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Made in us
Longtime Dakkanaut





Silverdale, WA

After taking a long break to get into Warmachine I decided I’d better get back into WH40K mode and prepare for the Apocalypse release. I find myself right back on track and we roll ‘Secure and Control’ which I should be a pro at by now since that’s the only one I ever get. My opponent is James and he has brought Grey Knights to the table. This one could go really bad.

Scenario: Secure and Control (Alpha)
Armies: Witch Hunters vs Grey Knights

Witch Hunters


Canoness with Blessed Weapon, Frag Grenades, and Jump Pack

Inquisitor Lord with Bolt Pistol & Power Weapon, 2 Sages with Laspistol & CCW, and 3 Heavy Bolter Gun Servitors

Eversor Assassin

6 Arco-Flagellants

5 Celestians with a Priest

9 Sisters of Battle with 2 Meltaguns, and a Veteran Superior with a Bolter

9 Sisters of Battle with 2 Meltaguns, and a Veteran Superior with a Bolter

1st Platoon - CO junior officer with Storm Bolter and 4 guardsmen with a Plasma Gun, Red and Green squads each have 10 guardsmen with a Plasma Gun

2nd Platoon - CO junior officer with Laspistol & CCW and 4 guardsmen with a Lascannon, Red, Green, and Black squads each have 10 guardsmen with a Missile Launcher

Leman Russ with Hull Heavy Bolter and Heavy Bolter Sponsons

Excorcist

Excorcist




Grey Knights

I didn’t get an army list from James but this is probably pretty close

Inquisitor Lord with Melta Bombs and some other stuff and ten Grey Knight Marines

Grey Knight Terminator Master with 7 Grey Knight Terminators

10 Grey Knight Marines

Dreadnought with Twin-Linked Lascannon and CCW

Dreadnought with Twin-Linked Lascannon and CCW

Grey Knight Terminator Master with 7 Grey Knight Terminators

Land Raider Crusader

Deployment



Since we rolled Alpha I felt pretty good about this one. James was really hurting for scoring units and even though they could tear through my army pretty good it wouldn’t matter if I could hold more objectives. So, my strategy was to go for the objective on the left and the two in the middle. With only a Dreadnought covering the left I felt pretty good about that side and as long as I could tarpit the marines on the right for long enough I should be able to score the objectives when the buzzer goes off.

Turn 1 GK



The Dreadnought on the left seals its own fate by stepping forward into view and firing at the Exorcist missing it. On the right the Dread picks off one guardsman and the Inquisitor led Marines take down 2 more.

Turn 1 WH



The Exorcist on the left makes short work of the exposed Dreadnought while the Leman Russ and one of the guard squads blow away 4 Grey Knight Marines. The Exorcist on the right fares the worst only scoring one kill on its target squad. Everyone else can’t see the knights through their shrouding but everyone on the right is just moving into position for the charge anyways.

Turn 2 GK



The remaining Dreadnought fails to harm the Leman Russ but the nearby marines take out 3 guardsmen as they move to hold an objective. The marines on the right skirt along the front of the hills and kill 2 Celestians. The Calidus suddenly appears and fires at the Inquisitors retinue killing 2 servitors and a sage but also catching 4 guardsmen in her blast and they flee as the assassin charges in and kills the last servitor. On the right equal carnage is unleashed as the Landraider unloads the Terminators and they destroy all but 3 sisters while the master manages to take down 4 flagellants. Thankfully, everyone passes their morale checks keeping my tarpit from turning into an open road.

Turn 2 WH


The Exorcist on the left moves up to get a better shot but the Leman Russ takes out the Dreadnought leaving the Exorcist without a target. The Lascannon command squad in the ruins on the left forgets to move out so they just sit and look pretty instead of moving toward an objective. My notes get a little hazy here but the guardsmen right next to the Russ run off the table for some reason while the Calidus and Inquisitor exchange wounds. The Inquisitor led Grey Knight Marines get annihilated from massed Lasgun fire as the Eversor gets set for a next turn charge. On the right the Exorcist scores a ‘Shaken’ on the Crusader as the Cannoness, Celestians, and the remaining Sisters of Battle squad join the fray. Even with all of these charges no wounds are scored on the Terminators while the flagellants and weakened sister squad perish.

Turn 3 GK


The Inquisitor Lord manages to shoot and kill the Eversor as he flees from the guardsmen. The Crusader’s Machine Spirit blows the Missile Launcher off of the Exorcist forcing the crew to fall back on their secondary weapon (water balloons). In the nearby melee the Canoness gets killed without having scored a wound and 5 sisters also fall causing the rest of the squad to fall back. In the center of my deployment zone the Calidus and Inquisitor both kill each other leaving the sage to fend for himself.

Turn 3 WH


The Exorcist on the left moves into scoring position as on of the infantry squads makes a break for another objective. Once again the unit in the ruined building forgets to move. The Leman Russ takes an ineffective shot at the Crusader but the sisters who were falling back become fearless after passing an act of faith test and consolidate forward to fire at the tank with their Meltaguns. They manage to immobilize it and a mighty cheer echos through out the lines as the burden now rests on the only two scoring units left, the terminators and marines. The Grey Knight Terminators quickly dispatch the Celestians and begin their journey to acquire an objective.

Turn 4 GK


The Terminators trudge toward the center and wipe out a unit of guardsmen as they do so. The Crusader destroys the Sisters who crippled it. The Inquisitor Lord charges the command squad in the ruins and kills them leaving only the Junior Officer who gets charged by the Grey Knight Master. Both men fail to land any hits on the other though and the round ends.

Turn 4 WH


The Leman Russ and the Exorcist combine fire to bring down 3 Terminators leaving the squad one man away from non-scoring status. The sage follows the Grey Knight Master and shoots him in the back with a laspistol while the guardsmen in the back fire a missile at the Land Raider failing to harm it. The squad on the far left finally remembers to move but only manage to creep through the rubble as the squad in the woods moves forward at about the same rate.

Turn 5 GK


The Terminators ignore the sage and walk right by him firing at the guardsmen in the backfield killing 4. The Inquisitor and Master each make a beeline for the Exorcist and unit in the woods while the remaining marines all bunch up next to the Landraider attempting to squeeze through the narrow path between it and the water tank. The Crusader attempts to kill the russ before it can take its shot but only manages to immobilize it. The Grey Knights all thank the tank crew by peeing on the tracks and spray painting “You Suck!” on the side of it.

Turn 5 WH



As expected the russ swings its battle cannon around and scores a direct hit on the cluster of Grey Knight Marines killing 6 of them and knocking the unit below scoring. The sage even moves up and adds insult to injury by killing one more with a laspistol shot. The Exorcist moves danger close to the melta bomb armed Inquisitor and takes a shot at the Terminators FAILING TO KILL ANY! Uh oh. This is about the time I start re-thinking my gamble. All the same the guardsmen are still on the move to try for the objective on the left.

Turn 6 GK



The Crusader fires at the russ but can’t harm it. The Terminators move up toward the objective and take out 4 guardsmen in the woods while the Master kills one from another squad. The shot that really counts though it the Inquisitor’s melta bomb and he just can’t seem to hit with it.

Turn 6 WH



Continuing the gamble the Exorcist tanks shocks right past the Inquisitor giving him another chance with his melta bombs but he declines and simply steps aside. The tank then destroys two more Terminators and the game ends as the forward guard unit claims another objective.

Results:

Witch Hunters – 2
Grey Knights - 0

Post Battle Report:
Although the plan didn’t go off exactly as planned the main plot points were the same. The real key was just the fact that the Grey Knights were playing at a disadvantage with so few scoring units. When victory points aren’t an issue it gives forces like mine the freedom to play fast and loose and sacrifice tons of units just to allow others to claim objectives. As usual I didn’t use my assassin very effectively and forgetting to move units for most of the game didn’t help either. Hopefully, I’ll get smarter for the next game but that’s not very likely.

 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Another excellent report, thanks for putting it and the diagrams together. Nice win too, was starting to wonder as all your squads were evaporating to his few shiny marines!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in nz
Raging Ravener





That's a 110% report, mate. An awesome way to combine photos of the table with concise, easy to understand symbols of units. How long did that take you?

May all your penetrations be and your Ld tests

Viperion

I'm sure there will be a 15 disc super duper blu-wiener-ray edition that will have every little thing included. - Necros, on Watchmen  
   
Made in us
Longtime Dakkanaut





Silverdale, WA

Thanks guys!

It doesn't take that long to set up the turn diagrams but that's because I have the icons preloaded in Visio and I just bring them out and recolor them to match the force. The battlefield is just multiple PS layers of the terrain that I have photographed either before or after the game. So really, when I make the report it's just a matter of me moving the terrain around and then saving that as a background to move the little icons around on. I always take reference pics at the end of each turn so I just match it up. Making the icons took a little while but I'm a total nerd so it was actually pretty fun!


 
   
Made in us
Unbalanced Fanatic





Minneapolis, MN

Where did you get the icons from in the first place and Can they be used in photoshop? I'm very interested, because your batrep looked fantastic and I will probably use a similar format for a big upcoming apocalypse battle that will be coming up soon.

The 21st century will have a number of great cities. You’ll choose between cities of great population density and those that are like series of islands in the forest. - Bernard Tschumi 
   
Made in us
Longtime Dakkanaut





Silverdale, WA

I made them using Microsoft Visio. Any image can be used in Photoshop, but I usually go the other way around. I make the background image in Photoshop with all the terrain features and then import that pic into Visio to make the turn diagrams. It's easier for me to just move the icons around then to try to make each one a seperate layer and try to move them that way. Either way though. The whole thing could even be done with Microsoft Paint for that matter.

This message was edited 1 time. Last update was at 2007/12/14 15:43:27


 
   
Made in us
Dakka Veteran







I think that you should release the icons as a BatRep Icon Pack for us losers with that are defeated by simple programs - so that we can have semi-fancy looking batreps too!

 
   
Made in ch
Long-Range Land Speeder Pilot




Bay Area

That was an awesome battlereport. The icons really brought it to life. I also support the idea of a release of those wonderful icons. So that the technically impaired may also create wonders.
nice battlereport


 
   
Made in us
Longtime Dakkanaut





Silverdale, WA

Hmmm, well, I've got a ton of them. I color the icons to match the paint schemes of the armies on the table so there are different schemes too.

If they are saved as Jpegs, like the ones above, you guys won't be able to turn the turrets either. I dunno. If you guys want them I suppose I could zip them up and email them to you.

This message was edited 1 time. Last update was at 2007/12/18 16:24:27


 
   
 
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