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Made in gb
Executing Exarch





London, UK

I've had the chance to play another game and having signed up to a torunament in August, I figured practising some lists would be a good idea to solidify something I'll learn over time and make the most from the list. I wanted to try out Fire Prisms with the points drop as well as some units I've not tried before like wraithblades. My game was against deathguard, toting a 10 strong blightlord termie squad, 2 plagueburst crawlers, a 10 man strong squad of plague marines in a rhino and a smattering of characters to go with them. The game was cagey for the most part, neither of us wanted turn one due to the speed of his army and my inability to make a turn 1 charge. The game was close run, ending with a 67-62 victory to the Deathguard and it was only in the final turns of the game where I lost points due to my army getting whittled down quite substantially. I made a few blunders, losing my jetlock with jinx early on but it was effective in helping me kill off his terminators which were a massive problem in the mid board. I picked Engage on All Fronts, Retrieve Octarius Data (ROD) and psychic interrogation. I didn't go for a ritual as I wasn't able to control the mid board as I would have liked, the wraithblades just wouldn't be enough against the terminators. Engage was an easy 15, and ROD was maxed out too with the warp spiders and dire avengers. Psychic interrogation was rubbish, I got denied once and only completed it twice after that and it also felt too clunky when I sorely needed my other powers to go off.

Overall I liked how the list played but I lack throwaway units so I may consider dropping the spirit stones and singing spears as well as a fire prism to add some fast objective grabbers. While I can't really go for primaries, the option to get a unit on a contested one to deny points would have been really valuable.

Wish I'd picked quicken/restrain on my conclave, as they weren't up to much as the wraithblades didn't really see proper combat as I was avoiding combat with the termies, the -1 toughness bubbles and the dude who turns off charge buffs.


Anyone tried out fire prisms yet? What do you think of the list overall?


++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [74 PL, -3CP, 1,252pts] ++

+ Configuration +

Craftworld Attribute
. Custom Craftworld: Expert Crafters, Masters of Concealment

Detachment Command Cost [-3CP]

+ HQ +

Farseer [6 PL, 120pts]: 0. Smite, 2. Doom, 3. Fortune, Shuriken Pistol, Singing Spear
. Faolchu's Wing

+ Troops +

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

+ Fast Attack +

Warp Spiders [4 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Two Death Spinners
. . Exarch Power: Web of Deceit

+ Heavy Support +

Dark Reapers [18 PL, 202pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Fire Prism [9 PL, 155pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 155pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 155pts]: Twin Shuriken Catapult

War Walkers [4 PL, 75pts]
. War Walker: Aeldari Missile Launcher, Starcannon

War Walkers [4 PL, 75pts]
. War Walker: Aeldari Missile Launcher, Starcannon

+ Dedicated Transport +

Wave Serpent [9 PL, 170pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Patrol Detachment 0CP (Aeldari - Craftworlds) [39 PL, 12CP, 745pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. Custom Craftworld: Expert Crafters, Hunters of Ancient Relics

Detachment Command Cost

+ HQ +

Warlock Conclave [4 PL, 85pts]: 3. Enhance/Drain, 4. Crushing Orb, 6. Empower/Enervate
. Warlock: Witchblade
. Warlock: Singing Spear

Warlock Skyrunner [4 PL, 70pts]: 3. Ghostwalk, 4. Protect/Jinx, 6: Seer of the Shifting Vector, Shuriken Pistol, Singing Spear, Warlord

+ Troops +

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

+ Elites +

Wraithblades [10 PL, 185pts]: Ghostaxe and Forceshield, 5x Wraithblade

+ Fast Attack +

Shining Spears [10 PL, 180pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance
. . Exarch Power: Skilled Rider

+ Dedicated Transport +

Wave Serpent [9 PL, 170pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Total: [113 PL, 9CP, 1,997pts] ++

This message was edited 2 times. Last update was at 2021/06/16 10:04:47


   
Made in us
Agile Revenant Titan




Florida

As it stands, your army cannot take advantage of the Seer Council stratagem. The Warlock and Farseer need to be of the same Craftworld. The +1 can be quite significant.

The Warlock Conclave ability to cast Jinx at 36" (Concordance of Power)is very significant. This allows the models to stay out of Deny the Witch range. Protect, which can be cast by a different Warlock,combined with Fortune cast on Wraithblades makes them incredibly durable and a solid unit to go directly at midboard objectives.

I agree that your list needs more chaff units. If, for nothing else, the ability to screen and throw out onto open objectives to force shooting at them. Dire Avengers or even cheap Storm Guardian squads work well. Storm Guardians are cheap, and you can play Celestial Shield; this forces opponents to put more shooting to remove them than an opponent calculated.

Best of luck in your upcoming tourney.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Executing Exarch





London, UK

I didn't use the seer council strat in my last game but I'll rejig that jetlock to accommodate for that, I use it in most games and that's a good catch as I wouldn't want that issue popping up in game.

Good shout with the conclave too, I had the card out to use it but it never came up either as I didn't have the right power to use it with. Protect/Jinx will replace one of those powers and I may consider adding another jetlock or warlock to the conclave just to have the extra psychic support.

Might give Storm Guardians a go over Avengers for the celestial shield you mentioned. I have been tempted by standard guardians to use them as a backfield objective sitter or going for a guardian bomb but I've always found the bomb strategy a bit situational and easy to screen out.

   
Made in gb
Regular Dakkanaut





United Kingdom

 Tyranid Horde wrote:
I've always found the bomb strategy a bit situational and easy to screen out.

Speaking from experience, I highly rate the bomb! Especially if you're running Hail of Doom - they're great for clearing objectives. Even without it to be honest.
Expensive but worth their points. It's 40 shots every turn that your OP doesn't deal with them.

Give 'em a shot

Adeptus Mechanicus
Tyranids  
   
Made in gb
Regular Dakkanaut





United Kingdom

500 point tourney list?

Likely opponents are Orks, Necrons and Imperial Guard.

We're doing a three round tournament with 500 points, 1000 points and 1500 points. The latter two I don't mind too much but i have always struggled with small lists!

What do we think?

Adeptus Mechanicus
Tyranids  
   
Made in gb
Executing Exarch





London, UK

I'm taking part in a Crusade campaign and you can't really go wrong with lots of shuriken in small point games. Weight of shots will force failures over low shots and high damage weapons. This also allows you to squeeze more bodies into 500 points although it may be worthwhile to have enough firepower to kill a rhino or its equivalent transport. This works relatively well with 1000 points games too although cracks do start to show as you can't just hope for failed saves. Dealing mortal wounds is also a big deal so smite/executioner are good powers to shoot for.

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

I played a few 500pt games of 9e when it first came out and Guardians were surprisingly decent with Farseer support. Since then the point cost for Guardians has gone down, so if I were to do a 500pt tourney I personally would lean heavily into Guardians and/or DA for objectives.

For heavy support perhaps War Walkers with star cannons if you're expecting silver tide Necrons. A Wraithlord with flamers would be very good against Orks and possibly Guard depending on what they bring.
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

 Crafter91 wrote:
500 point tourney list?

Likely opponents are Orks, Necrons and Imperial Guard.

We're doing a three round tournament with 500 points, 1000 points and 1500 points. The latter two I don't mind too much but i have always struggled with small lists!

What do we think?


https://craftworldeldar.com has at least one suggestion for a 500 point all-comers list.

It is under Blogs - "An Exclusive Engagement; How to Assemble a Craftworlds Combat Patrol"

Hope that helps,

CB

   
Made in gb
Regular Dakkanaut





United Kingdom

So turns out it wasn't 500 points, it was 25pl

Anyway, I have knocked up a list that I quite like the look of but happy for any considerations to be made

++ Patrol Detachment 0CP (Aeldari - Craftworlds) [25 PL, 525pts] ++

+ Configuration +

Craftworld Attribute

Detachment Command Cost

+ HQ +

Spiritseer [3 PL, 60pts]: 0. Smite, 4. Protect/Jinx, 4: Fate's Messenger, Shuriken Pistol, Warlord
. The Phoenix Gem

+ Troops +

Dire Avengers [2 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Shimmershield & Power Glaive
. . Exarch Power: Bladestorm

Dire Avengers [2 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Shimmershield & Power Glaive
. . Exarch Power: Bladestorm

+ Elites +

Wraithblades [10 PL, 185pts]: Ghostaxe and Forceshield, 5x Wraithblade

+ Heavy Support +

War Walkers [4 PL, 80pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher

War Walkers [4 PL, 80pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher

++ Total: [25 PL, 525pts] ++

Adeptus Mechanicus
Tyranids  
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Hello, I've started picking up Craftworld kits to build a small side army and I wanted to see if anyone had insights. I'm huge fan of Iyanden lore, so I wanted to make a Wraith-heavy list. I had initially looked at custom factions, but I actually felt like pure Iyanden had serious merit. Here's my idea for 1k though I'm struggling with some of the details for psychic powers and equipment:

Iyanden Patrol, 995pt
Spoiler:
Farseer, Guide, Doom, 115 [Warlord: Seer of the Shifting Vector]
Spiritseer, Ghostwalk?, Empower/Enervate, 60 [Psytronome of Iyanden]
5 Wraithblade, Swords and Shields, 200
-Waveserpent, Twin Shuricannon, Twin Catapult, 150
10 Dire Avengers, Shimmershield, Avenging Strikes, 115
6 Dark Reapers, Rapid Fire, 210
Wraithseer, Starcannon, Witch Strike or Ghostwalk?, Protect/Jinx, 145
I think Iyanden is justified over a custom faction for the relic and stratagem. The Wraithblade are an absolute wrecking ball. Obviously the gameplan is to shoot and scoot with the Dark Reapers and Dire Avengers while the Waveserpent dives face first into the enemy. For the Avengers, I went the Avenging Strikes route to supplement my anti-tank, since they math out better than autocannons against a Doomed T7. The game plan is not very complicated, but I can redeploy almost the entire army with Phantasm so I'll lean on that to force good positions.

I'm particularly torn on the equipment and powers for the Wraithseer and Waveserpent. I almost want to skip the gun on the Wraithseer entirely, but I don't trust that it'll make it into melee reliably.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Agile Revenant Titan




Florida

Ghostwalk appears most useful for Wraithblades, but have a short range to cast. If you are putting Wraithblades in a Wave Serpent, not sure it is overly needed. Witchstrike has some utility, but I've not found myself really wishing I had 5+d3 over 3+d3 damage, though I'm sure there are niche cases. I personally like Smite for that model. Mortal Wound output has utility in nearly any game.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Walking Dead Wraithlord






I have a 1500 pts against Custards this Friday!

Finally get to 40k

We will be looking to play one of the core rule book missions.
I will post a couple lists soon. to get some feedback as I'm rusty.

Please note this is not a tourney style list

Spoiler:

++ Battalion Detachment 0CP (Aeldari - Craftworlds) [80 PL, 12CP, 1,499pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Hunters of Ancient Relics

Detachment Command Cost

+ HQ [16 PL, 310pts] +

Farseer [6 PL, 120pts]: 0. Smite, 2. Doom, 3. Fortune, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Singing Spear [5pts]
. The Phoenix Gem: Remnant of Glory

Irillyth [7 PL, 140pts]: Reaper of Souls (Aura), Shade of Twilight, Shadow of Death (Aura), Shadow Spectres Phoenix Lord, Spear of Starlight, Spectre Holo-field

Warlock [3 PL, 50pts]: 0. Smite, 4. Protect/Jinx, 6: Seer of the Shifting Vector, Psyker, Rune Armour, Shuriken Pistol, Warlord, Witchblade

+ Troops [19 PL, 343pts] +

Guardian Defenders [10 PL, 204pts]
. 20x Guardian Defender [160pts]: 20x Plasma Grenades, 20x Shuriken Catapult
. Guardian Heavy Weapons Platform [1 PL, 22pts]: Shuriken Cannon [10pts]
. Guardian Heavy Weapons Platform [1 PL, 22pts]: Shuriken Cannon [10pts]

Storm Guardians [6 PL, 73pts]
. 8x Storm Guardian - Aeldari Blade [56pts]: 8x Aeldari Blade, 8x Plasma Grenades, 8x Shuriken Pistol
. Storm Guardian - Special Weapon [17pts]: Fusion Gun [10pts], Plasma Grenades

Storm Guardians [3 PL, 66pts]
. 7x Storm Guardian - Aeldari Blade [49pts]: 7x Aeldari Blade, 7x Plasma Grenades, 7x Shuriken Pistol
. Storm Guardian - Special Weapon [17pts]: Fusion Gun [10pts], Plasma Grenades

+ Elites [20 PL, 341pts] +

Shadow Spectres [10 PL, 156pts]: Shade of Twilight, Shadow of Death (Aura), Spectre Holo-field
. 5x Shadow Spectre [130pts]: 5x Plasma Grenades, 5x Prism Rifle
. Shadow Spectre Exarch [26pts]: Plasma Grenades, Prism Rifle

Wraithblades [10 PL, 185pts]: Fires of Wrath, Ghostswords, 5x Wraithblade [185pts]

+ Heavy Support [16 PL, 315pts] +

Wraithseer [8 PL, 170pts]: 0. Smite, 5. Quicken/Restrain, D-cannon [40pts], Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield

Wraithseer [8 PL, 145pts]: 0. Smite, 4. Protect/Jinx, Eldritch Wraith Construct, Ghostspear, Psyker, Starcannon [15pts], Wraithshield

+ Dedicated Transport [9 PL, 190pts] +

Wave Serpent [9 PL, 190pts]: Explodes (Hover Tank), Hover Tank, Serpent Shield, Shuriken Cannon [10pts], Spirit Stones [10pts], Transport, Twin Bright Lance [40pts]

++ Total: [80 PL, 12CP, 1,499pts] ++




What do you guys think?

Is this a bit too strong perhaps? Im up against custodes at 1500 pts. We agreed on a pretty casual list. Opinions?


Automatically Appended Next Post:
Here is my second list.
Duno why byt I like this one more. Seems more fun.

Spoiler:

++ Patrol Detachment 0CP (Aeldari - Craftworlds) [21 PL, 12CP, 409pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute: Ulthwe: Foresight of the Damned

Detachment Command Cost

+ HQ +

Eldrad Ulthran [8 PL, 155pts]: 0. Smite, 2. Doom, 3. Fortune, 4. Executioner

Warlock [3 PL, 50pts]: 0. Smite, 4. Protect/Jinx, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. Faolchu's Wing

+ Troops +

Guardian Defenders [10 PL, 204pts]
. 20x Guardian Defender: 20x Plasma Grenades, 20x Shuriken Catapult
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [69 PL, -2CP, 1,089pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Wrath of the Dead

Detachment Command Cost [-2CP]

+ HQ +

Avatar of Khaine [12 PL, 200pts]

Irillyth [7 PL, 140pts]

+ Troops +

Storm Guardians [3 PL, 66pts]
. 7x Storm Guardian - Aeldari Blade: 7x Aeldari Blade, 7x Plasma Grenades, 7x Shuriken Pistol
. Storm Guardian - Special Weapon: Fusion Gun

+ Elites +

Shadow Spectres [10 PL, 156pts]
. 5x Shadow Spectre: 5x Plasma Grenades, 5x Prism Rifle
. Shadow Spectre Exarch

Wraithblades [20 PL, 222pts]: Ghostaxe and Forceshield, 6x Wraithblade

+ Heavy Support +

Wraithseer [8 PL, 145pts]: 0. Smite, 4. Protect/Jinx, Starcannon

+ Dedicated Transport +

Wave Serpent [9 PL, 160pts]: Twin Shuriken Catapult, Twin Starcannon

++ Total: [90 PL, 10CP, 1,498pts] ++

Created with BattleScribe

This message was edited 4 times. Last update was at 2021/06/22 05:38:14


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Regular Dakkanaut





United Kingdom

Which Aspect Warrior Exarch abilities do people take?

Specifically for Fire Dragons but I would be interested to hear ideas and strategies for them all.

For Fire Dragons i am torn between Dragons Bite (assault weapons can be used as pistols) and Swift Step (3d6 for advances and choose the highest)

Leaning slightly towards Dragons Bite but still on the fence.

What do you guys think?

Adeptus Mechanicus
Tyranids  
   
Made in gb
Executing Exarch





London, UK

I'm a personal fan of Dragon's Bite, the option to charge the vehicle you shoot is a great trick and ties up a unit in the process. If you survive the vehicle shooting, it's fair game to finish it off after that with the pistols next turn.

   
Made in us
Agile Revenant Titan




Florida

I've played a few games with Fire Dragons with Swift Step. For 100 points, I've had okmsuccess with them. Basically a throw away unit that gets a lot of attention.

I used Rapid Fire for Dark Reapers. I don't upgrade the Exarch weapon at all and opt for the extra shot.

Warp Spiders and Web of Deceit.

I switch up between Bladestorm and Shredding Fire for Avengers.

I forget the name, but for the Hawks, I use the ability granting the unit a 5++.

For Spears, the +1 to charge rolls.

Scorpions, the 5+ for Mortal Wounds.




No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Executing Exarch





London, UK

On another note, I have a competitive practise game against a Farsight Enclaves list but not tailoring in an attempt to get a list sorted out for the tournament I'm going to in August. I took on your feedback Sarigar and I've elected to drop a Fire Prism and shaved a few points here and there to squeeze in Storm Guardians, some Jetbikes and another War Walker.

I figure the chaff units will help in an attempt to try for Stranglehold and dropping a fire prism means Bring It Down isn't the best pick against my army. Thoughts? Would you have gone for the same choices as me? I'm a little iffy on the warlock power choices still and I am still working out whether I could slot another warlock/jetlock/spiritseer in place of something else.

++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [74 PL, 9CP, 1,330pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. Custom Craftworld: Expert Crafters, Masters of Concealment

Detachment Command Cost [-3CP]

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, 2. Doom, 3. Fortune, Shuriken Pistol, Witchblade
. Faolchu's Wing

Warlock Skyrunner [4 PL, 65pts]: 3. Ghostwalk, 4. Protect/Jinx, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Storm Guardians [6 PL, 70pts]
. 10x Storm Guardian - Aeldari Blade: 10x Aeldari Blade, 10x Plasma Grenades, 10x Shuriken Pistol

+ Fast Attack +

Warp Spiders [4 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Two Death Spinners
. . Exarch Power: Web of Deceit

Windriders [4 PL, 60pts]
. 3x Windrider - Twin Shuriken Catapults: 3x Twin Shuriken Catapult

+ Heavy Support +

Dark Reapers [9 PL, 170pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death

Fire Prism [9 PL, 155pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 155pts]: Twin Shuriken Catapult

War Walkers [4 PL, 75pts]
. War Walker: Aeldari Missile Launcher, Starcannon

War Walkers [4 PL, 75pts]
. War Walker: Aeldari Missile Launcher, Starcannon

War Walkers [4 PL, 75pts]
. War Walker: Aeldari Missile Launcher, Starcannon

+ Dedicated Transport +

Wave Serpent [9 PL, 170pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [35 PL, -2CP, 670pts] ++

+ Configuration +

Craftworld Attribute
. Custom Craftworld: Expert Crafters, Hunters of Ancient Relics

Detachment Command Cost [-2CP]

+ HQ +

Warlock Conclave [4 PL, 80pts]: 4. Crushing Orb, 4. Protect/Jinx, 5. Quicken/Restrain
. Warlock: Witchblade
. Warlock: Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

+ Elites +

Wraithblades [10 PL, 185pts]: Ghostaxe and Forceshield, 5x Wraithblade

+ Fast Attack +

Shining Spears [10 PL, 180pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance
. . Exarch Power: Skilled Rider

+ Dedicated Transport +

Wave Serpent [9 PL, 170pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Total: [109 PL, 9CP, 2,000pts] ++

   
Made in us
Agile Revenant Titan




Florida

One thing of note. The Farseer and Conclave won't be able to utilize Seer Council as they are not the same Craftworld.

A similar issue with Ghostwalk. It cannot be cast on the Wraithblades or Shining Spears as they are from a different Craftworld than the Warlock who has it.

If you have extra points to spend which is why you have 10 Storm Guardians instead of 8, no worries. That happens to me sometimes. But, I dont purposefully pick 10. They are a poor unit, but they are exceptionally cheap and can score me points as well as place Celestial Shield to force my opponent to over commit shooting at them. Don't expect any offense from them.

Your list can give up 11 points using Bring It Down. Not a deal breaker, but something to be aware of.

I've not used Fire Prisms this edition, but your list is looking to have solid shooting and mobility.

I am a big fan of running a big unit of Wraithblades. However, I don't think that fits in your plan. You definitely need something to get jnto mid board to contest.

Other than reviewing how you want your psychic powers to interact, I like the list overall. I dont have much experience against Tau, so unsure how to advise. Best of luck and let us know how it goes.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Walking Dead Wraithlord






What do you guys advise to watch out for against custodes in terms of strats ?
I know they ahve their silly terminator teleported thing as well as the ability to shoot at characters.

Im hoping to bait a forewarned...
Not sure about secondaries against custards. Maybe raise banners and table quarters.

No idea what list he's bringing.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

 Crafter91 wrote:
So turns out it wasn't 500 points, it was 25pl
Anyway, I have knocked up a list that I quite like the look of but happy for any considerations to be made
+ Heavy Support +
War Walkers [4 PL, 80pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
War Walkers [4 PL, 80pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
++ Total: [25 PL, 525pts] ++

Oh that's nice, PL instead of points gives you a bit more leeway. Are you taking the AML because you're expecting to deal with hordes of Orks or Guardsmen? If you're expecting to deal with a lot of 2W infantry then you may one to give one Starcannons.


 DarkHound wrote:
Hello, I've started picking up Craftworld kits to build a small side army and I wanted to see if anyone had insights. I'm huge fan of Iyanden lore, so I wanted to make a Wraith-heavy list. I had initially looked at custom factions, but I actually felt like pure Iyanden had serious merit. Here's my idea for 1k though I'm struggling with some of the details for psychic powers and equipment:

Avenging Strikes for the DA is also very fluffy for Iyanden who's lost such a tremendous population. It's an ability I like a lot but I find it works best when they're supported by Asurmen, they can be pretty nasty when there's 9 left in the squad.

The Wraithseer used to be amazing as an HQ since it's D-Cannon could snipe enemy characters, I haven't used it as a Heavy Support yet, but I'd hesitate to leave it without ranged weapons. For Psychic Powers - Witchstrike is always fun if the Wraithseer but requires you to survive till melee. Focus Will is solid with a caster heavy list. Impair Senses could have been a good way to protect your giant walking Wraithseer, but they included an 18" clause that completely defeats the purpose of casting that power so avoid that one for now.
   
Made in us
Agile Revenant Titan




Florida

 Argive wrote:
What do you guys advise to watch out for against custodes in terms of strats ?
I know they ahve their silly terminator teleported thing as well as the ability to shoot at characters.

Im hoping to bait a forewarned...
Not sure about secondaries against custards. Maybe raise banners and table quarters.

No idea what list he's bringing.


Tanglefoot Grenades.
Even in Death (can fight or shoot after model is destroyed)
Wisdom of the Ancients (reroll to hit rolls of 1 within 6" of a dreadnought).

The new Linebraker and new Deploy Scramblers secondary can work well against Custodes.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in es
Swift Swooping Hawk





 Sarigar wrote:
 Argive wrote:
What do you guys advise to watch out for against custodes in terms of strats ?
I know they ahve their silly terminator teleported thing as well as the ability to shoot at characters.

Im hoping to bait a forewarned...
Not sure about secondaries against custards. Maybe raise banners and table quarters.

No idea what list he's bringing.


Tanglefoot Grenades.
Even in Death (can fight or shoot after model is destroyed)
Wisdom of the Ancients (reroll to hit rolls of 1 within 6" of a dreadnought).

The new Linebraker and new Deploy Scramblers secondary can work well against Custodes.



Also if i'm not wrong the stratagem that stops any re-roll from being used against an unit so it stops dead Doom and Expert Crafters and be wary with the Custodes captains on jetbikes as they are often played with a nasty invul and be able to pile in and consolidate 1d3+3 in any direction.
   
Made in gb
Executing Exarch





London, UK

 Sarigar wrote:
One thing of note. The Farseer and Conclave won't be able to utilize Seer Council as they are not the same Craftworld.

A similar issue with Ghostwalk. It cannot be cast on the Wraithblades or Shining Spears as they are from a different Craftworld than the Warlock who has it.

If you have extra points to spend which is why you have 10 Storm Guardians instead of 8, no worries. That happens to me sometimes. But, I dont purposefully pick 10. They are a poor unit, but they are exceptionally cheap and can score me points as well as place Celestial Shield to force my opponent to over commit shooting at them. Don't expect any offense from them.

Your list can give up 11 points using Bring It Down. Not a deal breaker, but something to be aware of.

I've not used Fire Prisms this edition, but your list is looking to have solid shooting and mobility.

I am a big fan of running a big unit of Wraithblades. However, I don't think that fits in your plan. You definitely need something to get jnto mid board to contest.

Other than reviewing how you want your psychic powers to interact, I like the list overall. I dont have much experience against Tau, so unsure how to advise. Best of luck and let us know how it goes.


Ah yes! I should swap the Farseer into the other detachment to avail of that stratagem, it'll be much more useful in conjunction with the warlock conclave, still not used to the mixed craftworlds detachments but that should clear it up. I was mainly keeping the Farseer in the initial detachment as I wanted to start him in a transport, but should be easily hidden I think.

I went for 10 Storm Guardians as I had the point for two more exactly and the extra bodies are valued above singing spears in my opinion, I could have gone for more Dire Avengers but Celestial Shield is the reason for choosing them. I doubt they'll do much, but if I can have them aid screening and sit on an objective, I'm happy enough.

I think I'm happy enough losing 11 points to Bring it Down. If my opponent is getting through all of my units then I've likely lost the battle anyway, although I'm hoping spirit stones on wave serpents make a minor difference and fortune can boost another vehicle.

I really liked the three fire prisms in the last game so I'm trying two this time. I really like how they can deal with a range of targets this edition and I can still avail of linked fire, which was key in my game against DG. Ideally, I'd like to replace them with Hornets (maybe?) as they're a more manoeuvrable platform and easier to hide.

Big blob of wraithblades would be nice, but I don't have the models! Something for the future I think!

Thanks again, I'm interested to see how the game will go.

   
Made in us
Flower Picking Eldar Youth




So I'm just back to the hobby after having over 20,000 points of Eldar stolen from me, yes yes, I know they're Aeldari now so GW can copywriter. Been playing a few games, trying a few different lists via proxy and helpful friendly folks before I start investing again. Had a surprising game last night, wanted to share the list.

Single Battalion - Iyanden Craftworld

HQ

Farseer (Doom/Fortune, Phoenix Gem meant to keep doom/fortune rather than as a bomb)
Spiritseer (Ghostwalk, Protect/Jinx, Warlord, Psytronome of Iyanden - Iyanden list, liked the no combat attrition thing and wanted to try Wraiths)
Irilyth (Did /work/ definitely worth the points in this list)

TROOP

2x Dire Avenger squads 5 + Exarch Bladestorm + Shimmershield and Glaive (Same exarch on all 3 dire avenger exarchs)
1x Dire Avenger squad 4 + Exarch (As above)

ELITES

1x Shadow Spectres 6 + Exarch (Why not get an extra wound model at least?)
1x Wraithblades 6 w/Axe & Shield
1x Wraithblades 5 w/Axe & Shield

FAST ATTACK

1x Warp Spiders + Exarch w/ Web of Deceit & Powerblades

HEAVY SUPPORT

2x Wraithlord w/2 Starcannons
1x Wraithseer w/Starcannons, Witch Strike, Quicken/Restrain

DEDICATED TRANSPORT

2x Wave Serpent w/Crystal Targeting Matrix, Shuriken Cannon, Twin Starcannon, Spirit Stones, Vectored Thrust Engines


The Battle

I was playing against Necrons, didn't know what I was up against before hand, I kept all three dire avengers in the deployment zone, screens for deep strike mostly and with one on the objective if there was trouble they could advance in to support the center squad. Had all the wraithblades in serpents with the farseer and spiritseer in with the 5 wraith squad. Spectres and Spiders in deep strike. Wraithlords and WraithSeer took up position on the left lane behind obscuring, wave serpents on the right. I go 2nd after roll off.

Turn 1 Necron veils a 20 man blob within turn 1 charge of my wraithblades and he melts a wave serpent with tesla hits. I lose 1 wraithblade to the disembark. He melts on wraith lord with triarch stalker and doom scythe and only manages to plink 1 wound off my 2nd wave serpent with an annihilation barge. Disembark my 2nd squad of wraithblades and that charge is brutal. 20 necron warriors evaporated, entire blob gone, use the consolidation to take an objective.

My opponent didn't know what to expect out of my list, obviously.

I bolt up the left side with my wraithseer using quicken and smash the triarch stalker so it's almost dead and touch base.

Turn 2, Necron's now on the back foot. He moves his 2nd warrior blob into position and /tries/ to Tesla down the wraithblade squad with 4 in it, manages to do 1 wound unsaved. Tries to use doom scythe to pelt one of my dire avenger squads with the tesla but thanks to cover there was no joy there. Starts focusing considerable fire on the WraithSeer, even brings his catacomb command barge in. Manages to drop it to 1, but the wraithseer killed the barge in response as he charged hoping to get that last wound through. Didn't work. Which takes out his command protocols for the rest of the game.

He drops his flayed ones and Deciever in close to my primary objective and over the course of two turns manages to kill them, but I drop my Spectres in to erase the flayed ones and Irilyth starts a steady stream of 3 damage in the shooting phase into the deciever, which gave me time to embark my 4 man wraithblades into the surviving wave serpent with Seer support. End of Turn 3 Deciever is dead, I've reduced warriors down to /4/ models from 40, warp spiders jumped into the back field to ensure a max engage for 2 turns and then tied up the immortals which made it so they couldn't shoot my wraithseer to death as I was burning CP every round getting that D3 back until it finally died in the 4th round.

Turn 4 I melted both his remaining characters to max assassinate (Go Spectres!) and he was down to an annihilation barge and 7 immortals when he conceded. I /may/ have been able to table him, but I had a big enough points advantage by that point there was no returning.

His army was tailored to horde's and this list is about as opposite as you can get to that.

I made some misplays myself, first time with this list, but it has some potential. The Wraithblades are absolute beasts and I think putting them into Wave Serpents is definitely the right play. Doom was also clutch because it messed with Nephrekh saves hard. Fortune, not as useful, I used it every turn but I think Guide might be better with this list.

Overall, was a great game, learned a lot.

ETA: I never even popped the Psytronome, had no need for it, would be clutch against other armies I'm sure so not ditching it just yet.

This message was edited 1 time. Last update was at 2021/06/26 15:39:14


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Hexybeast wrote:

Turn 1 Necron veils a 20 man blob within turn 1 charge of my wraithblades and he melts a wave serpent with tesla hits. I lose 1 wraithblade to the disembark. He melts on wraith lord with triarch stalker and doom scythe and only manages to plink 1 wound off my 2nd wave serpent with an annihilation barge. Disembark my 2nd squad of wraithblades and that charge is brutal. 20 necron warriors evaporated, entire blob gone, use the consolidation to take an objective.

Hello and welcome back to the hobby! I'm surprised to see a Wraithserpent go down so quickly, that's tough luck. I'm guessing you meant Gauss hits rather than Tesla hits right? The Veil of Darkness is only for core units which is a very small pool of Necron units. The only ones with Tesla that I recall are Immortals and Tomb blades.

Glad to hear the Wraithblades worked out well for you, I personally like the look of the twin blades better but the Ax and Shield brings an awful lot of durability to the table. I like to run 2-3 Wraithlords myself but it's always a tough choice on whether they're worth the points investment for shoulder weapons when they can get taken down so easily with the abundance of cheap AT weapons around.
   
Made in us
Agile Revenant Titan




Florida

Welcome back to the Craftworlds. Glad to read someone else running a fair number of Wraithblades. Them, Spectres, and Reapers are mainstays in most of my lists these days.

Psytronome can be a tricky play. If you ever deviate from Iyanden and try custom Craftworld traits, Hunters of Ancient Relics and Wrath of the Dead are really solid for a Wraith themed detachment.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Walking Dead Wraithlord






Custodes was a hard game. I won but only due to rolling insane saves. Who rolls 4 6's !?

Eldrad carriedthe battle. Managing to tank termie custodes. Everyone always underestimates eldrad.

I have to say i was impressed with specters.
Irilyth seemed like bit of a let down. If only he coukd get craftworld trait or a warlord trait.

First time running the AOK.
I realy like the aok. I think his fearless bubble with stormies is amazing. Annoying you cant take a second warlord trait... Seer of the shifting vector is just too good for warlock. Free rerol for jinx/ protect is a must.

Wraithseer was decent. But with only 9 wounds he would crumble easily to any dedicated at. Luckily he didint have much.

Secondaries was asasinate , attrition and table quarters.

Was dope to be finaly back at the table rolling dice

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan




Florida

Great to hear you were able to get a game in again!

I feel the same about Irrylith. He is ok, but not great IMO. I've started experimenting with other options, such as an Autarch Skyrunner.

Spectres are very solid. Biggest trick with them is ensuring not to expose them tom return fire.

Feel the same about the Wraithseer. I found the D Cannon not worth the points making the model too expensive.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Oh wow, I'm impressed Eldrad survived against a Custodes onslaught, you must have had some great luck on those Invul saves!

I'm glad to hear the Avatar went well for you, I'm really looking forward to giving him a try with the latest points adjustment.

The D-Cannon on the Wraithseer was great as an HQ since you could give the WL trait to let them snipe enemy characters. It's still a potent weapon now but the point cost is exceptional.
   
Made in gb
Regular Dakkanaut





United Kingdom

First 2,000 pt game tomorrow - making the trip over to Warhammer World for the occasion

Up against Guard - i'll be surprised if i don't have three Manticores to contend with, among other artillery.

Expecting the outcome of the game to be largely decided by who gets the first turn...

Any tips? I'll have a crimson hunter exarch to get across the board quickly and cause some trouble, and will be using War Walkers to come on the board from the back on turn two.

Beyond that, I feel like my other units will largely be used as target practice

This message was edited 1 time. Last update was at 2021/07/02 11:30:23


Adeptus Mechanicus
Tyranids  
   
Made in us
Agile Revenant Titan




Florida

I've been playing an IG opponent weekly now for a few weeks. Manticore, Basilisks, and Command tanks. Also a character dropping battle cannon round anywhere on the board once per game. The game is not as much a forgone conclusion as you may think.

Right now my opponent loathes my 10 strong Wraithblade unit. They prevent him from gaining board control. He constantly debates shooting at them due to their durability. This unit creates hard choices for my opponent. Last game, we played Vital Intelligence. I sat the unit on a mid board objective as I chose the mission secondary. They held the objective all game as the IG shot at them but would not get close. They also sat in one table quarter assisting with Engage on all Fronts, and earned my the mission secondary another 10 points. Even without assault, they were extremely valuable.

I don't remember the names, but IG get the ability to reroll the number of shots, which is substantial. I think there is a stratagem allowing a Leman Russ to fire max number of shots. Master of Ordnance?

Avoid allowing a tank to survive if you can destroy it. There is a stratagem allowing the tank to move and Fire as if on its top bracket.

My opponent, for the first time now, shot a Basilisks at my 2 strong Warlock Conclave. It's only a 80 point unit, but Protect/Jinx with a potential range of 36" has been quite game changing. I was surprised I've played this 80 point unit for nearly a year and it is a rare game someone shoots at them. Great little unit.

Dark Reapers/Wave Serpent and Fire and Fade. Keep the Wave Serpent out of LOS to keep it around longer. Or, any unit that shoots very well against tanks (Lynx, Fire Prism, etc..) I also use Vectored Engines for the -1 to be hit for the tank, which is important against IG.

Warp Spider unit and Retrieve Octarius Data. I've played 8 or so games now with the updated Secondaries, and I have scored a full 12 points every game with this. Use other small,cheap units to get one or two table quarters. Bring in the Spiders turn 3 to get a third, then Web of Deceit to the fourth quarter.

I tried a tactic out yesterday which worked somewhat, but it is a bit against my playstyle. I took 5 Shining Spears and cast Quicken to get past the chaff and assaulted miiltiple tanks. My opponent castled his non LOS tanks behind a ruin (It blocked my LOS) and I tied 2of them up turns 1,2, and 3. I don't like throwing units away like that, but it did mitigate his shooting for a bit.

If you have a CHE starting on the board, it will likely be up to who gets first turn. I'm not a fan of that strategy. Cloudstrike may be worth utilizing if you believe the CHE will get destroyed if you don't get first turn.

First Rank, Second Rank is quite good against most Craftworld infantry.

Have multiple units touch objectives forcing more tough shooting choices.

Strategic Reserves and Fire Dragons can be interesting. I used a 5 man unit and brought them in on turn 3. They destroyed a Basilisk and a LemanRuss in that game. Worked well for a 100 point unit.

Play the mission. Don't panic over losing models and continue to play for points. You can get tabled and still win. I've had several games with very few models left, but win because of this.

Of note, look at how many character the IG may have. My opponent likes to take several. May be a good option for Assasinate.

Finally, I am a bit envious. It is still on my bucket list to visit Warhammer World. I've had buddies visiting the UK and make the trip there and always say it is very much worth the trip.

Best of luck.



No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
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