Switch Theme:

'Ardboyz round 1 report: Atlanta GA, B & R games  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Disclaimer: no pictures, big blocks of text only.

Atlanta had 2 'Ardboyz tourneys (at least) so the crowd was thinner than one would expect at an official GW event.

Cool thing:
We had the guy who runs the carrying case company here (army carriers maybe?  Name is on the tip of my tongue...), and in addition to doing the army transport cases he is a big time terrain builder.  He had brought his terrain, so we had beautiful terrain on every table...lots and lots of beautiful terrain on every table. He also gave on of his newest, biggest, carrying cases as a prize to the guy who suffered the biggest upset.


My List:

I basically took YaKface's advice to heart in finishing out my army, discarding 2 Destroyers for Heavy D's.

Deceiver
11 warriors
10 warriors
10 Immortals
10 Immortals
10 Immortals
4 Destroyers
4 Destroyers
5 Destroyers
2 Heavy Destroyers
2 Heavy Destroyers
1 Heavy Destroyer

Round 1:

Mission: Recon w/ 12" deployment zones, reversed deployment order and pie plates falling from the sky every round, alpha, no VP's, just # of scoring units

Enemy list:
Tyranids
Devil flyrant
Walking tyrant w/3 Tyrant guard
3 winged warriors w/cc biomorphs
3 winged warriors w/cc biomorphs
10 Genestealers
10 Genestealers
10 Genestealers
10 Genestealers
Gaunt brood
Hormagaunt brood
3 Zoey's w/scream, synapse and blast
Sniperfex
CC Fex

The game:

I got first turn, stepped forward and blasted him.
He surged forward
I stepped backward and blasted him again
He surged forward
I stepped backward and blasted him again
He surged forward
I stepped forward and blasted him again
He got into CC
My bikes turbo boosted over into his zone
CC continues, him starting to win in one half, losing in the other (Deceiver makes the difference)
My bikes move into his deployment zone
His survivors move into mine (none are scoring though)
I win by massare, 23 BP's

Assessment:
This game was essentially mine for getting first turn, as this combined with some rotten fleet meant that he had to weather 3 rounds of fire from a Necron list.  I knew what to direct my fire at, and with all the AP 4 fire coming in he definitely saved points by not buying extended carapace.  The Deceiver was icing on the cake, pinning Gaunts and slaying The walking tyrant.  Yakface was right on about the Heavy D's, those 5 lascannon shots a round made all the difference.

Round 2:

Mission: VP's w/table quarters/center control, troops start in reserve and may come in from any side.  yes, ANY SIDE.  Whoever came up with this mission has my undying loathing.

Enemy list:
Wych cult
Lilith + 5 wyches + Succubus w/Raider
Dracite
10 man warrior squad w/lances and portal
10 man warrior squad w/lances and portal
16 man warrior squad w/lances and portal
6 warp beast squad
6 warp beast squad
10 Wyches w/Raider
10 Wyches w/Raider
10 Wyches w/Raider
10 Wyches w/Raider
3 Reaver jetbikes w/blasters
Ravager
Ravager
Ravager

The game:
I win the roll and make him go first
He shoots with the tiny portion of his list on the board
I shoot back with almost all of mine causing massive damage, and move into position to get charged by his whole assault list
3 squads of wyches (Lilith includes come on), also his shooty skimmers, they shoot my phalanxes and then charge the 3 squads of immortals with their wyches in such a way that the whole thing become a big scrum, they win but all 3 Necron units hold fast
I shoot with my destroyers and heavy D's, get a warrior squad in behind the scrum and countercharge the Deceiver in.  We win combat and 2 of his squads rout
He charges in with his remaining wyches + warp beasts, I win again but he holds fast
I charge in with my last warrior squad, I win again and he holds fast
We keep fighitng, I keep winning, my squads gradually move off to take table quarters and shoot down the guys of his not in the scrum
I win by massacre, 22 Battle points

The assessment:
This mission completely eliminated tactics from my portion of the game.  I just had to trust that my army could win a hand to hand game (where we received charges without shooting...no matter where we were on the board!) against the Wyches.  I sure love to roll dice without making decisions, how awesome.  Lucky for me that the dice decided he broke and I didn't.  GoGo Gadjet Deceiver.  I won purely through good fortune and my opponent's mistakes, and the fact that my list is tough 5, 3+ save, 4+ WBB, and DE have a hard time getting through all those wounds with just agonizers.

Round 3:

Mission: Control loot counters and get VP's by killing enemy and taking quarters...L shaped Deployment.  (I loathe L shaped Deployment)
Enemy list: Mech Tau
Shas'o w/plasma rifle, CIB, SG, HWMT
Shas'o wMP, G, HWMT
3 Crisis suits w/PR, MP, MT (boss has TA, BK, HWMT)
3 Crisis suits w/PR, MP, MT (boss has TA, BK, HWMT)
3 Crisis suits w/PR, MP, MT (boss has TA, BK, HWMT)
10 FW in Warfish w/flechettes
10 FW in Warfish w/flechettes
8 FW in Warfish w/flechettes
8 FW in Warfish w/flechettes
Ionhead
Ionhead
Ionhead
Piranhas
Piranhas

The game
I place my counter in the center, he places his in a corner.
My 3 strategy rating beats his 1, and I choose the corner with the counter
He goes first and blasts my guys, forgets to dance back his suits
I go and move my warriors onto my corner counter, my immortals and destroyers move up and fire on him, killing 5 suits
For the rest of the game he backs up and blasts me while I move forward and blast him, at the end he moves skimmers over to contest the 2 loot counters and I can only fend them off from the one in my zone.
We killed identical VP's of each other, so I was up by the one counter, and down by him having 1 more corner than I. My minor win. 14 BP's for me.

The assessment: Wow, I'm shocked he did as well as he did.  I made a bunch of mistakes in movements, letting destroyer teams get isolated and killed, but still, with 5 suits down in the bottom of the first managing to shoot your way to a draw vs. shooty crons is impressive.  He got a lot of help from the terrain and the L deployment, but still, he just played well.  Good tac use of drones that popped out of his piranhas, good tank shocks, good JSJ (after round 1), a fun game.


It was a fun tourney, and my first win.  I intend to head to wherever the SE regionals are for round 2 whenever that is.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I got another 10 Immortals today, so I'm slowly building up to this sort of list. Keep the BatReps coming! Great stuff.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Isn't the price a kick in the teeth? The Immortals are 10 bucks a guy, and the Destroyers/Heavy D's are 25ish. This list costs around 700 bucks in models alone. PITA.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

If the list is too expensive, why build it?

To get a price at a tourney?

Thanks for the battlereports, though, very interesting.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Posted By 40kenthusiast on 09/24/2007 7:05 AM
Isn't the price a kick in the teeth? The Immortals are 10 bucks a guy, and the Destroyers/Heavy D's are 25ish. This list costs around 700 bucks in models alone. PITA.
Works out way better for me.

Half of my Immortals came from eBay, so I got them extremely cheap. The only Necrons I've bought retail are the 4 Monoliths (Phalanx boxes) and the 10 Immortals I just got from the US. Yes, it's US$100, but to buy the 10 Immortals here in Oz it would be, with the current exchange rate, US$156.

Things are ludicrously expensive in Australia. Buying from the US is almost like getting a staff discount here.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Schepp:

I've got every legal force org for Necrons, over the months I've just built up to it. I think I bought the Immortals to do an Immortal/Scarab list a while back, and the Destroyers and Heavy D's were for my Flying Circus list. I combined the two when I got frustrated and decided to try and make a list that wins a tourney for a change.

HBMC: Bummer about the prices Down Under. Long as you've got the monoliths, give the 3 Monolith Necron Drop pod list a try sometime, it can be fun if the enemy doesn't see it coming. Not terribly competitive, but cheap because the warriors are plastic, and with good reserve rolls it can be surprisingly tough. It shines in the meta-game, as many people don't bring anti AV 14 stuff, and what they do have often relies on extra dice or tank hunters and the like.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in au
Revving Ravenwing Biker






Sydney, Australia

Really nice,
I'm looking forward to playing against Crons in the near future,

HBMC: Do you have a deceiver yet? It seems consensus that he is almost required for any necron army that I have seen so far.
   
Made in au
Revving Ravenwing Biker






Sydney, Australia

As for the prices in Australia,
it's soooo much cheaper to get stuff from overseas (even with postage) it's crazy.

What's even weirder is that they are talking about another price increase.

Buying bits seems to be about the same price as buying from GW for us,
so sometimes there is a bonus
:-)
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

No, no Deceiver yet. I'd love to try him out.

On a completely unrelated note, it was my Birthday on Monday...

*hums innocently*

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Big D is definitely better than the Nightlord, but to be mandatory he'd have to be unquestionably better than the Veil lord + 5 Immortals. That's a strong statement, and not one I'm yet prepared to make. They've each got their good points.

The function of the Necron HQ is to shield your units from assault, whether through teleporting or just being a C'tan. Both of them get the job done, so its a tossup between the porters/immortals peripherals and the Deceiver's suite of crazy abilities.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Deceiver does appeal to me more than the Big N. The Nightbringer sure has the 'Holy $#!T! It's the Nightbringer!' factor, but that's really all he has. He's slow and dangerous in HTH, but that's about it.

The Deceiver has excellent strategic abilities as well as his tactical abilities.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Is it viable to include both the 'Ceiver and the lord in the same army or does that just suck up too many points?

 
   
Made in us
Longtime Dakkanaut





To my mind, its a question of what you want them to do. What I want from my HQ choice is that it protects my Immortal/warrior brick from H2H. The Deceiver handles that, as does a Veil Lord. Taking both of them doesn't handle it any better than taking one. If you are using your C'tan/Lord for other things it might be viable to use them both.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Rampaging Carnifex





Posted By 40kenthusiast on 09/27/2007 7:26 AM
Big D is definitely better than the Nightlord, but to be mandatory he'd have to be unquestionably better than the Veil lord + 5 Immortals. That's a strong statement, and not one I'm yet prepared to make. They've each got their good points.

The function of the Necron HQ is to shield your units from assault, whether through teleporting or just being a C'tan. Both of them get the job done, so its a tossup between the porters/immortals peripherals and the Deceiver's suite of crazy abilities.

I lean toward the veil/orb lord, but I'll stick to that harder when I've tried both out. Still theoryhammering my cron build (Orbs save you a crapload of casualties vs. Agonizers/Powerfists as I'm sure you've mathed out).

Thankfully, generally only total douchebags come up with missions like that Wych round you played. That's quite possibly the lamest piece of crap mission I've ever heard of.
   
 
Forum Index » 40K Battle Reports
Go to: