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![[Post New]](/s/i/i.gif) 2007/11/11 18:50:48
Subject: Optimal skaven blocks
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Ancient Chaos Terminator
South Pasadena
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Hey guys,
Noob question regarding Skaven, what is the optimal size for clanrat blocks in a 2250 army. I am primarily concerned with the size of the main clanrat block. I figure that is where I need to put my grey seer and I want it to be the strongest block I can get.
Thanks in advance,
Darrian
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![[Post New]](/s/i/i.gif) 2007/11/12 00:19:20
Subject: Optimal skaven blocks
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Dakka Veteran
Los Angeles, CA
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Most scavent troop blocks will be 25 men. 3 ranks and 6 casualties before you lose a rank bonus.
For the blocks holding the general I usually go to 30 men. More than that is really overkill and the extra 5 will gain you almost nothing (unless you are facking a similar block of 30 in your oponent's crappy troops)
Slaves are best at 20 or 25. more is useless
rat packs...whatever you want, i use 1 rat pack units for fun.
night runners - 5 or 13 is what I use
monks - 10, 18, or 21
censur bearers - 7 at least.
Rat ogers...unknown(nobody can get them to get their money's worth)
Gutter runners - 6 is usually good.
And finally jezzelles - 10(minimize panic) or 5 (minimize loss) both work.
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![[Post New]](/s/i/i.gif) 2007/11/13 10:03:48
Subject: Optimal skaven blocks
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Agree with cypher.
30 clanrats for the general to hide in is sufficient.
Slaves, personally I prefer 25 if your opponent has shooting, 20 if not, remember they are only there to slow the enemy down and divert enemy chargers.
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2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2007/11/13 22:18:11
Subject: Re:Optimal skaven blocks
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Longtime Dakkanaut
Long Beach, CA
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I put him in with 25, I dont use a grey seer though. I found that magic is too unreliable. You could also go with 20 stormvermin for him. But 30 clanrats would definately be good.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2007/11/14 10:22:29
Subject: Optimal skaven blocks
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[DCM]
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Slightly Ot but a grey seer unreliable?
One of the prime candidates to get into the SAD is the Grey seer, 2 warplock enginseers (decked out), BSB combo, add screaming bell for FLAVA!
The above combo gives a withering hail of fantastic magic...
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2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2007/11/14 12:32:31
Subject: Re:Optimal skaven blocks
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Ancient Chaos Terminator
South Pasadena
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I cannot wait to try the grey seer. That guy is definitely the centerpiece of my planned army.
Darrian
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![[Post New]](/s/i/i.gif) 2007/11/14 17:47:12
Subject: Re:Optimal skaven blocks
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Dakka Veteran
Los Angeles, CA
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I wouldnt go with screaming bell. Cant leave unit and has a huge kick me sign on it.
Fun but not really a great adition to an army unless your good at protecting it and there are no cannons on the field (cant always count on a 3+ ward save). Archers are also a problem as they can pick the seer off the top of it.
O, and be watchfull of any warp lightgning cannons on the field. I have had mine shoot my greyseer in the back twice.
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![[Post New]](/s/i/i.gif) 2007/11/28 01:38:54
Subject: Re:Optimal skaven blocks
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Longtime Dakkanaut
Long Beach, CA
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WHen I first started I would use the Grey seer on the screaming bell. I had a total of about 12 casting dice. I CONSTANTLY would miscast and the grey seer would not do much of anything at all. He is not like the lizardman mage that cannot miscast. I thought the grey seer was a no brainer. He seems to just piss people off and not really do what he has to when you want him to.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2007/11/28 15:55:16
Subject: Re:Optimal skaven blocks
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Raging Rat Ogre
Off Exhibit
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A Seer on a Bell seems to be all or nothing. Either he does spectacularily, or he fails miserably.
That said, that's half the fun of playing Skaven. I love the effects of the bell. It's so great when I start killing warmachines with it. Or the time I had a full unit of night goblins run of the table on the first turn due to a 13. And the bell killing the grey seer is always fun too.
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![[Post New]](/s/i/i.gif) 2007/11/28 21:38:45
Subject: Re:Optimal skaven blocks
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Longtime Dakkanaut
Long Beach, CA
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Yeah that is one of the things that I like about the skaven, is that they are wacky in that sense.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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