Switch Theme:

Tactica Mechanicus - FAQ Out  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Enginseer with a Wrench





It's funny how we're quite willing to subvert the rules for stuff like using a strategm from another faction to acquire relics from two different armies and we're ok with pulling apart every single word of everything to gain the smallest advantage. Yet in this particular case, i'm reading too much into it

As if in cover. It. Is. not. a. cover. save.

We dont know what shroudpsalm does. All we have are the rules we're given in the context and wording they are given. For all we know shroudpsalm scrambles the optical nerves/circuits meaning they cant see properly through the signal disruption between receptior and brain. Distance could be irrelevant.

More ambiguous wording has been leveraged for advantage thats for sure.

But I agree you'd have to be the most desperate for an advantage to push the issue and get away with it and your opponent would immediate launch some sort of tirade across the internets lol
   
Made in us
Quick-fingered Warlord Moderatus






Ideasweasel wrote:
So how many of you fine adepts are going to LVO?

Got any finalised lists yet? I have to say despite the occasional doom and gloom I do enjoy the back and forth of tweaking and problem solving.

Good luck to those involved

Too busy this year with my not-hobbies. =(

I honestly have no idea what to run... so hard to fit everything in without sacrificing stuff.

Octovol wrote:
It's funny how we're quite willing to subvert the rules for stuff like using a strategm from another faction to acquire relics from two different armies and we're ok with pulling apart every single word of everything to gain the smallest advantage. Yet in this particular case, i'm reading too much into it

If we hung onto literal phrasing that strictly, Scryerskull would let you make one unit shoot once each phase for 1 CP. =P
   
Made in gb
Aspirant Tech-Adept






Has that not been FAQ’D Suzuteo? Haha be funny if someone used that in a Tournament setting.

Ahh getting older bud, the responsibilities do creep up on a man eh
   
Made in us
Quick-fingered Warlord Moderatus






Ideasweasel wrote:
Has that not been FAQ’D Suzuteo? Haha be funny if someone used that in a Tournament setting.

Ahh getting older bud, the responsibilities do creep up on a man eh

No, it has never been FAQed. So every phase, you can make those Kastelans shoot for 1 CP without night penalties.

Anyhow, my attempts to work Scouts in resulted in this monstrosity:
Spoiler:
Imperium Battalion Detachment - 225

HQ - 60
1x Company Commander - Lasgun, Chainsword, Warlord: Grand Strategist
1x Company Commander - Lasgun, Chainsword, Kurov's Aquila

Troop - 165
5x Space Marine Scout - Astartes Shotgun, Bolt Pistol
5x Space Marine Scout - Astartes Shotgun, Bolt Pistol
5x Space Marine Scout - Astartes Shotgun, Bolt Pistol

Cadian Spearhead Detachment - 452

HQ - 46
1x Primaris Psyker

Troop - 82
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Heavy Support - 324
1x Basilisk - Earthshaker Cannon, Heavy Bolter
1x Basilisk - Earthshaker Cannon, Heavy Bolter
1x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Spearhead Detachment - 1322

HQ - 240
1x Belisarius Cawl

Heavy Support - 810
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
5x Kastelan Robots - 3x Heavy Phosphor Blasters

Fast Attack - 272
4x Sydonian Dragoon - Taser Lance

Total: 1999 points
8 Command Points

The HQs are split up this way for WYSIWYG purposes. Company Commanders don't really need rerolls anyway. But I guess now they can give each other orders, which sounds hilarious. I decided not to drop Dragoons because we still need something to grab objectives, and 92 points for another 2 CP seems a bit greedy.

EDIT: Adding error sigh.

This message was edited 3 times. Last update was at 2018/01/17 19:38:10


 
   
Made in gb
Aspirant Tech-Adept






Looks an interesting list Suzuteo.

Would love to see a photo of your army if you get a chance.

Scouts seem fun have you gone with ultramarines?
   
Made in us
Quick-fingered Warlord Moderatus






I need to make them and the Psyker, sigh. The build list never ends. (All my infantry are still in base coats. It's sad.)

I am thinking of converting some Scouts by giving Vanguard some hacked down carbines for shotguns. Paint the robes metallic black. Maybe give them pauldrons to cement the fact that they are Space Marines on an AdMech-supported Warrior's Pilgrimage or something.

This message was edited 1 time. Last update was at 2018/01/17 20:30:04


 
   
Made in de
Enginseer with a Wrench






Ideasweasel wrote:
Looks an interesting list Suzuteo.

Would love to see a photo of your army if you get a chance.

Scouts seem fun have you gone with ultramarines?


Chapter doesn't matter since the scouts are in a mixed imperium detachment and hence don't benefit from chapter tactics.
   
Made in gb
Enginseer with a Wrench





I really hope we get rules for secutarii in fires, and that they make them as interesting as they were in 7th.
   
Made in gb
Aspirant Tech-Adept






 lash92 wrote:
Ideasweasel wrote:
Looks an interesting list Suzuteo.

Would love to see a photo of your army if you get a chance.

Scouts seem fun have you gone with ultramarines?


Chapter doesn't matter since the scouts are in a mixed imperium detachment and hence don't benefit from chapter tactics.




What I really was driving at was colour scheme if he painted them blue ultramarines style but thanks for the clarification
   
Made in us
Quick-fingered Warlord Moderatus






 lash92 wrote:
Ideasweasel wrote:
Looks an interesting list Suzuteo.

Would love to see a photo of your army if you get a chance.

Scouts seem fun have you gone with ultramarines?


Chapter doesn't matter since the scouts are in a mixed imperium detachment and hence don't benefit from chapter tactics.

Yeah... in terms of fluff, I like the idea of disgraced suicidal Scouts outfitted with crazy biotics too.

But as I said, I would likely paint them like Iron Hands: black, silver, gunmetal.

Octovol wrote:
I really hope we get rules for secutarii in fires, and that they make them as interesting as they were in 7th.

Yes! I made a batch for a Domistar in small games back when I was starting out. (It was really dirty, but also really fun.) Maybe an aura that gives +1T to infantry standing nearby? Or at the very least, a cover save.

I would have to repaint mine though... I have a sky blue color scheme now. Plus, I did a pretty meh job because they were among my first tries. Definitely learned that a wet palette and aggressive thinning is not optional if you want your guys not to look like goop.

This message was edited 1 time. Last update was at 2018/01/17 23:13:35


 
   
Made in de
Dakka Veteran




Okay guys. I got my list pretty much ready but i want to switch my Rangers and Vanguard into 3 infantry units. Usually i wont do this but Our Meta is very shining spears heavy. Therefore i need to fill space.

Mars Spearhead
Cawl
5 dakkastelans
2 Icarus onager

Stygies Battalion
Tpe
Tpe
Rangers
Rangers
Vanguard
6 dragoons

Soup Battalion
Company commander
Inquisitor (will change to primaris psyker if infantry squads are used)
3 scout units
Culexus

Now, how to organize everything to get the most out of forgeworlds and regiments plus cp?
   
Made in us
Dakka Veteran




Suzuteo wrote:
Ideasweasel wrote:
Has that not been FAQ’D Suzuteo? Haha be funny if someone used that in a Tournament setting.

Ahh getting older bud, the responsibilities do creep up on a man eh

No, it has never been FAQed. So every phase, you can make those Kastelans shoot for 1 CP without night penalties.

Anyhow, my attempts to work Scouts in resulted in this monstrosity:
Spoiler:
Imperium Battalion Detachment - 225

HQ - 60
1x Company Commander - Lasgun, Chainsword, Warlord: Grand Strategist
1x Company Commander - Lasgun, Chainsword, Kurov's Aquila

Troop - 165
5x Space Marine Scout - Astartes Shotgun, Bolt Pistol
5x Space Marine Scout - Astartes Shotgun, Bolt Pistol
5x Space Marine Scout - Astartes Shotgun, Bolt Pistol

Cadian Spearhead Detachment - 452

HQ - 46
1x Primaris Psyker

Troop - 82
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Heavy Support - 324
1x Basilisk - Earthshaker Cannon, Heavy Bolter
1x Basilisk - Earthshaker Cannon, Heavy Bolter
1x Basilisk - Earthshaker Cannon, Heavy Bolter

Mars Spearhead Detachment - 1322

HQ - 240
1x Belisarius Cawl

Heavy Support - 810
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
5x Kastelan Robots - 3x Heavy Phosphor Blasters

Fast Attack - 272
4x Sydonian Dragoon - Taser Lance

Total: 1999 points
8 Command Points

The HQs are split up this way for WYSIWYG purposes. Company Commanders don't really need rerolls anyway. But I guess now they can give each other orders, which sounds hilarious. I decided not to drop Dragoons because we still need something to grab objectives, and 92 points for another 2 CP seems a bit greedy.

EDIT: Adding error sigh.


And now you see why I ended up going away from the dragoons. I really wanted them badly. But damn if that last 50 points hurts. They are necessary for your list to work. You may not ~need~ 3 scout units. 2 may be enough. But if the other guy has oblits, you will be glad you have those scouts. And the daemon 3d6 charge bombs will ruin you if you don't have scouts.

EDIT: and my last two scout boxes just got in the mail today. I am thinking 1x bolters, 1x knives, 1x shotguns

This message was edited 2 times. Last update was at 2018/01/17 23:39:20


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Finally got some vanilla guardsmen to be my screeners, almost have this list assembled, it should be playable enough for me to test:


240 Archmagos
47 Enginseer
40 5 vanguard
35 5 rangers
35 5 rangers
440 4 robots
140 neutron onager
140 neutron onager
46 primaris psyker
30 company commander, laspistol, warlord, relic
50 harker
47 10 imperial guardsmen, plasma gun
47 10 imperial guardsmen, plasma gun
47 10 imperial guardsmen, plasma gun
108 basilisk, heavy bolter
108 basilisk, heavy bolter
108 basilisk, heavy bolter
40 elysian commander, laspistol
80 elysian commandsquad, 4 plasma
51 elysian specialweaponsquad, 3 plasma
51 elysian specialweaponsquad, 3 plasma
70 eversor assassin

Spoiler:

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Quick-fingered Warlord Moderatus






Wulfey wrote:
And now you see why I ended up going away from the dragoons. I really wanted them badly. But damn if that last 50 points hurts. They are necessary for your list to work. You may not ~need~ 3 scout units. 2 may be enough. But if the other guy has oblits, you will be glad you have those scouts. And the daemon 3d6 charge bombs will ruin you if you don't have scouts.

EDIT: and my last two scout boxes just got in the mail today. I am thinking 1x bolters, 1x knives, 1x shotguns

Yeah. Fortunately, I don't own a Celestine, so I had some spare points. In the end though, I had priorities, and I just barely met them.

1) Cawlstar (Cawl and 5+ Kastelan)
2) Doongozer (4+ Dragoon)
3) 5+/5+ CP Recycler
4) Inner Screen (2+x10 Guardsmen)
5) Outer Screen (3x5 Scouts)
6) Indirect Artillery (2+ Basilisk)
7) BFFs (2+ Crawler)
8) 7+ CP


Automatically Appended Next Post:
So I am trying to plan conversions, and I was wondering if anyone can confirm for me the following:

1) Does a Tactical Marine torso line up with Skitarii legs?
2) Do Tactical Marine pauldrons fit over Skitarii shoulders? (I am going to assume that I need to GS this in place.)

This message was edited 2 times. Last update was at 2018/01/18 08:18:43


 
   
Made in gb
Enginseer with a Wrench





Suzuteo wrote:
Wulfey wrote:
And now you see why I ended up going away from the dragoons. I really wanted them badly. But damn if that last 50 points hurts. They are necessary for your list to work. You may not ~need~ 3 scout units. 2 may be enough. But if the other guy has oblits, you will be glad you have those scouts. And the daemon 3d6 charge bombs will ruin you if you don't have scouts.

EDIT: and my last two scout boxes just got in the mail today. I am thinking 1x bolters, 1x knives, 1x shotguns

Yeah. Fortunately, I don't own a Celestine, so I had some spare points. In the end though, I had priorities, and I just barely met them.

1) Cawlstar (Cawl and 5+ Kastelan)
2) Doongozer (4+ Dragoon)
3) 5+/5+ CP Recycler
4) Inner Screen (2+x10 Guardsmen)
5) Outer Screen (3x5 Scouts)
6) Indirect Artillery (2+ Basilisk)
7) BFFs (2+ Crawler)
8) 7+ CP


Automatically Appended Next Post:
So I am trying to plan conversions, and I was wondering if anyone can confirm for me the following:

1) Does a Tactical Marine torso line up with Skitarii legs?
2) Do Tactical Marine pauldrons fit over Skitarii shoulders? (I am going to assume that I need to GS this in place.)


Personally ALL marine body parts are way too big for any kind of skitarii conversion. They look like some sort of lumbering frankenstein when you stick the chunkier parts on. Aelf/Aeldari proportions suit them better but the styling is kinda all wrong. Dark eldar work pretty well in a kind of mechanically depraved way lol
   
Made in us
Quick-fingered Warlord Moderatus






Okay hm. Guess I will stick to the Skitarii torsos and legs then. My Guardsmen are using Anvil torsos and legs, so they will be shorter than the Marines, Secutarii, and true Skitarii.
   
Made in ca
Fresh-Faced New User




I'm headed to the LVO! Posted my list here: https://www.dakkadakka.com/dakkaforum/posts/list/748914.page

I'd love comments and criticism from you fine adepts.
   
Made in us
Mindless Servitor





linds14sr20det wrote:
I'm headed to the LVO! Posted my list here: https://www.dakkadakka.com/dakkaforum/posts/list/748914.page

I'd love comments and criticism from you fine adepts.


Very curious to see how those deepstriking Punchbots do. I love them in concept, but don't have enough bots to try them out yet. Hell, with 4 flamers, in the right scenario facing down a horde, you could even switch to Protector and get 8D6 flamer hits out them.
   
Made in ca
Fresh-Faced New User




 kinetoscopic wrote:
linds14sr20det wrote:
I'm headed to the LVO! Posted my list here: https://www.dakkadakka.com/dakkaforum/posts/list/748914.page

I'd love comments and criticism from you fine adepts.


Very curious to see how those deepstriking Punchbots do. I love them in concept, but don't have enough bots to try them out yet. Hell, with 4 flamers, in the right scenario facing down a horde, you could even switch to Protector and get 8D6 flamer hits out them.


Yeah I'm super stoked to try them out. Previously there was a knight who filled the same role in the list (rest of the list was identical otherwise). Doing some pretty minimal mathhammer the flamers did similar damage as the knight's avenger assault cannon to t7+. T6 and multiwound models was the only place the Avenger assault cannon excelled.

In close combat, the knight isn't even close. The bots putting out 12 S10 Ap-3 Dmg 3 beats either the knights stomp or the reaper chain sword. Coupled with deepstriking them in and the way better overwatch the fistellans should work as a really nice swiss army knife type unit.
   
Made in de
Enginseer with a Wrench






linds14sr20det wrote:
I'm headed to the LVO! Posted my list here: https://www.dakkadakka.com/dakkaforum/posts/list/748914.page

I'd love comments and criticism from you fine adepts.


Interesting idea but I see some problems.

1) You got very little bodies to screen and no way to deny deepstrike
2) Why do you take two Culexus?
3) 2 snipers alone aren't just not viable
4) you got just 7 CP but are in need of so much more. 1 for deepstriking robots, 2 for changing protocols on both units, Wrath of Mars cost 2 CP each time you use it, plus you want to boost your dragoons.

Just my 2 cents
   
Made in gb
Aspirant Tech-Adept






Just completed my first game with my Admech army. (Still in its infancy) I lost due to bad deployment and being las and plasma nuked off the board by a dark angels player.

Was a fun game but has confirmed everyone’s wisdom that Knights are a bit squishy.

Good thing is nobody seems to object to bringing one in the first place - every cloud...

   
Made in us
Mindless Servitor





I swear GW is not content until it takes all my money. I cannot stop thinking about fielding some of those Custodes jet bikes alongside my Dragoons now. Just a field of charging lances.
   
Made in de
Enginseer with a Wrench






 kinetoscopic wrote:
I swear GW is not content until it takes all my money. I cannot stop thinking about fielding some of those Custodes jet bikes alongside my Dragoons now. Just a field of charging lances.


Haha I feel you man.
It also seems like Custodes could really pair well with AdMech. I´m just interested how much points their stuff will cost.
   
Made in ca
Fresh-Faced New User




 lash92 wrote:
linds14sr20det wrote:
I'm headed to the LVO! Posted my list here: https://www.dakkadakka.com/dakkaforum/posts/list/748914.page

I'd love comments and criticism from you fine adepts.


Interesting idea but I see some problems.

1) You got very little bodies to screen and no way to deny deepstrike
2) Why do you take two Culexus?
3) 2 snipers alone aren't just not viable
4) you got just 7 CP but are in need of so much more. 1 for deepstriking robots, 2 for changing protocols on both units, Wrath of Mars cost 2 CP each time you use it, plus you want to boost your dragoons.

Just my 2 cents


Played this list a few times now. It's doing pretty well considering what I thought it's disadvantages would be.

1) dragoons can screen if needed, but yes, it does lack some screening. Still not a huge problem I've found. (Played against a demon khorne bomb and it was manageable.)
2) one culexus can be deployed in front of everything to mess with first turn smites and especially magnuses 2d6 smite. The other can still deepstrike and cause problems. They always perform excellent and are super useful for holding objectives out of the way. I used to take one, now I won't play without two.
3) the arquebuses are not great, but against demons and guard they are fantastic. So I'll take em despite some of obviously bad matchups.
4) I'm gonna be running soup. Warlord with monitor malevolus means I'm almost always running with 8-9 cps available. I've had a few games I've won with cps left over...

Not saying this is the best list by any means, but this is I feel the best "pure" admech list. (Yes I have 3 assassin's lol)

This message was edited 3 times. Last update was at 2018/01/19 07:43:16


 
   
Made in jp
Been Around the Block




 em_en_oh_pee wrote:
 MIKEtheMERCILESS wrote:
 em_en_oh_pee wrote:
 axisofentropy wrote:
I feel that the bots are kinda one-dimensional. I've moved back to Dark Angels


Overall that is AdMech as a whole. I haven't been playing much because the army is just a snooze.

I'm waiting for something else to really spark my interest. Currently, 40k isn't doing it for me even though I love 8th.


They have some of the best artillery, but it's no reason to go all out and have no flavor to your army. Infiltrators, Dragoons - even the infantry aren't that bad now.


I run a pretty diverse list. It still amounts to a gunline with a screen. The most dynamic elements are what you listed and the former is pretty mediocre, with Dragoons being solid but not exactly breathtaking on the battlefield.

I am hoping my Eldar can scratch the itches I have - psykers, flyers, transports, etc. Right now, AdMech are just too boring for me to play often.


Eldar can scratch all your itches. They've used every single one of those things to kill my Admech.

Harlequins turn 1:
Deep strike at 9 inches
Extra move from psyker
Advance, and still be able to charge (Rising Crescendo)
Melta pistols into X unit
Charge into Y unit
After killing said unit with 4 attacks per model, pile in to the next one

Then it's the 20 man squad of 3-different fire mode missile guys. That always hit on 3+ because of their rules.

I'm not mad, though.

 ChargerIIC wrote:


A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.
 
   
Made in us
Moustache-twirling Princeps





PDX

There is a reason I am working on a Mymeara army. :/

   
Made in de
Enginseer with a Wrench






Apparently Magnus gets no more rerolls for 1's, but in return Thousand Sons get a spell which grants a -1 to hit.
That should make dealing with him quite more problematic...
   
Made in us
Moustache-twirling Princeps





PDX

 lash92 wrote:
Apparently Magnus gets no more rerolls for 1's, but in return Thousand Sons get a spell which grants a -1 to hit.
That should make dealing with him quite more problematic...


Not really unless it stacks with Changeling. Because he was already usually under the -1 bubble for that, which we can still handle with six Wrathbots. On averages, it drops him in one round.

   
Made in de
Enginseer with a Wrench






Changling was changed to a 6+ fnp.

The difference with it is that he can cast it on his self and then warptime in your zone. The changling required him to be near by.
   
Made in us
Moustache-twirling Princeps





PDX

 lash92 wrote:
Changling was changed to a 6+ fnp.

The difference with it is that he can cast it on his self and then warptime in your zone. The changling required him to be near by.


Ah, then it is mostly irrelevant to us. Changeling was to hinder that first turn incoming fire before Magnus hard charged in anyhow. So nothing really changes for us - we just put a strong screen that he can't get around or be thinned by the army and shoot him off the board in one turn. The -1 was something we always factored in.

   
 
Forum Index » 40K General Discussion
Go to: