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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



Mail call!. I guess the micro sol is shipping from another location. But got the tank Need to clean those spiders off of the bench before I can start building, should light a fire under me.

This message was edited 1 time. Last update was at 2017/08/29 21:53:00


   
Made in ca
Roaring Reaver Rider






Excited to see how these come out Nev. You painting them the cannon aspect shrine colours or doin your own scheme?

1500 1000
Please check out my project log on Dakka here  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Captain Brown wrote:I am doing the same thing with my Eldar. Nice painting all metal figs, brings back memories of earlier editions. Although I think my Warp Spiders might be the last squad I repaint as they are not likely to see the field anytime soon.

Good luck,

CB

While their time to shine might have been last edition, I think spiders can still be viable in 8th. Just not crazy broken. I’m just glad to have a full matching squad. Unlike the 4 metal wraithguard collecting dust.

Inevitable_Faith wrote:Excited to see how these come out Nev. You painting them the cannon aspect shrine colours or doin your own scheme?


Like my old swooping hawks, I have no idea where the paint scheme came from. The fun part is reproducing it. The red bits are actually terracotta, which is a little browner then the khorne red I use for the rest of my army. RT paint pot still has some life, so that’s easy. Black is black. The silver is probably boltgun metal, and leadbelcher is a bit lighter then that (put a layer down on the two new guys last night). Do I try to wash it down to match, or re-paint the old guys? Drybrush a lighter silver on top of both to even them out? The random details I’ll probably end up re-doing anyway, but the guns are kinda noticeable.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Some hobby progress.

The Boy and I hit the model train store for supplies. Glue is for me, the gravel is for his Salamanders, and the rod is for the next project.


When he was putting together his LR, he got glue on the door hinge accidentally, and got it stuck. While attempting to fix it, his mother snapped the door off. Being the awesome dad that I am, I fixed it.

What might not be apparent is that I fixed it so the cam still works, and the door opens normally. Even after drilling out glued in fragments, and scratch building the new post with the flat side to slot in to the mechanism. Only took me 3 tries, but I did it.

In other hobby progress, I cleaned some more mold lines on the sternguard I’m building. Almost done.

And got a game in.
Steadfast Ultras vs. Filthy Xenos.

Except the Ultras were actually Salamanders, and the Xenos were reasonably clean. Well, for Eldar.

Game vs. The Boy. The 6th week Konor mission. Wherein the defender (me) must keep more models then his opponent around 3 objectives, or the attacker destroys them.


(pic from the mid-top of 2)
I spread the objectives across the back of my line, figuring that I should have more speed if I need to redeploy to cover more, but it would be harder for him. Which was accurate. I don’t have an army particuarly suited for camping, but spread out to cover the objectives the best I can.

His first turn involves some shuffling/consolidating his forces, and shooting some wounds off of the CH and a falcon. I respond by blowing all but the last wound off the raven, redeploying my bikes to the center, and running the FDs up to pop the pred. My thought is to stall him in mid-field, while my long range backline pours in fire.

His turn he unloads the raven and razorback. The sternguard/chaplain kill the dragons, while the assault marines and captain kill 2 bikes and take the seer down to his last wound. He ignored the avatar, and moved his contempor and SR to deal with my rangers. Which he did (mostly the dread’s work). He pops the first objective. So proud of him keeping an eye on the victory conditions, rather then just piling in for the big fights.
That choice was not without consequences though. My avatar wanders over shoots some wounds off the razor, and carves open a rhino. My bikes fall back to the corner with the night spinner, and Jain Zar and the DA get out of their falcon to help that side. I finish off the raven, kill the sternguard, and lock Jain into CC with the chaplain.

Turn 3 we have a tactical discussion. At this point I can only hope for a minor victory. Does he split his forces and gamble on a major victory, or settle for a minor one himself by focusing everything on one objective. He chooses the latter, but doesn’t totally forgo the near side of the table. His jump units hop over to help with the avatar, while the wounded razor, a full rhino and the dread move towards my lone WS sitting on the far objective. His bikes move up to help his chaplain. This is the turn that the Emperor protects. The chaplain shrugs off all the hits coming in his way, any of which would have killed him. The avatar stabs the captain 4 times, but he makes all his iron halo checks. Statistically they both should have been dead, but this was the turn to be rocking out those 4++s. Avatar goes down to a thunder hammer upside the head, Jain continues to dance. I think the bikes (but not the techmarine who failed the charge) are in the CC at this point.
I shuffle some of my tanks around to get better shots across the table, and deploy the guardians to try to slow down the dread. Blow some wounds off the contemptor, some other light shooting, but not much. Jain and the chaplain/bikes continue their duel. I charge the guardians into the dread to try to remove it’s last wound, come close, but he makes all his saves.

Turn 4 the tech plows into the fight and the rest of his army goes over to mug the WS/guardians. Which they do. The dread disengages to allow his forces to shoot the guardians (which they never get around to, needing the firepower to kill the WS, which they do) but the tac squad charges the guardians, and while not killing them, get more bodies within 3” of the prize then I had, destroying it. Jain Zar finally dies. I forget if she killed the tech in CC before doing so, or if the shooting afterwords on my turn did.
On my turn I shoot all the bikes to death. The chaplain has one wound left, standing defiant on that side of the table. I’ve got 2 flacons left (one wounded) a wounded CH circling around, a seer on his last wound and a shurcannnon bike, the night spinner, and the DA squad.

Turn 5 he charges the chaplain into the DA and kills a couple, shrugs off all the return hits. His jump troops race across the table and manage to put some wounds onto a falcon. His tacs are still tied up with the guardians, but his free forces on that side of the table slowly start to redeploy.
Tired of his chaplain, my farseer smites him, ending his reign of terror. I shoot all his jump units off the table, but guardians finally die in CC.

I might be a turn off somewhere, I think we played one more turn, but the end result was the same. I still stood on one objective, all his mobile elements and long range fire were dead, and what he had left was turns away from getting to me. But he had seized a minor victory from the Eldar menace.

Some post game thoughts:
T3 is squishy. So very, very squishy. I know this, but it strikes me after every game with my Eldar. Tanks are rugged, bikes do OK, but infantry just die in the open. Or even in cover, and in CC. Pretty much everywhere. If I need to keep boots on an objective, I really need to get some wraithguard and another WS. Or see how well a giant blob of guardians does.
Avatar was kinda mean, but not as tough as I’d have liked.
Jain Zar was a pretty tough little blender, but could have used some backup. But still, the -1 to hit her and the disarm made her a handy little tarpit.
But I felt the lack of buffs. One farseer was not enough to boost all my units. Beatsticks are nice, but buffs win games.

Salamander tactics are good. There were a few spots where UM tactics could have been used, but the Saly re-rolls were always money in the bank.
Don’t forget to shoot your bolt pistols. Lots of wounds including some critical ones (the last from the WS) were from people snapping off a random pistol shot. Same with stray stormbolters from assorted vehicles. They add up.

Hope everyone had a good weekend, and continue to do so for those of us with long weekends this week.

This message was edited 1 time. Last update was at 2017/09/04 10:53:17


   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Hah! Just because I’m not doing much doesn’t mean I can’t blog about it.

Overall slow hobby week. Rainy and grey, and work has been stressful. But I try to be a good blogger, so here are some updates.

Finished building the last of the Salamander sternguard:


Nothing fancy, but they are done.

Started painting the LR for this month’s challenge.

Just a basic black for the interior. I’ll give it a quick and dirty silver drybrush and pick out a few details. Not going into a lot of effort for the inside, but if you glance it I want to not to be bare plastic/primer.

Here is an update pic of the spiders:

Not much painting progress since I last talked about them, but a picture to illustrate my dilemma. Vastly different silver on the guns. To get something even vaguely the same, I think I’m going to have to repaint. Not the end of the world, but at this point I’m thinking I should have just stripped them. I guess I can just do the patch job for now, and if it looks too lame I can just nuke them later. But I need to expand the Eldar. The Boy seems to like 2k games, and I just don’t have a lot of options to play at that level.

Speaking of which, I have him for part of the weekend (The Ex is doing a girls night in, and asked for me to watch him for part of her weekend) and we are planning to hit the FLGS and get a game in this afternoon. He’s building 5 BaC marines into a Dev squad as I type this. We should probably build lists and pack them before the day gets to late. And maybe eat some breakfast. I guess I should be a little responsible and keep him fed.

Enjoy your weekends all!

--Nev

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Got a game in yesterdays with The Boy. We tried a different way of building armies; unit draft. We each took turns selecting units from the shelf until we had 2k lists. Here is what we ended up with:

My army:


His:


Interesting way to select. Some units were in short supply, so grabbing it early made sense. I think my first 3 pics were the razor, a rhino, and the pred. His were a sternguard squad, a drop pod, and a librarian on a bike (which he didn’t end up using). I ended up with a gunline, and his army was a very aggressive. Interesting balance.

Mission was big guns never tire, corner deployment zones.

I castle up and bubble wrap, he takes first turn and comes at me.

First turn he swings the raven over and drops the sternguard to try to clear my scout squad strung out over that flank. Due to some decent luck on my part, one guy survives. I blow the 2CP to have him auto-pass, maintaining the 9” no drop bubble around him and denying first blood. And when I say I spent the command points, that’s a lie, as I made both my checks with the UM warlord trait for the instant rebate.

My turn sees me pour every ounce of firepower into the raven, eventually killing it with the last of my guns, the snipers plinking the last wound off.

Here is the top of turn 2


His drop pod/sternguard and the cargo from the raven are on one flank, while his rhino and bikes rush down the center. I’ve got the razor and a 5 man tac squad deployed to hold him off, while my sternguard remain embarked waiting to strike.

He crashes into my forces holding the woods, killing the tacs and taking a chunk out of the razor in CC. The last scout is gunned down by the expert marksmen of the 1st company.

I swing the talon back into my deployment zone to help, planning on hovering next turn. The razor falls back, opening him up for shooting , while the sternguard deploy to engage the bikes. The dread dies after a brutal amount of fire gets laid into him, The bikes are reduced to just the sarge, and both vet squads take a few losses. It’s getting kinda bloody out there.

His turn 3 he finally brings in his last pod. I think he was a little too focused on clearing the “optimal” LZ in my backfield, instead of just settling for the acceptable one that was opened up when my talon moved out. So his Grav/MM dev squad, Honor guard, and apothecary finally join the fight to the left of my core firebase. He lines up his captain and the lone survivor of the vanguard vets, the sarge with the thunder hammer, to jump up and swat the Stormtalon from the sky. In a clear example of their inter-company rivalry, the sternguard shoot it down with their combi meltas before the assault phase. Resigned, the jump packs charge the razor, taking it down to it’s last wound. The biker flees combat with my sternguard and goes to set on the open objective. His rhino charges to tie up my vets before they can cause more trouble. His newly arrived squads don’t accomplish much unfortunately, due to some poor rolling. The pred looses a few wounds and a sniper or two die, but that’s it.

My turn 3 pretty much ends the game. My sternguard fall out of CC with the rhino, and thanks to the UM CT, still get to shoot. So they kill the last bikers with their HFs and the last VV with their bolters. I kill his dev squad, and one of his HG. My terminators and chaplain landed in the backfield, but didn’t manage to get any wounds in.

So he’s got a apothecary, a honor guard, an wounded captain and the remnants of his sternguard (plus his 5 man tac squad holding is home objective). It’s getting pretty late in the day, and his odds of victory are quite low, so we call it there. If we had gone another turn, he might have been able to make it into CC with my firebase, but didn’t have the volume of attacks to kill me left. I was in position to secure 3 of the 4 objectives, and had first blood already.

Victory Ultramarines!

And now it’s time for another cup of coffee and to make waffles. Enjoy your Sunday all.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

So another week down. Rough week at work (darn hurricane) but I made it. Even got some progress in.



A few more little tweaks on the spiders moving them forward, and the base blue down on the LR hull. And a solid start on some of the accessories. Hopefully I can get some good progress in this weekend.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Not being able to get to sleep is a hellava thing for hobby progress.



Spiders are done, just need to base them. LR hull is basically done, I even did a little light edge highlighting. Need to do some cleanup on the bottom of the hull, and then finish up the doors/sponsons/MM gunner.


Automatically Appended Next Post:
I might be too drunk to paint, but not to base.



Done with the spiders. I’m going to count all 5 for my YTD math, even though 3 were already finished. I think I touched up everything on them, so at that point, it’s basically painting the whole thing over. And with them done, I’m checking off another goal. This is my second Eldar squad done this year, and I have been able to field a 2k army. So these guys give me a bit more wiggle room at that level. Well, as much flex as a 122 point squad gives. So I’m good for "Get my Eldar army to a larger level, 2 more full squads minimum, aiming to be more comfortable at 1,850, possibly 2k”

LR is plugging away. The door part of the sponsons is done, and I put the first black layer on the MM. A solid stint at the bench should be close to finishing it, I feel good about making it by month’s end.

Also in the news, I hit the FLGS with The Boy this afternoon. Just a quick shopping trip (I only had him for lunch). He picked up a box of Vanguard Vets, I got a new UM sprue (the old PA one, not the new Primaris one). I also swapped him some GK parts to make a librarian for some choice VV bits to make my LT. I need to get back to him, but now I’ve got some spiffy bits to make him cool. I also need to get that repulsor built.

Hope everyone had a good weekend.

--Nev

This message was edited 1 time. Last update was at 2017/09/18 00:12:01


   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Looking good, even the filthy Xenos. Now that I've pretty much finished my 'Raven I think I will start my Raider which I think I got in about 2005ish so seems about time. Have you fielded the flamey Raider before? Always been a bit dubious about a 8'' range main armament (admittedly better in this Ed than ever before).

It's really nice to read about you playing games with your son, mine is 4 so whilst 8th Ed is probably simple enough for him, he won't have the patience for it yet.

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I've not fielded the LRR before, but I have high hopes for it. 8th fixed pretty much all of its problems. It can go full speed and still burn things, both guns can actually hit the same unit now that arcs are gone, and the cannons are pretty mean.

I have a full set of sponsons, so it might see the table as any of the core 3 LRs. But when I needed to pick which one to do first, I already have some godhammers, and think the LRR brings more to he table then the LRF.
Plus The Boy, who is working up his salamanders, will probably want to take it out for a spin and light things on fire.

   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Maybe you should paint it green, a yellow wash might even do it.

This message was edited 1 time. Last update was at 2017/09/18 19:59:45


My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 RandyMcStab wrote:
Maybe you should paint it green, a yellow wash might even do it.


MINE!

The Boy actually has his own. Which I think is in the ready to prime stage. So if you do see a Salamander LR show up in this blog, it’s his.

But sometimes even Ultramarines like to light things on fire.

   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Warp spiders as allies, and all those Marine units to finish! Keep up the good work!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 shasolenzabi wrote:
Warp spiders as allies, and all those Marine units to finish! Keep up the good work!


Ally? With Xenos? Madness! Truth be told I have occasionally entertained the though of putting both my Eldar and Ultras on the table at the same time. But never gone through with it. But the spiders are a welcome addition to the pointy eared menace. Who are in all honestly getting a bit big for their shelf.

A little hobby progress last night. Put some light heat weathering on the MM and flamestorm cannons, and the base coats down on the doors. I think I’m done with the guns, just need to paint the gunner and the sponson mount/targeter on the cannons.

Hope everyone enjoys Talk Like a Pirate Day. One of the holy days of the Pastafarians. I plan on having a feast in his image and drinking a lot of rum. Praise the FSM, may you be touched by his noodly appendage. Ramen.

   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

Ramen, brother!

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 EmberlordofFire8 wrote:
Ramen, brother!





So that’s done. Like most tanks, it dragged at the end. Glad to see it move to the YTD shelf (where it takes up a huge amount of room). At some point I’ll paint up the LRC bits and the extra godhammers. Not a huge rush to get those done. I should figure out what the next paint project is going to be though. Although building is at the top of the queue.

I have The Boy this weekend, so hopefully will get a game in. Not sure what I’d want to play. I have both the spiders and the LRR that need to be baptized on the table. I had another interesting thought on how to split up my collection for army building if both of us want to play marines: I’d only use stuff from before he was born, he could only use stuff younger then him. He’s 11, so that’s mid 4th edition IIRC. As the bulk of my army expansions were in 3rd and 5th+, that makes an interesting breakpoint.

Anyway, if I don’t post again before the end of the week, enjoy your weekends all.

--Nev

   
Made in us
Decrepit Dakkanaut






Madison, WI

Nice work Nev. It'll look great on the table.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

LR looks good, Nev. I really need to finish mine, if it's salvageable after how I've messed it up with bad primer and un-thinned paint.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

So had a good weekend with The Boy. Spent some time building models together. I sold him the F sprue from the DI box, so he now has 5 intercessors, 2 prime LTs, and a prime ancient. Built most of them Sat. Also helped him put together a chaplain. I think he’s putting the cart before the horse with so many HQs, but honestly, they are the most fun to build.



The captains and librarian he did on his own over the week.

And he’s getting some paint down:


We went over things he could do to improve, but he’s getting better.

My time at the bench yielded this:


I was expecting more trouble getting everything lined up. Not that it was easy, but it’s been a while since I rubberbanded hulls together.

And a game.
Our faithful Ultramarines:


And the dreaded Salamanders:


Due to the army construction rules (me-old stuff, him=new) he got first run with the LRR.

Hammer and anvil, recovery (the 4 objective mission)


He gets the first turn. Vindi blows my speeder out of the air, netting first blood. He shaves a chunk of wounds off the TLLC/ML dread. His bikes advance and hide in the middle, and his AM drop down to help hold the center. My scouts get mugged, but hold. Not much else.

My LR falls back to keep the range open with the Vindi. My Lib buffs the ven dread with the fist, while my techmarine moves over to patch up the shooty dread. Shooting sees chunks blown off the vindi and the LRR. I maul the snipers (the sarge lives) and I pick off a few AM. I think I deployed one of the Tac squads this turn into the center. Both would be fed into that meat grinder eventually, but I’m a little fuzzy on the whens.

Turn two sees his scout flee out of CC. A large chunk of his army pours fire into it, and the bikes/VV finish it off in CC. He shoots my other dread up a bit, but the tech is fixing it faster then the wounds are coming in. He deploys his tacs, the 5 man squad forward near my scouts, the 10 man farther back in the cover of the near building. My scouts get wiped out, and I start to worry.

In response, I finish killing the vindi, take the LRR down to it’s last wound, and deploy a tac squad to shoot up some of the CC troops. Librarian is doing well, casting buffs and popping mortal wounds into things (two into his bike libi this turn) I shoot his 5 man tac squad to death mostly with the scout bikes, then charge them after a rhino into the LRR in a failed attempt to take the last wound.

Turn 3 the LRR falls back. My scout bikers get shot off the table. In the center the killing continues. At some point the assault marines die, are replaced with the vanguard, and push me out of the middle. I think turn 3 was the bikes and his HQs mulching one tac squad, while the VV plow into the other.

I take stock of the objectives. My LR was keeping the range open with the Vindi, and is now horribly out of position. Not terrible though. I check the range, and if I make a bee line and don’t get slowed down, I can make it to the objective on the back hill by turn 5. The terminators get out and start legging it to the objective behind the far building. I figure I can hold those two, but the other two are going to be rough. And The Boy got first blood, so I want to avoid ties. As my LR rolls forward, it blows half the bike squad apart as it advances. My dread finishes off the LRR and puts some hurt on the razor. My Librarian earns his pay, putting the magic hurt on the opposing bike libi, killing him, and zapping the last of the VV.

The Boy also has his eye on the prize. He uses the stratagem to split his full tac squad (and I thought that was a waste of space in the codex) but he needs boots in two different places, and is running short. So 5 move towards the center, while the other half hoofs it to where my scouts died. He zips the bikes over and finally finishes off my last dread. The only forces I have left in the center are a rhino and my librarian. He charges my librarian with both his captain and jump librarian. I’m using the armor indomonus, and pop the 3++. I weather his attacks, and then put a force axe through the skull of his librarian.

My turn 4 is looking pretty decent. My librarian runs back to swap with the assault terminators. The LR mangles the razor and my rhino moves to the middle objective and wounds some of his tac marines. No longer needed to babysit the dread (which was a worthwhile use of time) my techmarine advances to take on the bikes. And promptly gets gunned down in overwatch due to some abysmal armor saves. Sigh. My terminators fare better, making the charge and pulping his captain. My rhino charges his surviving tacs in the middle, hoping to pin them down away from the objective.

Turn 5 sees vengeance for his captain, as his bikes swing around and blast my librarian off the battlefield. His tacs fall out of combat, and he wounds the rhino with his razor. He stretches out his tac squad on the forward objective to also claim line breaker. Lots of dead bodies everywhere, and the game could still swing.

My turn 5 sees my rhino continue to dance with the 2 remaining tacs in the middle. When I charge them, the plasma gunner kills himself, but the HB trooper survives. My terminators kill his bikes, and the LR puts some more wounds on the razor.

At this point I have 2 objectives, he has one. Roll for game? One more turn. If the cards fall right, he can plat for a draw, so we go on.

The HB falls out of combat again, moving around the rhino to within 3” of the objective. The razor gets lucky, and despite it’s mangled state blows up the rhino. If the game was to end here, it would be a salamander victory. But I still have one more round.

My terminators consolidate on the back objective, the LR sits on his. Two objectives each. But then the LR opens up with the Godhammers, and the lone HB marine with his boot on the center objective disappears in a few zillion megajoules of coherent light.

Victory to the Ultramarines, 8-6. We both had warlord and linebreaker, he had first blood, I held 2 objectives to his one.

So while my LR and it’s cargo were out of position for most of the game, they survived unscathed to the end. Which is saying a lot. He had IIRC one or two wounds worth of razorback and 5 tactical marines left on the table at the end. Lots of carnage. And could have gone either way at a couple of points. He solidly commanded the middle, but when my reserves hit, he really didn’t have anything to take them. Which is good, because that’s all I had left.

Fresh paint report on the LRR. While I was not the one driving it, I’ll give it a rundown. It’s tougher then the other LRs. While the stats are the same I realized one thing. It’s guns don’t need to roll to hit, so while it degrades at the same rate as it’s brothers, it doesn’t care. Sure, the TLAsC and the MM up top miss more, but the flamestorms just keep on burning. And you want to charge it to make the shooting stop? Feel the love. (although amusingly when my rhino charged it to take the overwatch, it was the MM up top that did the 6 wounds it took)

I think this was the first time I fielded my librarians in 8th. I’m a big fan. Mortal wounds are very nice, and can help take down irritating things. Worth the price. Funny, with the Eldar, I did more buffing with my psychers, but the SMs were blasting. Not that I didn’t hand out the odd buff with my lib.

Scout bikes were a lot of fun. Zippy and put out a lot of dakka. Plus a bit of chop. I need more.

Dreads did just fine. Venerable was worth the price. Nice that they don’t degrade.

OK, that’s enough typing for now. Hope everyone has a good week.

--Nev

   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Great BatRep, I look forward to being able to play a game with my The Boy. I hope after each win you laugh in his face and point out his tactical errors whilst crowing about your superior acumen, for about an hour. I know I would.

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 RandyMcStab wrote:
Great BatRep, I look forward to being able to play a game with my The Boy. I hope after each win you laugh in his face and point out his tactical errors whilst crowing about your superior acumen, for about an hour. I know I would.


We do have a post game discussion about what happened, and what could be improved upon. I’m trying not to crush him too hard at the beginning but I’m not fully softballing easy armies at him. Not bringing my “A” game, but not a scrub list either.

As for trash talking, I’m refraining from it. Tempting though it is, good sportsmanship needs to start somewhere. And eventually he will learn everything he needs to from me and then strike me down in the Sith fashion, so I want to garner some good will while I can. There might be a kernel of mercy left if I plant it now.

On the hobby from some good built progress. The hull of the repulsor is almost done. I’m going to leave the grav plates off for painting which will be irritating, but I don’t see a decent option. The armored cowls around the back jets will also need to stay off. I magnetized the hull guns. Stuck a magnet in the center of the mounting, and then glued both barrels of the HB/LCs to a small rectangle of plasticard with a magnet in the center. That way I have a lot less parts kicking around, which I would have if I sunk magnets individually into each gun. Next thing to do is the turret. Which looks to be a fairly simple magnet job. I think I’m just going to glue the krackstom AA missile on the back and the SBs on the side. Well, glue the turrets solid and then set them in. Although I might just glue them down. They won’t pivot, but then they won’t fall out and get lost. We’ll see. I’d like to finish the build this weekend. Weather and time permitting, I’d like to build something spooky for next month’s challenge.

I hit the art store yesterday and got a new size 1 Richeson 7777. While my 0 and 00 are still good, the 1 that was my go-to brush is getting kinda dead. Needed a replacement. $10 for a kolinsky sable is not a bad deal. Not W&N, but a lot cheeper. Helps that every time I go in there they are still on a perpetual 40% off sale.

   
Made in us
Longtime Dakkanaut




Wisconsin

I really liked the bat rep Nevelon, and glad you have your tactical corner afterwards with The Boy. It is important to teach new players about tactics, whenever I play anyone we usually talk about the things afterward.

His painting skills look good for just starting out and will only get better as time goes by ( he has a very good teacher ). Looking forward to seeing the repulsor when it is finished.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Yorkright wrote:
I really liked the bat rep Nevelon, and glad you have your tactical corner afterwards with The Boy. It is important to teach new players about tactics, whenever I play anyone we usually talk about the things afterward.

His painting skills look good for just starting out and will only get better as time goes by ( he has a very good teacher ). Looking forward to seeing the repulsor when it is finished.


He sent me a pic of a painted primaris marine, but it was badly out of focus. Got his mini done for the week though.

Did some more building on the repulor last night. Magnetized the main gun. I was debating cutting off the magnet-sized nubs on the side of the guns and replacing them with actual magnets, but then common sense kicked in. I still cut them off, so the gun could fit, but just sunk a magnet into the back of the gun and put one into the turret to match. Much simpler.

The only major step left is to build the hatch gunner, and glue on all the accessories. Plus build and clean all the grav plates. The practical part of me is trying to figure out if adding all the antennas will make it hard to transport. I think I’ll do some dry fits with the KR to check. The turret comes off for transport anyway

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



So pretty much done bar the grav plates. Not going to glue all the kit to the back hull. I think the clean lines look better. As it sits there I like the look of it buttoned up. Right now the hatch bits are just sitting there, I’ll glue them open. Actually, I can probably do them now, I don’t think they will interfere with putting the gunner in post-paint. While I might be able to glue the arms on and snap fit the gun into the grips, I’m just going to paint them separately.

It might change with the plates on, but I think it should fit into the same sized foam as a LR. By using the shorter of the two antenna options it’s hight is less then a 1/2 deep tray, which will make it easy to stash in a spare slot.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

So a lazy day of Civ VI and mold lines got me almost done. Just need to finish the front plates.

For October, I’m going to try to build and paint the hexwraiths and the skeletons, to finish out my SC Undead box. I know I can only enter 5 into the monthly comp, but I want to see how much I can get from sprue to table. If life and weather don’t cooperate, my fallback is Tippy, the loneliest homogaunt, who is already primed.


   
Made in ca
Roaring Reaver Rider






Oh man the old-school hormagaunts! I used to have two of those guys, they were amazing. Whats your plan for painting Tippy?

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Please check out my project log on Dakka here  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Inevitable_Faith wrote:
Oh man the old-school hormagaunts! I used to have two of those guys, they were amazing. Whats your plan for painting Tippy?


If I do end up painting her, I’m going to go with a very dark blue/black. Not sure if I’d start black and blue ink, or start blue with black inks. Or both, who knows.

But some more hobby progress for the day:
Finished up the repulsor. Test fit in the KR:

Slightly longer, but with the soft foam, a good fit. The grav plates are a little tight on the side, but if I cut out the other sponson chunks would fit nicely. Resting on top of the stand it came on, and still not too tall. Turret fits in a dread slot. I was thinking of cutting out the other chunks of foam anyway, as the LRR’s sponsons positioned differently then my old LR’s. Next KR order is going to see me get another LR tray anyway (probably the 2xLR, no sponson one)

And some ghost horses:


Next step is the riders.

But that’s going to be after lunch and a walk.

Hope everyone is having a nice weekend.
--Nev

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



First 2 riders built. I’m going to try to cut all the censors off of the scythes. Not a fan of the look. So far so good, but I’m not sure how easy it will be for the next 3 (honestly haven’t looked)

One thing I forgot to mention about the repulsor; it’s like they knew you were going to have to prime/paint it in parts. The different grav plates were different numbered parts, with the ones on the right/left/center being different. But recessed into the spot you glue them onto the tank are Ls Rs and Cs so you can make sure you get the right ones to fit where needed after priming. Little detail, but well done. Kudos to whoever added that little gem into the kit.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Cool batrep! It must make you proud to be able to play games with your son and see him grow both as a player and as a hobbyist.

I'm curious as to how much magnetization you did on your Repulsor. I saw that you did the main turret gun and the front hull weapons, but what about the smaller weapons (specifically the storm bolter/fragstorm launchers)? I'm figuring on magnetizing everything myself, but the one smaller weapon I did I lined the magnets up poorly.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 ZergSmasher wrote:
Cool batrep! It must make you proud to be able to play games with your son and see him grow both as a player and as a hobbyist.

I'm curious as to how much magnetization you did on your Repulsor. I saw that you did the main turret gun and the front hull weapons, but what about the smaller weapons (specifically the storm bolter/fragstorm launchers)? I'm figuring on magnetizing everything myself, but the one smaller weapon I did I lined the magnets up poorly.


It is nice to be able to game with The Boy. I hope he keeps his interest up; there are a lot of ways to fall out of the hobby.

The main gun and the hull mount are the only things I bothered with. It might come back to bite me later, but a lot of the other weapons were so close I didn’t think it was worth it.

I didn’t bother glueing on or magnetizing the coax stubber. From a fluff POV, marines have never used them, and from mechanics standpoint it wasn’t worth rolling dice for yet another gun type.

In a similar vein, the gun on the top hatch was either nothing or the gatling. As my primary build is going to be a dakka boat, this was an easy call.

I glued the boxes shut for the turret launchers. So I could counts-as them as either fragstorm or defensive launchers. But frankly there are so many guns on this thing you are never going to want to waste a turn of fire with the defensive launcher.

The side guns I chose the SBs. I generally prefer to reduce randomness when I can, so the variable shots from the frags irks me. Plus they are roughly equivalent, depending on the range band. They are almost equal under a foot. 3.5 shots on average vs. the 4 the SB gets. Mid range the d6 gets getter then the SB's 2 shots, and the SB takes over again at long range, with an extra 6” of coverage. The fact that the SB costs less points and looks better IMHO really seals the deal. But I didn’t feel like spending the time and effort magnetizing lateral shifts.

The tail gun I almost bothered with. Although, as it turns out, I didn’t need to. The icarus stubber was another non-starter for two reasons. One was the fact that it’s a stubber and has no place on a marine vehicle. The other was what’s it job? It’s not big enough to shoot flying vehicles. I get that in 8th it technically can, but it’s not really going to do much. So shooting jump infantry? Do I need a specialized gun for that? If that was a worry, I’d just toss another SB back there. Which both reduces the amount of different guns on the tank, and gets the job done. Plus requires no magnetization, as they give you all the parts to make another little turret in addition to the AA mount. (I might build this someday, right now the parts are just loos in the bitzbox)
The icarus rocket pod seemed the obvious winner here. AA is always nice to have, and it’s got the stats to actually get some work done. Points are reasonable, and it looks cool. If it turns out I’m wrong, I’ll just build the last SB and stick it back there.


   
 
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