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2008/01/17 11:09:22
Subject: 1500 Speed Freaks
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Yellin' Yoof
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WarBoss 115pts
+Attack squig
+PK
+Cybork body
+'Eavy armour
Kommandos (5) 70 pts
+2 rokkit
Ork Boyz (11) 100 pts
+Nob
+PK
+Bosspole
+Trukk 50 pts
+Red paint job
+Reinforce ram
+Stikkbomb chuka
3xOrk Boyz (12) 112x3=336 pts
+Nob
+PK
+Bosspole
+Trukk 50x3=150 pts
+Red paint job
+Rokkit
+Reinforced ram
Ork Boyz (20) 175 pts
+Nob
+PK
+2 Rokkits
Battle Wagon 125 pts
+Red paint job
+Grot riggers
+Armour plates
+Reinforced ram
+2xBig shoota
Deff Kopta (3) 135 pts
3xTL rokkits
StormBoyz (17) 244 pts
+Nob
+PK
+Bosspole
Total 1500 pts
Kritiks needed.
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This message was edited 1 time. Last update was at 2008/01/17 11:11:33
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2008/01/17 13:48:42
Subject: Re:1500 Speed Freaks
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Land Raider Pilot on Cruise Control
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At your 5 Kommandos At least drop the Kommandos for a Buggy or 3 more Stormboys.
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2008/01/17 15:42:49
Subject: Re:1500 Speed Freaks
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Yellin' Yoof
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Spacewolverine wrote: At your 5 Kommandos At least drop the Kommandos for a Buggy or 3 more Stormboys.
Turn 1
5 kommandos shoot at falcon/Death Company rhino/even land speeder. They can shoot it to bits. Maybe they do it, maybe not, but this will scare opponent. And he will shoot my 5 kommandos instead shoot at my trukks.
PS buggy?
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2008/01/17 16:03:03
Subject: 1500 Speed Freaks
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Longtime Dakkanaut
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For exactly the same amount of points as those kommando's you could add two warbuggies with TL Rokkits. They have more accuracy than your kommando's do and they go with the speed freaks theme way better than your kommando's do. It's up to you ofcourse.
Also, I would recommend to find the points to give the warboss a bike. I understand you want to have him ride with the trukk unit, but what will happen when the escalation special rule is in effect?
Just some food for thought
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2008/01/17 16:13:49
Subject: 1500 Speed Freaks
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Yellin' Yoof
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Airmaniac wrote:For exactly the same amount of points as those kommando's you could add two warbuggies with TL Rokkits. They have more accuracy than your kommando's do and they go with the speed freaks theme way better than your kommando's do. It's up to you ofcourse.
Also, I would recommend to find the points to give the warboss a bike. I understand you want to have him ride with the trukk unit, but what will happen when the escalation special rule is in effect?
Just some food for thought
2 buggies can't do this job. They need to ride 1000 miles to shoot hiden falcon/rhino. Kommandos may allready be there.
'couse i can leave kommandos and take 2 more stormboyz and 1 deffkopta, then split 4 koptas in 2 units.
"Charge distance" of warboss on trukk is 13"+2"+ d6"+6"=22"-27"... Great, isn't it? Can bikerboss do it? Answer is simple...
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This message was edited 1 time. Last update was at 2008/01/17 16:37:39
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2008/01/18 14:53:30
Subject: Re:1500 Speed Freaks
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Yellin' Yoof
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2nd edition
WarBoss 115pts
+Attack squig
+PK
+Cybork body
+'Eavy armour
Ork Boyz (11) 100 pts
+Nob
+PK
+Bosspole
+Trukk 50 pts
+Red paint job
+Reinforce ram
+Stikkbomb chuka
3xOrk Boyz (12) 112x3=336 pts
+Nob
+PK
+Bosspole
+Trukk 50x3=150 pts
+Red paint job
+Rokkit
+Reinforced ram
Ork Boyz (20) 175 pts
+Nob
+PK
+2 Rokkits
Battle Wagon 125 pts
+Red paint job
+Grot riggers
+Armour plates
+Reinforced ram
+2xBig shoota
2xDeff Kopta (2) 180 pts
2xTL rokkits
StormBoyz (19) 268 pts
+Nob
+PK
+Bosspole
Total 1499 pts
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2008/01/18 15:06:10
Subject: 1500 Speed Freaks
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Impassive Inquisitorial Interrogator
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Yeah but does a normal warboss have T6 a 4+ cover save. The two buggies still have a better chance at killing anything than the kommandos. TL sure helps alot when your trying to hit on 5s. What happens when the other player gets first turn and lights up your kommandos before they can shoot.
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This message was edited 1 time. Last update was at 2008/01/18 15:07:10
This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!
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2008/01/22 11:02:38
Subject: 1500 Speed Freaks
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Yellin' Yoof
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Boyofdestiny205 wrote:Yeah but does a normal warboss have T6 a 4+ cover save. The two buggies still have a better chance at killing anything than the kommandos. TL sure helps alot when your trying to hit on 5s. What happens when the other player gets first turn and lights up your kommandos before they can shoot.
I allready drop kommandos for extra deffkopta and 2 storm boyz.
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2008/01/22 15:45:00
Subject: 1500 Speed Freaks
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Rampaging Carnifex
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I kinda wonder if 60 boyz in battlewagons would be a better start to speedfreaks than the trukkermob.
20 sluggas, 2 rokkits, pklaw nob is something like 200pts, plus a cheaped out almost no upgrades (red paint and armor) battlewagon is around 135pts or whatever.
I really wonder if 335pts for 20 boyz in an Av14 transport is going to be better than 340pts for 2 squads of 12 boyz in a trukk.
I am pretty sure the answer there is going to be "yes".
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This message was edited 2 times. Last update was at 2008/01/22 15:45:41
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2008/01/28 10:54:32
Subject: 1500 Speed Freaks
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Yellin' Yoof
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Longshot wrote:I kinda wonder if 60 boyz in battlewagons would be a better start to speedfreaks than the trukkermob.
20 sluggas, 2 rokkits, pklaw nob is something like 200pts, plus a cheaped out almost no upgrades (red paint and armor) battlewagon is around 135pts or whatever.
I really wonder if 335pts for 20 boyz in an Av14 transport is going to be better than 340pts for 2 squads of 12 boyz in a trukk.
I am pretty sure the answer there is going to be "yes".
I am not so sure. One penetrating hit on wagon and we have 15 entangled orks. One penetrating hit on trukk and we have 10 orks that free to charge in my turn using Waaaaaagh!!! Ramshakcle rule for trukks is GREAT!!!
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