Well, I wanted my orks to be faster in the new dex, and I got my wish. Let me know what you think:
Boss with MA, cybork and attack squig (could go with a biker boss instead and probably will, I love my model for this guy)
14 Kommandos with 2 burnas, led by snikrot
15 Kommandos, 2 burnas, nob with pk X2
12 Trukkboyz, nob with pk, trukk with RPJ, rokkit, stikkbombs, plates
10 'Ardboyz, pk nob, trukk as above, boss rides here if not on bike
20 Stormboyz, led by Zagstrukk
20 Stormboyz, pk nob X2
Cookie-cutter, but I think it will be fast. With even 25% terrain the kommandos should have enough room to iniflitrate decently and everything else should be assualting on turn 2. Alpha level would screw this army, but we rarely play it, so not a big concern. Let me know what you think.
Alternate list (more fun and the one that I actually perfer, but probably not competitive)
Bikeboss, pk, cybork, attack squig
Warphead
14 kommandos, 2 burnas, snikrot
12 Tankbustas, 3 bombsquigs (ride in BW which has a killkannon hence only 12)
15 lootas
12 Boyz in trukk, C/S nob with pk, trukk with rokkit, RPJ, stikkbombs, plates
12 'Ard boyz, C/S nob with pk, trukk as above
20 Stormboyz, nob with pk
5 Deth Koptas, twinlinked rokkits
BW with deff rolla, RPJ, riggers, wrekin' ball, grabbin' klaw, 4 BS
I think this list is a lot more fun, but maybe quite a bit more fragile.
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