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Made in us
Fresh-Faced New User




Senior Officer
Power Sword and Carapace Armor
Lascannon, Grenade
Standard

Anti Tank
Rockets (3)

Rough Riders (5) Hunting Lances (5)

Rough Riders (5) Hunting Lances (5)

Veterans (4) Sarge, Knight, Grenades (3)

Commisars (2)
Power Sword and Carapace Armors

Command Squad A
Power Sword and Carapace Armor, Grenades (4)

Squad 1
Missile Launcher/Grenade Launcher

Squad 2
Missile Launcher/Grenade Launcher

Remnants A (5)
Veteran Sergeant, Plasma Pistol, Melta Bombs
Meltagun

Command Squad B
Power Sword and Carapace Armor, Flamers (4)

Squad 3
Missile Launcher/Grenade Launcher

Squad 4
Missile Launcher/Grenade Launcher

Remnants B (5)
Veteran Sergeant, Plasma Pistol, Melta Bombs
Meltagun

Leman Russ
Heavy Bolters (3)

Leman Russ
Heavy Bolters (3)

Demolisher
Plas/Las

Doctrines :
Rough Riders
Drop Troops
Close Order


Droptroop remnant squads, pull assaulters towards the already enticing command squad. Commisars are for a little extra punch in CC. Everything is very inexpensive so losing any units isnt all too damaging. Is the Demolisher worth it? I love it but is the Range of a Battlecannon too perfect? Plus having three Lemans has a redundancy to it that I like.
How do you think it would do?

This message was edited 1 time. Last update was at 2008/01/20 20:47:18


 
   
Made in us
Kabalite Conscript




Well first off as a side note the carapace armor is a waste as you'll be taking the majority save anyways and commisars are not IC.

Personally I think that you should stop trying to make your basic guardsman assaulty and keep them shooty and have your countercharge units like your RR.

Also which units are your drop troops?

And wth is this? Veterans (4) Sarge, Knight, Grenades (3)? Not sure what a knight would imply in vets.
   
 
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