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Made in us
The Last Chancer Who Survived





Norristown, PA

Another quick update on the preorders.

I have all of the minis packed up now. Since they’re all multiple pieces I decided to put each werewolf and chupacbra in their own little ziplock bag so it will be easier to see which parts go together. What I’m going to do is ship the pre-orders in ziplock bags rather than retail clamshells, including any other models people ordered. I’ll get the preorders shipped out first, then the remaining models will get the retail packaging and sent to the warehouse. There were a couple of folks that ordered some things I don’t have like building kits. Those few orders will be coming from the warehouse instead of me just because it will be easier that way.

As far as shipping goes though, I’m still waiting on the cards and new rulebooks to show up, so I’m going to say it will probably be another 2-3 weeks before things start shipping. But it will still be a lot sooner than Dec 31

In other news, I’m still waiting for my prints for Wildeye, Rugaroo and the Werecatcher. I should hopefully have them in the next couple of weeks then I’ll ship them off to get master molds done. I’m still hoping to be able to release them early next year. Knowing how making stuff always takes way longer than I planned I’m gonna guess they should be ready to for sale around Feb. I don’t think I’ll do preorders for those, I’ll just release em the old fashioned way

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

So as of now, I have shipped all of the pre orders that I was able to ship myself. The big box of everything else was sent to the warehouse on Saturday and they should be getting that today or tomorrow, then they will ship out the remaining few orders that included buildings and other items I didn't have.

So I'm hoping by the end of the week all of those remaining orders will go out, and I'll be able to officially release everything next week

As an added bonus, anyone that ordered original gangs with their beast preorders also got new updated cards for them. In some cases I shipped those separately if your order is going to be coming from the warehouse instead.

I'll also be setting up the print-on-demand cards & rulebook on Wargame Vault this or next week, if I can tear myself away from Fallout 4

 
   
Made in us
Been Around the Block




Pittsburgh, PA

 Necros wrote:
I'll also be setting up the print-on-demand cards & rulebook on Wargame Vault this or next week, if I can tear myself away from Fallout 4
You and me both, bro. Damn super-mutants are eating up all of my damn ammo!

I received my pre-order today, and I plan on assembling them soon (when I'm not playing Fallout 4.)
Maybe I should toss a preview up on my Fistful of Gulch blog.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Already thinking about adding a new werewolf character named Dogmeat

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Coming soon to a Gangfight Games Online Store near you!

I'm going to start offering the BWG minis separately. I have boxes and boxes full of loose miniatures, usually where there's 1 guy from a gang missing so I need to order more copies of him to make more starter sets, but since I still have starter sets in stock I've been hesitating. So I've been thinking about just selling them separately, mostly just as is with just a base, no card so packing will be easier / cheaper.

And I thought having them listed separately would give players more options for building their own custom gangs. I think most would be $4-$5 each, except the new beasts since they are bigger and have a lot more pieces they end up costing a more to cast, but I'll split them up into solo packs too. Will be a lot of work though, creating 45 new SKUs and packing them all up in clamshells, so that will probably be my xmas vacation project I've been thinking about rebuilding my online store with a plugin for my regular website so everything is all in 1 place and then I won't need the separate online shop, so I might look into that now too.

I'll still be offering the starter packs for a cheaper price though for folks that want the whole set, just making more options for folks this way

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

In other news, the new werewolf minis and Werecatcher are almost done. I just got the master samples and they came out great. It should take a couple more weeks to get the production molds done and get my first order all packed up and ready for sale. Not going to do pre-orders, I’ll just release them when they’re ready. What I’m going to be doing is releasing them 1 at a time, so we’re going to start with Wildeye (the one with the bow), and then next month will be Rugaroo, and then the Werecatcher the month after. It’s a lot more affordable for me to break it up like that and it also helps keep us in the news more often

I’ll have photos to share as soon as I get them painted up!

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I’m starting to feel like I may have made a mistake with the bases for the werewolves. If you bought those models, what do you think? Are the 30mm bases too small? or just right? Should I have made them 40mm? I feel like 40mm is a little too big, but 30mm is a little too small. Too bad there’s no 35mm bases in the same style :(

I’m painting up the sample master minis for Wildeye and Rugaroo, and they just feel like they need bigger bases the more I work with them. Since Skinwalkers are bigger and bulkier than your average man, maybe they will work better that way. When I get the werebear minis done they will be even bulkier than the werewolves too.

Would it be bad form to have their bases be 40mm, while all the other werewolves are 30mm? What I thought I could do is if a customer ordered the first 3 wolves, and they order the new ones when they’re done, I’ll just throw in 3 extra 40mm bases for free… and then repackage what I have in stock for future orders. I’d still keep the minions on 30mm’s though.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Finished painting Wildeye and Rugaroo. I should have them all packed up and ready for sale in a couple of weeks, just waiting on the production minis to get made


 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Here’s a WIP of the first Werebear sculpt. Still some work to do, we’re gonna make him a little wider & chubbier and also give him a bit of a fur texture since bears should be fluffy. There will be 3, this one will be a Savage, then we’ll have a Healer with a big totem staff and a Warden tossing a big barrel of beer (or gunpowder?)



These are going to be bigger models, they’ll come on 40mm bases. They’ll be sold in a big pack of 3 as a Werebear starter set, but it might be kinda pricey due to the bigger models.. so I was wondering if I should sell them as solo models instead? Then I started thinking, maybe I could do a small KS campaign for them and have a cheaper bundled price for all 3 as the main pledge level? I would also go ahead and get the Jackalopes sculpted next as the first stretch goal, they would be a pack of 3 like the Chupacabras.

Since I already ate the price of the Werebear sculpts, the funding goal would be pretty low, I would just need to fund the cost of the molds + the first 50 or so copies of the minis. I’m thinking it would only be like $800.. but then the Jackalope goal would be much higher, probably $2000 since they haven’t been started yet. I’d still have to wait to get the werebear master models done and painted first though so it could be a while.

Last time I did a KS it didn’t work but I ended up having so many regular sales it didn’t matter, I ended up making enough to fund the werewolves after all. So worst case I’m hoping for a similar result, best case I can get these minis funded and hopefully even more beasts done.

 
   
Made in us
Fresh-Faced New User




Kickstarter, pre-sale, what ever.
I am giving you money for these wether you like it or not.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

hehe, well the Kickstarter is shaping up in my head. I'm going to go ahead and also have the Jackalopes sculpted, and one monster hunter hired gun that I hope to do as a bonus mini.. so I'm going to plan to try and unlock a couple of beasts and then throw in a new human character and go back and forth like that depending on how high we can get. I have plenty of art on deck so there's lots of new characters just waiting to be sculpted

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Thinking about this next campaign, I decided to hold off on the fantasy sculpts I was going to start soon and instead stick to BWG for now. So what I’d like to do is have these Werebears in a pack of 3, and a pack of 3 jackalope minions as the Savage Beasts pledge. And then also put together a new monster hunter gang called the Unsung, and they will have a 3 man starter + 2-man booster (which will be just as tough as the 3 jackalopes in game terms since they are tougher gang members). So they will go in the Infamous Gangs pledge which will probably be a bit cheaper since the werebears are going to be bigger models. And then I’ll have a 3rd sweet spot pledge were you can get both for a discounted price.

I was going to have add-ons for all the current models, but maybe I should leave them out since folks can just order them online and get them faster? Not going to include rules or anything else in the campaign, just minis. I think the initial goal will be kind of low though, since I’m going to cover the sculpting costs, so the campaign will be to fund the molds and production minis. Stretch goals will be a bit higher though, roughly $1500 per mini, since those will have to be sculpted from scratch. I have plenty of beasts on the list for stretch goals, and I would also try and get the circus gang funded too, the Traveling Zarconis, and if it does really well I have plenty of art done already for booster packs for the original gangs too so they could get some reinforcements.

And also it’s going to be just the minis from now on, not going to be including character cards, that will make packaging a lot easier and cheaper. I’ll still have downloadable cards and print on demand cards. In fact I’ve been meaning to go back to those cards I have on wargame vault now and separate them into sets for just the gangs only rather than one big pack for all gangs.

So anyway, I’m hoping if I can get these sculpts done ahead of time I’ll be able to fulfill the KS a lot faster. What I’m hoping to do is be able to do small campaigns for just minis every 6 months or so

 
   
Made in de
Grovelin' Grot Rigger



Berlin, Germany

I think you can get some attention, when you put some Tranquility Crew Menbers for Stretch Goals.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

They will get some reinforcements I have art done for Gina Blackburn, the helmsman's wife. I'll probably have Dr. Simmons' little sister Brooke done next

What I'm planning for new sculpts right now is starting off with 2 new starters.. Savage Beasts will get 3 werebears & 3 Jackalopes and Infamous Gangs will get the Unsung gang with 5 minis

For stretch goals first we'll have the Jersey Devil monster pack, followed by an Unsung booster pack of 2 more guys. After that I'm going to alternate between packs of beasts and men, so we'll do 3 werecats followed by 2 new Clancy Gang characters, 3 Cactus Cat minions, 2 new vigilance committee, etc.

I'm not planning to give away lots of free things, because that's what messed up the old campaigns and drove them into the red. Instead I'll just be offering discounted prices.. so all of the minis will cost a bit more when they are released later on. I'm thinking probably around 25% off.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Giving things some more thought .. I was thinking of maybe changing up the packing format. For the fantasy game next year, I was planning to do 4-man starter sets that have 1 hero, 2 henchmen and 1 minion. And then 2-man booster packs that would be either 2 henchmen level characters or 2 minions. Maybe it would be good to update things to that format too?

So for the Kickstarter I would have 1 Infamous Gang and 1 Savage Beast start set, but I would have the beasts more varied.. it would include 1 werebear leader, 1 werecat, 1 werebat and 1 jackalope. Then, separately I’d do a booster pack with those 2 other bear sculpts I’m getting, and a minion pack with 2 alt jackalope poses, since I already asked the sculptors to make 3 of each. So that means I’ll have to get that cat and bat sculpted too now, but I think it will be better that way rather than having 3 of the same exact type of beast.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Been planning out the new KS campaign. It’s probably not going to be until late summer / early fall just because I’d like to get as many sculpts done ahead of time as I can, and most of my sculptors are busy until June. Right now I’m planning to change to a more “retail friendly” format, doing everything in box sets. Each gang will get a Starter Set and an Expansion Pack. I wanted to up the model count because the packaging gets too expensive when it’s smaller amounts of minis. I’m going to start off the campaign with 3 4-model starter packs for 3 new gangs..

Unsung will be the new human gang, they will have J. W. Clarkson the Monster Hunter, Ruthie the Preacher, Colin Buchanan the Gunslinger and a scout henchman.

Wormwood Wardens will be the new Beast pack, and will have 1 Alpha Werecat, 1 Werebear, 1 Werebat and a Jackalope minion

And I decided to get the undead faction going now too, so the still unnamed Ravenous Dead coven will include 1 Wendigo Elder, 1 Revenant, 1 Brujah and 1 Rake minion

I’m not really planning to update the current rulebook with the undead rules though, I was just going to make a PDF for now. Eventually I want to put together a nice BWG2.0 rulebook that will be based on the new skirmish rules, but it will take a while to do that, probably not till next year, so the rules won't be part of the campaign... I just want to focus on the minis to make things easier. The new box sets will all be the same price. And stretch goals will be for new sets that will also be the same price for add-ons, and the more sets you pick in your pledge the cheaper they all get.

There will be an expansion pack for each of those 3 gangs as stretch goals, but I will just have concept art for them, I won’t be able to sculpt those till after they get funded. If things go extremely well, I was also toying with the idea of rescultping the original 4 gangs and repackaging in this new format. The funding will have to get pretty high to be able to afford that though.

 
   
Made in us
Been Around the Block




Pittsburgh, PA

It's probably best to keep any new Kickstarter projects simple & limited if you think you might change stuff up, or alter course in the near future. Seems like small-scale minis manufacturers can hit modest goals with regularity these days on KS, as long as you don't overextend and make a dozen pledge levels, or offer dozens of add-ons. I agree with your idea of just having like 1 or 2 boxes per gang, so the "Intro Box" gives noobs a feel for that gang, then if you love it you can supplement it with a fixed "Reinforcements Box". Plus it keeps packaging costs down, and keeps the KS manageable on your end, so you and Ship Naked don't have to sort through every buyer having 12 different items to fulfill. Plus you can always direct them to the website for purchasing the existing stuff, or offer them a coupon for free-shipping at the site if they pledge for the KS but also want something from the site.

I can't wait for that Alpha Werebear!

p.s.
We need them there Zarconis too!

   
Made in us
The Last Chancer Who Survived





Norristown, PA

Yes I want to keep it real easy to pledge and to fulfill & ship. I see lots of campaigns where you can select lots of single minis and it always seems like it would be a huge hassle. I’m not going to include any old sets modeal the campaign, last time around I learned that if people want them now they will buy them now and not have to wait for a pledge to get delivered. So that will also make it a lot easier too.

I’m just going to have 2 pledge levels.. one pledge to get 1 starter set, and a pledge for all 3 sets for a discount. Stretch goals will be for new sets and I think eventually I might add another pledge level for 6 sets at a bigger discount if we get that high. I’m not sure we will though.. the funding goal will be lower since I’m covering the sculpting costs, but for all new sets I haven’t funded we’ll have to start from scratch, so I’ll probably need stretch goals to each be like $5-6000. I think the funding goal will be $4000 though if all goes well.

 
   
Made in us
Been Around the Block




Pittsburgh, PA

 Necros wrote:
Yes I want to keep it real easy to pledge and to fulfill & ship. I see lots of campaigns where you can select lots of single minis and it always seems like it would be a huge hassle.
Did you see the latest Ral Partha KS? Holy crap, I sat here scrolling.. and scrolling... and scrolling through hundreds of add-ons and I felt like weeping for the poor warehouse bastards that are going to have to fulfill those incredibly all-over-the-place orders. They will regret that crazy buffet.
   
Made in us
Fresh-Faced New User




Like the Kickstarter idea to keep it small. Whenever you start I am ready to throw money at you.
   
Made in us
Fresh-Faced New User




I am interested in unsung and the undead crews. I will be backing again
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Here's a render of the Werebear sculpt Next up will be the werecat. I also have a sculptor working on the Unsung now too, so not sure what I'm gonna get next but I'll post as soon as I do.


 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

And I just got a WIP of the Jackalope today .. here he is


he’s gonna be about the same size as the chupacabras, not a little bunny


Automatically Appended Next Post:
Busy day, also just got WIP shots of the first Unsung character, Janey Bower. She’s a moonshiner and likes to light her bottles on fire with her cigarette and toss them at varmints. This is just a WIP shot and there’s gonna be more detail added



These pics are in the gallery so you can click them to zoom in and see more detail and stuff

This message was edited 1 time. Last update was at 2016/04/28 15:04:55


 
   
Made in us
Airborne Infiltrating Tomcat




Central Ohio

I've yet to invest in the "Savage Beast" Portion of the game, Though I do have all of the "Infamous Gang" miniatures, the new rulebook and cards. I have bought several buildings in the time.since.

We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I just got a rough sketch of the cover art for the Kickstarter.. and i'll be using it for the PDF rules and website and other places too of course Hopefully I'll have the finished piece in another week or so

This message was edited 1 time. Last update was at 2016/05/22 17:31:14


 
   
Made in us
Fresh-Faced New User



Hartford, Connecticut

Looking forward to the next KS.

Like the cover art

   
Made in us
The Last Chancer Who Survived





Norristown, PA

More thinking aloud again .. I’ve been thinking about the different characters in the game lately, and stats and strengths, and how they could be improved for BWG 2.0. I’ve been wondering if it might be fun to have all of the premade characters that come in the new box sets w/ new cards and all, be all heroes? Basically do away with henchmen and minion levels.. everyone would have the same amount of attribute points, and higher health. It would be a lot like playing games with all gang leaders and hired guns. This means that every wimpy henchman character or even minions like chupacabra or jackalopes would be as tough as a gang leader. But… each character (or type of beast) could have a unique & characterful ability that’s not available to anyone else. And there could be a list of special abilities that you can choose from if you wanted to create your own characters from scratch.

I think that would make gang creation a lot simpler, but also make the games a bit more challenging since people won’t die as quickly. What do you think?

 
   
Made in us
Airborne Infiltrating Tomcat




Central Ohio

 Necros wrote:
More thinking aloud again .. I’ve been thinking about the different characters in the game lately, and stats and strengths, and how they could be improved for BWG 2.0. I’ve been wondering if it might be fun to have all of the premade characters that come in the new box sets w/ new cards and all, be all heroes? Basically do away with henchmen and minion levels.. everyone would have the same amount of attribute points, and higher health. It would be a lot like playing games with all gang leaders and hired guns. This means that every wimpy henchman character or even minions like chupacabra or jackalopes would be as tough as a gang leader. But… each character (or type of beast) could have a unique & characterful ability that’s not available to anyone else. And there could be a list of special abilities that you can choose from if you wanted to create your own characters from scratch.

I think that would make gang creation a lot simpler, but also make the games a bit more challenging since people won’t die as quickly. What do you think?


I'm afraid of Change.....

We should silence anyone who opposes the right to freedom of speech.

Sir Boyle Roche 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Hehe yeah maybe that’s a bit too much of a change

I was planning to do a similar “heroic mode” for the generic rules, so that got me thinking.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

So I’ve been giving some more thought to the factions and stuff in the game. At first I was planning 3, we have all of the regular human types as Infamous Gangs, then all of the animal-ish things as Savage Beasts, and all of the undead & creepy things as Ravenous Dead. Now I’ve been thinking, for BWG 2.0 maybe it would be better to just have 2 primary factions... Mortal and Immortal (or Supernatural)?

Then, we have each separate gang as a sub-faction so to speak, and develop the past gangs more fully, while brining out new Supernatural gangs as well. So this means beasts and undead would be on the same side and could potentially be fighting together. For pre-made gangs, I want to encourage people to stick to 1 gang and not mix characters up. It will be allowed, but not encouraged. I was thinking of bringing back the special gang leader skills that apply to the characters in his gang, like if Wilt Clancy leads your gang, every member of the Clancy Gang gets the Dirty Fighter special skill.. but if you were mixing things up and wanted Susana la Loba to join in, she wouldn’t get the buff because she’s with the Bandidos.

So going that route, we would have 1 new mortal gang and 2 new supernatural gangs in the kickstarter. The Unsung for mortals, Wormwood Wardens and The Wicked for the supernatural. Croatoan’s Wolfpack will be a whole separate supernatural gang, they are an exclusive werewolf cub. And then I think going forward when I do other new kickstarters I could plan on the same format of 1 new mortal gang and 2 supernatural gangs until things even out more.

What do you think of that?

 
   
 
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