The choice has been made!
Tau vs. Imperial Guard!
Here is the scenario:
December 2008 Battle Report- Massacre at Mercy Point
This battle takes place at Mercy Point, a coastal city nearly razed to the ground by Tau orbital bombardments. A small contingent of guardsmen and tanks is hobbled together under the command of First Lieutenant L. Jenkins to control a key sector and buy time for the evacuation of the civilian population.
Mission is Cleanse: Alpha. That means there are four points to be scored, one for each table corner. See
40K Rulebook p81.
Special Scenario Rule: "Time's Up, Let's Do This!"
Once per game, at the start of the Movement Phase, the participant nominated (by me) can declare the Leeeeeroy Jenkins! battle cry. All guard infantry must move and fleet of foot (+1d6" move) and charge into close combat if possible. They gain the Furious Charge ability (+1S and +1 I), +1 A and are Fearless for the remainder of the turn.
Special Scenario Rule: "At Least I Have Chicken"
Tau Sensor Towers can give the Target Lock ability to battlesuits as well as vehicles. Range of Markerlight is 48" (instead of 36").
(These really just make the tower useful at all)
Remote Sensor Tower
This is a Tau unit from Imperial Armour 3: the Taros Campaign.
The Sensor Tower is
AV 10 all around. It has a markerlight, Sensor Array (allows for detection of Infiltrators in
4d6" (useless in this game), and Target Lock (gives Target Lock to one Tau vehicle each turn, since the Hammerhead already has this upgrade, we're going to allow it to give this to battlesuits as well).
BS is 3.
Check out our blog for full armylists for each side!
http://blog.360.yahoo.com/blog-E360a0M7erzHAw_nfVYhQrA-;_ylt=ApMHulw4bYoZN.z40Nm1k8y0AOJ3?cq=1
Enjoy!
Jim