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Made in gb
Longtime Dakkanaut




United Kingdom

I'd generally taken the gets hot rule to be that if you rapid fire and both attacks roll 1 or 2 then you would need to make 2 get hot saves. However, I'm fairly sure I was reading a FAQ sometime recently which said no model has to take more than 1 save from get hot no matter how many rolls came up as get hot. Can't find that FAQ now, and can't remember who did the FAQ.

I'm not personally overly bothered which way it is - i'm more interested cos I'm writing some 40k software that needs to resolve it. How do others play it? 1 wound per bad roll, or 1 wound per round of shooting.

This message was edited 1 time. Last update was at 2007/12/31 00:08:13


 
   
Made in us
Lieutenant General





Florence, KY

From page 30 of the Warhammer 40,000 4th edition rulebook under the heading Multiple Gets Hot Shots:

If a Gets Hot weapon is firing multiple shots, the chance of it getting hot is even greater. The chance of suffering WOUNDS is equal to the number of shots being fired.

I believe the rule is quite clear on the matter.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut




United Kingdom

Found the document I remember reading- it was the UKGT 'house rules'.

http://warhammerworld.typepad.com/warhammer_world_news/files/microsoft_word_wh_40k_gt_faq_3.4.pdf

This message was edited 1 time. Last update was at 2007/12/31 00:26:18


 
   
Made in gb
Longtime Dakkanaut




United Kingdom

Ghaz wrote:From page 30 of the Warhammer 40,000 4th edition rulebook under the heading Multiple Gets Hot Shots:

If a Gets Hot weapon is firing multiple shots, the chance of it getting hot is even greater. The chance of suffering WOUNDS is equal to the number of shots being fired.

I believe the rule is quite clear on the matter.


I'd have never have questioned it until seeing the above document. I know its not exactly official - but still if that is how the UKGT sees it then it can't be that clear.

This message was edited 1 time. Last update was at 2007/12/31 00:29:20


 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


puree wrote:

I'd have never have questioned it until seeing the above document. I know its not exactly official - but still if that is how the UKGT sees it then it can't be that clear.



It is perfectly clear and the UKGT house rules are clearly incorrect for no apparent (good) reason. But the UKGT house rules have had a habit of being wildly inconsistent so it really isn't a surprise.

But there is absolutely no reason to assume that because the UKGT even organizer ruled one way that he is correct in the least. There is no indication that his rulings are based upon anything besides his own opinion.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Made in ca
Decrepit Dakkanaut





I believe this is covered by "Multiple Gets Hot Shots" on page 30 of the rulebook.
   
Made in gb
Longtime Dakkanaut




United Kingdom

Nurglitch wrote:I believe this is covered by "Multiple Gets Hot Shots" on page 30 of the rulebook.


LOL - how hard is it to get a straight answer. That wasn't my question, I was aware of that section. I've read it plenty times, I stated my intial interpretation of how I thought get hots works.

My question was about that in light of a different ruling I'd read - which at the time I initially posted I couldn't find a reference to. What I was wanting to check was that my initial interpreation of that section was how others were playing it, or whether they were following what turns out to be the UKGT ruling. Just because it is played the way I stated round my area doesn't mean that 90% of players elsewhere are not playing the UKGT way for some reason.

So far I have:

Ghaz - in typical Ghaz fashion alludes to the answer rather than just states it, but I assume he is saying he is with my interpretation.
Yak - stating the UKGT is incorrect - to which I take to mean he goes with the other interpretation that has been put forward, 1 wound per bad roll.

Maybe I shoud have put this in discussion rather than YMDC, or just done a poll.
   
Made in ca
Decrepit Dakkanaut





How people play it can be anything. What the rules actually state is only one thing. What the rules state is that every time you roll a Gets Hot number on a die the weapon Gets Hot and the specific model armed with the weapon must make an armour saving throw or suffer a wound. The Gets Hot number is the number of dice you're rolling.

This does have amusing consequences for R260" S10 AP1 Ordnance 6 Gets Hot weapons...
   
Made in us
Lieutenant General





Florence, KY

What more was needed? It clearly says 'wounds' and not 'a wound'. It seems to me that states it quite clearly.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut




United Kingdom

Nurglitch wrote:How people play it can be anything. What the rules actually state is only one thing. What the rules state is that every time you roll a Gets Hot number on a die the weapon Gets Hot and the specific model armed with the weapon must make an armour saving throw or suffer a wound. The Gets Hot number is the number of dice you're rolling.

This does have amusing consequences for R260" S10 AP1 Ordnance 6 Gets Hot weapons...


Presumably the consequence being that there is no 'to hit' roll for ordnance so it never gets hot, especialy if on a vehicle.

Maybe I should have been clearer, I'm not so much interested in the rule per se, but in how people generally play it. Whilst the rule is clearly going to be your starting point, where different people have different interpretations then someone or both ones are not playing it 'correctly'. They either refuse to play each other, dice for it every time, or come up with an agreeable interpretation. If everyone started ignoring the 'carry' rapid fire weapon can't charge rule in view of the newer dex's giving bolters and pistols as standard then I'd go with that rather than argue with everyone about the rule.

   
Made in ca
Decrepit Dakkanaut





puree wrote:Presumably the consequence being that there is no 'to hit' roll for ordnance so it never gets hot, especialy if on a vehicle.
Exactly. Proving once again that Imperial Plasma Technology is fine if it's big enough!

Seriously though, don't worry about how people play it. Worry about how it should be played. If they demand to play some other way than the rules, then they're not only cheaters but idiots as well. Much like when people claim that 'carrying' in the context of the rapid fire weapons means models carrying rapid fire weapons cannot charge into close combat in the Assault phase...
   
Made in us
Devastating Dark Reaper




Catskill New York

I think the term "house rules" explains it away.
IMO, no "house rule" trumps the official rules.
H-R are fine for a group of players who routinely get together, but out in the big wide world, the official rules stand.

just my two drachma

My other car is a Wave Serpent 
   
 
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