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Made in jp
Battleship Captain






The Land of the Rising Sun

I was going through the codex when I noticed a little inconsistency. I the rules page it says that warlocks must buy a psy power but in the army pages the powers are listed as may buy wargear. What´s the one we should play with? I think it´d more fluffy the must option they are psykers after all but not needing to buy a power would be a discount of 5 pts (the lowest cost power) per warlock for the ´lock on a bike armies. And of course this is 40K fluff matters a

M.

This message was edited 1 time. Last update was at 2008/01/25 04:53:48


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[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


You cannot willingly break a rule.

So if one section says you "must" do something and another section says you "may" then you must do it, because if you don't you have broken the first rule.


This message was edited 1 time. Last update was at 2008/01/25 05:01:57


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Made in ca
Decrepit Dakkanaut





The "Forces of the Eldar" section takes precedence. Think of it this way:

Warlocks have the Special Rule "Warlock Powers" which says they must take a psychic power.

In the Warlock army list entry the Options say that "All Warlocks may buy one Warlock psychic power from the following list:"

So they must take and psychic power and that psychic power may be one of the ones on the list.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

yakface wrote:
You cannot willingly break a rule.

So if one section says you "must" do something and another section says you "may" then you must do it, because if you don't you have broken the first rule.




makes sense. Embolden is a great power anyway for only 5 pts. And destructor adds alot for 10. Don't forget bikes don't fleet so it's a great place to take it.

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Made in nz
Raging Ravener





Apart from the points saving of no power, why would you want a Warlock with no powers anyway?

Confused,
Viperion

I'm sure there will be a 15 disc super duper blu-wiener-ray edition that will have every little thing included. - Necros, on Watchmen  
   
Made in ca
Decrepit Dakkanaut





You have to take a power.
   
Made in us
Fixture of Dakka






on board Terminus Est


Edit:

GBF - you know better.

You always have the option to ignore Nuglitch's posts, no one is forcing you to read them. In the next few months we'll be implementing an 'ignore user' button so you will be able to avoid any poster you don't care for. Until then, you'll just have to ignore posts on your own.

But posting random insults is never allowed.


--yakface



This message was edited 1 time. Last update was at 2008/01/26 07:15:59


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Viperion wrote:Apart from the points saving of no power, why would you want a Warlock with no powers anyway?

Confused,
Viperion


Probably for the witchblade. I think this is a legality issue not whether its useful or not.




I have to take a powder after reading some of your long winded posts.


Politeness is a virtue GBF

This message was edited 1 time. Last update was at 2008/01/25 21:43:18


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Made in be
Bonkers Buggy Driver with Rockets



Right behind you...



Seriously though it is seldom that I am scraping so much for points that I would pass up a psychic power for only 5 more (esp. since it is compulsory for him to take one)... Definitely worth it.

This message was edited 3 times. Last update was at 2008/01/26 07:13:15


Armies in my closet:  
   
Made in us
Lieutenant General





Florence, KY

Miguelsan wrote:I was going through the codex when I noticed a little inconsistency. I the rules page it says that warlocks must buy a psy power but in the army pages the powers are listed as may buy wargear. What´s the one we should play with?

I don't see the 'inconsistency'. Warlock powers aren't wargear, are they?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Overlord of the Crownworld of Gidrim
 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

In my codex it says "may" purchase a warlock power in both the special rules and the army list.

 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Diferent printing than mine? I was asking because I met with a few rules lawyers that were very tiresome.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in be
Bonkers Buggy Driver with Rockets



Right behind you...

That makes all the difference if there is no wording that requires him to take a power. Much like an Inquisitor who can be a psyker, but doesn't have to purchase any powers? If that is how your codex is printed, then rules lawyers would not have much to stand on- unless they have a codex that says something different. In that case, I can see the debate. But otherwise, yak had it right at the beginning. Break no rule and you should be fine...

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Made in us
Fresh-Faced New User




I bought the codex immediately when it came it out in the US, and mine says may in both locations, therefore you should be able to take a Warlock without a power if you wish.
   
Made in us
Fighter Pilot




As a Warlock is by definition a magic user, and as by all previous examples of Eldar Warlocks throughout the existence of them in the game, you should consider yourself required to purchase a Power.

I believe you are taking words out of context.

The case of "may" in the codex which I own seems to me to stress "may be given a single Warlock power" ... as in "no more than a single Warlock power".

I would expect all opponents using them to think likewise.
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Scott wrote:As a Warlock is by definition a magic user, and as by all previous examples of Eldar Warlocks throughout the existence of them in the game, you should consider yourself required to purchase a Power.

I believe you are taking words out of context.

The case of "may" in the codex which I own seems to me to stress "may be given a single Warlock power" ... as in "no more than a single Warlock power".

I would expect all opponents using them to think likewise.


Highly disagree with this. Previous rules have no bearing on current rules. The codex I own clearly says a Farseer Must purchase a power, while a Warlock May purchase a power. If we use your version, I would also be required to purchase an exarch for every squad, purchase him every power and upgrade and such, because they all say may.

 
   
Made in ca
Strider






Scott wrote:As a Warlock is by definition a magic user, and as by all previous examples of Eldar Warlocks throughout the existence of them in the game, you should consider yourself required to purchase a Power.

I believe you are taking words out of context.

The case of "may" in the codex which I own seems to me to stress "may be given a single Warlock power" ... as in "no more than a single Warlock power".

I would expect all opponents using them to think likewise.


Woah woah Scott, this is YMDC. Out of context? I'd say your definition of that wording is more, as "no more than one single Warlock power" still gives a player the option to not take a power at all. Rules that happened in previous incarnations of a codex also have no bearing on a current rules discussion.

However, given GW's stance on simply rewriting books without announcing any changes, I'd say use the "may" wording only until someone can present the more recent printing using the "must" wording. I'd also say that knowingly abusing a use of wording that you are aware of being errata'd is very poor gamesmanship. There's a difference between being a rules lawyer and a total jerk, I'd say if people are busting your balls over this then present them with a recent printing of the book and see what happens.
   
Made in be
Bonkers Buggy Driver with Rockets



Right behind you...

That is sometimes a problem because they don't always update the copywrite date in reprinted codeci. So you get two 'current' codeci that have the same copywrite date and they say two (slightly) different things that can create a difference in how some rules work. If the reprint of the Eldar codex has an updated copywrite on it that is newer than the first printing, then no problem.

Add to that GW's notorious lack of FAQ support and you never get a resolution to this kind of issue until a new codex comes out.

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Made in us
Regular Dakkanaut






So, which printing is the more current? *must* or *may*?

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Made in us
[MOD]
Madrak Ironhide







In the case of two printings, I'd argue that your safest bet
is to have the most restrictive wording until a FAQ comes
along and then to make a group consensus for things
like competitions and ongoing play.

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Lieutenant General





Florence, KY

Is there any evidence of a new English language printing? From the OP's listed location, I'm not sure he has an English language codex. If that is the case, then the English language version would be correct given GW's past problem with translators being a little too 'liberal' in their duties.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
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