Switch Theme:

Legion specific Dreadnaughts(Apoc)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Crazed Spirit of the Defiler




Ireland

Hey all put together some Datasheets for a Worldeater(or Berserker) and Thousand Son(or Rubric) Dreadnaughts. Tell me what ya think of 'em.


Berserker Dreadnaught - Model Cost + 20pts?

It is the ultimate goal of those dedicated to Khorne to die in battle and add their skull to his throne. However some berserkers dedicated to extraverted carnage,before their own untimely demise,Have been sealed inside Dreadnaught armor with the intent to cause more destruction and mayhem in the name of Khorne.

Rules as in Codex:Chaos Space Marines

Additional Rules:

Khorne Berserker - Counts as having the Mark of Khorne(+1 to its attack profile). Also gains the Furious Charge Special ability.
Furthermore when rolling on the "Crazed" chart add 1 to your roll.



Rubric Dreadnaught - Model Cost + 50pts

Numbering only one Thousand when Magnus took control of his legion every mind and every marine was precious. Thus the Thousand Sons confered as many as possible of their warriors who were mortally wounded into Dreadnaught armor. However the Adamantite coffin of the Dreanaught were unable to keep the sorcerous energies of Ahriman's Rubric out and most of the Thousand Sons dreadnaught forces were turned into mindless automotons.

Rules as in Codex:Chaos Space Marines

Additional Rules:

The Rubric - Counts as having Mark of Tzeentch. Has a 4+ Invul.(Obscured on a 4+). Furthermore when rolling on the "Crazed" chart subtract 1 from your roll(to a minimum of 1). Finally during the shooting frenzy ignore all units with the Mark of Tzeentch when determining a target.


No clue now for the Deathguard or Emperors Children Dreads. Thoughts?

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I like the idea of marking the dreads, then messing with the KIL KIL KIL chart for fluffiness.

MoK = +1 A, +1 on chart (treat result of 7 as 6)
MoS = +1 Init, +1 on chart (treat result of 7 as 6)
MoT = 5+ inv save
MoN = "cloud of flies" (obscured on 4+) or "mutated hull" (+1 AV all sides)

Khorne & Slaanesh give combat boosts, but make the dread want to get up and personal. Khorny dread wants guts in his teeth, and Slaanesh one wants to molest things

Tzeentch is identical to the mark. I felt no reason to make it fire frenzy any more often, though the way you have it set up it makes the dread a real fire base by not targeting MoT units nearby. Sneaky

Nurgle I defaulted to a familiar rule name from fantasy and Big Papa, and think it works for fluff and makes the dread a bit tougher. Mutated Hull is obviously from the last 2 chaos books, back to when it WAS the Nurgle upgrade! If you want a weaker, fluffy upgrade than the cloud is an option, but you want a tougher, much more powerful option than hull all the way.

Points might be like ...

MoK +10
MoS +5
MoT +20
MoN +15 (flies) or +30 (hull)

Also, nice topic

- Salvage

This message was edited 1 time. Last update was at 2008/02/06 15:24:07


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ie
Crazed Spirit of the Defiler




Ireland

Thanks for the ideas man.

Some good ideas though I kinda want to keep messing with the Crazed chart makes Chaos dreads more unique.

Friends of mine have suggested making the Nurgle Dreadnaught a monstrous creature instead of a walker vehicle

Would be one hell of a conversion,More infected bloated body mass then dreadnaught

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in ie
Crazed Spirit of the Defiler




Ireland

After much thought(a good chunk of which under the influence) a Mark for vehicles would be Savage.

For MOT and MON(mutated hull) I agree. For MoS Make the vehicle fast(if not a dread) and for MoK give it d3 s6 attacks if charged or tank shocked.

Ideas thoughts?

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Voodoo_Chile wrote:For MOT and MON(mutated hull) I agree. For MoS Make the vehicle fast(if not a dread) and for MoK give it d3 s6 attacks if charged or tank shocked.

So you're working on kinda generic marked upgrades then? Not just for dreads?

MoT -- 5+ inv save
MoN -- mutated hull (+1 AV)
MoS -- overcharged engines (as in C:BA) or 12" assault OR fleet if dread
MoK -- destroyer (as deffrolla in C:Orks) or +D3 attaks if dread OR reroll misses in combat (on charge)

How about those?

MoT and MoN are pretty standard. MoS makes it go fast but possibly not, or make the dread get into combat faster (dunno which I like more, fleet or 12" assault). MoK I went back a couple editions for the destroyer and picked up the ork rolla, which is totally hot. The dread I figure can get a furioso-esque +D3 attaks on charge or maybe reroll misses on turn it charges (which is HUGE). Also add in the thing about wanting to charge, possibly to both Slaanesh and Khorne dreads.

Points I'm unsure of for the above, as these are getting better than what I first posted

- Salvage

EDIT: I couldn't figure out why the Khorne vehicles would hit back when assaulted. That's basically what the old Tzeentch upgrade "corruscating warp fire" did.

This message was edited 1 time. Last update was at 2008/02/11 15:14:27


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ie
Crazed Spirit of the Defiler




Ireland

My ideas for that was the pics of the modified rhino with cutting tools. Not a great idea but I'll have to look up that destroyer thing.

My thinking for the marks were to have the 4 Dreadnaughts be like their corresponding legionare marines but to also have marks for the bog standard vehicles who wouldn't have the same unique-ness as the marines or dreads.

And yeah working out points for stuff scares me

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
 
Forum Index » 40K Proposed Rules
Go to: