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![[Post New]](/s/i/i.gif) 2010/09/26 22:01:44
Subject: Re:Necron Tomb Stalker
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Rough Rider with Boomstick
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I think this unit will be a worthwhile choice. Your core competative necron army uses only warriors imortals loards maybe some destroyers and a monolith although very few people seem to know how to use a monolith properly. In a 1500 point game I would happily take one of these and hold it back with the rest of my units in cover or behind the lith just as people wouldnt be to keen to go near it.
For the record whats all this about teleporting tomb spyders? they cant you cant use the lords teleport or anything without the necron special rule a rule I fear will be replaced with feel no pain as that seems to be the in thing.
I also noticed that its living construct rule is something I always thought crons should just have maybe seeing early rules for the new dex there?
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![[Post New]](/s/i/i.gif) 2010/09/26 22:06:22
Subject: Re:Necron Tomb Stalker
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Truffle wrote:
For the record whats all this about teleporting tomb spyders? they cant you cant use the lords teleport or anything without the necron special rule a rule I fear will be replaced with feel no pain as that seems to be the in thing.
That's what I was saying.
The Tomb Stalker's Deep Strike and Fleet abilities put it head-and-shoulders above the other Necron CC units that can't teleport.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/26 22:12:23
Subject: Re:Necron Tomb Stalker
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Rough Rider with Boomstick
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I agree I cant see why you would take a tomb spyder full stop never mind now you can have these little griblies
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![[Post New]](/s/i/i.gif) 2010/09/26 22:33:05
Subject: Re:Necron Tomb Stalker
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Truffle wrote:I agree I cant see why you would take a tomb spyder full stop never mind now you can have these little griblies
The WBB buff is the only argument for it, but even then it's a tough sell.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/26 22:36:12
Subject: Necron Tomb Stalker
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Foul Dwimmerlaik
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H.B.M.C. wrote:So people will now apologise to Mr. Mystery for call him in a troll and saying he had a "lot to make up for" for posting a "hoax".
Oh no wait. Of course they won't. This is Dakka.
Indeed.
Because apparently due to several PM's I have received from posters who think its their job to uphold the good name of rumors here on dakka, "Roomorz Я Seriuz biznizz!!"
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![[Post New]](/s/i/i.gif) 2010/09/27 02:23:45
Subject: Necron Tomb Stalker
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Infiltrating Broodlord
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Well, in my trawling of the GDUK pics, I've noticed that it looks like the Tomb Stalker may have more than simply pose-able legs, the whole things looks like you can position it to taste. Evidence: Initial pic we saw (from the start of this thread): New pic, painted: In the resin, in a lower pose (pic is also new): FW website one, painted "attacking" pose, and unpainted flat to the ground pose, all visible in the same new shot: More new comparisons: Thanks to iFelix on Warseer for t3h piccies.
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This message was edited 1 time. Last update was at 2010/09/27 02:24:17
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![[Post New]](/s/i/i.gif) 2010/09/27 02:30:21
Subject: Necron Tomb Stalker
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Ship's Officer
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The more I see of it, the more it grows on me. Probably has to do with the Dark Eldar release. The tail still looks a bit odd to me though.
The idea of how much this thing will irritate the new Dark Eldar players makes me laugh (what with their poisoned weapons only wounding on a 6).
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![[Post New]](/s/i/i.gif) 2010/09/27 02:46:14
Subject: Necron Tomb Stalker
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Dakka Veteran
Brisbane, OZ
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Ordo Dakka wrote:There a reason it's base is the size of Tasmania?
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Son can you play me a memory? I'm not really sure how it goes... |
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![[Post New]](/s/i/i.gif) 2010/09/27 03:19:24
Subject: Necron Tomb Stalker
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Infiltrating Broodlord
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I just assumed it was the trygon/valkyrie base... I think you're right though, it is different.
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![[Post New]](/s/i/i.gif) 2010/09/27 03:37:56
Subject: Re:Necron Tomb Stalker
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Shas'o Commanding the Hunter Kadre
Missouri
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It is the trygon/valk base. The painted one is mounted on FW wrecked piranha terrain.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2010/09/27 04:57:17
Subject: Necron Tomb Stalker
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Infiltrating Broodlord
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Good to know.
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![[Post New]](/s/i/i.gif) 2010/09/27 05:27:32
Subject: Re:Necron Tomb Stalker
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Grisly Ghost Ark Driver
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:O I didn't even notice the little feeder arms set by the mouth! Found another thing to love about the model! When does it go on sale!? MUST HAVE!!!!
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![[Post New]](/s/i/i.gif) 2010/09/27 05:49:49
Subject: Necron Tomb Stalker
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Infiltrating Broodlord
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Yeah man, a small pair of mandible-claws and a larger pair out by the guns too. I'm hoping GW will do a plastic version when the bots get re-done.
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This message was edited 1 time. Last update was at 2010/09/27 05:50:02
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![[Post New]](/s/i/i.gif) 2010/09/27 06:42:24
Subject: Necron Tomb Stalker
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Seems very unlikely that they would do a plastic version so soon after the resin. The best I think we could hope for is inclusion in the Necron codex, with only a resin model.
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This message was edited 1 time. Last update was at 2010/09/27 06:42:44
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/09/27 07:45:48
Subject: Necron Tomb Stalker
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Plastictrees
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ph34r wrote:Seems very unlikely that they would do a plastic version so soon after the resin.
The best I think we could hope for is inclusion in the Necron codex, with only a resin model.
Yeah, I think the chances for a plastic release are rather slim. I wouldnt mind it in the codex though.
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![[Post New]](/s/i/i.gif) 2010/09/27 08:12:41
Subject: Necron Tomb Stalker
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Infiltrating Broodlord
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You guys seem pretty optimistic that there'll be a new necron codex any time soon...
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![[Post New]](/s/i/i.gif) 2010/09/27 08:14:40
Subject: Necron Tomb Stalker
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Fine. Save T10 for the other Necron entry - C'Tan. Necrons have a Living Metal AV14 Tank which ignores practically everything. S8 basically can't touch it, needing S9 or better to have any real chance of doing anything. Given that Necron theme of being hard to kill, T9 seems very much more reasonable on a Necron MC than a Nid one. T7 and T8 trade off against IG and SM having AV13 and AV14 Tanksl, which aren't as obnoxiously hard, but still a tough nut to crack. What sense does it make that Necrons aren't very hard to kill based on the army design to date? A 5 wound t9 MC would be vastly harder to bring down then you seem to think and 5 wounds with T7 is tougher than a trygon for a lower average point value. Necrons are the tough army and this creature would be the toughest MC in the (codex) game to down short of the special character Great Unclean One. This things as tough as a small tyranid titan and very easy to shield from fire in the necron army (the height works in it's favor when taking shelter behind monoliths as counter-assault). Could it be tougher? Yeah. But T9 takes it out of 40k and puts it into the land of the stupid. At t9 it would take 30 average guard lascanon shots to bring down. 60 if it's sheltered behind something. Some armies would be totally unable to deal with a fleeting T9 MC that has both hit and run and gets extra attacks on the charge. T9 would make it relatively immune to the tyranid army at large (I guess carnifexes would have a use). As a reference point it would take 18 guard lascanons shots on average to kill a land raider. A tank that is 50 points more and larger would take half effort to kill then a T9 bug while being more vulnerable to CC and Melta. Your comparisons are way off there.
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This message was edited 1 time. Last update was at 2010/09/27 08:16:22
-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2010/09/27 08:45:19
Subject: Re:Necron Tomb Stalker
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Shas'o Commanding the Hunter Kadre
Missouri
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So, in other words: let GW write the rules?
Though technically we are talking about FW, and they do have a tendency to be a little extreme...making stuff either way over the top and "broken", or hitting new lows and coming up with some truly useless units. But that's why it's not "official" and usually never sees play outside of friendly games.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2010/09/27 08:53:08
Subject: Re:Necron Tomb Stalker
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Posts with Authority
South Carolina (upstate) USA
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Kurgash wrote::O I didn't even notice the little feeder arms set by the mouth! Found another thing to love about the model! When does it go on sale!? MUST HAVE!!!!
Agreed. For only about $60 its a pretty cool model.
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2010/09/27 09:29:03
Subject: Necron Tomb Stalker
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Longtime Dakkanaut
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"As a reference point it would take 18 guard lascanons shots on average to kill a land raider"
Incorrect. It takes ~3 pens, which with s9 require 18 hits, and with bs 3 equates to 36 shots. 72 with 4+ cover.
Half range melta require 2 pens, which they get ~50 percent of the time on 2 dice so 4 shots hitting, 8 bs3 shots total/16 with cover.
To be fair, MC's in the nid book are pathetic save for the tyrant guard buffed hive tyrant. T6 is a joke. T8 is good, but t9 is no laughing matter.
If t9 were to be the standard for this necron beast, then it would take 4 las cannon shots at bs3 per wound. If you wanted to make the critter on par with a 'raider, take the shots needed to be the average between the melta (8 shots) and the las cannon (36 shots), thus 22 las cannon shots without the save. Since its 5 wounds, this is 20 las cannon shots, almost right on par with a land raider equiv average of 22. Since it cant transport, subtract 50 points and call it a day.
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![[Post New]](/s/i/i.gif) 2010/09/27 18:30:27
Subject: Necron Tomb Stalker
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Boom! Leman Russ Commander
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Personally I like the war earwig  it's nice to see something new for the Necrons and I like the way the sculptor went with this. It reminds me of the ship Virgil from that movie The Core with the jet engine type thing at the front and back. I'm also trying to think of a way I could convert one into a Necron Destroyer Lord type thing
As far as the paint scheme is does look better painted but I deffinitly think it needs another color then Just silver, i'd be curious to see it with the silver and red. Makes me antsy to see whatever shiney (pun intended) new stuff is in the new codex whenever it comes out.
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![[Post New]](/s/i/i.gif) 2010/09/27 19:00:46
Subject: Necron Tomb Stalker
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Araqiel
Yellow Submarine
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Dark eldar poison weapons will shred it.
ShumaGorath wrote:Fine. Save T10 for the other Necron entry - C'Tan.
Necrons have a Living Metal AV14 Tank which ignores practically everything. S8 basically can't touch it, needing S9 or better to have any real chance of doing anything.
Given that Necron theme of being hard to kill, T9 seems very much more reasonable on a Necron MC than a Nid one.
T7 and T8 trade off against IG and SM having AV13 and AV14 Tanksl, which aren't as obnoxiously hard, but still a tough nut to crack. What sense does it make that Necrons aren't very hard to kill based on the army design to date?
A 5 wound t9 MC would be vastly harder to bring down then you seem to think and 5 wounds with T7 is tougher than a trygon for a lower average point value. Necrons are the tough army and this creature would be the toughest MC in the (codex) game to down short of the special character Great Unclean One. This things as tough as a small tyranid titan and very easy to shield from fire in the necron army (the height works in it's favor when taking shelter behind monoliths as counter-assault).
Could it be tougher? Yeah. But T9 takes it out of 40k and puts it into the land of the stupid. At t9 it would take 30 average guard lascanon shots to bring down. 60 if it's sheltered behind something. Some armies would be totally unable to deal with a fleeting T9 MC that has both hit and run and gets extra attacks on the charge. T9 would make it relatively immune to the tyranid army at large (I guess carnifexes would have a use). As a reference point it would take 18 guard lascanons shots on average to kill a land raider. A tank that is 50 points more and larger would take half effort to kill then a T9 bug while being more vulnerable to CC and Melta. Your comparisons are way off there.
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![[Post New]](/s/i/i.gif) 2010/09/27 19:29:04
Subject: Necron Tomb Stalker
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Grisly Ghost Ark Driver
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BloodThirSTAR wrote:Dark eldar poison weapons will shred it.
I think not what with it's special rule where poisons need a 6 to wound it. Nice thought tho.
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![[Post New]](/s/i/i.gif) 2010/09/27 19:39:47
Subject: Necron Tomb Stalker
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Decrepit Dakkanaut
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BS3 IG Lascannon vs AV14? 36 shots = 18 hits = 6 glance/pen = 3 without cover BS3 IG Lascannon vs T9 W5? 36 shots = 18 hits = 9 wounds = 4.5 without cover T9 W5 seems pretty fair WRT Nids, they're still flesh bags - this is a LIVING METAL BUG that happens to be just as tough as a METAL BAWKS!
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This message was edited 3 times. Last update was at 2010/09/27 19:53:39
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![[Post New]](/s/i/i.gif) 2010/09/27 20:03:47
Subject: Necron Tomb Stalker
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Boosting Black Templar Biker
California
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JohnHwangDD wrote:WRT Nids, they're still flesh bags - this is a LIVING METAL BUG that happens to be just as tough as a METAL BAWKS!
When I think of it like this it makes me wonder why they didn't make it a walker.
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![[Post New]](/s/i/i.gif) 2010/09/27 20:31:55
Subject: Necron Tomb Stalker
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Decrepit Dakkanaut
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zeshin wrote:JohnHwangDD wrote:WRT Nids, they're still flesh bags - this is a LIVING METAL BUG that happens to be just as tough as a METAL BAWKS!
When I think of it like this it makes me wonder why they didn't make it a walker.
I dunno.
The model has a zillion little legs, so obviously, it can't be a Walker...
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![[Post New]](/s/i/i.gif) 2010/09/27 20:41:09
Subject: Necron Tomb Stalker
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Grisly Ghost Ark Driver
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zeshin wrote:JohnHwangDD wrote:WRT Nids, they're still flesh bags - this is a LIVING METAL BUG that happens to be just as tough as a METAL BAWKS!
When I think of it like this it makes me wonder why they didn't make it a walker.
Who knows, maybe it will be that rumored walker Necrons are getting in the update.
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![[Post New]](/s/i/i.gif) 2010/09/27 20:44:43
Subject: Re:Necron Tomb Stalker
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Khorne Chosen Marine Riding a Juggernaut
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I like the Lower Pose one. The Model isn't fantastic, but the rules seem interesting. I might get one. I like the idea of basing it on the Crashed Piranha.
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![[Post New]](/s/i/i.gif) 2010/09/27 20:46:55
Subject: Necron Tomb Stalker
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Towering Hierophant Bio-Titan
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While making it a walker would be nice, it would complicate it a little too much me thinks.
Main reason would be armour values on the angles.
while the front and back armour would have a very small surface area, the sides would be huge.
These classifications of armoured areas would also change in sizes depending on how it was posed.
While its a great idea, i find it would complicate it a bit too much, and alot of people would spend a great deal of time talking it through pre-game.
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![[Post New]](/s/i/i.gif) 2010/09/27 20:49:56
Subject: Necron Tomb Stalker
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Deranged Necron Destroyer
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Kurgash wrote:zeshin wrote:JohnHwangDD wrote:WRT Nids, they're still flesh bags - this is a LIVING METAL BUG that happens to be just as tough as a METAL BAWKS!
When I think of it like this it makes me wonder why they didn't make it a walker.
Who knows, maybe it will be that rumored walker Necrons are getting in the update.
That . . . would be completely amazing.
Decisions, decisions . . . new dark eldar models, and now this.
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