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Made in us
Roarin' Runtherd





If the plastic grots we saw a while back are real, then GW expects to sell a box or two. With the current rules, however, I can't see that happening. They really are the worst unit in the game.

What, if anything, can/will GW do to fix the grots? I mean, sooner or later they're going to notice that no one wants to buy them, and this business is aimed at making money...

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Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

hmmm.... going by GW standards I would say that they will be given power armour

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Made in de
Dominating Dominatrix






Piercing the heavens

either give them th3e rule back for better moving in rough terrain for ork units, or give them mybe some waepopn options like..I dunno, the Grotzooka or what's it called
   
Made in us
Been Around the Block




I'd say not a damn thing. For some reason GW always tries to have a turd unit the codex, one you'd never take even if you were drunk (pariahs, guardians, imperial priests, chaos spawn, etc). It's a shame too, I really liked how gretchin worked in the last codex; they made Orks a really unique army.
   
Made in ca
Deathwing Terminator with Assault Cannon






Anung Un Rama wrote:either give them th3e rule back for better moving in rough terrain for ork units, or give them mybe some waepopn options like..I dunno, the Grotzooka or what's it called


Seems likely. Pathfinders got Rail Rifles when they weren't selling well, so it's happened before.
   
Made in us
Wicked Warp Spider





Knoxville, TN

uatu13 wrote:I'd say not a damn thing. For some reason GW always tries to have a turd unit the codex, one you'd never take even if you were drunk (pariahs, guardians, imperial priests, chaos spawn, etc). It's a shame too, I really liked how gretchin worked in the last codex; they made Orks a really unique army.


I have a 20 man guardian defender unit. Believe it or not, combined with the warlock and a farseer with their powers, it is a pretty hard unit.
   
Made in ca
Decrepit Dakkanaut





It should be interesting to see what people's opinions of Grots are when they actually release Codex: Orks and players start figuring out what to do with Grotz. They certainly look useful for screening Ork units from pre-emptive assaults.
   
Made in gb
Fixture of Dakka






Sheffield, UK

With Ork boys being only a few more than Grotz I think that Orks can fill this role for themselves. The only reason to include Grotz now appears to be fluff. I'm a Bad Moon at heart so I'd probably field 'em.

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Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

Giving them a little bit more range would go a long way towards helping them out. If they were cheaper than shoota boyz and had more BS, even their lower strength guns wouldn't stop them from being a viable support unit.

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Made in us
Omnipotent Lord of Change





Albany, NY

Asmodai wrote:Seems likely. Pathfinders got Rail Rifles when they weren't selling well, so it's happened before.

When was the last time an army got a new upgrade or unit after the codex was printed? Don't think it's happened with any of the new edition of codexes, and I stopped buying White Dwarf with the death of Chapter Approved ...

I think grots will have their uses, and people who like them will still take them. I know Studderingdave is taking a mob or two to surround the Shokk and keep him untargetable to shooting and safe from assaulters too.

And on the grotzooka, I'm surprised grots didn't get the option for it, seemed to me it would have been a natural choice, and a fun model, with a couple grots formed up in a weaponz team with a comical RPG (Rokkit-Powaaaghed-Grot)

- Salvage

This message was edited 1 time. Last update was at 2007/12/10 15:24:23


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Made in ca
Decrepit Dakkanaut





Well that's the thing. You can still get three Grotz for one Ork. That's three ablative wounds for the price of one!
   
Made in ca
Deathwing Terminator with Assault Cannon






Nurglitch wrote:Well that's the thing. You can still get three Grotz for one Ork. That's three ablative wounds for the price of one!


2 Grots = 1 Ork

Please don't post points values from the leaked PDF --yakface

... I don't get your 'new math'. It would be two Gretchin for one Ork. Plus you also need to buy the Runtherd.

And ablative wounds? What for? You can't really equip the Runtherd much. Ablative wounds protect the Veteran Sergeant/Boss - and there isn't one here.

Keep in mind that screening doesn't work in 4e because of the way target priorities work combined with every army being Leadership 10 and/or Fearless.

This message was edited 1 time. Last update was at 2007/12/11 04:09:11


 
   
Made in ca
Decrepit Dakkanaut





You're right, the new points costs work out to a ratio of two Grotz to one Ork. Way to be a dick about it though, nice touch.

In terms of ablative wounds I'm talking about shooting, giving enemy units an opportunity to fail a target priority test and kill something less valuable than Orks. Even at Ld10 screening is very useful, and despite hyperbole to the contrary not all units in 40k have Ld10 for their target priority tests. Maybe it's just because I've won and lost games because of failing target priority tests that I'm aware of its tactical significance. And being Fearless does not exempt units from taking target priority tests. A unit of Grotz with a member within x" of a Big Mek with a kustom force field is going to be able to soak up plenty of firepower. This is even moreso important when one is screening Lootas, Freebooterz, Nobz, and other important and expensive Ork units.

I'm also talking about assaults. A Grot mob receives the assault by horrible alien gribblies, or assault marines or whatnot, and then once the attackers have demolished the Grotz their 3" move won't take them out of the danger zone for Ork shooting or assaulting to splatter them.
   
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[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


I will still be taking a big unit of grots in my Ork armies.

Even in a horde army, putting aside around a 100 points to get a 20+ man tarpit unit isn't a bad idea to me.


I do agree with GW that the living shield rule needed to be altered for a few reasons: It was hard to explain exactly what firing 'through' a grot unit was (generally requires a diagram) and it leads to some pretty silly situations (Squiggoths being protected by Grots).


But I think they should have kept it in some format IMHO.





This message was edited 1 time. Last update was at 2007/12/11 04:14:52


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Made in ca
Deathwing Terminator with Assault Cannon






yakface wrote:I do agree with GW that the living shield rule needed to be altered for a few reasons: It was hard to explain exactly what firing 'through' a grot unit was (generally requires a diagram) and it leads to some pretty silly situations (Squiggoths being protected by Grots).

But I think they should have kept it in some format IMHO.


The logical solution (in future game editions) would be to copy the 'Large Target' rule from Fantasy and have it apply to things like Tanks, Squiggoths, Monstrous Creatures, etc. It wouldn't really change all that much, but it would allow for simple and clear rules in situations like this (e.g. "The Grot Screen does not protect Large Targets.").
   
Made in ca
Decrepit Dakkanaut





The 4th edition rulebook already has a large target rule such that non-large targets such as Grotz cannot screen them, since no target priority test is required to choose between infantry and large targets.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

yakface wrote:
But I think they should have kept it in some format IMHO.


They could have Orks and Grots set up like Black Templar Crusader squads, using the normal majority toughness and mixed armour save rules.

This message was edited 1 time. Last update was at 2007/12/18 20:40:56


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