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Made in us
Guarded Grey Knight Terminator






We play as written local with this. Gk are already on the struggle bus, why make them struggle more?

This message was edited 1 time. Last update was at 2018/10/29 01:53:14


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in nl
Hellacious Havoc





What is the best delivery system for a Paladin Squad? I just got a 10 man Paladin Squad with banner and Apothecary?
   
Made in jp
Unshakeable Grey Knight Land Raider Pilot




Gate of Infinity Id say.
   
Made in nl
Hellacious Havoc





Yeah Gate seems strong though I would like to run a banner ancient with them as well but maybe those are just too expensive.
   
Made in us
Guarded Grey Knight Terminator






Problem is the the paladins will arrive peicemeal apart from the banner and apocathary since they are 3 different units ... Goi paladins ahead and the apoc and ancient stay behind or stay in reserves. 10 paladins un supported are still good and a threat that has to be dealt with. Next turn the apoc and ancient gate or teleport strike in.

Not an easy problem to solve. Rhinos make them more expensive. Razorbacks are too small. Land raiders are meh. Stormravens will get shot down.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ro
Judgemental Grey Knight Justicar






For sure, I've had good luck Gating them. Could put either the Apothecary or banner in DS, keep the other on the table. Rally on turn 2, and smash something.

4k
2k
1.5k
1k
 
   
Made in ca
Guarded Grey Knight Terminator






Anyone brought inquisitor eisenhorn alongside their greyknights? I want to do it just for the lolz of bringing a demon to fight alongside the grey knights.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ca
Regular Dakkanaut




Any rumors to updates on Grey Knights for Chapter Approved 2018?
   
Made in ro
Judgemental Grey Knight Justicar






 Smotejob wrote:
Anyone brought inquisitor eisenhorn alongside their greyknights? I want to do it just for the lolz of bringing a demon to fight alongside the grey knights.


That's actually the only reason I haven't played him with them. The model is great, and he has decent rules.


Automatically Appended Next Post:
BillyN831 wrote:
Any rumors to updates on Grey Knights for Chapter Approved 2018?


No, but I'm nearly certain it will in someway nerf GK. Every rules change in 8th has hindered GK at least slightly. Which is honestly about the only thing I don't like about this edition lol.

This message was edited 1 time. Last update was at 2018/11/02 16:34:01


4k
2k
1.5k
1k
 
   
Made in gb
Been Around the Block




 Homeskillet wrote:

No, but I'm nearly certain it will in someway nerf GK. Every rules change in 8th has hindered GK at least slightly. Which is honestly about the only thing I don't like about this edition lol.


Looking at the current nerf progression suffered by this army I'm expecting something like:


Brotherhood of nerfed psykers:

Every roll made by a unit with the Grey Knights keyword counts as a natural 1 except if this roll is a battle shock test or a result to see if a vehicle explode. In this case the roll count as a natural 6.


It's because of that I'm beginning to stock rhinos as probably the only viable way to play grey knights after CA will be rhino spam and throw them at the face of the opponent looking forward to those explosions, at least till the next faq after CA 2018 where probably also this will get nerfed...

Just joking, I still have faith on that GW will fix grey knights in CA so I'm keeping my savings for when CA comes along.

This message was edited 6 times. Last update was at 2018/11/03 06:20:25


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They've really just forgotten the army exists, which is the main problem.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Guarded Grey Knight Terminator






I'm expecting them to nerf falcions so I need to remodel my army.

Honestly, every model/unit needs work.

What I am hoping is fixes to space Marines happen and then trickle down to gk. Fixing the basic marine and Terminator will help. Across the board, Marines just die way too easy. Hoping for a fix to land raiders too

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Decrepit Dakkanaut




Honestly to make Falcions less autotake they'd need to be AP-1.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They don't need to nerf falchions. They just need to make the other options equally attractive.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in jp
Unshakeable Grey Knight Land Raider Pilot




Sword - +1 to Invuln Saves or 5++

Halberd - Strikes before charging units

Stave - Re-roll failed DtW tests

Something like that?

Damn I wish I played in 5th Ed.
   
Made in us
Guarded Grey Knight Terminator






Spartacus wrote:
Sword - +1 to Invuln Saves or 5++

Halberd - Strikes before charging units

Stave - Re-roll failed DtW tests

Something like that?

Damn I wish I played in 5th Ed.


Were nice. I still have a bunch of painted Halberds...

This message was edited 1 time. Last update was at 2018/11/03 20:44:38


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Implaccable Grey Knight Paladin




San Diego, CA

 Smotejob wrote:
Spartacus wrote:
Sword - +1 to Invuln Saves or 5++

Halberd - Strikes before charging units

Stave - Re-roll failed DtW tests

Something like that?

Damn I wish I played in 5th Ed.


Were nice. I still have a bunch of painted Halberds...

If warding staves gave a 2++ in CC again I think it would be a nice boost to our CC and make up for our units lacking invul saves but being tooled up to fight things that require them. I used to run 5-man squads of terminators with a stave and 4 hammers...take whatever nasty attacks on the chin and then annihilate the target with either S10 (hammerhand) or S8 instant death (force) attacks.

Hope is the first step on the road to disappointment.
 
   
Made in gb
Been Around the Block




psipso wrote:
I would like to ask you which is in your opinion the 3 best "chaff" units that we got in a 100% GK army?

I mean whit that the units with the best relation tank vs points.


 Smotejob wrote:

Best tanks for points? A buffed grandmaster in a dk can take a lot of abuse. Paladins in cover can be hard to dislodge as well.


 Homeskillet wrote:

Also, I'd agree that NDKGM and Paladins are solid units. I've had very good luck in smaller events with them (more so with Paladins escorted by Voldus).


I have been making some mathammer about something related. Dunno if somebody has already done it. I've tried to look for it but I couldn't find it inside the humongous amount of posts in dakka dakka.

Often in the game, there are weapons that have a damage of d6 instead of a flat 3 damage. If it's 3 damage is straightforward that for instance to kill a model with 5 wounds you will need 2 hits. But what about with a d6 damage? how many hits on average will you need to kill a model of 5 wounds? How much will affect the randomized damage roll? I've run a couple of simulations and here is the list that I've got by the number of wounds of the target.

Spoiler:

target wounds: 1 > 1 avg d6 damage unsaved hits to kill it
target wounds: 2 > 1.17 avg d6 damage unsaved hits to kill it
target wounds: 3 > 1.36 avg d6 damage unsaved hits to kill it
target wounds: 4 > 1.59 avg d6 damage unsaved hits to kill it
target wounds: 5 > 1.85 avg d6 damage unsaved hits to kill it
target wounds: 6 > 2.16 avg d6 damage unsaved hits to kill it
target wounds: 7 > 2.52 avg d6 damage unsaved hits to kill it
target wounds: 8 > 2.78 avg d6 damage unsaved hits to kill it
target wounds: 9 > 3.04 avg d6 damage unsaved hits to kill it
target wounds: 10 > 3.32 avg d6 damage unsaved hits to kill it
target wounds: 11 > 3.61 avg d6 damage unsaved hits to kill it
target wounds: 12 > 3.9 avg d6 damage unsaved hits to kill it
target wounds: 13 > 4.2 avg d6 damage unsaved hits to kill it
target wounds: 14 > 4.47 avg d6 damage unsaved hits to kill it
target wounds: 15 > 4.76 avg d6 damage unsaved hits to kill it
target wounds: 16 > 5.05 avg d6 damage unsaved hits to kill it
target wounds: 17 > 5.33 avg d6 damage unsaved hits to kill it
target wounds: 18 > 5.62 avg d6 damage unsaved hits to kill it


This place the paladins in the sweet spot in terms of wound count to tank d6 damage vs flat 3 damage, followed by terminators and the 6 wounds HQ's, meanwhile apothecaries, brotherhood champions, dreadnaughts and dragio are better taking flat 3 damage weapons. Which make sense.

Also as in the grey knight army, there is plenty of d3 damage weapons (a.k.a force weapons / psilencers) I've done the same thing for d3 instead:

Spoiler:

target wounds: 1 > 1 avg d3 damage unsaved hits to kill it
target wounds: 2 > 1.33 avg d3 damage unsaved hits to kill it
target wounds: 3 > 1.78 avg d3 damage unsaved hits to kill it
target wounds: 4 > 2.37 avg d3 damage unsaved hits to kill it
target wounds: 5 > 2.83 avg d3 damage unsaved hits to kill it
target wounds: 6 > 3.33 avg d3 damage unsaved hits to kill it
target wounds: 7 > 3.84 avg d3 damage unsaved hits to kill it
target wounds: 8 > 4.33 avg d3 damage unsaved hits to kill it
target wounds: 9 > 4.83 avg d3 damage unsaved hits to kill it
target wounds: 10 > 5.33 avg d3 damage unsaved hits to kill it
target wounds: 11 > 5.83 avg d3 damage unsaved hits to kill it
target wounds: 12 > 6.34 avg d3 damage unsaved hits to kill it
target wounds: 13 > 6.83 avg d3 damage unsaved hits to kill it
target wounds: 14 > 7.33 avg d3 damage unsaved hits to kill it
target wounds: 15 > 7.84 avg d3 damage unsaved hits to kill it
target wounds: 16 > 8.33 avg d3 damage unsaved hits to kill it
target wounds: 17 > 8.84 avg d3 damage unsaved hits to kill it
target wounds: 18 > 9.34 avg d3 damage unsaved hits to kill it


If we compare it with the average 2 flat damage we found that d3 damage weapon is more efficient against odd wound count meanwhile flat 2 damage weapons are better again event wound counts. This make the damage profile of heavy psycanons and heavy incinerators kinda complementaries of the force weapons and psilencers.

The following is for a nemessis grate hammer kinda weapon, so this is d6 with a minimum of 3

Spoiler:

target wounds: 1 > 1.00 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 2 > 1.00 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 3 > 1.00 avg d6 with a minimum of 3damage unsaved hits to kill it
target wounds: 4 > 1.50 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 5 > 1.67 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 6 > 1.83 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 7 > 2.25 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 8 > 2.42 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 9 > 2.61 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 10 > 2.96 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 11 > 3.16 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 12 > 3.39 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 13 > 3.69 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 14 > 3.91 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 15 > 4.15 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 16 > 4.43 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 17 > 4.66 avg d6 with a minimum of 3 damage unsaved hits to kill it
target wounds: 18 > 4.91 avg d6 with a minimum of 3 damage unsaved hits to kill it


Which always is better than a nemesis greatsword. So we pay the extra 5 points and the -1 to hit for it.

Finally in the case of melta like weapons (2d6 and pick the highest):

Spoiler:

target wounds: 1 > 1.00 avg melta unsaved hits to kill it
target wounds: 2 > 1.03 avg melta unsaved hits to kill it
target wounds: 3 > 1.11 avg melta unsaved hits to kill it
target wounds: 4 > 1.26 avg melta unsaved hits to kill it
target wounds: 5 > 1.46 avg melta unsaved hits to kill it
target wounds: 6 > 1.75 avg melta unsaved hits to kill it
target wounds: 7 > 2.12 avg melta unsaved hits to kill it
target wounds: 8 > 2.24 avg melta unsaved hits to kill it
target wounds: 9 > 2.42 avg melta unsaved hits to kill it
target wounds: 10 > 2.64 avg melta unsaved hits to kill it
target wounds: 11 > 2.88 avg melta unsaved hits to kill it
target wounds: 12 > 3.14 avg melta unsaved hits to kill it
target wounds: 13 > 3.38 avg melta unsaved hits to kill it
target wounds: 14 > 3.56 avg melta unsaved hits to kill it
target wounds: 15 > 3.78 avg melta unsaved hits to kill it
target wounds: 16 > 4.01 avg melta unsaved hits to kill it
target wounds: 17 > 4.24 avg melta unsaved hits to kill it
target wounds: 18 > 4.47 avg melta unsaved hits to kill it


Which for wounds count > 3 is always better than a nemesis great hammer.

This message was edited 2 times. Last update was at 2018/11/07 00:33:32


 
   
Made in us
Implaccable Grey Knight Paladin




San Diego, CA

@psipso
This is actually one of the reasons (not to derail this thread) that custodes bikers are so good...4 wounds also makes you immune to Flat-3 damage weapons. I agree that paladins are pretty good in terms of tankiness, unfortunately due to their cost the sheer firepower from strikes makes up for the durability of the pallys. Really, what they need are better invul saves.

Hope is the first step on the road to disappointment.
 
   
Made in us
Guarded Grey Knight Terminator






 greyknight12 wrote:
@psipso
This is actually one of the reasons (not to derail this thread) that custodes bikers are so good...4 wounds also makes you immune to Flat-3 damage weapons. I agree that paladins are pretty good in terms of tankiness, unfortunately due to their cost the sheer firepower from strikes makes up for the durability of the pallys. Really, what they need are better invul saves.


Actually want to do a custodes bike/ grey Knight conversion and pay the 1cp to have a unit of custodes as grey Knight paladin bikers. Will see what CA says about custodes bikers and points. Frustrated that custodes got what I wanted for grey knights.

This message was edited 2 times. Last update was at 2018/11/08 14:11:54


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

I'm done. I'll paint them up and save them for apocalypse games, but I'm done with GK. Just got absolutely thrashed twice today, again. The codex is just terrible. I though I hated playing SM but at least I could lose with some pride and some fun then. Now it's just getting my arse kicked with no fun involved.

This message was edited 1 time. Last update was at 2018/11/08 23:51:22


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Guarded Grey Knight Terminator






Sorry to hear. Those games are never fun. Still holding hope that CA helps. I can only do well against newer players or people who are unfamiliar with gk. No one likes big losses.

My grey knights are usually fielded as allies if I want a shot against a more experienced player. Or I just play kill team with them. They are a really beautiful kill team.


Automatically Appended Next Post:
Would grey knights be fixed or at least worth their cost if given +1w and +1a (+2a for Purifiers) across the board? (excluding some characters) ... Making PA 2w 2a (purifier has 3a), terminators 3w 3a and paladins 4w 4a.

Models would be more resilient to small arms but multi damage shots would still get thru.

Now there is a reason to take the other CC weapons as falcions lose there benefit on high attack models while Halberds and swords begin to shine.

Terminators would be tough to deal with and could go toe to toe with bigger targets. Paladins become Rock solid and reliable even against lascannon type fire. Apocathary goes farther in this army and becomes more worth bringing. Banner is still meh (have it give +1 invul instead?). GMNDK become less of an auto take but still good with rerolls aura. Strikes/interceptors can survive to put out storm bolter DPS for more than 1 turn.

This is a simple adjustment to implement too.

This message was edited 5 times. Last update was at 2018/11/09 18:55:08


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Been Around the Block




 CREEEEEEEEED wrote:
I'm done. I'll paint them up and save them for apocalypse games, but I'm done with GK. Just got absolutely thrashed twice today, again. The codex is just terrible. I though I hated playing SM but at least I could lose with some pride and some fun then. Now it's just getting my arse kicked with no fun involved.


Take it as a challenge and an opportunity to get even better. Every competitive match that you can win with the current grey knights tags you as a really good tactician. To win with a top tier army again grey knights is easy and requires almost no skills. To win with grey knights against a top tier army it requires an astonishing amount of skills hence an opportunity to bring you command skills to another level.

Whoever manages to win a tournament with this army before CA 2018 will become one of the most skilful warhammer 40K players of the history. You have till the release of CA 2018 to get this position

Besides of that grey knights are the purest of the purest. The incorruptibles. Don't let yourself get corrupt by a slaneesh daemon who offer more power if you swap to aeldari, drukhai, knights, am or another cheese faction. The emperor (who everybody knows dwells in GW HQ) protects. And will protect us with CA 2018... I hope...

This message was edited 2 times. Last update was at 2018/11/09 19:43:53


 
   
Made in us
Guarded Grey Knight Terminator






psipso wrote:


Besides of that grey knights are the purest of the purest. The incorruptibles. Don't let yourself get corrupt by a slaneesh daemon who offer more power if you swap to aeldari, drukhai, knights, am or another cheese faction. The emperor (who everybody knows dwells in GW HQ) protects. And will protect us with CA 2018... I hope...


This brought a tear to my eye and joy to my heart. Emperor bless you.

This message was edited 2 times. Last update was at 2018/11/09 20:40:33


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

psipso wrote:
Take it as a challenge and an opportunity to get even better.

There's being a skillful player and there's having two and a half of your four overcosted units wiped out on turn one by the brand spanking new ork buggy list. (not that I'd succumb to the temptations of the xeno or the heretic)

psipso wrote:
Whoever manages to win a tournament with this army before CA 2018 will become one of the most skilful warhammer 40K players of the history. You have till the release of CA 2018 to get this position

You almost got me there. Almost.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Devestating Grey Knight Dreadknight







That was some good optimism.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Guarded Grey Knight Terminator






Is a brother Champion worth in kill team?

At 108, he is steep for a 200pt game. I can either take 5 other gk with no upgrades or 4 with some upgrades.

This message was edited 2 times. Last update was at 2018/11/12 17:51:55


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Longtime Dakkanaut




 Smotejob wrote:
Is a brother Champion worth in kill team?

At 108, he is steep for a 200pt game. I can either take 5 other gk with no upgrades or 4 with some upgrades.


He's got a 2+/3++ at S6/T6 if you swap out his Psybolt for Iron Arm, which gives him back the +1 to wound he loses for going defensive.
   
Made in us
Decrepit Dakkanaut




I love the new poll for the thread. Only a couple of people are actually defending Crowe for whatever reason.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:
I love the new poll for the thread. Only a couple of people are actually defending Crowe for whatever reason.

The whole codex blows. Crowe actually does something useful and is cheap. D6 smite is useful. Crowe is situationally good (think how many ork boys he can kill) unlike most the codex which is just bad at all times.


Automatically Appended Next Post:
Honestly both crowe and brother captains need to move to the bad to medicore (per grey knights standards) and Landraiders, rhinos, and librarians into the unplayable category.

This message was edited 2 times. Last update was at 2018/11/12 18:52:19


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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