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![[Post New]](/s/i/i.gif) 2008/02/18 16:37:43
Subject: High Marshall Helbrecht's Retinue
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Regular Dakkanaut
New Mexico
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The BT codex states that Helbrecht can take a Command Squad. Helbrecht's entry also says that the Command Squad must take the Furious Charge skill. According to RAW (if I'm reading it correctly) does this mean that I can also use the Command Squad's option to buy a veteran skill? This would allow me to have Furious Charge and Infiltrate.
Thoughts?
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I think I like it RAW. |
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![[Post New]](/s/i/i.gif) 2008/02/18 17:49:26
Subject: High Marshall Helbrecht's Retinue
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Decrepit Dakkanaut
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I'd have to see the actual entry, but unless it says they must take Furious Charge in addition to any other skill they buy, you can only take Furious Charge and no others.
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![[Post New]](/s/i/i.gif) 2008/02/18 17:57:49
Subject: High Marshall Helbrecht's Retinue
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Longtime Dakkanaut
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You can only have Furious Charge as veterans only are allowed one skill.
Capt K
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![[Post New]](/s/i/i.gif) 2008/02/18 20:29:28
Subject: High Marshall Helbrecht's Retinue
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Regular Dakkanaut
New Mexico
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The unit entry for 'Command Squad' allows you to purchase one skill, and the Helbrecht entry says you must purchase Furious Charge... but doesn't say that this counts as that one skill.
And where does it say that veterans are allowed only one skill? As far as I can tell they're only allowed to buy one with the Special Skills: section of their rules.
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I think I like it RAW. |
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![[Post New]](/s/i/i.gif) 2008/02/18 20:54:37
Subject: High Marshall Helbrecht's Retinue
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Hooded Inquisitorial Interrogator
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Well, unlike the other posters I actually looked up the rule in question before forming an opinon.
The command squad's abilty to buy a skill in it's unit entry is totaly seperate from the one granted in Helbrecht entry. Therefore you're entitled to take both if thats what you want...
No rule limits models to only having one veteran skill, its just that its rare to find any models that can get more than one.
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If brute force doesn't work, you're not using enough... |
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![[Post New]](/s/i/i.gif) 2008/02/19 00:21:21
Subject: High Marshall Helbrecht's Retinue
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Regular Dakkanaut
New Mexico
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see, that's what i thought... at least based on the RAW. however, i didn't know if anyone had heard whether or not this was legitimate.
i didn't think it would be too powerful if Helbrecht, his 15-man command squad, and Grimaldus + servitors all got furious charge, infiltrate, and were able to use the 'we hate psykers' vow to possibly charge on the first turn.
or would it?
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I think I like it RAW. |
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![[Post New]](/s/i/i.gif) 2008/02/19 00:36:58
Subject: High Marshall Helbrecht's Retinue
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Been Around the Block
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I would say no.
Vets and command squads are only allowed one skill.
Plus the codex : BT was made after the codex for SM.
The same entries in that codex only allow one skill.
The special Hqs in the back like "Shrike's Wing" have all the skills listed they are allowed to take.
I try to look at the rules as to the limit I can take and no more.
Not that the rules are the minimum for the unit and I can add to it.
I hope this helps.
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![[Post New]](/s/i/i.gif) 2008/02/19 02:00:50
Subject: Re:High Marshall Helbrecht's Retinue
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Implacable Black Templar Initiate
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For a start I think yes but who wants to use such a huge point sink.
it's near 100 points for the skills of a full suad including a chaplian.
and it's a big anti fluff thing if you take Helbrecht he is not going to wait in ilence he's going to charge forward and get into grips with his foe so I think that they shoudn't get both just furious charge
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I don't expect you to die a meaningless death I expect you to die for the emperor now CHARGE
You know what we do to liars Petty
No wait I'm not ARGHHH
We kick em in the balls
Brother octavius ''open up on the genestealers''
Brother there are rippers closing in on the right RIPPERS''
"there only 3 of them"
"Fire upon the rippers NOW'' |
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![[Post New]](/s/i/i.gif) 2008/02/27 16:15:27
Subject: High Marshall Helbrecht's Retinue
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Hellacious Havoc
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Not to bring this back up.
But isn't Helbrecht's profile fixed? wouldn't using infiltrate be useless since Helbrecht's retinue must stay with him; and if he can't infiltrate, then they can't.
Otherwise, the retinue could take an extra skill.
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