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Made in us
Longtime Dakkanaut





I assume this has been discussed, but my search-fu is weak (apparently)


From what I can tell, the BGB has no rules on the number of psy powers allowed per turn, That is handled by each codex.

THe BGB does say that you can't use any other power on the turn you use a force weapon.


Ahriman has a specific rule that lets him use more than one power, and lets him use other powers and the force weapon.

MoT sorcs don't have that, so from what I can tell, if they choose to use the force weap, they can't use any other power.

Is this accurate per RAW?

Is this the way it tends to be played?

Doesn't this really make aspiring sorcs a joke?
   
Made in us
Sneaky Kommando





El Paso, Texas

You are correct. You cannot use a power and a force weapon in the same turn. As for as their usefulness, well, I'm not big on the Spiky Boyz, but I have seen a well placed Force Weapon take down some pretty nasty things in my time. 'Fexes, Demon Princes, Hive Tyrants... all who fell with a stupid look on their face.

Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?"  
   
Made in us
Longtime Dakkanaut




By a joke, I meant that he is allowed to use two powers a turn, but is only given one power.

It doesn't seem to make sense.
   
Made in us
Sister Oh-So Repentia




Amarillo, TX

Edit: posted before I read the rules...I'll edit in later tonight

This message was edited 1 time. Last update was at 2008/01/15 15:17:38


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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I'd let you use it, as I consider force weapon fry-ing goodness to be a psychic power, and you get 2 a turn. Screw RAW, they encourage us to do things our way

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

The idea is that, if you KNOW you're chargin the enemy, you don't use your psychic power on them that turn if there are any multi-wound models in the unit.
KWIM?

Charging an IG unit? Fry 'em with your Doombolt/Gift of Chaos/Enter Power Here first.You won't need the extra ability, likely.
Charging a Carnifex? Resist the urge to "Bolt of Change" him with the AP1, so you have an insta-kill change in HtH.

Now, before anyone nails me for charging T-Sons into combat... I know it can be risky but, in some cases, it's better to charge than be charged. Sometimes, you NEED to charge to limit an enemy's effectiveness or protect a vulnerable unit from shooting. Then again, sometimes you're charging IG and it's worth it.


Eric

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Made in us
Fixture of Dakka






on board Terminus Est

You can use one psychic power per gaming turn... one per movement phase, one per shooting phase, etc.

- G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

so does tha meen my nillla libby can use that power that allows re rolss and the charge a demon prince and still use the force weapoj??

R.I.P Amy Winehouse


 
   
Made in us
Regular Dakkanaut




Green Blow Fly wrote:You can use one psychic power per gaming turn... one per movement phase, one per shooting phase, etc.

- G


How do you figure? If you can use a power once per turn, it means once per turn.. not once per each phase within a turn.

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