
Fresh-Faced New User




I have completely overlooked this and interestingly have never been called out by anyone either. Thank you for educating. Back to the drawing board.
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

JimDaNoob wrote:
I have completely overlooked this and interestingly have never been called out by anyone either. Thank you for educating. Back to the drawing board.


You're quite welcome, and sorry to rain on the parade!

It might not get you where you're trying to go, but you could concentrate down to three units, with some or all of them being larger units. The list would still be legal at least...

For the greater glory of the Zoat Empire!


 
   
Made in gb
Fresh-Faced New User




 Verthane wrote:
JimDaNoob wrote:
I have completely overlooked this and interestingly have never been called out by anyone either. Thank you for educating. Back to the drawing board.


You're quite welcome, and sorry to rain on the parade!

It might not get you where you're trying to go, but you could concentrate down to three units, with some or all of them being larger units. The list would still be legal at least...


I think the problem is Shining Spears lose out quite a bit if taken not as MSU in point efficiency, so I will most likely have to soup Harlequins, if points allow.
   
Made in es
Fresh-Faced New User




Hi everybody!!
Test of the list was succesful, I got the defensor role and end my first turn losing only two rangers from aaaalll my opponent´s fire due to being out line of sight or/and out of range/not in table.

Wraithseers were MVPs of the game, ended all three dead, but hold for 3 turns the center of the table against flail units, terminator and drones, giving chance to my scoring units to make the necessary points (and dying after that by plaguebursts volleys). In turn 5 lost the 80% of my models, but difference in points was already impossible to reverse.

My opponent didn´t abuse of mortal wounds, so runes of warning didn´t pay off. I´ll play a couple of games with it, and change it for hunters of ancient relics maybe.

One wraithseer with witch strike is one of the most unexpected heavy hitter in the game, chopped the head of his warlord in one single swing and one single invul save unsuccesful roll

Very CP hungry, probably try to melt the two detachments in one spearhead for fixing this.

Very good first impressions

This message was edited 2 times. Last update was at 2021/06/14 10:43:24


 
   
Made in gb
Regular Dakkanaut





United Kingdom

JimDaNoob wrote:


I think the problem is Shining Spears lose out quite a bit if taken not as MSU in point efficiency, so I will most likely have to soup Harlequins, if points allow.


I think this is why I'm not keen on the idea of major tournaments. I get that we have better units than others but I can't think of anything more boring than playing a game with (almost) nothing but spears - or any unit for that matter. I was curious a while back about running 9 war walkers (3 units of 3) and I turned from the idea on that basis.

I enjoy playing the well rounded lists with different units fulfilling different roles. I find it much more stimulating and dynamic.

Perhaps it's just me? Don't mean to criticise of course, you're welcome to field your army however you so wish (welcome to the forum by the way!) within the rule of three as already mentioned, and i'll take on any player for a bit of fun however they want to build a list - it's just not the way that I like to play the game.

This message was edited 1 time. Last update was at 2021/06/14 10:49:09


Adeptus Mechanicus
Tyranids  
   
Made in us
Agile Revenant Titan




Florida

Jaume wrote:
Hi everybody!!
Test of the list was succesful, I got the defensor role and end my first turn losing only two rangers from aaaalll my opponent´s fire due to being out line of sight or/and out of range/not in table.

Wraithseers were MVPs of the game, ended all three dead, but hold for 3 turns the center of the table against flail units, terminator and drones, giving chance to my scoring units to make the necessary points (and dying after that by plaguebursts volleys). In turn 5 lost the 80% of my models, but difference in points was already impossible to reverse.

My opponent didn´t abuse of mortal wounds, so runes of warning didn´t pay off. I´ll play a couple of games with it, and change it for hunters of ancient relics maybe.

One wraithseer with witch strike is one of the most unexpected heavy hitter in the game, chopped the head of his warlord in one single swing and one single invul save unsuccesful roll

Very CP hungry, probably try to melt the two detachments in one spearhead for fixing this.

Very good first impressions


Thanks for sharing. 3 Wraithseers/contesting the center is a sound strategy. I use a large squad of Wraithblades to perform that duty and it was that ability my army was previously missing. Any thoughts of giving at least 2 of the Wraithlords Smite? Opponents will likely put their most durable units into the midboard and Mortal Wounds are still a solid counter. Hunters of Ancient Relics is one of my favorite Craftworld traits and I always choose it for one of my detachments.

I tend to spend a lot of CP on turn 1 nearly every game. One thing I did adjust was to build a Battalion and Patrol as opposed to Patrol and Spearhead. It is only a single CP, but it was one more than before. I think for efficiency in the dated Craftworld Codex, it is exceptionally difficult to build a single Battalion. Your list has a lot of flexible tools and I expect it will be challenging to build in a single detachment and be happy. For example, Nightspinners may be average, but 2 Nightspinners + 36" range Jinx + Autarch + Expert Crafters and Masterful Shots = potent non LOS shooting platforms. Wraithseers would better benefit from Expert Crafters and Hunters of Ancient Relics and both compete for Heavy Support slots in a single Battalion.

Let us know what you change up.




No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Agile Revenant Titan




Florida

We wrapped up our local escalation league which culminated with a 3 round, 2000 point tourney. The league was 8 weeks, games started at 500 points and grew each week up to 2000 points. I played the 500 point game with my Harlequins, but the rest with Craftworld. I ran Craftworld for the tourney.

I ended up 6-2 in the league securing 3rd place while going 3-0 in the tourney securing first place. The list varied based on points and small tweaks. However, I did run Wraithblades in every game and they were definitely my MVP unit. Hunters of Ancient Relics, Protect, Fortune on a large unit of Wraithblades really helped me contest the midboard objectives which was what had my Primary objective score increase; I generally scored 40-45 points for Primary each game, which was a significant increase from my previous vehicle heavy army lists which tended to score 25-30 points.

[Thumb - 20210612_202626.jpg]


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Dakka Veteran





 Crafter91 wrote:
JimDaNoob wrote:


I think the problem is Shining Spears lose out quite a bit if taken not as MSU in point efficiency, so I will most likely have to soup Harlequins, if points allow.


I think this is why I'm not keen on the idea of major tournaments. I get that we have better units than others but I can't think of anything more boring than playing a game with (almost) nothing but spears - or any unit for that matter. I was curious a while back about running 9 war walkers (3 units of 3) and I turned from the idea on that basis.

I enjoy playing the well rounded lists with different units fulfilling different roles. I find it much more stimulating and dynamic.

Perhaps it's just me? Don't mean to criticise of course, you're welcome to field your army however you so wish (welcome to the forum by the way!) within the rule of three as already mentioned, and i'll take on any player for a bit of fun however they want to build a list - it's just not the way that I like to play the game.


In my experience spamming units is more about the appearance of efficiency than actually being efficient. To put it another way, since it is the sort of thing expected from competitive players, players do it in order to appear competitive. They may think it makes their army better (though it seldom does), but the primary purpose is to signal to other people "I am a competitive player, meant to be taken seriously." It is as much about social signaling as casual or fluffy play, in which taking certain sorts of units or presenting your army in a certain way signals that you are a specific kind of player.

It is possible that at the absolute bleeding edge of the competitive 40K scene you need to spam certain units to have a chance. This is most common when a unit receives the gifts of the codex writers and has obviously overpowered rules, but even then it's only really necessary if you're gunning for first place. When I played in tournaments I was fairly successful, usually winning local tournaments and placing well in grand tournaments, and I never felt I needed to spam whatever the flavor of the month was. I put a certain amount of thought into my armies and tried to make them effective, but always within the parameters of what I wanted to take.

(The social signaling in this case was limited to myself, as I usually try to make an army that reflects the story for that army that I concoct in my head. I do not subject my opponents to the horror of my fan fiction, as I am not a monster.)

If you take a well-rounded army that you know how to play you should do well at tournaments Better yet, if you zig while everyone else zags, and take an odd or unusual army, you should catch most of your opponents off guard. That is usually much more valuable than bringing a unit that is theoretically better or marginally more efficient.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

Congratulations Sarigar.

Well done.

Cheers,

CB

   
Made in es
Fresh-Faced New User




 Sarigar wrote:
We wrapped up our local escalation league which culminated with a 3 round, 2000 point tourney. The league was 8 weeks, games started at 500 points and grew each week up to 2000 points. I played the 500 point game with my Harlequins, but the rest with Craftworld. I ran Craftworld for the tourney.

I ended up 6-2 in the league securing 3rd place while going 3-0 in the tourney securing first place. The list varied based on points and small tweaks. However, I did run Wraithblades in every game and they were definitely my MVP unit. Hunters of Ancient Relics, Protect, Fortune on a large unit of Wraithblades really helped me contest the midboard objectives which was what had my Primary objective score increase; I generally scored 40-45 points for Primary each game, which was a significant increase from my previous vehicle heavy army lists which tended to score 25-30 points.



awesome army, congrats!!


Automatically Appended Next Post:
 Sarigar wrote:
Jaume wrote:
Hi everybody!!
Test of the list was succesful, I got the defensor role and end my first turn losing only two rangers from aaaalll my opponent´s fire due to being out line of sight or/and out of range/not in table.

Wraithseers were MVPs of the game, ended all three dead, but hold for 3 turns the center of the table against flail units, terminator and drones, giving chance to my scoring units to make the necessary points (and dying after that by plaguebursts volleys). In turn 5 lost the 80% of my models, but difference in points was already impossible to reverse.

My opponent didn´t abuse of mortal wounds, so runes of warning didn´t pay off. I´ll play a couple of games with it, and change it for hunters of ancient relics maybe.

One wraithseer with witch strike is one of the most unexpected heavy hitter in the game, chopped the head of his warlord in one single swing and one single invul save unsuccesful roll

Very CP hungry, probably try to melt the two detachments in one spearhead for fixing this.

Very good first impressions


Thanks for sharing. 3 Wraithseers/contesting the center is a sound strategy. I use a large squad of Wraithblades to perform that duty and it was that ability my army was previously missing. Any thoughts of giving at least 2 of the Wraithlords Smite? Opponents will likely put their most durable units into the midboard and Mortal Wounds are still a solid counter. Hunters of Ancient Relics is one of my favorite Craftworld traits and I always choose it for one of my detachments.

I tend to spend a lot of CP on turn 1 nearly every game. One thing I did adjust was to build a Battalion and Patrol as opposed to Patrol and Spearhead. It is only a single CP, but it was one more than before. I think for efficiency in the dated Craftworld Codex, it is exceptionally difficult to build a single Battalion. Your list has a lot of flexible tools and I expect it will be challenging to build in a single detachment and be happy. For example, Nightspinners may be average, but 2 Nightspinners + 36" range Jinx + Autarch + Expert Crafters and Masterful Shots = potent non LOS shooting platforms. Wraithseers would better benefit from Expert Crafters and Hunters of Ancient Relics and both compete for Heavy Support slots in a single Battalion.

Let us know what you change up.





Hi!! You are right, I thing that the best psychic loadout for three wraithseers is 3 powers from runes of battle, and two of them keeping smite and the last switchin for Witch strike

This message was edited 1 time. Last update was at 2021/06/15 07:01:50


 
   
 
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