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![[Post New]](/s/i/i.gif) 2008/01/14 18:42:22
Subject: Orks 2150 GT...
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Regular Dakkanaut
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Ghazkull
X30 Boyz w/3 rokkits Nob/bosspoll/Klaw
X30 Boyz w/3 rokkits Nob/bosspoll/Klaw
X30 Boyz w/3 rokkits Nob/bosspoll/Klaw
Trukkboyz X12 w/rokkit Nob/bosspoll/klaw Trukk/ram/rokkit/redpaint
Trukkboyz X12 w/rokkit Nob/bosspoll/klaw Trukk/ram/rokkit/redpaint
Trukkboyz X12 w/rokkit Nob/bosspoll/klaw Trukk/ram/rokkit/redpaint
Kommandos X8 w/Snikrot X2 Rokkits
Painboy bosspole W/Nobz/cyborks/eavy armour/X3Klaws Trukk/ram/rokkit/redpaint
My thoughts are to hide trukks for turn 1, move the 90 orks up... use terrain if possible. Round 2... Super waagh and charge in with the entire lot of orks. I really dig the trukks with their 13"+2+6fleet+6 Charge... nearly ensures my nob unit with Klaws will make it combat. The new rams nearly ensure that the trukks do not get immobilized going through terrain to make combat.
Basically I will try to not expose any vehicles until the charge is set.
Thoughts and opinions are appreciated.
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This message was edited 1 time. Last update was at 2008/01/14 18:42:55
Adepticon Pics...
http://s169.photobucket.com/albums/u215/theblklotus/ |
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![[Post New]](/s/i/i.gif) 20100/09/14 18:57:54
Subject: Orks 2150 GT...
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Storm Trooper with Maglight
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What is Snikrot's purpose in this list? Without attacks that ignore power weapons in the unit and small mob size, he may get lucky and take out something on the turn he comes in from reserve, but on the whole he and the Kommandoes seems to have some challenges ahead in doing their points' worth. Given the cost of Snikrot, it would seem that a Big Mek with KFF would be a better investment to protect the footsloggers as they move up.
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This message was edited 1 time. Last update was at 2008/01/14 18:58:17
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![[Post New]](/s/i/i.gif) 2008/01/14 19:44:12
Subject: Re:Orks 2150 GT...
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Regular Dakkanaut
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Personally I would replace Ghazkull with a big mek and a KFF. Sinkrot is not there to make his points back he is there to take out or tie up critical enemy units in the back field, like bassies and Dev squads.
Ghaskull on the other hand is slow and will not see combat, better with a mek or a bike big boss.
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![[Post New]](/s/i/i.gif) 2008/01/03 19:27:00
Subject: Orks 2150 GT...
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Storm Trooper with Maglight
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While Snikrot is not there to make his points back, with only 8 models total and Rokkits over Burnas he and his unit will struggle to tie up even Dev squads and Basilisks.
I think the verdict is still out on Ghazkull-expensive, but his special rules may well be worth it, particularly with all those footsloggers on the table.
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![[Post New]](/s/i/i.gif) 2008/01/15 14:16:42
Subject: Re:Orks 2150 GT...
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Regular Dakkanaut
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Snikrot always did bother me that he does not have a pwr weapon or anything useful other than his "wolfscout gank".... So... I changed it. I did want a mek in there for the forcefield and now I have it!
2146pts
Ghazkull
Big mek w/forcfield
X30 Boyz w/3 rokkits Nob/bosspoll/Klaw
X30 Boyz w/3 rokkits Nob/bosspoll/Klaw
X30 Boyz w/3 rokkits Nob/bosspoll/Klaw
Trukkboyz X12 w/rokkit Nob/bosspoll/klaw Trukk/ram/rokkit/redpaint
Trukkboyz X12 w/rokkit Nob/bosspoll/klaw Trukk/ram/rokkit/redpaint
Trukkboyz X12 w/rokkit Nob/bosspoll/klaw Trukk/ram/rokkit/redpaint
Painboy bosspole
W/X10 Nobz/cyborks/eavy armour/X3Klaws Trukk/ram/rokkit/redpaint
X1 Skorcha trakks
X1 Skorcha trakks
X1 Skorcha trakks
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Adepticon Pics...
http://s169.photobucket.com/albums/u215/theblklotus/ |
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