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![[Post New]](/s/i/i.gif) 2008/01/15 07:34:51
Subject: Tzeentch sorc and force weapons
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Longtime Dakkanaut
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I assume this has been discussed, but my search-fu is weak (apparently)
From what I can tell, the BGB has no rules on the number of psy powers allowed per turn, That is handled by each codex.
THe BGB does say that you can't use any other power on the turn you use a force weapon.
Ahriman has a specific rule that lets him use more than one power, and lets him use other powers and the force weapon.
MoT sorcs don't have that, so from what I can tell, if they choose to use the force weap, they can't use any other power.
Is this accurate per RAW?
Is this the way it tends to be played?
Doesn't this really make aspiring sorcs a joke?
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![[Post New]](/s/i/i.gif) 2008/01/15 07:43:05
Subject: Re:Tzeentch sorc and force weapons
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Sneaky Kommando
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You are correct. You cannot use a power and a force weapon in the same turn. As for as their usefulness, well, I'm not big on the Spiky Boyz, but I have seen a well placed Force Weapon take down some pretty nasty things in my time. 'Fexes, Demon Princes, Hive Tyrants... all who fell with a stupid look on their face.
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Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?" |
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![[Post New]](/s/i/i.gif) 2008/01/15 12:24:21
Subject: Tzeentch sorc and force weapons
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Longtime Dakkanaut
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By a joke, I meant that he is allowed to use two powers a turn, but is only given one power.
It doesn't seem to make sense.
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![[Post New]](/s/i/i.gif) 2008/01/15 15:16:00
Subject: Re:Tzeentch sorc and force weapons
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Sister Oh-So Repentia
Amarillo, TX
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Edit: posted before I read the rules...I'll edit in later tonight
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This message was edited 1 time. Last update was at 2008/01/15 15:17:38
"The need to be right is the sign of a vulgar mind." -Albert Camus
=====Begin Dakka Geek Code=====
DR:80S+++G+++M++B+++I+Pw40k98#++D++A+++/mWD229R++++T(S)DM++
======End Dakka Geek Code======
-Armies-
1850 Mech
4000 Speed Freeks
2500
2500 Mech
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![[Post New]](/s/i/i.gif) 2008/01/20 23:02:01
Subject: Tzeentch sorc and force weapons
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Painlord Titan Princeps of Slaanesh
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I'd let you use it, as I consider force weapon fry-ing goodness to be a psychic power, and you get 2 a turn. Screw RAW, they encourage us to do things our way
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/01/20 23:58:49
Subject: Re:Tzeentch sorc and force weapons
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Nasty Nob on Warbike with Klaw
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The idea is that, if you KNOW you're chargin the enemy, you don't use your psychic power on them that turn if there are any multi-wound models in the unit.
KWIM?
Charging an IG unit? Fry 'em with your Doombolt/Gift of Chaos/Enter Power Here first.You won't need the extra ability, likely.
Charging a Carnifex? Resist the urge to "Bolt of Change" him with the AP1, so you have an insta-kill change in HtH.
Now, before anyone nails me for charging T-Sons into combat... I know it can be risky but, in some cases, it's better to charge than be charged. Sometimes, you NEED to charge to limit an enemy's effectiveness or protect a vulnerable unit from shooting. Then again, sometimes you're charging IG and it's worth it.
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
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![[Post New]](/s/i/i.gif) 2008/01/21 00:12:31
Subject: Tzeentch sorc and force weapons
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Fixture of Dakka
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You can use one psychic power per gaming turn... one per movement phase, one per shooting phase, etc.
- G
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![[Post New]](/s/i/i.gif) 2008/01/21 03:11:52
Subject: Tzeentch sorc and force weapons
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Stern Iron Priest with Thrall Bodyguard
The drinking halls of Fenris or South London as its sometimes called
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so does tha meen my nillla libby can use that power that allows re rolss and the charge a demon prince and still use the force weapoj??
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R.I.P Amy Winehouse
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![[Post New]](/s/i/i.gif) 2008/01/21 05:15:18
Subject: Tzeentch sorc and force weapons
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Regular Dakkanaut
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Green Blow Fly wrote:You can use one psychic power per gaming turn... one per movement phase, one per shooting phase, etc.
- G
How do you figure? If you can use a power once per turn, it means once per turn.. not once per each phase within a turn.
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"I didn't say I was ATTACKING the Umber Hulk. I said I was THINKING about it." -- Jimbo Jones as one of "The 12 Types of Fantasy Gamers" in "Comic Book Guy's Book of Pop Culture" |
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