Voronesh wrote:Believes armies stay embarked all the game. Woohoo. Please do that!!! Nothing gives my AT firepower as good firing lanes as not a single infantry model on the board by turn 4. Oh and oops CSM termicides happen to be the worst unit in the game apparently, as they can only mech up for 220 points.
Several armies can, in fact, stay embarked all game, or at the very least have no non-suicidal reason to disembark their units. Full mech is not required, though it works better for some forces-- others can do fine without it. Tau, for example, generally don't go full mech, and would be weaker if they did. In general, anti-tank units will be able to have good firing lanes anyway if correctly deployed, especially in 5th edition with true line of sight. The advantages that mechanizing your units provides (ignoring/negating most enemy anti-infantry firepower, greatly increasing mobility) are generally superior to the disadvantages that doing so incurs (points/
KP increase).
Termicide units are an interesting trick that can prove effective against some forces, but are far from a reliable choice. Positional defenses aside, they can be hard countered for <50 points and are not exactly a safe bet even under favorable circumstances. They aren't bad, but they aren't great.
Voronesh wrote:Fetterkey still hasnt told us if he actually plays 40k.
Fetterkey wrote:I play 40k.