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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

But just because a faction is meant to be funny doesn't mean that they have to be bad. Plenty of factions and characters in games are built around humorous concepts while being competently developed. There's no reason why these factions need to be weak outside of laziness on the developers' part.
   
Made in us
Clousseau




ehhh... in blood bowl dwarves, orcs, and teams like amazons have huge advantages at the rookie level. Teams like ogres and vampires are generally horrible. The rest fall in the middle.

In 5th edition WHFB, orcs were the joke army. The power armies in 5th edition were high elves, vampire counts, and chaos.

Every edition of both 40k and whfb have had 2-3 power armies that could squash any of the other armies when you min/maxed with them.

So I see blood bowl, with its 3 or so power teams, I see WHFB over twenty years with its 2-3 power armies each edition, and I see wh40k over twenty years with its 2-3 power armies, and I combine that with several articles or personal interviews with developers at various conventions where they say this is intentional and I can't quite get over that the pattern is exactly the same. (lets recall our friend Matt Ward and his demons that destroyed 7th edition and he said point blank "well yeah demons are OP they are supposed to be OP")

And also as a games designer I know that that is something that many designers put into their games (easy mode) because otherwise they lose sales. A lot of sales. You wouldn't believe how many sales. Players in general do not like difficult games. The difficult games are seen as niche games.

This message was edited 2 times. Last update was at 2018/01/16 02:33:17


 
   
Made in us
Humming Great Unclean One of Nurgle






There may not be joke factions but sometimes I feel like balance is treated like a joke. Having an assessment of a unit be off is one thing, but when high-school level math tells you that certain units or point costs are wildly off it should be pretty clear. For example, the massive unit discount on units with size-scaling bonuses. Or in the maggotkin instance, Blightkings. Compare to something like the GUO, which I also feel is overpowered but could at least see someone thinking the value they have makes sense.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

At least with the GUO, you have to make some pretty sizeable offensive sacrifices to get the best utility out of him. Bargain that he is, especially with that ridiculous +3" movement bubble, he's really well designed on a fundamental level.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Blight kings just make me so sad for my Iron jaw brutes. Cost 1/9 less, faster (unless I bump points for a battalion which is even worse), and 33% more wounds. Fairly equal dam age output though it may go to the blight kings by a small margin, certainly higher potential. Sad me

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in dk
Sneaky Sniper Drone




 Hulksmash wrote:
Blight kings just make me so sad for my Iron jaw brutes. Cost 1/9 less, faster (unless I bump points for a battalion which is even worse), and 33% more wounds. Fairly equal dam age output though it may go to the blight kings by a small margin, certainly higher potential. Sad me


Really depends on what they're up against. 4+ wounds models or units with an armor save. Brutes>blightkings. But I agree, they've become much much Better now than they were Before..
   
Made in us
Humming Great Unclean One of Nurgle






Thenord wrote:
 Hulksmash wrote:
Blight kings just make me so sad for my Iron jaw brutes. Cost 1/9 less, faster (unless I bump points for a battalion which is even worse), and 33% more wounds. Fairly equal dam age output though it may go to the blight kings by a small margin, certainly higher potential. Sad me


Really depends on what they're up against. 4+ wounds models or units with an armor save. Brutes>blightkings. But I agree, they've become much much Better now than they were Before..
Brutes also have two less bravery (losing even a single model they can fail battleshock while Blightkings need three) and blightkings have virulent discharge. 15 wounds vs 21, no bonus to run/charge...

But really, blightkings ARE 4+ wounds with a 4+ save, so pitting equal points against each other brutes should come out on top since their stats make them a hard counter. That's not even close to what happens.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in de
Longtime Dakkanaut





Why are the Chaos chariot rules on the webstore but not the Gorebeast ones :| I can't find them online, either. I don't really want to download the app, my tablet is almost completely full.

So, without rules in front of me, how does a Nurgle pirates list/sub-list with Gutrot, his elite bossun BKs (for outflanking), some Nurgle chaos warriors, some Nurgle (gorebeast?) chariots and a warshrine-turned-landing-boat-with-assault ramps sound? Maybe some Marauders, rotflies, Pusgoyles or whatever, too.

The fluff blurb in Maggotkin about Gutrot's reavers had me imagine heavily armoured warriors landing with floating/sailing boats somewhere, jump down, drop ramps that chariots thunder down to rush or outflank defenders and then swarm the survivors. It doesn't have to be very strong, but it should kinda work together instead of hindering itself And I'd only need a Harbingers of Chaos/SC Slaves box to add to my existing stuff to run it...okay, a shrine, too.

PS: While searching for rules I stumbled over the Warriors of Chaos pdf from way back. "Use you Chaos Lord on Chaos Dragon as a Chaos Lord on Manticore". Feth you GW I want my DRAGON back Stuff existing before AoS is still in a bad place, huh.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

If you've got a GUO with a bell and a conveniently planted tree, your Blightkings can net an average charge distance of 19.5". Spume's deepstrike just feels completely unnecessary when you can just rush up like that with your entire army.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Just want to talk about the new Blightlords box. Gorgeous kit, but once again, GW really dropped the ball with the customization options. All the bits in the world aren't worth a thing if you make it so each part only fits with a specific body type. It's even worse than it was for the Blightkings, who usually at least had 2 or three different head, weapon, and body type options that could be switched around. The Blightlords mostly just have the ability to fit one or two different head types on each torso, and that's about it.

Thankfully, it looks like with a little bit of greenstuff, hacking, and bravery, I'll be able to convert some of those spare parts to be great looking alternate upper bodies for some Blightkings, but I'm really disappointed with how little variance you get in spite of the massive glut of parts available.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Fafnir wrote:
Just want to talk about the new Blightlords box. Gorgeous kit, but once again, GW really dropped the ball with the customization options. All the bits in the world aren't worth a thing if you make it so each part only fits with a specific body type. It's even worse than it was for the Blightkings, who usually at least had 2 or three different head, weapon, and body type options that could be switched around. The Blightlords mostly just have the ability to fit one or two different head types on each torso, and that's about it.

Thankfully, it looks like with a little bit of greenstuff, hacking, and bravery, I'll be able to convert some of those spare parts to be great looking alternate upper bodies for some Blightkings, but I'm really disappointed with how little variance you get in spite of the massive glut of parts available.


Seems par for the course then. Customization options keep getting removed.

- Wayne
Formerly WayneTheGame 
   
Made in de
Longtime Dakkanaut





Between Death Guard and Blightlords I'm certain that the Blight Kings box won't be topped for a long time, maybe ever, when it comes to the mulptipart monopose multi-build models or whatever one should call it. The way they look so different with heads looking in different directions and fronts making them lightly or heavily armoured is brilliant. And outside two loadouts all Blight Kings look amazing, personally. Neither Plague Marines, Termis nor those come close to the Kings. I guess that's why they're roality And back in the day *I* was accused of being down on the BKs for not enough posing options. I guess my precision saw was a wise investment considering GW's new kits

Are the bits a good match for BKs size-wise? From sprue pics it looks like less resculpting is needed to swap torsi compared to the maggoth lords.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

They're pretty close. The bellies on the Blightlords look like they're a touch bigger (might just be the sitting pose), but otherwise, they're a pretty good fit.


Automatically Appended Next Post:
Planning a 1500 point list for a tourney a few months from now. Currently stuck between two options, and I wouldn't mind a little input.

List 1 (1500 points) :

Harbringer of Decay (general)
Great Unclean One - bell and flail
Gutrot Spume
Lord of Afflictions
Blightkings*5
Blightkings*5
Blightkings*5
Blightkings*5

List 2 (1420 points)

Harbringer of Decay (general)
Great Unclean One - bell and flail
Lord of Afflictions
Pusgoyle Blightlords*2
Blightkings*5
Blightkings*5
Blightkings*5

They should function pretty similarly, but list two drops Spume and a unit of blightkings for a unit of lords and 80 points to fill instead. Both lists have their perks, but I'm really not sure which one to go with (I'm also open to suggestions for modifying either one).

This message was edited 1 time. Last update was at 2018/01/22 01:21:48


 
   
 
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