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Made in us
Fresh-Faced New User




Im starting W40k again and I really want to do Death Korps...theyre so badass :>

Would anyone wanna tell me if this would be worth buying FW models or at least post the Death Korps rules? Im pretty sure they have extra rules and stuff. I just dont know where to find em aside from some FW books. I just wanna see the rules before i play. Doesnt seem worth it to buy the book to read a few games of it.

   
Made in au
[MOD]
Making Stuff






Under the couch

Posted By LawlitsEric on 10/09/2007 7:04 PM
Would anyone wanna tell me if this would be worth buying FW models or at least post the Death Korps rules?
The only one who can tell you whether or not it's worth buying a model is yourself.

If you like it, and are prepared to pay for it, then it's worth it. If not, then it's not.


Posted By LawlitsEric on 10/09/2007 7:04 PM
or at least post the Death Korps rules?
That would be a breach of both copyright and forum rules.


 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


The Guard codex has a set of standard doctrines for the Krieg (IIRC) or you can always use your own set of doctrines to create how the Krieg should fight in your opinion.

The FW Krieg army list is found only in the FW book. People can post some general information about the list if you'd like but downright posting the full rules from the book is not allowed here on Dakka.

However, given the number of tournaments that don't use FW army lists, I wouldn't go ahead and create a Krieg army based on that army list unless you're okay with always playing non-tournament games (or using some serious 'counts as' rules for the FW only units).


If you're still interested I can post you some basic Krieg info from IA5 if you'd like when I get home from work.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I think your best bet would be to just build it as a standard guard army using the Krieg doctrine set or your own like has been mentioned. The book is expensive but I'm sure if you want to go with the "real" list they printed, it wouldn't be much different than what you can get out of the codex .. it is a guard army after all.

Just be prepared to shell out a lot of money. Not sure where you live, but here in the US with the exchange rate being so icky, the 2 units of death korps I bought came out to be around $70 each.. $140 for 20 guys. I was expecting less because I'm dumb and thought the pounds on the FW site was really Euros.. oh well The models however are very nice so if you can afford it and want a really great looking army, then I'm sure you won't be disapointed

 
   
Made in us
Fresh-Faced New User




Yeah i know they cost a ton i was alittle upset about that. Thing is though, I already have a pretty big guard army ( about 150 guard and 7 tanks.) i think i might just start to slowly add in the steel legion as veteran squads or something. Their stormtroopers are sick looking.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

All I know about the Death Korps is that they have a lot of artillery, and some flame shells that make people run away. If I could afford Death Korps models I'd make an army of them...

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

I'd go for it if you like the models. Having an army with really good models makes the hobby a lot more fun, in my opinion.

"Calgar hates Tyranids."

Your #1 Fan  
   
Made in us
Nasty Nob






Gardner, MA

If it was me - I would buy 70 infantry/stormtrooper models and one battery of their specific artillery pieces (I like the thudd guns best - worst case is you use them as mortars) and make a mechanized list out of them using tanks and chimera I already have. You could leave out the artillery piece if need be.

A man's character is his fate.
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

If you like the WWI look you might check out the old Warzone plastics.

Prince August is selling them 20 euros for 80 (!!) models.

http://www.princeaugust.ie/target_games/tg2420-1.html


 
   
Made in gb
Drop Trooper with Demo Charge





Scoatland

If you want to play Death Korp and can afford the prices then go for it. I recently bought my first infantry squad and have painted up my first guardsmen and he looks cool. They allow you to paint them a little more freely, without worrying too much about perfect highlighting etc due to the gritty look they should have.

As for the rules, they are slightly better than normal guardsment at close combat, which isn't much use, but when I build a usable sized army I am going to use the doctrines I want. The artillery rules are good, infernus (I think they're called off the top of my head) make units fall back so are well worth taking and they add a different look to the normal Guard army.

Hope this helps. Craig

   
Made in us
Fixture of Dakka






The smart play is to buy them a squad at a time, or by the section.

These guys aren't special. All they are is a mechanized infanty army from an atomic wastland world that looks like the old school pictures of WW1 no-man's land. 

As for worth buyng- you get what you pay for.

If I were to start an army of these, I would shell out for a platoon of infantry, a couple of heavy weapons squads, and maybe a tank. Then, AFTER they were painted and squared away, I would consider more.

Think before you buy.

 




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Okay, so the DKoK siege army list from IA5 is generally as follows:


Doctrines:
  • Iron Discipline
  • Die-Hards
  • Hardened Fighters
  • Storm Troopers
  • Heavy Weapon squads
  • Rough Rider Squadrons


HQ:
  • 0-1 Command Platoon (basic Command platoon; no transport option)
  • 0-5 Commisars
  • 0-1 Quartermaster (basically like an Enginseer, complete with Servitors but they allow units within 6" to ignore the first failed armor save instead of fixing vehicles; can take a Centaur FW transport vehicle).
  • 0-1 Death Rider Command squad (basically a Command squad on the super-Krieg horses. . .this unit is pretty sick as characters with a lance are just nasty).


Elites:

  • Heavy Mortar Battery (FW models; fire kind of like Griffons used to. Can be towed by the Centaur).
  • Heavy Quad Launcher Battery (FW models; the old Thudd guns. Can be towed by the Centaur).
  • Death Korps Grenadiers (can take a demo charge; can only take a Centaur if the unit numbers 5 men).


Troops:

  • Infantry Platoons (Command Squads cannot take a transport)


Fast Attack:

  • Death Rider Squadrons (DKoK super horses have a 6+ invulnerable save and may re-roll difficult terrain tests, and like all DKoK they are also Hardened Fighters and Die Hards).
  • Hellhound
  • Cyclops (FW model, essentially the same as its been since IA vol1).


Heavy Support:


  • Immobile Heavy Artillery (Earthshaker cannon or FW Medusa Siege gun).
  • Siege Tank (Leman Russ Demolisher or FW Thunderer)
  • 0-2 Tanks (each tank takes up a separate HS choice and you can have a maximum of two total in the army: Leman Russ, FW Vanquisher, FW Exterminator,  FW Annihilator, FW Executioner)
  • Bombard (FW artillery tank).
  • Heavy Weapon Platoon (as usual)
  • 0-1 Preliminary Bombardment  (using the normal Preliminary Bombardment rule; if already being used in the scenario the Kreig player gets to roll twice for each unit & terrain piece to see if its hit)


Super Heavy Detachments:
(Can be taken as a separate detachment)

  • 1-3 Gorgons
  • 1-3 Baneblades, Shadowswords, Stormblades or Stormswords
  • 1-3 Marauder Bombers or Marauder Destroyers
  • 1-3 Warhound Titans
  • 1-3 Macharius



And that's pretty much it.

I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Oh yeah, I remember someone in my game group was saying he read that some folks doing DK armies just purchased the gorgon transport people and with some modeling skill were able to split them apart into single figures to use as regular troopers and they end up being a bit cheaper to do it that way. Never saw the before/after models in person so I can't say how good they might come out though... but it might be worth a try.

 
   
Made in us
Fixture of Dakka






The list is going to be a serious investment.

http://www.forgeworld.co.uk


Roughly 300 pounds to start you with a HQ squad, a couple of infantry squads, 3 Heavy weapons squads, and some roughriders.

HQ squad- 25 pounds

Heavy weapons squads- 9 pounds each x 3 (27 pounds)

Infantry squad- 32 pounds X 3( 96 pounds )

Heavy weapons squads- 9 pounds each x 3 ( 27 pounds)

Rough rider squad- 50 pounds

and That is a basic platoon. 225 pounds wo shipping and handling.

I've seen the roughriders, the infantry squad, and a thudd gun in person. They are some good looking models, but you might want to take an army of this type slow. Not only are they a chore to put together, they are resin, so that is going to involve a little planning and prep work.

Think this one out, take your time, and do it slow or its going to hurt you more then help you.

I can say from experience that FW stuff isn't for just throwing some paint on and throwing down on the table.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Stalwart Veteran Guard Sergeant





West Chester, PA

My search fu may not be the greatest and I not to resurrect a dead topic, but can anybody tell me (without divulging rules) if the experimental rules for the Quad Launchers (Thudd Guns) matched the ones in IA5?

thanks

I heart SYR 8766

For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)


At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy.
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Made in gb
Deadshot Weapon Moderati





UK

I'd say £250 would be your starting price (for free shipping).

Siege of Vraks - £38
http://www.forgeworld.co.uk/ia51.htm

Command HQ - £25
http://www.forgeworld.co.uk/dkkcomhq.htm

QuarterMaster & retinue - £25
http://www.forgeworld.co.uk/dkkquart.htm

Command squad - £20
http://www.forgeworld.co.uk/dkkcom.htm

Commissar - £7.50
http://www.forgeworld.co.uk/dkkcomm.htm

DkoK squad advancing - £32
http://www.forgeworld.co.uk/popkrieg.htm

DkoK squad firing - £32
http://www.forgeworld.co.uk/kriegsf.htm

HB squad - £38
http://www.forgeworld.co.uk/dkkhb.htm

LC squad - £38
http://www.forgeworld.co.uk/dkklc.htm

Deathriders - £50
http://www.forgeworld.co.uk/dkkdr.htm


That's around £295. I dunno if it would work in games but it would look great.

Then I'd spend £250 on armour. A couple of Macharius' and a couple of Malcadors. That's if I had a spare £500 and a year off work.
   
 
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