a few months ago I showed you pictures I took of my whole Ork army in preparation of Apocalypse. you also saw my giant toybashed Ork Bomber
I only played
Apoc once since then, then I used it only as a proxy for an normal Ork Bomber, but hey, that thing is huge and it should get real rules. and since
GW was so nice to give us blank datasheets, I thought I could write some own rules for this guy. and I was hoping YOU could help me with that.
I was thinking about something like this:
the so-called Mega Bomber is one of the many deadly weapons in the arsenal of Korrag Bugsmasha. not only it is designed to do as much damage as possible on an attack gun, it is also often used by Ork special forces to deeploy, without the risk of being eaten by warp monstrositys during a teleportation attempt.
Ork Mega Bomber
super-heavy flyer
structure points: 3
armor: 12/11/10
Weapons:
boomgun, killkanon, or maybe just a normal kannon
one zzapgun
4 missles, 3 bombs, 1 hellfirebomb.
grot riggers
2 Ork Forcefields
special rule: para-orks
once per game, a unit of max. 20 orks which is in reserve can enter the table via deepstrike rules by deploying per parachute. they may only deploy at a point the megabomber flew over in his movement phase. the turn they deploy, the mega bomber may not use bombs of any kind.
so, how many points? 500, 600? more?