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Made in us
Regular Dakkanaut





hello just starting up a chaos fantasy army and was wondering if i could get some insight. Just getting into the fantasy thing as i am brand new and here is my 1000 mortals list.

Exalted champion of chaos- 100
Rending sword- 40
Enchanted Shield- 10
Chaos steed-16
166

Sorcerer of chaos(fire)- 85
Lvl 2- 35
Dispel scroll- 25
145

Chosen Chaos Knights 5- 225
Musician, standard bearer and champ- 50
275

Chariot of Chaos- 120

Warriors of Chaos 12- 168
Shields- 24
Musician, standard bearer and champ- 30
222

Hounds of Chaos 6- 36

Hounds of Chaos 6- 36

Total 1000
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

for the warriors are you running them 6 wide, because that would be recommended. Also you can make them chosen and make the knights regular. that will be around the same points and you character is already fighty enough to make the unit not easily beaten in combat. Other than that it's a good list



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Regular Dakkanaut





Thx I plan to be getting into fantasy as I like the concept more than 40k. And assembling the army is a slooooow process :( so im starting with just 1000 to get a grasp of the rules.
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

it really is a much better game than 40k due to depth of game play and true need for tactical expertise



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

In smaller games you see opposing monsters or large stuff rarely, so the bit expensive rending sword goes to waste on the exalted champ. I recommend that you switch it to sword of might which is a nice all-around weapon, and cheaper too. The dogs are usually pure throw-away units so it's wise to take them minimum sized. With the leftover points you could take warbanner to either the warriors or to the knights so you get some extra static combat resolution.

...silence 
   
Made in us
Regular Dakkanaut





ya i planed to run the dogs as a screen for the knights and to threaten flanks. and i was not sure how good the common weapons were and what to take. but thx for the insight.
   
Made in ca
Man O' War




Canada

For something really nasty drop the chosen and the warriors, add another 5 knights and 5 marauder horsemen, if you drop the rending sword for the sword of might you can give your sorcerer a chaos steed (improves his survivability and mobility). This is a list that I use (or something close to it) frequently, as with most chaos armies it hits like a ton of bricks but may not have the staying power for protracted combats. Hope that helps

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in us
Regular Dakkanaut





Are warriors not that good? Also are the marauder hoarse men worth it? And should they have flails? I was going to stick the sorc with the warriors but I do like the mounted idea for more maneuverability. Sorry for all the questions but just getting my first WHFA up and running and looking for some of the other followers of the dark lords for some good ideas so I dont look like a total newb lol.
   
Made in ca
Man O' War




Canada

Chaos warriors have a great stat line and can beat most other infantry hands down but they are agonizingly slow at movement 4, the knights, chariots, warhounds and marauder horse let you (or should in theory) pick your fights (hopefully ones that you can win) I love the warrior model and when I do use them I go all out - minimum unit size 18, full command, chosen, mark(usually tzeentch for funky banner) to give them some survivability and allow them to get across the field. Of course that comes at a price tag of about 450 pts for the unit

As for marauder horse, fast cav allows you to get around the flanks of your enemy for those all important flank charges. I don't run flails on mine, they aren't there to win the combat by themselves, just cancel ranks, shields make them a bit more survivable and a musician is an absolute must if you plan to bait and flee but after that it just seems like a point sink to me

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
 
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