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![[Post New]](/s/i/i.gif) 2008/01/07 04:23:17
Subject: impact hits & multiple units
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Longtime Dakkanaut
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When a chariot charge results in its hitting two different enemy units simultaneously, how do you do the impact hits?
A. Does each enemy unit get a separate d6' worth?
B. Do you only roll for the unit that was the declared target?
C. Do you roll 1d6, and then roll to randomize between the two units in contact?
D. Is there some other way entirely?
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He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2008/01/07 13:34:30
Subject: Re:impact hits & multiple units
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Longtime Dakkanaut
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a
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2008/01/07 13:45:47
Subject: impact hits & multiple units
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Longtime Dakkanaut
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Thanks. Any rule page numbers, or Errata/FAQ references I can show my opponents?
I had to listen to a great deal of whining about how giving a separate d6 to each unit made my model twice as good as a 'normal' unit.
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He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2008/01/07 17:30:12
Subject: impact hits & multiple units
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Longtime Dakkanaut
Los Angeles
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Rulebook page 63: "When a chariot charges a unit, it causes D6 hits with its own strength. The number of hits is increased by +1 if the chariot is equipped with scythed wheels."
Once you've established that you have successfully charged both units--most of which can be blamed on the sloppiness of your opponents anyway--you have no choice but to allocate D6 (or D6+1) impact his to each unit. The rules don't provide any other means of resolving the situation.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2008/01/09 04:08:38
Subject: impact hits & multiple units
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Longtime Dakkanaut
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Well, my opponent argued that the rules say I was only charging one unit, and the other was just 'contacted'. He also pulled the 'the rules don't explicitly say you can' argument.
But I think there is a consensus, both here and on warhammer.org, that due to the rules on p. 64 (where a chariot pursues/overruns into a fresh enemy, doing impact hits- and is then charged in the front my another enemy unit- so that unit [i]also[i/] takes impact hits), my opponent was in fact wrong.
Now for the kicker: it wasn't a chariot doing the impact hits, it was a Steam Tank. Anybody want to argue that things are different? If so, please lay out your reasoning.
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He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2008/01/09 09:58:53
Subject: impact hits & multiple units
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Longtime Dakkanaut
Los Angeles
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How about asking how you can initiate combat other than by charging.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2008/01/09 15:14:54
Subject: impact hits & multiple units
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Omnipotent Lord of Change
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bigchris1313 wrote:How about asking how you can initiate combat other than by charging.
My thoughts exactly.
I think A must be right, and that is quite impressive. Also, clipping both units waaaay cuts down on possible return attaks, which is just extra punishment for your opponent lining those units up so close ...
- Salvage
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![[Post New]](/s/i/i.gif) 2008/01/09 18:17:55
Subject: impact hits & multiple units
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Longtime Dakkanaut
Los Angeles
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And the best part is that if you ever find yourself in a situation to charge two different units with a chariot simultaneously, your opponent has completely sh*t the bed. It takes less than 1/2 an inch of care to ensure that it doesn't happen.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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