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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Stormonu wrote:
It’s really annoying that the 40K datasheets attempt to limit you to adding only a single box’s content to a game. There’s absolutely no reason they should have limited the number of Negavolt, Rogue Psyker, Beastmen and most especially traitor guardsmen squads you can add to your army. It’s an aggravatingly stupid limitation that has no business existing.
Well, we all know why that limitation is there.

They make rules to fit the miniatures. You have 14 Traitor Guardsmen in the box, therefore the rules allow for no more and no less, armed exactly as the models are.

   
Made in fi
Chaplain with Hate to Spare






 H.B.M.C. wrote:
 Stormonu wrote:
It’s really annoying that the 40K datasheets attempt to limit you to adding only a single box’s content to a game. There’s absolutely no reason they should have limited the number of Negavolt, Rogue Psyker, Beastmen and most especially traitor guardsmen squads you can add to your army. It’s an aggravatingly stupid limitation that has no business existing.
Well, we all know why that limitation is there.

They make rules to fit the miniatures. You have 14 Traitor Guardsmen in the box, therefore the rules allow for no more and no less, armed exactly as the models are.

So why don't they want to sell me another box?

Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane. 
   
Made in us
Nurgle Chosen Marine on a Palanquin






The funny thing is that they have very few limitations in Kill Team, so you could for example make a list of 11 Negavolt Cultists or 14 Beastmen.

 
   
Made in us
Awesome Autarch






Having another box (or a buddy's set) would also increase the difficulty - being able to roll more reinforcements for your models/units.

 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Elbows wrote:
Having another box (or a buddy's set) would also increase the difficulty - being able to roll more reinforcements for your models/units.

That's something I've also been thinking about and I'm really considering buying another set of hostiles off ebay. Negavolt cultist spam in Kill Team would be an added bonus.

 
   
Made in us
Awesome Autarch






And, assuming you're not playing in tournaments - I'd be chuffed to see a couple units of Beastmen in the Chaos inventory, etc.

 
   
Made in de
Longtime Dakkanaut





With the Vigilus thread closed, I quote it here. Another traitor faction getting new models, although no hint at a release date yet

A new Berzerkers kit would send me over the top and push me into a World Eaters force.

[..]

Bob - War of Sigmar - Disqus

40k khorne stuff have been rdy for a while we'll see when they release it. i hope soon





This message was edited 1 time. Last update was at 2018/12/10 10:32:53


 
   
Made in se
Regular Dakkanaut





 Mysterio wrote:
 Mad Doc Grotsnik wrote:


What I don't want to see are things like Farseers, Lieutenants, Warboss' etc starting to get involved as Explorers. They've got far better things to be getting on with, even for a prize such as a Blackstone. Simply put, the more important and higher ranked peeps are out of the game's scale.



Maybe for 'game balance' but in the setting itself, that's exactly who *would* show up there, looking to take over.


Not at all at this point. The Blackstone Fortress is not known enough yet for any armies to be sent there. And with no armies, youre not going to see Farseers or Warbosses there, and by the time they show up, there will already be a full-scale war as Yodhrin also painted out, with fleet engagements in the system. Precipice would most likely be abandoned at this point..

This message was edited 1 time. Last update was at 2018/12/10 12:11:56


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




I smell a battlefleet gothic reboot
   
Made in pl
Dakka Veteran





Messiah wrote:
Not at all at this point. The Blackstone Fortress is not known enough yet for any armies to be sent there. And with no armies, youre not going to see Farseers or Warbosses there, and by the time they show up, there will already be a full-scale war as Yodhrin also painted out, with fleet engagements in the system. Precipice would most likely be abandoned at this point..

Why would a Farseer need anyone, never mind an army, to tell him/her about it?
   
Made in gb
Wise Ethereal with Bodyguard







Warp powered temporal dampeners to prevent scrying or any kind of prescient detection.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in si
Steady Stonecleaver







Enough random mooks heard about it that their wrecked ships form a solar system sized debris field, but not a single governing body of any faction knows about it. Amazing.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in tw
Dakka Veteran





No one but the scavengers care?

The lore seemed pretty clear to me that warp paths o the area just recently opened up, and the Imperium -the most likely force to go sweeping through an ancient ships grave yard- is mostly occupied and already represented there by a rogue trader.

In effect, Draik IS the official investigation, at least on part of the Imperium.

   
Made in gb
Most Glorious Grey Seer






It’s also in an area where, seemingly, no race has strategic assets close to.

It’s out in uncharted space, and the directions seem to be pretty much ‘over there, somewhere. Probably’, matched with expansive arm gestures.

In terms of military assets, now isn’t exactly the best time for any faction to go a-wandering. Especially given the extensive debris field around the Blackstone. You want your fleet to end up in there? Or send relatively covert agents to suss it out first?

Fed up for Scalpers? Why not join us? 
   
Made in us
Legendary Dogfighter





In a Desert Exile

 Crimson wrote:
 H.B.M.C. wrote:
 Stormonu wrote:
It’s really annoying that the 40K datasheets attempt to limit you to adding only a single box’s content to a game. There’s absolutely no reason they should have limited the number of Negavolt, Rogue Psyker, Beastmen and most especially traitor guardsmen squads you can add to your army. It’s an aggravatingly stupid limitation that has no business existing.
Well, we all know why that limitation is there.

They make rules to fit the miniatures. You have 14 Traitor Guardsmen in the box, therefore the rules allow for no more and no less, armed exactly as the models are.

So why don't they want to sell me another box?


Give it time, I'm willing to wager that both Dark Mech and Rouge Guard will be codexes before 2020 gets here.

Salamanders are the best chapter.

 
   
Made in gb
Freelance Soldier




Nottingham, England

Previous board games with 40k compatibility have not limited the use of infantry non unique models e.g Deathwatch Overkill, WHQ Silver Tower, Burning of Prospero custodes and sisters and Tartaros.

It’s almost a sideswipe at resellers who break down boxes.....
   
Made in us
Using Object Source Lighting





Portland

 TwilightSparkles wrote:
Previous board games with 40k compatibility have not limited the use of infantry non unique models e.g Deathwatch Overkill, WHQ Silver Tower, Burning of Prospero custodes and sisters and Tartaros.

It’s almost a sideswipe at resellers who break down boxes.....
About 90% sure that when DW:OK was released, at very least the DW half was limited to exactly the models and count that was in the boxed set.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Longtime Dakkanaut






The Genestealer Cult half too - hence the complaining over a Purestrain genestealer unit of two models.
   
Made in pl
Dakka Veteran





 spiralingcadaver wrote:
 TwilightSparkles wrote:
Previous board games with 40k compatibility have not limited the use of infantry non unique models e.g Deathwatch Overkill, WHQ Silver Tower, Burning of Prospero custodes and sisters and Tartaros.

It’s almost a sideswipe at resellers who break down boxes.....
About 90% sure that when DW:OK was released, at very least the DW half was limited to exactly the models and count that was in the boxed set.

Precisely, it was even dumb enough that all the models were in one unit, leading to endless arguments how exactly unit consisting of foot marines, bikes, terminators and vanguard vets should move or if it should use 'run' rules or 'turbo boost' rules or advance or whatever (man, I almost forgot dumb bloat of past editions for a second...) with some jokers even arguing RAW it cannot move at all
   
Made in us
Dakka Veteran





Keeping the 40k rules to reflect the contents of the box also prevents waste.

You don't want the competitive 40k players buying up 5+ boxes of Blackstone Fortress, selling a bunch of stuff on e-bay and throwing away all the books and tokens. That's just a waste of material, encourages the 3rd party market to grow (which GW doesn't want), and puts strain on the supply of the Blackstone Fortress box.

Just look at the Kill Team starter set. It's a fantastic value of terrain and miniatures, but it's been in and out of stock since launch. I only bought one set, but I know plenty of people in the local store that bought three or more. Then, after release, guys that learned about Kill Team and wanted to get into it couldn't get their hands on a starter box and lost interest.

GW doesn't want something like that happening again. So instead of making a generic Chaos Lord datasheet with Thunder Hammer and his unlimited Traitor Guardsmen, they'll make strict datasheets that reflect the contents of the box. If the datasheets end up being super powerful somehow, netlisters and tournament players won't have need of any more than one, which keeps demand on the box predictable and stable.
   
Made in ca
Regular Dakkanaut




 lord_blackfang wrote:
Enough random mooks heard about it that their wrecked ships form a solar system sized debris field, but not a single governing body of any faction knows about it. Amazing.


This "solar-system sized" debris field really showcases how hard it is for us puny humans to grasp just how big space is. To fill just 1% of the planar region between Earth and the moon, you'd need 226,822,798 Battlefleet Gothic battlecruisers (assuming 10km long by 2km wide by 2km tall).

If you wanted to fill 1% of 1% (one 10,000th) of the Earth-Sun planar area, you'd need 35,342,887,500 battlecruisers.

If you're looking at the VOLUME of space, the numbers are truly astronomical. To fill one 10,000th of the Earth-Moon system's volume, you'd be looking at over one trillion battlecruisers.

   
Made in us
Longtime Dakkanaut





angryboy2k wrote:
This "solar-system sized" debris field really showcases how hard it is for us puny humans to grasp just how big space is.

Yeah, you just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
   
 
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