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2007/12/08 21:25:04
Subject: How will GW save Grots?
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Roarin' Runtherd
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If the plastic grots we saw a while back are real, then GW expects to sell a box or two. With the current rules, however, I can't see that happening. They really are the worst unit in the game.
What, if anything, can/will GW do to fix the grots? I mean, sooner or later they're going to notice that no one wants to buy them, and this business is aimed at making money...
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"Dude! Wouldnt it be, like, cool if you could move, like, your dude-braj's models to royally piss them off? Yaaaaah, dude! Tooootally crucial!" -Hellfury |
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2007/12/08 21:36:43
Subject: Re:How will GW save Grots?
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[ADMIN]
Decrepit Dakkanaut
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hmmm.... going by GW standards I would say that they will be given power armour
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2007/12/09 00:01:20
Subject: How will GW save Grots?
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Dominating Dominatrix
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either give them th3e rule back for better moving in rough terrain for ork units, or give them mybe some waepopn options like..I dunno, the Grotzooka or what's it called
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2007/12/09 22:13:02
Subject: Re:How will GW save Grots?
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Been Around the Block
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I'd say not a damn thing. For some reason GW always tries to have a turd unit the codex, one you'd never take even if you were drunk (pariahs, guardians, imperial priests, chaos spawn, etc). It's a shame too, I really liked how gretchin worked in the last codex; they made Orks a really unique army.
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2007/12/09 22:55:52
Subject: How will GW save Grots?
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Deathwing Terminator with Assault Cannon
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Anung Un Rama wrote:either give them th3e rule back for better moving in rough terrain for ork units, or give them mybe some waepopn options like..I dunno, the Grotzooka or what's it called
Seems likely. Pathfinders got Rail Rifles when they weren't selling well, so it's happened before.
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2007/12/10 00:02:31
Subject: Re:How will GW save Grots?
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Wicked Warp Spider
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uatu13 wrote:I'd say not a damn thing. For some reason GW always tries to have a turd unit the codex, one you'd never take even if you were drunk (pariahs, guardians, imperial priests, chaos spawn, etc). It's a shame too, I really liked how gretchin worked in the last codex; they made Orks a really unique army.
I have a 20 man guardian defender unit. Believe it or not, combined with the warlock and a farseer with their powers, it is a pretty hard unit.
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2007/12/10 04:20:05
Subject: Re:How will GW save Grots?
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Decrepit Dakkanaut
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It should be interesting to see what people's opinions of Grots are when they actually release Codex: Orks and players start figuring out what to do with Grotz. They certainly look useful for screening Ork units from pre-emptive assaults.
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2007/12/10 08:49:21
Subject: Re:How will GW save Grots?
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Fixture of Dakka
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With Ork boys being only a few more than Grotz I think that Orks can fill this role for themselves. The only reason to include Grotz now appears to be fluff. I'm a Bad Moon at heart so I'd probably field 'em.
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2007/12/10 10:58:07
Subject: How will GW save Grots?
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Ragin' Ork Dreadnought
Monarchy of TBD
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Giving them a little bit more range would go a long way towards helping them out. If they were cheaper than shoota boyz and had more BS, even their lower strength guns wouldn't stop them from being a viable support unit.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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2007/12/10 15:23:32
Subject: How will GW save Grots?
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Omnipotent Lord of Change
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Asmodai wrote:Seems likely. Pathfinders got Rail Rifles when they weren't selling well, so it's happened before.
When was the last time an army got a new upgrade or unit after the codex was printed? Don't think it's happened with any of the new edition of codexes, and I stopped buying White Dwarf with the death of Chapter Approved ... I think grots will have their uses, and people who like them will still take them. I know Studderingdave is taking a mob or two to surround the Shokk and keep him untargetable to shooting and safe from assaulters too. And on the grotzooka, I'm surprised grots didn't get the option for it, seemed to me it would have been a natural choice, and a fun model, with a couple grots formed up in a weaponz team with a comical RPG (Rokkit-Powaaaghed-Grot) - Salvage
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This message was edited 1 time. Last update was at 2007/12/10 15:24:23
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2007/12/10 21:36:27
Subject: Re:How will GW save Grots?
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Decrepit Dakkanaut
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Well that's the thing. You can still get three Grotz for one Ork. That's three ablative wounds for the price of one!
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2007/12/10 22:18:27
Subject: Re:How will GW save Grots?
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Deathwing Terminator with Assault Cannon
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Nurglitch wrote:Well that's the thing. You can still get three Grotz for one Ork. That's three ablative wounds for the price of one!
2 Grots = 1 Ork
Please don't post points values from the leaked PDF --yakface
... I don't get your 'new math'. It would be two Gretchin for one Ork. Plus you also need to buy the Runtherd.
And ablative wounds? What for? You can't really equip the Runtherd much. Ablative wounds protect the Veteran Sergeant/Boss - and there isn't one here.
Keep in mind that screening doesn't work in 4e because of the way target priorities work combined with every army being Leadership 10 and/or Fearless.
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This message was edited 1 time. Last update was at 2007/12/11 04:09:11
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2007/12/11 03:35:28
Subject: Re:How will GW save Grots?
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Decrepit Dakkanaut
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You're right, the new points costs work out to a ratio of two Grotz to one Ork. Way to be a dick about it though, nice touch.
In terms of ablative wounds I'm talking about shooting, giving enemy units an opportunity to fail a target priority test and kill something less valuable than Orks. Even at Ld10 screening is very useful, and despite hyperbole to the contrary not all units in 40k have Ld10 for their target priority tests. Maybe it's just because I've won and lost games because of failing target priority tests that I'm aware of its tactical significance. And being Fearless does not exempt units from taking target priority tests. A unit of Grotz with a member within x" of a Big Mek with a kustom force field is going to be able to soak up plenty of firepower. This is even moreso important when one is screening Lootas, Freebooterz, Nobz, and other important and expensive Ork units.
I'm also talking about assaults. A Grot mob receives the assault by horrible alien gribblies, or assault marines or whatnot, and then once the attackers have demolished the Grotz their 3" move won't take them out of the danger zone for Ork shooting or assaulting to splatter them.
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2007/12/11 04:14:39
Subject: How will GW save Grots?
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[ADMIN]
President of the Mat Ward Fan Club
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I will still be taking a big unit of grots in my Ork armies.
Even in a horde army, putting aside around a 100 points to get a 20+ man tarpit unit isn't a bad idea to me.
I do agree with GW that the living shield rule needed to be altered for a few reasons: It was hard to explain exactly what firing 'through' a grot unit was (generally requires a diagram) and it leads to some pretty silly situations (Squiggoths being protected by Grots).
But I think they should have kept it in some format IMHO.
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This message was edited 1 time. Last update was at 2007/12/11 04:14:52
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2007/12/11 06:05:10
Subject: How will GW save Grots?
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Deathwing Terminator with Assault Cannon
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yakface wrote:I do agree with GW that the living shield rule needed to be altered for a few reasons: It was hard to explain exactly what firing 'through' a grot unit was (generally requires a diagram) and it leads to some pretty silly situations (Squiggoths being protected by Grots).
But I think they should have kept it in some format IMHO.
The logical solution (in future game editions) would be to copy the 'Large Target' rule from Fantasy and have it apply to things like Tanks, Squiggoths, Monstrous Creatures, etc. It wouldn't really change all that much, but it would allow for simple and clear rules in situations like this (e.g. "The Grot Screen does not protect Large Targets.").
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2007/12/11 07:13:56
Subject: Re:How will GW save Grots?
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Decrepit Dakkanaut
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The 4th edition rulebook already has a large target rule such that non-large targets such as Grotz cannot screen them, since no target priority test is required to choose between infantry and large targets.
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2007/12/11 21:06:54
Subject: How will GW save Grots?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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yakface wrote:
But I think they should have kept it in some format IMHO.
They could have Orks and Grots set up like Black Templar Crusader squads, using the normal majority toughness and mixed armour save rules.
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This message was edited 1 time. Last update was at 2007/12/18 20:40:56
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