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Made in us
Krazed Killa Kan






South NJ/Philly

HQ
Warboss
Bike, Cybork Body, Power Klaw, Attack Squig

Big Mek
KFF

Elites
12 Lootas
12 Lootas

Troops
30 Shoota Boyz
3 Rokkits, Nob, PK, Bosspole

30 Shoota Boyz
3 Rokkits, Nob, PK, Bosspole

20 Shoota Boyz
1 Rokkit, Nob, PK, Bosspole

Fast Attack
16 Storm Boyz
Nob, PK, Bosspole

1497 Points Total

This looks like the keeper list for me. At 1500 Points I've managed to squeeze in just about everything I feel that I need to be competitive and I haven't really sacrificed a whole lot to get there.

There are 122 Orks in the list, which should be enough for 1500 Points. I made it 1500 points since I need something to practice for the Baltimore GD tourney, since it looks like all I'll be able to make it to this year are the two Baltimore tournaments.

This message was edited 1 time. Last update was at 2008/01/08 17:53:11


 
   
Made in fi
Jervis Johnson






Voodoo Boyz wrote:HQ
Warboss
Bike, Cybork Boxy, Power Klaw, Attack Squig

Big Mek
KFF

Elites
12 Lootas
12 Lootas

Troops
30 Shoota Boyz
3 Rokkits, Nob, PK, Bosspole

30 Shoota Boyz
3 Rokkits, Nob, PK, Bosspole

20 Shoota Boyz
1 Rokkit, Nob, PK, Bosspole

Fast Attack
16 Storm Boyz
Nob, PK, Bosspole

1497 Points Total

This looks like the keeper list for me. At 1500 Points I've managed to squeeze in just about everything I feel that I need to be competitive and I haven't really sacrificed a whole lot to get there.

There are 122 Orks in the list, which should be enough for 1500 Points. I made it 1500 points since I need something to practice for the Baltimore GD tourney, since it looks like all I'll be able to make it to this year are the two Baltimore tournaments.

It's certainly a nice list. I've made a hundred lists like this as well but it's hard to decide what the correct balance is. One large squad of Lootas or two smaller ones? Is there enough cover for all of them? Snikrot's Kommandos or Stormboyz? 3 squads of Shoota Boyz or 4? Mobs of 30 or 20, or a mix of both? The more Shoota Boyz units a single KFF has to support the harder it gets to move them all forward.

All in all I don't think it makes a big difference. Just run it at a GT and report back to us. I'm going to build a similar list with a few extra units that I can move in and out.

I know this has probably been asked before, but this seems to be as good a place as any. Has there been a consensus on what the legit equipment of the Shoota Boy Nob is? Does he have a slugga and a klaw eventhough his the mob got shootas, or does he have a shoota and a klaw and one less attack in close combat? To me it seems that if it's legal for him to get a klaw he should be able to keep his slugga as well.

This message was edited 3 times. Last update was at 2008/01/06 16:21:01


 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

Its a solid list nothing more that I can say than that. The only question I have for you is why 2 units of 30 and 1 unit of 20 rather than 4 units of 20? Just a thought. Lets see how this will do next Friday night.
   
Made in us
Krazed Killa Kan






South NJ/Philly

@Therion - The consensus where I play is that you get the Slugga + PK, following the conclusion of the order of upgrades you take them in.

I feel that lootas should come in two squads, and only that IMO. With one squad, it's easy for an opponent to elminate if they've got the shooting. Three squads, and you run out of good places to deploy. I'd like to see them at 14 instead of 12, but you just run out of points.

@Negativemoney - I'll bring this on Friday; need someone to bring 1500 Points to practice with - who wants some green?

And they're at 30, 30, 20 because each additional squad brings a 40 Point premium for the Nob/PK/Bosspole. This is the only way to fit enough Shootas, lootas, and Stormboyz at 1500.

This message was edited 2 times. Last update was at 2008/01/08 12:07:57


 
   
Made in de
Screamin' Stormboy





I ask myself whether the stormboys are really such a must-have.
As you said yourself, you could easyly add Snikrot+mob if you dismiss the stormboys.
I personally would feel more comfortable with this option, especially against armies like Tau or IG gunlines, you know the deal...
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

I'm going to have my Marines with me this comming Friday so I will have a 1500 point list ready.

Do you have any plans to make this a 1750 or 1850 point list. And if so how would you scale it?
   
Made in fi
Jervis Johnson






Well, last time I was posting tons of lists here people were saying a single unit of Stormboyz doesn't fit well together with the Shoota Boyz/Lootas footslogger core. You seem to be set on having that one Stormboyz unit around. You value it that much more than Snikrot's Kommandos or just more Shoota Boyz? You could for example be running 2x10 Lootas and 4x30 Shoota Boyz, or for example 2x12 Lootas, Snikrot and 12 Kommandos and 4x20 Shoota Boyz.

Talking about Stormboyz, I'd like someone to try running bike Warboss, 12 Lootas, 2x20 Shoota Boyz and 3x20 Stormboyz.

This message was edited 1 time. Last update was at 2008/01/07 00:56:44


 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Lots of good discussion here.

@Therion - I can't see how Storm Boyz don't mesh with the Horde, almost every army needs counter charge, or in the case of Storm Boyz, Pre-Emptive charge, since if anything even wants to get remotely close (Dakka Fex's, Destructor Warlocks in bike squads) or whatever, they are within the 19" Minimum charge range of the Storm Boyz.

Sure without terrain they'll suffer, but that's the risk you take. If there's a decent amount of forward placed terrain, the Storm Boyz will Thrive.

Snikrot is good, but his mob will come in costing more points. Likewise there's no PK, and while the Burnas are nice, they're not a PK Nob. Also there are some armies (IG, Tau) where Snikrot is better, or other lists like Zillas, Mech Eldar, where the Storm Boyz are really better. I don't think there will ever be a game where you don't take both unit types that you won't wish you had one or the other with you as well, depending on the match up.

Personally, I think the Storm Boyz get the edge, since the PK is always a good thing to have. Sometimes I'll wish I had Snikrot instead, but most of the time I think the Storm Boyz are the safer bet.

@Negativemoney - Scaling to 1750 is tricky. You could just add another 30 Shootas or another squad of Storm Boyz. Or you just go in another direction and add Koptas. I'm not sure which I like yet for an all around list above 1500 Points.

I'd like to think that at 1500, I have the bases covered. Lately all anyone has wanted to play for 40k has been so high in points I'm trying to get back to basics and get ready for GamesDay. Once I get through playing this I'll try out some 1750 Lists.
   
Made in us
Rampaging Carnifex





Any chance you could drop that last 20 shootaboyz for something better?

Something like a couple squads of deffkoptas or warbuggies seems like it'd do well to me.

I think at 1500, the mek is a waste too. Another 85pts you could put into damaging options, and more bodycount.

You'll always have room for two squads of lootas to get 5+ or somebody's cheating.

------------

The weakness I am seeing is that you've got 6 scoring units. I'm just not convinced of the 30 boy mobs, or the singleton stormboyz mob.

I'll post a little more when i get a closer look at the actual dex, but I'm seeing a lot of bad matchups for you.

This message was edited 2 times. Last update was at 2008/01/07 06:20:24


 
   
Made in us
Rampaging Carnifex





Ok so, comprehensive suggestions:

drop one ork squad to 20

Use 60 pts to buy 2 x 1 warbuggy.

Scoring unit problem solved.






   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

The Mek is needed in 1500 points. With the lower body count at that points level any extra saves that the unit can take without being bogged down by difficult terrain is a plus. For 85 points its a steal.
I do agree that you need to get one more fast and mobile unit that can be used as mobile terrain to help your advance.
   
Made in us
Longtime Dakkanaut





There really ought to be a name for that Warboss, he's everywhere.

I also think you ought to drop the Stormboyz, or get more of them. Your walkers hit on round 3, and you've given them shootas, so you clearly aren't in a rush to get to combat....but the boss and the Stormboys hit on round 2. If you wanted to move into a preexisting assault you'd have gone with the sluggas. I'd drop the preemptive blitz (might interfere with your shooting/let the foe steal the charge if they massacre) and rely on the round 3 overrun. Surely the new Ork dex has a bunch of small scoring things you can grab for the cost of the Stormboyz. How about 3 Deffkoptas, each a singleton? A turn 1 blitz has none of the problems of the turn 2 attack, and the koptas might draw shooting away from more important stuff. Could you get some sort of vehicle after that? I don't have the dex with me, but if you could get the 3 coptas and a dirt cheap battlewagon as mobile terrain I think it'd make up for the lack of Stormboyz.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in fi
Regular Dakkanaut




i like this list, and might build one, but what you think should be converted when your opponents are nids with big things and space wolfs with tanks, bikes and troops?
   
Made in fi
Regular Dakkanaut




now i have ordered this army list, cost me about 150 €, hope it works

comments?
   
 
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