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![[Post New]](/s/i/i.gif) 2011/05/03 01:33:32
Subject: Fairly Solid Necron Rumors
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Longtime Dakkanaut
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Does Matt Ward deserve the amount of hatred he recieves? No, not really. Has Matt Ward ever written an entirely broken set of fluff? No. Has Matt Ward ever written an entirely broken set of rules? No. About half of all Matt Ward haterz have never read the Grey Knight codex that a lot of the hatredz has been based upon recently. The codex rules are balanced and inkeeping with the Grey Knight image. The fluff has one bad part, the rest is fine. The Blood Angels codex is balanced but has only one bad rule. The fluff is good in general except for one STORY, ie. not important to the actual background of the Blood Angels. The Space Marine codex is balanced. The fluff is slightly worse, but generally acceptable in a generalisation of The Astartes.
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This message was edited 1 time. Last update was at 2011/05/03 01:34:14
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![[Post New]](/s/i/i.gif) 2011/05/03 01:41:37
Subject: Fairly Solid Necron Rumors
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Deranged Necron Destroyer
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AlexHolker wrote:dancingcricket wrote:Fluff wise : How do you fight an enemy who can literally appear and start shooting, anywhere, anytime, with absolutely no warning? And their nigh indestructible and self repairing to boot. And if you do put up stiff resistance, they can either instantly teleport in more support to overwhelm you, or disappear, and pop back in later, when your defenses are down.
That's the point. Few worlds are Tomb Worlds, but those that are are vulnerable precisely because the Necrons are such a threat.
Game wise : We recently got a codex where a couple units can do a 30" teleport once per game, with no deviation. And even though they can't assault after finishing up such a move, the ability, once per game, to suddenly contest an objective, concentrate firepower, catch that harrassing unit, and generally take advantage of the ability to instantly move half the table in distance is considerably potent that there's a reason they limited it to just once per game. Being able to do it throughout the game would be devestating.
That's not how Necron teleportation works (it's not how GK teleportation worked either, until Ward screwed it up). With the exception of the Lord's Veil of Darkness, Necrons either teleport from a shipborne Portal or to a tomb or Monolith. They don't just hop around at will.
Read FoD and Dead Men Walking, Necrons Do just pop around like that. It's part of their new phase technology I guess. One way to catch patrol groups off guard was have Flayed Ones pop out of rubble, scare the hell out of people, and then phase in some Warriors behind everyone to cut them down as they either ran or fought
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Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
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![[Post New]](/s/i/i.gif) 2011/05/03 01:49:15
Subject: Fairly Solid Necron Rumors
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Discriminating Deathmark Assassin
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Perturabo's Chosen wrote:Wow, was there a necron codex in fourth edition that I didn't get? In my codex, there are only two unit types that have the deep strike rule granted to them by "teleportation" and one piece of wargear. Flayed ones, the Monolith and the Veil of Darkness. While the monolith had the power to "teleport" necron units to itself, this was not done using the Deep Strike rules. Some might argue that the "phase out" rule was a special sort of teleportation. Well, if it was so great, why did they walk around and only use it when they were 3/4 dead? Maybe personal teleportation was not something thAt the Necrons had completely mastered, and so was reserved for larger vehicles and elite units?
Also, while Black library produces some great work of fiction set in the 40k universe, they ARE NOT official 40k Supplements and therefore cannot be considered cannon as compared to the background material and short stories found in actually game materials.
Throughout the Codex it makes references to teleportation. And until the Grey Knights Codex, they were the only ones who could teleport at all once on the battlefield, with the exception of Warp Spiders (who are routinely lost in the jump).
But I think more the point was that, rules-wise, Necrons have no transports. But they can still move their units around the battlefield with something other than their own propulsion. This is done, in each case, through teleportation. 0 transports and >0 teleportation rules seems to me like a teleportation-to-get-around army rather than a transport-to-get-around army.
Plus: it's cooler
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![[Post New]](/s/i/i.gif) 2011/05/03 01:55:50
Subject: Fairly Solid Necron Rumors
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Last Remaining Whole C'Tan
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sexiest_hero wrote:Yak is the man. Haters gonna hate. When did gamers get so negative?
There have been an awful lot of posts, of late in this thread, expressing this sentiment. And, don't get me wrong, I get where you're coming from: we all love 40k, theoretically at least, so why wouldn't be be excited? The problem I see with that perspective it assumes there is a 2 way street of good faith. That is not the situation, however. In practice, GWS in general and Mat Ward in specific have squandered their good will by their past shenanigans. The opprobrium they are getting is less "ward hate for no reason at all, just because it's the internet and it's cool" and more to do with "their scant track record of releasing functional rules and non-stupid backstory indicates they are likely to bungle the launch of a long-awaited update."
You see it as haters gonna hate. A better analogy, I daresay, would be an employee wondering why his boss is always on his case just because he came in late 6 times in the last 2 weeks. To not see how significantly, even wholly, GWS has fuelled the current negativity would be wearing rose-tinted glasses, in my opinion. They have sowed the incompetent, and now must reap the nerdrage.
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This message was edited 1 time. Last update was at 2011/05/03 01:56:06
lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/05/03 01:58:15
Subject: Fairly Solid Necron Rumors
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Nurgle Predator Driver with an Infestation
california
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Perturabo's Chosen wrote:Wow, was there a necron codex in fourth edition that I didn't get? In my codex, there are only two unit types that have the deep strike rule granted to them by "teleportation" and one piece of wargear. Flayed ones, the Monolith and the Veil of Darkness. While the monolith had the power to "teleport" necron units to itself, this was not done using the Deep Strike rules. Some might argue that the "phase out" rule was a special sort of teleportation. Well, if it was so great, why did they walk around and only use it when they were 3/4 dead? Maybe personal teleportation was not something thAt the Necrons had completely mastered, and so was reserved for larger vehicles and elite units?
Also, while Black library produces some great work of fiction set in the 40k universe, they ARE NOT official 40k Supplements and therefore cannot be considered cannon as compared to the background material and short stories found in actually game materials.
Someone said that they didn't like the idea of having a walker in a necron army because they didn't like the idea of a robot driving a robot. So why would they? The chaos defiler is a walker and has no separate pilot, why should a necron walker just not be a larger necron?
Some people posting in this thread need to stop, listen and analyze, this is all just speculation and rumors after all. Enough with knee-jerk reaction to hypotheticals.
this should be applied to everything imho.
*warning* venting:
i dont like many things in my ba codex, does it mean i dont play them, HECK NO! i love ba and just avoid using the units i dont like. i understand alot of you guys love the fluff but i mean this is a game and thus the rules should be your biggest draw. sure, i have a fluff army i want to play, but i dont ever expect to win both side. i lucked out and love the blood angels in both categories. im still waiting on sob, thats my preferred army but currently dont want to build it because of costs of building them and the fact that they are all metal. even if there is a walker in the necron codex and it bothers you enough to not play them, you obviously dont want to play necrons to begin with.
/vent
i want necrons out for 1 reason, my friend wants to use them. this is his favorite army and he cant use them in the current codex. he sure can use them if he wants, but we tried for awhile and he just lost every time.
to actually put something in here more about the post above  : i run into alot of misconceptions about rules especially on codex's that not many use (deamonhunters, witchhunters, and necrons mostly)
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currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/03 02:23:34
Subject: Fairly Solid Necron Rumors
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Incorporating Wet-Blending
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Perturabo's Chosen wrote:Wow, was there a necron codex in fourth edition that I didn't get? In my codex, there are only two unit types that have the deep strike rule granted to them by "teleportation" and one piece of wargear. Flayed ones, the Monolith and the Veil of Darkness. While the monolith had the power to "teleport" necron units to itself, this was not done using the Deep Strike rules. Some might argue that the "phase out" rule was a special sort of teleportation. Well, if it was so great, why did they walk around and only use it when they were 3/4 dead? Maybe personal teleportation was not something thAt the Necrons had completely mastered, and so was reserved for larger vehicles and elite units?
The basic Necron raider is teleported into battle via a teleporting Monolith, wields a teleporter gun, and is teleported back to the tomb when heavily damaged. In Battlefleet Gothic, they've got better teleporters than everyone else, and in Dawn of War they can teleport to any Necron building.
Face it, teleporters are their speciality.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2011/05/03 02:24:58
Subject: Fairly Solid Necron Rumors
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Which, again, makes perfectly sense for the "raiders".
But maybe they've decided to have the Necrons ditching the "raider" bit in favor of stand-up, knockdown fights.
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![[Post New]](/s/i/i.gif) 2011/05/03 02:52:36
Subject: Fairly Solid Necron Rumors
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Combat Jumping Rasyat
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yakface wrote:
12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do.
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![[Post New]](/s/i/i.gif) 2011/05/03 02:57:01
Subject: Fairly Solid Necron Rumors
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Discriminating Deathmark Assassin
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avantgarde wrote:
Dammit. I need more Vespene gas.
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This message was edited 1 time. Last update was at 2011/05/03 02:57:36
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![[Post New]](/s/i/i.gif) 2011/05/03 03:12:52
Subject: Re:Fairly Solid Necron Rumors
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Furious Raptor
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Game-wise and fluff-wise, I don't know how this will turn out so I'm not even going to voice an opinion on that aspect of the discussion. On the other hand, I like the idea of possible new models.
I actually started with model cars way back when and loved it. Things got boring eventually, because I ran out of models I wanted to make.
When I discovered 40K about thirteen years later, I found interest in it because of the hobby aspect of it all. And that's why I got into miniature war gaming.
So to me, them offering new models to assemble convert and paint is a good thing. If I don't like the model, I don't buy it. And same with gaming,if I don't like the unit, I don't use it.
When I play, it's for fun with my girlfriend or nephew so it doesn't matter too much to me if I win or lose.
I understand that many here are competitive players, so they may not have the luxury of not including this or that in their army list because they don't like it... hopefully if these rumors hold water, they won't ruin the game for them.
Anyways, I like the idea of Necron vehicles from the hobbyist standpoint. Here's hopin' they don't screw up the fluff and rules by introducing them.
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![[Post New]](/s/i/i.gif) 2011/05/03 03:18:49
Subject: Fairly Solid Necron Rumors
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Fresh-Faced New User
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wow! these rumors are awesome!
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![[Post New]](/s/i/i.gif) 2011/05/03 03:19:39
Subject: Fairly Solid Necron Rumors
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Bane Thrall
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Personally, fluff or no fluff im just happy to see some more diversity in the necron army.
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2011/05/03 03:22:57
Subject: Fairly Solid Necron Rumors
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Been Around the Block
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meh.......... Other than ap3 gause blasters it seems horrible 2 me
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![[Post New]](/s/i/i.gif) 2011/05/03 03:27:59
Subject: Fairly Solid Necron Rumors
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Spawn of Chaos
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Alpharius wrote:H.B.M.C. wrote:...but we also get gonzo-bat-gak-insane fluff that will likely involve a Necron Lord carving his name on the Eye of Terror or maybe Blood Angels Tactical Squads as a 0-1 Elites choice or some other such nonsense.
I admit it, I LOL'd at that one!
I have to admit, I did too. I keep envisioning the fourth C'Tan with a chair for a head, firing a big gauss-laser of awesome and writing his name across the Eye.
- H8
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![[Post New]](/s/i/i.gif) 2011/05/03 03:33:02
Subject: Fairly Solid Necron Rumors
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Devious Space Marine dedicated to Tzeentch
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iproxtaco wrote:Does Matt Ward deserve the amount of hatred he recieves?
No, not really.
Has Matt Ward ever written an entirely broken set of fluff?
No.
Has Matt Ward ever written an entirely broken set of rules?
No.
About half of all Matt Ward haterz have never read the Grey Knight codex that a lot of the hatredz has been based upon recently. The codex rules are balanced and inkeeping with the Grey Knight image. The fluff has one bad part, the rest is fine.
The Blood Angels codex is balanced but has only one bad rule. The fluff is good in general except for one STORY, ie. not important to the actual background of the Blood Angels.
The Space Marine codex is balanced. The fluff is slightly worse, but generally acceptable in a generalisation of The Astartes.
One, you can't write a broken set of fluff,the term doesn't even make sense. What you can do is write bad fluff, which he does on a regular basis
Two , yes he has, I need to point no further than the 7th edition Daemons of Chaos, which singlehandedly brought the entire game down on its knees.
I've also read the Grey Knights codex and I gurantee you theres more than one bad bit in it
Psychic powers being linked to sorcery, Blood tides, Draigo, Castellan crowe, purifiers somehow being more pure than Grey Knights who are already supposedly pure, Mordrak and his ghost knights, the god damn Dreadknight
I could go on but I think the point is made
It has its good bits no doubt, but christ the bad bits are like some sort of overpowering stench, hanging over it making you ignore them
I dont get why people feel the need to defend Matt Ward? Hes a big boy now, he wont be reduced to tears just because we dont like his work
The fact is with his track record, being worried about what he might do here is a valid concern at this point, hes already proven he can't do a good job with the fluff multiple times
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![[Post New]](/s/i/i.gif) 2011/05/03 03:35:16
Subject: Fairly Solid Necron Rumors
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Drop Trooper with Demo Charge
Tongala, Victoria, Australia
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Revarien wrote:H.B.M.C. wrote:
As for the Necrons... I'm starting to think my Necron underdog army might get too much of a boost for me to find them interesting :(
This.
This x 1000.
I love my necrons as they are. I love people telling me they have a weak codex, and then there are 'surprise' upsets. I am going to be pissed off if the fllavour and dynamic of the army gets 'tyranids'd, and i have to go and buy all of the new units for a chance to win.
In that event they will be shelved, and i will pull my guard back out, or start something different all together.
As far as WBB goes, that is a kick to the nuts. 5+ instead of 4+. a res orb is always in range of my units, so the 'only in combat' thing wouldn't effect me anyway.
Can it be rerolled through the portal? again, not as good as 4+ & 4+.
Phase out is gone; doesn't bother me at all, only lost to phase a couple of times, and by then i was neutered anyway.
I hope that both these rumours and the other ones are very light, as they both have the potential to be awesome, but have a much greater potential to horribly ruin the army, and to malign and alienate its fanbase
Automatically Appended Next Post:
Nightbringer's Chosen wrote:
Agreed. Like a smaller Monolith that is just used for the portal.
Or even better, a regular Monolith!
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This message was edited 3 times. Last update was at 2011/05/03 03:56:46
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![[Post New]](/s/i/i.gif) 2011/05/03 03:55:42
Subject: Re:Fairly Solid Necron Rumors
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Wicked Canoptek Wraith
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How many books has Ward Screwed up?
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Duct tape turns 'No! No! No!' into 'Mmm. Mmm. Mmm.
3000 pts - Iron Warriors. Shelfed.
2000 pts - New Army
- 4000 pts - Better than 3rd Edition |
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![[Post New]](/s/i/i.gif) 2011/05/03 03:58:23
Subject: Fairly Solid Necron Rumors
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Irked Necron Immortal
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Does yakface work for GW? the last faq for necrons was written by him.
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![[Post New]](/s/i/i.gif) 2011/05/03 03:59:43
Subject: Fairly Solid Necron Rumors
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Nurgle Predator Driver with an Infestation
california
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mondo80 wrote:Does yakface work for GW? the last faq for necrons was written by him.
if so, that puts alot of credibility to his rumors
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currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/03 04:10:12
Subject: Fairly Solid Necron Rumors
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Hooded Inquisitorial Interrogator
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For those who play Fantasy...
The new WBB rule sounds like a....[Matt] Ward save!
*drumroll*
Oh man... that better not show up somewhere else or people will owe me a nickle!
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![[Post New]](/s/i/i.gif) 2011/05/03 04:12:42
Subject: Fairly Solid Necron Rumors
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Irked Necron Immortal
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yes, but GW is crazy about security (they copyrighted everything, including the word space marine i think, as well as the whole "grimdark" thing) no one dares make anything similar to their products (except Blizzard) for fear of getting sued. Mis-information can also be a security measure.
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![[Post New]](/s/i/i.gif) 2011/05/03 04:14:44
Subject: Fairly Solid Necron Rumors
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Nurgle Predator Driver with an Infestation
california
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mondo80 wrote:yes, but GW is crazy about security (they copyrighted everything, including the word space marine i think, as well as the whole "grimdark" thing) no one dares make anything similar to their products (except Blizzard) for fear of getting sued. Mis-information can also be a security measure.
thats cuz some guys from blizz worked at gw before hand.
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currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/03 04:16:33
Subject: Fairly Solid Necron Rumors
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Irked Necron Immortal
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and some guys from GW went to work for blizz
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![[Post New]](/s/i/i.gif) 2011/05/03 04:21:25
Subject: Fairly Solid Necron Rumors
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Discriminating Deathmark Assassin
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I had always heard that it was because GW had been working with Blizz to make a 40K RTS. GW changed their mind and pulled out. Blizz had most of the game done, changed some stuff a little, and ended up with Starcraft.
But I've not seen anything official on it.
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![[Post New]](/s/i/i.gif) 2011/05/03 04:33:58
Subject: Fairly Solid Necron Rumors
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Irked Necron Immortal
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Nightbringer's Chosen wrote:I had always heard that it was because GW had been working with Blizz to make a 40K RTS. GW changed their mind and pulled out. Blizz had most of the game done, changed some stuff a little, and ended up with Starcraft.
But I've not seen anything official on it.
It looks like they did this twice, warcraft > fantasy, starcraft > 40k but only 3 races
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![[Post New]](/s/i/i.gif) 2011/05/03 04:41:53
Subject: Fairly Solid Necron Rumors
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Nurgle Predator Driver with an Infestation
california
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mondo80 wrote:Nightbringer's Chosen wrote:I had always heard that it was because GW had been working with Blizz to make a 40K RTS. GW changed their mind and pulled out. Blizz had most of the game done, changed some stuff a little, and ended up with Starcraft.
But I've not seen anything official on it.
It looks like they did this twice, warcraft > fantasy, starcraft > 40k but only 3 races
so the reason i got into this conversation with a bunch of gw guys was cuz im like, "omg i want necrons they look just like undead. the monolith looks just like the necropolis." then we just get into this whole conversation about it and i find out that some blizz employees left gw to make warcraft and starcraft.
when they showed the "new" units video for sc2 i fell out of my chair cuz of the jump infantry and heavy weapon walker that terran were getting. o and i refer to terran, zerg, and protoss as sm, nids, and eldar all the damn time ever i started 40k. i did this online and this guy swore so much cuz i called his zerg rush a nid horde
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currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/03 04:49:04
Subject: Fairly Solid Necron Rumors
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Irked Necron Immortal
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ok ken, sorry for pissing you off. I didn't mean to derail this thread into a blizz vs GW war, im just saying that gw could have done fake lists/playtests as an act of misinformation so their codex could be a surpise.
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![[Post New]](/s/i/i.gif) 2011/05/03 04:54:26
Subject: Fairly Solid Necron Rumors
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Nurgle Predator Driver with an Infestation
california
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mondo80 wrote:ok ken, sorry for pissing you off. I didn't mean to derail this thread into a blizz vs GW war, im just saying that gw could have done fake lists/playtests as an act of misinformation so their codex could be a surpise.
im not pissed, i enjoy talking about this  its such a stupid and blatant rip and they built their entire company on it. im a professional derailer btw
... i dont have anything to say to put us back on topic though o.O
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currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/03 05:10:32
Subject: Fairly Solid Necron Rumors
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Irked Necron Immortal
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I got mixed feeling about the necrons using DE style transports, as a heavy weapons it would be a good idea, but it does screw the lore.
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![[Post New]](/s/i/i.gif) 2011/05/03 05:16:01
Subject: Fairly Solid Necron Rumors
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Huge Bone Giant
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My response has been typical of recent changes adjustments fluff + rules. "But, I liked the origianl idea!" It has lowered my Tomb Kings prearation and made my Tyranids stop . . . evolving.
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This message was edited 2 times. Last update was at 2011/05/03 05:18:32
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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