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Made in us
Roarin' Runtherd




 Praetorius wrote:
 vict0988 wrote:

Transcendent C'tan are probably a bit better once you get up to higher point values, as far as I understand one of the main things that make them good right now is Sky of Falling Stars, which needs lots of targets to be good, you're not going to find that at smaller point levels. Transcendent C'tan also cost an arm and a leg unless you're going to proxy or get one second-hand because they're only found as a bonus in the Obelisk kit.

Don't get invulnerable saves on Tomb Blades and don't get ignore cover on gauss Tomb Blades.

You could get 10 Warriors, 3 Scarabs, 1 Chronomancer and 1 Ghost Ark (magnetize it so it can be a Doomsday Ark as well).

Went to the hobby shop today to pick up a new model and lo and behold their only models in stock (necron-wise) were SK, tomb blades, doomstalkers, overlords, and spyders. It'll be at least a week til they get some more variety in stock. Which bums me out since they are the only hobby shop in my area besides GW and I do not feel like shelling out full retail prices. Fortunately, I spied a Lady Olynder kit on the shelf and picked her up as she'd make a nice proxy for a Ctan Transcendent. (Along with a pot of Fenrisian Grey)

So it looks like I had to do a detour on my list development.


This is interesting as I had the same thought to use her as a Nightbringer ctan proxy
   
Made in us
Pile of Necron Spare Parts





russellmoo wrote:
 Praetorius wrote:
 vict0988 wrote:

Transcendent C'tan are probably a bit better once you get up to higher point values, as far as I understand one of the main things that make them good right now is Sky of Falling Stars, which needs lots of targets to be good, you're not going to find that at smaller point levels. Transcendent C'tan also cost an arm and a leg unless you're going to proxy or get one second-hand because they're only found as a bonus in the Obelisk kit.

Don't get invulnerable saves on Tomb Blades and don't get ignore cover on gauss Tomb Blades.

You could get 10 Warriors, 3 Scarabs, 1 Chronomancer and 1 Ghost Ark (magnetize it so it can be a Doomsday Ark as well).

Went to the hobby shop today to pick up a new model and lo and behold their only models in stock (necron-wise) were SK, tomb blades, doomstalkers, overlords, and spyders. It'll be at least a week til they get some more variety in stock. Which bums me out since they are the only hobby shop in my area besides GW and I do not feel like shelling out full retail prices. Fortunately, I spied a Lady Olynder kit on the shelf and picked her up as she'd make a nice proxy for a Ctan Transcendent. (Along with a pot of Fenrisian Grey)

So it looks like I had to do a detour on my list development.


This is interesting as I had the same thought to use her as a Nightbringer ctan proxy


AoS has quite a few model that make good proxies for Ctan. In fact a lot of the Death Army could be used as bits or some sort of stand-in for Necrons. Reikenor the Grimhailer would make for a pretty good Nightbringer..

The Kurnoth Hunters from the Slyaneth could make for a whole Ctan set with their different weapon options.

Incidentally, I came across these two models as possible Void Dragon proxies on Etsy.



Only issue with these two is their size. The first one goes from a 25mm base up to a 40mm base, while the second one goes from a 40mm base up to a 100mm base.. I'm kind of leaning towards the first one as my preference for Void Dragon but I'm not sure if he's big enough.

A good page on other possible proxies for Ctan:
https://norerolls.co.uk/2020/10/20/shards-of-the-space-gods-alternative-ctan-miniatures/
https://norerolls.co.uk/2021/04/04/shards-of-the-space-gods-alternative-ctan-miniatures-part-2/

Time you enjoy wasting isn't time wasted.

Yesterday is history. Tomorrow is a mystery,
But today is a gift. That's why it's called present. 
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

So I'm relatively new to Necrons, and was wondering how valuable Command Protocols are. I was formulating a list using 2 detachments each with a different dynasty, Mephrit for all my shooty stuff, and Novokh for the stabby stuff. While I gain potential access to more relics, statagems and warlord traits, I lose access to command protocols.

Is this a poor trade off, or worth it for having each detachment with a dynasty that suits the roles of the units in it?
   
Made in dk
Pyro Pilot of a Triach Stalker






 Kcalehc wrote:
So I'm relatively new to Necrons, and was wondering how valuable Command Protocols are. I was formulating a list using 2 detachments each with a different dynasty, Mephrit for all my shooty stuff, and Novokh for the stabby stuff. While I gain potential access to more relics, statagems and warlord traits, I lose access to command protocols.

Is this a poor trade off, or worth it for having each detachment with a dynasty that suits the roles of the units in it?

I don't really think multi-dynasty is ever a good idea, Command Protocols are nice, but not huge for the most part, it's just that the only unit that is married to a dynasty is mass Flayed Ones and Novokh, but they also want protocols IMO, so if you spam Flayed Ones you'll want mono-Novokh. Our remaining units are either as good or better when taken in the custom pre-game move + ObSec dynasty compared to competing dynasties, so you can just keep everything in the same custom dynasty and get Command Protocols for free. I don't think the Mephrit or Novokh relics, Strats or WL traits are amazing, you'll do fine without.
   
Made in us
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Sacratomato

I almost always run two dynasties even though they are both custom -

Relentlessly Expansionist + Eternal Conquerors for Scarabs, troops and anything else I need to grab objectives....

and then

Relentlessly Expansionist + Rad Wreathed for my 12 Wraiths, Skorpehk Destroyers and others to help destroy things that are Toughness 4 and 5.

Command protocols are way to cumbersome and lack any real strength to be bothered witrh......I have enough to think about during a game to have to remember what I set this turn and whats close to a character.

This message was edited 1 time. Last update was at 2021/11/02 17:06:32


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in gb
Dakka Veteran




 Da-Rock wrote:
I almost always run two dynasties even though they are both custom -

Relentlessly Expansionist + Eternal Conquerors for Scarabs, troops and anything else I need to grab objectives....

and then

Relentlessly Expansionist + Rad Wreathed for my 12 Wraiths, Skorpehk Destroyers and others to help destroy things that are Toughness 4 and 5.

Command protocols are way to cumbersome and lack any real strength to be bothered witrh......I have enough to think about during a game to have to remember what I set this turn and whats close to a character.

This isn't that far off how I like to run my combat units. Might try this my next game.
   
Made in us
Been Around the Block




How are the shooty destroyers doing? my collection mostly consists of them and i havent touched necrons in a long time
   
Made in de
Prescient Cryptek of Eternity






Germany

LDs are overpriced by ~10 points. Their stratagem has been nerfed. Reanimating them is almost impossible with 3W, a smart opponent will only kill 1 or 2 with a unit.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah LD's are kinda meh. They arent unusable by any means but theyre bad enough where unless you have them already and love using them you have 0 reason to go get some.
Theyre one of the few units i own 0 of, since i started with this codex for necrons. And i have no interest to get any because...why?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Vineheart01 wrote:
Yeah LD's are kinda meh. They arent unusable by any means but theyre bad enough where unless you have them already and love using them you have 0 reason to go get some.
Theyre one of the few units i own 0 of, since i started with this codex for necrons. And i have no interest to get any because...why?


I like my LHD. They're just so much more darn consistent than a DDA or Doomstalker. (d6 shots/3+, 3+ d6 damage is just not good enough).
Easier to hide too.



Anyone have advice for a meme Triple C'tan list? I'm thinking Eternal/Expansionist combo, with lots of scarabs to screen them from psychic powers, and to actually play objectives, and a brick of warriors. Not optimal, but probably fun.

This message was edited 1 time. Last update was at 2021/11/04 12:41:09


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Da-Rock wrote:
I almost always run two dynasties even though they are both custom -

Relentlessly Expansionist + Eternal Conquerors for Scarabs, troops and anything else I need to grab objectives....

and then

Relentlessly Expansionist + Rad Wreathed for my 12 Wraiths, Skorpehk Destroyers and others to help destroy things that are Toughness 4 and 5.

Command protocols are way to cumbersome and lack any real strength to be bothered witrh......I have enough to think about during a game to have to remember what I set this turn and whats close to a character.

Two dynasties as Patrol detachments?
Everything else would cost too many CP.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Freaky Flayed One





Long Island, NY

I've been a bit out of the loop, but it looks like we got some new core keywords today.

https://www.warhammer-community.com/2021/11/09/game-balance-is-at-the-heart-of-this-official-warhammer-40000-rules-update/


Add the Core keyword to the Keywords section of
the following datasheets: Canoptek Acanthrites
(see Imperial Armour Compendium); Canoptek
Reanimator; Canoptek Wraiths; Flayed Ones; Lokhust
Destroyers; Lokhust Heavy Destroyers; Ophydian
Destroyers; Skorpekh Destroyers; Triarch Praetorians

DA KRIMSON KLAWZ
 
   
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Badass "Sister Sin"






I’m not seeing that as a bad thing. Can someone who actually knows owt weigh in with just how much this shakes things up?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Pfizer vaccine administered 13:40pm 18 Feb 21. Still no second head. Second jab 13:35pm 6 May 2021. At the Masonic Hall. 
   
Made in us
Freaky Flayed One





Long Island, NY

Not a bad thing at all. It grants all of the listed units access to auras and strats that previously only impacted the units with "core" keyword

DA KRIMSON KLAWZ
 
   
Made in gb
Badass "Sister Sin"






I’ll be interested to see what sort of filth this has opened up. I was always under the impression the Necron Codex was pretty good as it was.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Pfizer vaccine administered 13:40pm 18 Feb 21. Still no second head. Second jab 13:35pm 6 May 2021. At the Masonic Hall. 
   
Made in us
Fresh-Faced New User




These new buffs are making me excited to play my Necrons for the first time since last year. I feel like our options have opened up a lot.

 Mad Doc Grotsnik wrote:
I was always under the impression the Necron Codex was pretty good as it was.


It was pretty much universally regarded as the worst 9th edition codex.
   
Made in gb
Proud Triarch Praetorian





The fact a bunch more now has Core means I do wanna try and have a game again, for the first time in a while



Automatically Appended Next Post:
And I'm seeing a lot of people saying the same things as me.

As for filth, my mind immediately goes to Veil on a Chronomancer with Skorpekh destroyers?

This message was edited 1 time. Last update was at 2021/11/09 16:32:53


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Huge Bone Giant





Bergen

"Add the Core keyword to the Keywords section of
the following datasheets: Canoptek Acanthrites
(see Imperial Armour Compendium); Canoptek
Reanimator; Canoptek Wraiths; Flayed Ones; Lokhust
Destroyers; Lokhust Heavy Destroyers; Ophydian
Destroyers; Skorpekh Destroyers; Triarch Praetorians."

So, does that mean you kan put Skorpekh Destroyers into the transport plane, and use PRISMATIC DIMENSIONAL BREACH
to charge from reserve? :-) Or flayed once?

This message was edited 1 time. Last update was at 2021/11/09 16:36:16


   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

This new update opens up tons of stuff. Paging through the dex quickly.

Veil works on CORE Infantry.

Implacable Conqueror Works on CORE.

Technomancer Rites of Reanimation works on CORE

I think Destroyers are probably the biggest winners here.

Night Scythes can only carry CORE, and all the redeploy strats from the Night Scythe and Monolith Require CORE

My Will Be Done and Relentless March work on CORE.

Disruption Fields (+1 STR) is CORE

Hypermaterial Ablator Arcana is CORE

This is like a lovely little christmas gift.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Legitimately, they just fixed one of the 2 biggest flaws in the necron army.
One being lack of reliable anti-tank (unless it can somehow attack without moving our antitank is pretty lacking)
Other being our codex is so massively limited by the Core keyword that if it isnt Core its probably garbage or meh.

There is SO MUCH STUFF that just opened up.

Also i wanna point out that for some reason they didnt specify that Destroyers take multiple slots in the Scythe lol....

Suddenly the urge to run 2 Scythes is strong (one will probably explode very fast the instant the idea of Skorp Destroyers just appearing out of nowhere becomes common knowledge)

This message was edited 2 times. Last update was at 2021/11/09 16:44:34


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Vineheart01 wrote:
Legitimately, they just fixed one of the 2 biggest flaws in the necron army.
One being lack of reliable anti-tank (unless it can somehow attack without moving our antitank is pretty lacking)
Other being our codex is so massively limited by the Core keyword that if it isnt Core its probably garbage or meh.

There is SO MUCH STUFF that just opened up.

Also i wanna point out that for some reason they didnt specify that Destroyers take multiple slots in the Scythe lol....

Suddenly the urge to run 2 Scythes is strong (one will probably explode very fast the instant the idea of Skorp Destroyers just appearing out of nowhere becomes common knowledge)


NGL, the ability to slap heavy destroyers with MWBD now, since they're core, makes them hit on 2s, rerolling 1s. Thats a big efficiency buff.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

That too.

Like 90% of my complaints about Skorps revolved around lack of core.
THEORYCRAFTING BEGINS!!! The Skorps shall reign supreme!

It always bugged the crap out of me that Gravis Armor gets Core but Destroyers didnt...when theyre essentially the same thing (seriously, look at the stats, theyre the exact same thing and even do similar roles, though we dont have a flyboy destroyer that deepstrikes on its own)

This message was edited 1 time. Last update was at 2021/11/09 16:49:08


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in no
Huge Bone Giant





Bergen

There are probably plenty of cheap skorps on ebay these days.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i mean i already have 12 of them due to marine idio- er i mean friends buying those combo boxes and punting the necron half to me for cheap.
i painted 6 and assembled the other 6 but left them unpainted because i had 0 urge to use them.

....now i do lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Mad Doc Grotsnik wrote:
I’m not seeing that as a bad thing. Can someone who actually knows owt weigh in with just how much this shakes things up?

Not much as there is the trait ''Eternal Conquerors'' in Ancient Dynasties which gives units with this code the Objective Secured ability.
My Necron army is usually run with Eternal Conquerors and Relentlessly Expansionist.

What is useful is that Eternal Conquerors can now be replaced (without regret) by Rad-Wreathed (aura).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Pyro Pilot of a Triach Stalker






Necrons have gotten a lot of fine positions in tournaments, if you played through 8th then 9th edition isn't that bad.

I just did a ctrl+f on our units to look for synergy.

Overlord, Lord, Technomancer, Royal Warden, Silent King, Illuminor Szeras, Nemesor Zahndrekh, Anrakyr the Traveller, Monoliths and Night Scythes.

The biggest thing to me is Veil of Darkness getting buffed and My Will Be Done + Technomancer on various Destroyer units.

Skorpekhs don't really need Veil of Darkness, it's a lot more interesting on Lokhust Destroyers IMO, that was a standard play in 8th. If you want to veil an infantry unit you might as well go with Lychguard since they are just as likely to make the charge, but more durable in case of failure.

Silent King armies are going can be more diverse, but I am not convinced they'll be more powerful for it.

Flayed One spam lists are going to want to include Anrakyr, it'll make them better, but not by much. The +1 S Strat is going to be huge once in a while.

A Night Scythe transporting fast melee infantry like Ophydians or Skorpekhs makes it more interesting, 20 is a huge amount of capacity for expensive models, 3x5 Destroyers + 5 sacrificial Immortals.

Monoliths are still too clunky and vulnerable to melta/lances.

Hypermaterial ablator gets more targets, phylacterine hive fewer.

Implacable Conqueror becomes a lot better if you are running Skorpekhs or Wraiths.

Ancient Machineries can be done by Destroyers, whatever.
   
Made in us
Decrepit Dakkanaut





 iGuy91 wrote:
 Vineheart01 wrote:
Legitimately, they just fixed one of the 2 biggest flaws in the necron army.
One being lack of reliable anti-tank (unless it can somehow attack without moving our antitank is pretty lacking)
Other being our codex is so massively limited by the Core keyword that if it isnt Core its probably garbage or meh.

There is SO MUCH STUFF that just opened up.

Also i wanna point out that for some reason they didnt specify that Destroyers take multiple slots in the Scythe lol....

Suddenly the urge to run 2 Scythes is strong (one will probably explode very fast the instant the idea of Skorp Destroyers just appearing out of nowhere becomes common knowledge)


NGL, the ability to slap heavy destroyers with MWBD now, since they're core, makes them hit on 2s, rerolling 1s. Thats a big efficiency buff.


Szarekhan was my go to for wound rerolls so I did single models only, but this does tempt me to do a unit of 3 instead.


Automatically Appended Next Post:
Oooh. Full reroll charges WLT, too...mmm.

This message was edited 1 time. Last update was at 2021/11/09 18:06:52


   
Made in no
Huge Bone Giant





Bergen

 Vineheart01 wrote:
i mean i already have 12 of them due to marine idio- er i mean friends buying those combo boxes and punting the necron half to me for cheap.
i painted 6 and assembled the other 6 but left them unpainted because i had 0 urge to use them.

....now i do lol


Enjoy!

   
Made in fr
Been Around the Block





Royal Warden so hot right now.
   
Made in gb
Dakka Veteran




Certainly going to be taking a Phaeron more often now. Being able to give Wraiths and Destroyers +1 to hit is really good. Especially with Rad-Wreathed.
   
 
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