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2007/09/07 11:24:11
Subject: Some help with Ogryns please
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Fresh-Faced New User
Sunderland, England
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Hi, Spent loads of £££ (or $$$?) on 10 Ogryns recently (wish I knew they were bringing new ones out!) and need some help getting the most from them. I'll list what I have tried but still find it hard to get their points back. - Just take 5 and Yarrick, put in a Chimera and drive into battle to start a fight. Sometimes works as Yarrick stops them from running but either tank gets blown up or they shot down very quickly. - Take 9 and make 1 a Bone Ed, keep as a counter assault unit behind troops. Again mixed success - Make use of terrain and advance again trying to attack opponents 'normal' troops (Elites like Berserkers always defeat me?) - Lastly don't take them and use 40 conscripts with Yarrick at the back!? Cheers Jeff -
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2007/09/07 13:59:56
Subject: RE: Some help with Ogryns please
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Fresh-Faced New User
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My Ogryns are stored in my top shelf all the way in the back. IMO Ogryns suffer from 1. too expensive ( point wise ) 2. too slow, a chimera fixes this, but it is like putting a band-aid on a severed limb. They cant assault out of it, and it is normally pretty hard to initial charge when coming from a chimera. 3. they are only toughness 4, so a marine with a power fist can instant kill them, as can a krak missile. IMO if they were to do 1 of 3 things it would solve these issues. Either lower the points per model 20 or 22 each would be nice, toughness 5, or make them not be killed something double their toughness. Even if they took 2 wounds instead they would be much better than they are right now. Until something is done about them, I will continue to leave them on my sideline as spectators.
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2007/09/07 18:41:55
Subject: RE: Some help with Ogryns please
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Executing Exarch
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Use them as Blood Bowl ogres.
Sorry Masterwatts, but bebepaquito is right. They're useless for anything but a "fun" game--and by that I mean a game where your opponent's going to be bringing Scourges, Chaos Spawn, Shadow Weavers. . . .
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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2007/09/07 19:15:35
Subject: RE: Some help with Ogryns please
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Dakka Veteran
the spire of angels
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well be aware they are coming out with new ogryn minis which i believe will be cheaper and plastic. that aside if you have the cash get yourself a gorgon superheavy guard transport and use them in apocolypse as a guard assault army/force 25 ogryn and an assault ramp and since its "open topped" they will get in it without a commisar. but yeah that asie getting them into assault is a pain. you take chimers and it limits your numbers, although there is the drop doctrine but i don't remember if they benefit from that.
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"victory needs no explanation, defeat allows none" |
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2007/09/08 02:52:56
Subject: RE: Some help with Ogryns please
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Hoary Long Fang with Lascannon
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They don't benefit from a drop doctrine. Putting Yarrik in with a unit of 10 and using them to bait Demon Princes, Power Weapon Terminators, Banshees and other S6 or less assault units works, but its about the only time. I got lucky once and managed to kill Typhus and his plague terminators with such a group, but that was under the old rules and with some very lucky rolls.
The trade off is that for the same cost, you could have two squads of veterans with plasma rifles. However, Ogryn are your best squad for taking a contested building in COD short of using something from ][. Normal IG strategy is to infiltrate into the objective building and hold it, or nuke the building with your LR Demolisher, but sometimes that is not viable. Ogryn are the only IG unit that has a chance of assaulting into a building.
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2007/09/08 16:49:38
Subject: RE: Some help with Ogryns please
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Fresh-Faced New User
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If course if you have the Droop troop doctrine you could just Drop a WHOLE platoon in there. Nothing holds a piece of terrain like 45 IG infantry w/ 4 HB, 1 Auto-can, 6 Plasma guns, and a JO with Honorific Imperialis . *edit- Typo.
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2007/09/09 06:55:03
Subject: RE: Some help with Ogryns please
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Fresh-Faced New User
Sunderland, England
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So in other words they are crap! Ha The new models must still be metal as retail at £10 still so not be buying anymore. I know it will take ages but hope they fix the Ogryn problem whenever the IG codex is reviewed e.g lower points, better toughness or even ability to give them all carapace armour. Cheers Jeff
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2007/09/09 10:48:40
Subject: RE: Some help with Ogryns please
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Regular Dakkanaut
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You can always throw the Ogryn at the opponent. They are heavy enough to knock them out, and then you can steal their army. It will almost make up for how overpriced ogryn are, almost.
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2007/09/09 10:52:19
Subject: RE: Some help with Ogryns please
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Rogue Daemonhunter fueled by Chaos
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I wouldn't count on them getting better. Believe it or not, they're actually sort of an improvement over the last codex, where they were actually worse (though effectively +1 attack).
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2007/09/09 11:17:58
Subject: RE: Some help with Ogryns please
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Missionary On A Mission
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I though Ogryns are actually getting better with the Metagame. The only things that can insta kill them now are most monsterous creatures and marines. Aren't marines becoming less common? Point for point, don't they do alright versus Hariquins and Extended carapace Genestealers?
Of course, it is usually better to buy more guns for what you pay for a large squad.
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2007/09/09 11:55:40
Subject: RE: Some help with Ogryns please
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Dakka Veteran
the spire of angels
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wel there is also theme and the look on your opponants face when you say things like "ok now my guard army is going to assault you" :| i would love to do an ogryn heavy IG army, they just need something a bit better than a chimera as an assualt transport to make them work in normal games without having to use a superheavy gorgon.
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"victory needs no explanation, defeat allows none" |
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2007/09/09 12:14:08
Subject: RE: Some help with Ogryns please
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Hoary Long Fang with Lascannon
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Isn't there a "feral Ogryn" doctorine in one of the WD that lets you take Ogryn squads with two cc weapons as troops? That might be fun to use. Especially with your own VDR "Ogryn Transports" to dump them off with.
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2007/09/09 16:49:51
Subject: RE: Some help with Ogryns please
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Lieutenant General
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well be aware they are coming out with new ogryn minis which i believe will be cheaper and plastic. They're metal and $17 each.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2007/09/09 20:19:41
Subject: RE: Some help with Ogryns please
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Fresh-Faced New User
Sunderland, England
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If they are so bad though wonder why GW brought out new (and better looking) models? I live in UK and don't know anyone else who uses them, are they also rare everywhere else? My Elite choices include Ogryns, Ratlings and 2 squads of 8 Stormtroopers but only the Ratlings seem to do anything worthwhile. Ogryns we have discussed but how would I make good use of ST's? I tried deepstriking etc... but after one turn they are normally dead (as in new WD battle report). Might just drop all my Elites apart from the Ratlings for now. (Play a non doctrine list so can't use veterans) Cheers Jeff
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2007/09/09 20:31:21
Subject: RE: Some help with Ogryns please
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Regular Dakkanaut
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Basically Ogryns are somewhat worthless, because most of GW is incapable of doing basic High School level statistics and logic. Its the sad but true state of the game.
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2007/09/10 01:11:10
Subject: RE: Some help with Ogryns please
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Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
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Well, if you have them and need to use them I think they work best as counter assault. Generally they can last through two rounds of combat. This can usually give you one turn to reposition your shooting elements when your opponents hit your line.
They are expensive and don't always work but if you like the idea of ogryns here is a good way to deal with it.
Orion
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2007/09/10 03:39:23
Subject: RE: Some help with Ogryns please
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Dakka Veteran
Bloomington, Illinois - USA
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You could try the Abhuman Doctrine "Close Combat Ogryns/Ogryns" and use them as Troops at -5 points each (and lose their ripper gun) and mob across the board. 10 won't be enough though. You'll need about 10 more minimum. [oops. Durandal already pointed this out. Sorry]
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2007/09/10 09:55:15
Subject: RE: Some help with Ogryns please
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Fixture of Dakka
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Where do you find the Abhuman Doctrine? Is there a doctrine list somewhere on GW's web site I don't know about?
The other day I was playing with the idea of taking Ogryn/IG allies for Space Marines, and putting the Ogryns into a heavy support choice Land Raider so they can assault out. The look on your opponant's face would be great. More "Dear God, WHY?!" than "Oh NOES!", but entertaining none the less.
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2007/09/10 11:57:34
Subject: RE: Some help with Ogryns please
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Hoary Long Fang with Lascannon
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It was in one of the WDs, with a bunch of abbhuman troop doctrines. Like mutants, beastmen, feral ogryn, nightsiders and the unlucky albinos. Of course, albinos are usually unlucky, but these gave everyone preferred enemy against them.
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