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Made in ie
Battlefield Tourist






Nuremberg

We've got some pretty good ideas as to the sort of things that are going to go into 5th edition at the moment. Sure, it's all subject to change in the final draft but lets talk about what we have.
How will you change your lists? For fun games, or for tournament games?
My ork lists won't be changing much, except I feel happier with my Meganobs mob. Apart from that my idea of a core of troops (at least 5 mobs) with some trimmings seems to work very well in fifth edition. (In fact, orks are looking like the Tier 1 army of doom with some of these changes.)
My chaos likewise won't be changing.
But one idea it has sparked for me is a Tyranid list I'd like to run that has very little shooting, and uses a running close combat god-fex as it's centrepiece. Could be a lot of fun.
What about you?

This message was edited 1 time. Last update was at 2008/01/23 02:47:45


   
Made in ca
Decrepit Dakkanaut





My lists won't change, except that my Ork army will need even more stuff... If I have some spare dosh I'll pick up a Tyranid army.
   
Made in fi
Jervis Johnson






Well, everything in my Eldar army is turning to unbelievable crap, so my army is changing completely. I have no need for Autarchs, Harlequins, Fire Dragons, Guardian Jetbikes, Pathfinders, Falcons or Fire Prisms in the new system, so basically the only usable painted model I have left is Eldrad Ulthran. I either sell the army if I find a suitable buyer, or I'll start the army from scratch and take it to another direction. I'm leaning towards the former alternative because I'm unconvinced that such a thing as competitive Eldar will exist. As to what happens afterwards is I either buy a Necron army that can be painted in a day, or I take a few years off 40K altogether. I'm leaning towards the latter choice because FB and other stuff will be much more interesting no matter what I'll play.

http://i67.photobucket.com/albums/h289/kronork/Eldar/Falcon2.jpg
http://i67.photobucket.com/albums/h289/kronork/Eldar/Bufalconfront.jpg

Posted pics of 2 of my tanks here in case you're interested in buying.

This message was edited 3 times. Last update was at 2008/01/21 05:40:44


 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

My Eldar army won't change much other some slight tweaks to wargear and tactics.

Looking forward to fleeting Avatars and not having to worry about things like perils of the warp instant kill or Swooping Hawks failing their turn 6 reserve roll (thereby insisting on keeping them around after turn 5).

I have 10 Wraithguard I might try them with the running rule but I'm not real excited.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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ur hax are nubz 
   
Made in fi
Regular Dakkanaut




in my ork army i only got slugga & choppa boyz, coz i cant afford to get shootaboyz, i need buy lootas ans stuff, are melee units more effective in 5th edition?
   
Made in ie
Battlefield Tourist






Nuremberg

Your slugga boys will basically be able to run every turn.
Run is like fleet except you can't assault afterwards. What fleet does now is allow you to assault after running.
So slugga boys will really very good in fifth. There's definitely an argument that they are better than shootaboys if you want to assault. Plus, Troops are the only scoring units nowadays, so you need to have those slugga boys in there.
Other things that may make you happy is that the idea of a killzone is gone. So when you hit high initiative stuff in close combat, and they kill a bunch of your orks, you can remove them from anywhere in the mob, making sure you get all your attacks back. Which is frankly mental, and devalues high initiative troops a lot.

   
Made in fi
Jervis Johnson






Which is frankly mental, and devalues high initiative troops a lot.

Basically everything in 5th edition devalues units and models that actually pay for their abilities. That's why it's going to be all about points effective troop choices, atleast on a competitive level. The less abilities a unit has, the more free stuff it gets in the 5th edition.

This message was edited 2 times. Last update was at 2008/01/21 11:17:20


 
   
Made in ca
Decrepit Dakkanaut





DaBoss: If the .pdf is to be believed then while the kill-zone is gone, only models in base-to-base or within 2" of a model in base-to-base get to attack. High initiative models still have the advantage of hitting first, it's just not the advantage that lets them rape large units of low initiative models. This is an advantage for large Ork assault units like Slugga Boyz because they can swamp high initiative attackers rather than being carved up piecemeal. Small units of high initiative assault troops will have to gang up on big units to pull off successful assaults, rather than use their initiative advantage. This is good because it rewards co-ordinating assault units on the board rather than just taking the 'right' or 'competitive' assault units.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Dig the Falcons.

My armies won't be changing.

   
Made in us
Agile Revenant Titan




Florida

Strangely enough, Eldrad is the one model I'd look at dropping from my list.

With the new missions, the winner of the die roll sets up his whole army first and gets first turn. If I end up losing the die roll, I set up my whole army second. I really won't need Eldrad's Divination ability.

Perils of the Warp will cause one wound, no chance to insta kill T3 models. This was another big reason for me to take Eldrad over other Farseers. However, casting three powers is still very, very good.

-My Scorpions are looking usable again.
-Harlies are losing some of their effectiveness.
-Avatar gets a boost to running
-Jetbikes don't have to be terrified of Grey Knights (as much) Granted, it's not like I play against them all that much.
-Vibro Cannons did take big hit


Things that I have that may go back into the army:

-Warwalkers. Set up in decent cover and have Guide and Fortune cast on them
-Autarch's bonus for Reserves. Every mission, the owning player can choose to hold things in Reserve. Scorpions (even with a Wave Serpent), Warwalkers and to a lesser degree, Rangers have the ability to Flank from Reserve. It's hard for me to metagame the missions at this point. I'd like to get with some buddies and playtest the pdf rules.

For the Orks, I'm thinking I may use a Battlewagon. A KFF giving it a 5+ cover save even in the open doesn't sound like a bad deal. Besides, I've decided I'm just not going to paint 150 or more Boyz for this army, regardless of competitive level.



No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in fi
Jervis Johnson






Since everything can be put to reserve and characters can join units before deployment and units can join transports before deployment I'm thinking most of the Eldar units should always be deployed in reserve, so of course Eldrad's deployment ability will go to waste. They can then come in wherever they want and focus fire somewhere. Eldar skimmers filled with assault troops go into reserve and then come in with star engines blazing. Atleast this way they won't die on turn one. Too bad the kill point system totally ruins armies that take units that aren't troop choices, so you can ignore everything I just said. Eldar with 3 HS choices and 3 Elite choices are a kill point fest.
   
Made in ca
Deathwing Terminator with Assault Cannon






Dark Angels:

I'll probably add a 4th Tactical Squad. This comes for free in the 7th boxed set, so I won't need to buy anything new. I'll likely use my Predator Destructor less and my Vindicator more.

My Command Squad will sit on the shelf until the 6th ed. Codex that lets me take more than 5 men in it. The wound allocation system makes it even worse than it is under 4th - and that's saying something!

My ML Devastators will continue to be great. My Plasma Cannon Devastators got nerfed hard. This is probably GW's response to the tons of Plasma Cannons people took in tournament armies...

My Techmarine is less useful. I used to field him with a couple regular Servitors and a couple Heavy Bolter Servitors. Now that the regular Servitors can't absorb wounds, the squad is just too vulnerable and too pricey to be viable.

Deathwing Terminators are still pretty good - especially since I can take Belial to make them scoring.

Biker Squads are already pretty vulnerable, and the wound allocation means that they're less useful with the Sergeant and special weapon. This is magnified by their small squad size. I can see heavily RW themed armies with Sammael being viable - but they're not very good in a typical 3rd-5th Company list.

I'll also probably use Combat Squads a lot less because of the new wound allocation system.

Eldar:

I'll field a 2nd Farseer to keep my tanks fortuned. Beyond that I don't see myself changing much. I might flesh out my Rangers to have two squads of them given that 2+ cover will be easier to find and they now have two chances to get AP1/2.

The Falcons are overpriced, but I love the model so I'll still field them. The Fire Dragons were never expected to hold ground. Howling Banshees might last longer if the opponent is focusing on killing my Dire Avengers and Guardians - so they might even get a small boost.

Imperial Guard:

I'll likely be fielding fewer Chimeras and Hellhounds in favour of more Infantry Platoons. The improved cover rules and run options gave them a decent boost. I might still go with a couple Armoured Fist squads to hold objectives. They'll be getting a new Codex sooner rather than later, so I'm not doing any major changes till then.

This message was edited 1 time. Last update was at 2008/01/21 13:28:45


 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Sarigar wrote:-Warwalkers. Set up in decent cover and have Guide and Fortune cast on them
-Autarch's bonus for Reserves. Every mission, the owning player can choose to hold things in Reserve. Scorpions (even with a Wave Serpent), Warwalkers and to a lesser degree, Rangers have the ability to Flank from Reserve.


Oh I like.

Warwalkers just got really good, really fast. Assuming they can still shoot both their weapons, the removal of which confuses me.

Don't forget they are I4 and A2! Give those Sentinels a good whomping.

This message was edited 1 time. Last update was at 2008/01/21 13:35:08


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Made in ca
Decrepit Dakkanaut





If the .pdf is to be believed Warwalkers will only be able to fire one S5+ weapon when they move.

Although since they're Eldar they should give Sentinels a whomping.
   
Made in us
Krazed Killa Kan






South NJ/Philly

Not that I'm planning this because of 5th Ed, but I was thinking about trading my Necron army whole sale for a Tau one; despite the fact that Tau are supposedly going to get "nerfed" in the new edition.
   
Made in ca
Deathwing Terminator with Assault Cannon






Voodoo Boyz wrote:Not that I'm planning this because of 5th Ed, but I was thinking about trading my Necron army whole sale for a Tau one; despite the fact that Tau are supposedly going to get "nerfed" in the new edition.


Do it.

Tau >>>>>>>>>>>>>>>>>>>>>>>>> Necrons

They're just a far more interesting and fun army to play with and against. Tau will get nerfed sure - but according to the rumours so is most everyone else to one extent or another - except Orks.

Kroot got better. Fire Warriors in cover rock now. Untargetable Stealth Suits screening Broadsides is back with a vengeance.

Tau will do fine in the new rules.
   
Made in us
Krazed Killa Kan






South NJ/Philly

Well I started the Necrons because I was sure that I'd never want to play my Orks again. That turned out wrong and with the way I play my Necrons I either win tremendously 80% of the time in friendly games, taking a balanced list, or I play a more competitive game and match up against the wrong army and phase.

I believe that out of all the games I've played with the Necrons I've only lost 5 times, and twice was to Godzilla. Most other times against a balanced list, if you play it right, you can really hose a lot of armies.

So Tau I'm thinking would be more challenging, and I do so love those Fire Warrior models.

This message was edited 2 times. Last update was at 2008/01/21 14:47:24


 
   
Made in us
Drop Trooper with Demo Charge




Gahanna , Ohio , USA

I will be using mortar and missile launcher heavy support squads more.

Now , I will show them why they fear the night. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

My Eldar army will no longer be effective. So I possibly put it on the shelf.

I'll mount my Space Marines and Dreads into drop pods (plastic models from planetstrike).

My Emperor's Children army with Rhinos will be playable again.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Rampaging Carnifex





My army will change when the rulebook comes out

I expect I will be playing my drop pods and godzilla exclusively until the former gets nerfed.

The ravenwing are going to get put even higher in the closet so that I can't reach them.

   
Made in us
Agile Revenant Titan




Florida

Why the Ravenwing? It seems that would be the army that would always get the flank attacks in any of the standard missions. Additionally, the bikes are one of the very few fast moving Troop choices. I'm not saying they are going to be the most uber of armies, but I'm not sure why they would be considered worse off.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

as an appendum, I usually only run three troop choices, coming in at about 500 points total. My pathfinders will probably get alot more use and I might look into some jetbikes.

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ur hax are nubz 
   
Made in us
Rampaging Carnifex





Sarigar wrote:Why the Ravenwing? It seems that would be the army that would always get the flank attacks in any of the standard missions. Additionally, the bikes are one of the very few fast moving Troop choices. I'm not saying they are going to be the most uber of armies, but I'm not sure why they would be considered worse off.


More obvious ways to wound the specials in ravenwing squads. Changes to the terrain rules.

I haven't seen the flank attack business, but it would take a rule that says "all units that start with R get to cost 10 fewer points per model" to make ravenwing viable
   
Made in de
Dominating Dominatrix






Piercing the heavens

not at all, since I don't care to play competive
   
Made in us
Longtime Dakkanaut






Marines: assuming that there will still be places to hide them, 3 whirlwinds seems like a no brainer, and the rest of my points in las/plas squads with razorbacks and some assault marines

Guard: Russes and troops. I think guard will be the suprise winner in V5.

Eldar: still on the shelf. If I did do it, it'd have to be a jetbike army, but not convinced that will work.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Phanobi





Paso Robles, CA, USA

I'll move towards a fully Mech Dark Angels army. Probably 2 Preds and a LR. Rest of the force will mount up in Razors and will still use Landspeeder Sammael to lead the force.

For Dark Eldar, I'll finally start using WWP's. More likely though I'll shelve them till the new book/models come out.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

TBH my list for my Orks will go in the direction that i wanted pending these changes are legit. I wanted to make a troop horde anyways with a few smaller elite units and it sounds like that may be the best choice.

I would have been willing to sacrifice a bit of my fluff to take a few more competitive units so i dont get trounced but if i dont have to i wont!

The Carrion Corsairs - A Dark Eldar P&M Blog

Know thine enemy.
You are known to him already

* Sermon Primaris, the Ordo Xenos

 
   
Made in ca
Regular Dakkanaut




Well the stealer shock list I just finished painting today. (Bought the models some months ago.) is done just in time to be worthless. I'll play it this summer then shelf it till the new tyranid codex in a few years. Probably going to play a drop pod army next.
   
Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

Russell wrote:Probably going to play a drop pod army next.


Its not worth it you have so much to live for!!

The Carrion Corsairs - A Dark Eldar P&M Blog

Know thine enemy.
You are known to him already

* Sermon Primaris, the Ordo Xenos

 
   
Made in ca
Regular Dakkanaut




Well I have to say I just read the rumored prefered enemy rule. If it is true then my stealers may just be back. just add feeder tendrils and my meq kills actually get fully restored due to re rolling misses. A 1pt tax on my stealers means about 2 or 3 fewer in my army. Not too bad...

In fact feeder tendrils become mandatory on stealers, its 1/4 the cost of acid maw and acid maw only works on the first turn of combat. On the other hand if flesh hooks work like plasma grenades they will be pretty handy too and you can only have one or the other....

This message was edited 2 times. Last update was at 2008/01/21 23:16:06


 
   
 
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