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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

So this came up a couple days ago. Would love to hear what Dakkites think.

I have a battlewagon sitting in my backfield. It was full of lootas, but the BW got penned and the lootas were forced out, they are next to it in a cluster.

I have a trukk standing sideways pretty much facing the battlewagon head on from the BW's side.

Cunning Tau get a single AC shot off into the trukk, and blow it up.

A 'Kareem' result occurs. No, no points were scored.

The Trukk scatters into the middle of the BW and the Lootas.

I'm assuming since I can't find any rules other than the 'deep striking on top of friends' ruling in the 40K BBB FAQ and that disembark/embark isn't allowed in an opponents phase...

The unit inside would thus be destroyed?

That's how we played it, so it was pretty funny but I'd like others 2 cents.
   
Made in us
Sneaky Kommando





El Paso, Texas

I don't believe the unit inside the trukk is destroyed. the Kareen says afer it scatters, use the Kaboom result which states the unit disembark and then take a pinning test. Seeing as this can only be done in the opponent's phase, just like emergency disembarking due to a pen hit, there is nothing wrong with simply disembarking the models from the vehicle, as long as they are within 2 inches of the trukk's access point.

Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?"  
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well if there is no place to disembark because the trukk and everything within 2" is a friendly model...they still live? I'm not so sure about that.

   
Made in ca
Decrepit Dakkanaut





Don't think of it so much as deep-striking as a blast-template full of Orks. Apply the hit to the Battlewagon (impossible to penetrate or even glance its armour) and anything else in range, then disembark the trukk's transported Orks. If their disembarkation is blocked by the Battlewagon, then you get roasted Orks just as if they could not disembark a destroyed vehicle.

This message was edited 1 time. Last update was at 2008/01/07 05:38:10


 
   
Made in us
Sneaky Kommando





El Paso, Texas

Stelek wrote:Well if there is no place to disembark because the trukk and everything within 2" is a friendly model...they still live? I'm not so sure about that.


Then no, they die. Pg 62 of BGB, last paragraph. If there is no room to disembark due to a compulsory disembarking, every model that can't fit is dead. Rather harsh, but I've seen this take out a Land Raider full of terminators, and I didn't shed any tears.

Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?"  
   
Made in au
Regular Dakkanaut




Ballarat, Victoria, Australia

However dont friendly vehicles have to stop when the impact on other friendlys since you "cant move over friendly models"

Its in the Tankshock section P70 of the big book

Ah yes. Gotta love it! 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

It would depend on how the kareem rules are worded. The Trukk might just stop at that point or the models would have to give way for the Trukk. if it is the latter than is possible that the Trukk is now surrounded by Lootas on one side and the Battlewagon on the other. In this case all transported models will die and the Trukk becomes Terrain or a crater depending on the result.

Given the rules on PG 70 I would say the Trukk would stop as soon as it hits the unit of Lootas and then the models can get out. However there might be someting in the Ork rules that will overide this.
   
Made in us
Sneaky Kommando





El Paso, Texas

Turbo_MMX wrote:However dont friendly vehicles have to stop when the impact on other friendlys since you "cant move over friendly models"

Its in the Tankshock section P70 of the big book


The Kareen rule states you stop movement on this if the Trukk gets within 1 inch of an enemy model or terrain but this wording doesn't include friendly models of any type, which leads me to believe that it is possible for your trukk to end up on top of your own models. I really don't know if that Tank Shock reference is really valid, but I may be wrong. I've tried looking, but the Kareen rule is very unique in the way it deals with the vehicle scattering, and as it stands, the rules aren't exactly crystal in how to handle such obscure developments. Kind of like my question of what do you do if you scatter a trukk off the table? Guess it'll open a can of worms like the whole "tank shocking off of the table" thread. What a nightmare.

Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?"  
   
Made in fi
Jervis Johnson






which leads me to believe that it is possible for your trukk to end up on top of your own models

Look through the official rulebook errata on the GW homepage. It says that models are never allowed to be placed on top of any other models.

This message was edited 2 times. Last update was at 2008/01/08 04:32:49


 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

DaBoss as the rules in the main rule book have not been overridden by the Ork Codex the Trukk will stop as soon as it makes contact with one of your modes. Its as simple as that.
   
Made in us
Sneaky Kommando





El Paso, Texas

Therion wrote:Look through the official rulebook errata on the GW homepage. It says that models are never allowed to be placed on top of any other models.


I would tend to agree with you, but again, its not exactly supported by a lot of rules. Rules also state you can't place your models on enemy models either, but this is specifically clarified in the Ork 'Dex, but not for friendly models. Either way, until there is an FAQ, I would use the 1 inch rule for friendly model's too, just to be safe.

This message was edited 1 time. Last update was at 2008/01/08 21:39:44


Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?"  
   
Made in ca
Executing Exarch






Pg 15 of the rules book covers this fairly clearly, the BGB says a model may not move into/through the space occupied by a friendly model or through a gap between friendly models smaller than it's own base size.

Since the Kareen move isn't dropping the Trukk on top of the mob in question it would move normally.

Thus it would stop in contact with friendly models.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Agreed. P15 has it.

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Maelstrom's Edge! 
   
Made in us
Sneaky Kommando





El Paso, Texas

Mannahnin wrote:Agreed. P15 has it.


Page 15 refers to the Movement Phase and standard movement. The Kareen rule has nothing to do with the section described on page 15.

Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?"  
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It’s still movement. Movement outside the movement phase has to be considered to follow the usual rules of movement in the movement phase except where specifically overridden, or the game breaks down. Try making movement in the assault phase (or Fleet movement) work while disregarding all the rules and restrictions from the earlier chapters. It doesn’t work.

Playing Kareen this way makes for fewer conflicts and bizarre situations. If you don't think page 15 applies, that leaves you grasping for resolution. In situations the rules don’t explicitly cover, the next step taken is generally to compare it to similar situations. Drop Pod scattering is the closest thing that leaps to my mind. The DP rules have the exact same hole- they state that the pod stops short of enemies and impassible terrain, but fail to mention friendlies. The FAQ for pods clarifies that friendly units also count as impassible for this purpose, and you can’t land on them.

The best and simplest way to play it seems fairly clear to me, by whichever method you arrive at it.

This message was edited 2 times. Last update was at 2008/01/09 17:18:38


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

Agree with Mannahnin you need to follow the standard rules for movement in this case unless the rules for the situation specifically state differently.
   
Made in us
Sneaky Kommando





El Paso, Texas

I entirely agree with the both of you. I would play it that you would include friendly units in the definition of Kareen as it does for enemy units. However, I only point out that this logic isn't exactly supported by much. You state that this is considered standard movement that it is not possible to land on units in play, but doesn't Deep Strike do this too? The FAQ states you can Deep Strike on friendly models and says nothing about disallowing it to happen in general. I believe this is a very unusual movement that by its very nature isn't movement in the traditional sense. Again, I agree that until an FAQ comes out to clarify this, friendly units should be included as well.

This message was edited 1 time. Last update was at 2008/01/09 21:37:33


Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?"  
   
Made in ca
Executing Exarch






DaBoss wrote:I entirely agree with the both of you. I would play it that you would include friendly units in the definition of Kareen as it does for enemy units. However, I only point out that this logic isn't exactly supported by much. You state that this is considered standard movement that it is not possible to land on units in play, but doesn't Deep Strike do this too? The FAQ states you can Deep Strike on friendly models and says nothing about disallowing it to happen in general. I believe this is a very unusual movement that by its very nature isn't movement in the traditional sense. Again, I agree that until an FAQ comes out to clarify this, friendly units should be included as well.


Actually the BGB FAQ stated that you cannot occupy the same space as a friendly model (I believe it mentions deepstrike).
   
Made in us
Fresh-Faced New User




Ravenous D wrote:
DaBoss wrote:I entirely agree with the both of you. I would play it that you would include friendly units in the definition of Kareen as it does for enemy units. However, I only point out that this logic isn't exactly supported by much. You state that this is considered standard movement that it is not possible to land on units in play, but doesn't Deep Strike do this too? The FAQ states you can Deep Strike on friendly models and says nothing about disallowing it to happen in general. I believe this is a very unusual movement that by its very nature isn't movement in the traditional sense. Again, I agree that until an FAQ comes out to clarify this, friendly units should be included as well.


Actually the BGB FAQ stated that you cannot occupy the same space as a friendly model (I believe it mentions deepstrike).


Including friendly unit in the description is not needed. The inclusion of enemy models was included becasue it is normally Legal to tank shock enemy troops. It is not legal to tank shock your own however it is legal to move inot contact them. So the kareening vehicle will move in the required direction until it runs inot something it normally isn't allowed to move through (friendly troops or board edges) at which point it will stop. So the truck inquestion could not have moved into the center of the loota's as it normally would have to stop when it contacted them, and no rules in the karreen result overide this restriction.
   
Made in ie
Crazed Spirit of the Defiler




Ireland

Doesnt the ramshackle rule state that the Kareening vehicles stop when they get within 1" of friendly models(Is it just vehicles maybe?) or terrain. So maybe if it were to hit a single loota then it would stop(Strong loota ya see ) and they hop out.

Not sure as I don't have the Codex and might already have been covered.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

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