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Made in us
Krazed Killa Kan





USA

@Red Harvest: I also checked out your blog. It was hard to find the D&D minis in the page after page of beautifully painted and built stuff for Infinity. Nice work

   
Made in de
Shroomin Brain Boy





Berlin Germany

hey mates....been following this thread now for some days...and did a more overview scroll through read of the pages before...

some of you know me already...

well...i really like this thread and now i am in the position to ask you pro´s for my own needs

my family recently started with pathfinder ... we got the starter box...and are currently experiencing the first steps in the given adventure that comes with it.

well...my kids have some (shady) ideas about roleplaying...and i have played some other systems back in the days...(cthulhu, and the DSA). I am not really what you might call a pro player...and tho i am currently the designated DM i wish some future day one of my two sons would take that part too...

so here is what i am asking you all...do you have some recomendations on how to make our first steps as a small group better, and more athmospheric...do you know adventures for beginners (that are even "cheap") and so on?
in the past i´ve had a quite spontaneous approach to DM´ing so i am no stranger to improvising...tho it is in the first steps always nice to have something to rely on...

anyways....anything you want to share i am thankful for, i highly value your opinions...!

so....best foot forward, ey?

cheers, vik

   
Made in gb
Is 'Eavy Metal Calling?





UK

In terms of adventures and resources, you should be able to get some mileage out of the myriad cheap/free adventure packs on DMsGuild, even if they are for D&D rather than Pathfinder. Obviously you'd need to convert any stat blocks over/switch them for things from the Pathfinder equivalent to the Monster Manual, but the maps, locations, names, storylines ect will still be of use.
http://www.dmsguild.com/browse.php?filters=0_0_45393_0_0_0_0_0


In more general terms, music and visual aids can really help atmosphere. The first step is choosing suitable music to convey the tone you want, so if you're playing heroic high fantasy, use the soundtracks from LotR or Skyrim, if you're doing something a bit gritter maybe stuff from Game of Thrones or The Witcher games might be more appropriate. Try and have 3 selections for ramping up intensity: exploration, tense and combat playlists is a good thing to work towards.

On the visual side of things, especially with new players and/or less experienced DMs, I find having actual pictures of locations/monsters/NPCs/items to hand round or show on a screen helps a lot. When you're planning a session, do a quick google for the notable locations or monsters you might want to use, and when these elements come up, show the group the image. This will give them a more definite look at what they're dealing with in game, on top of the description you give as DM, which helps them picture it a little more clearly. Likewise, have the players try and find an image for their PCs to show the group, again to give everyone a clearer idea on what they're imagining.


Other than that, for your first few sessions, don't fret about getting the rules right or going back to the books and checking stuff; as DM, make a ruling, move on with the game and if you do check, do it afterwards and let the group know before the next game. Nothing kills the tension like 10 minutes spent going through books looking for a specific ruling, and the DM has the authority to make those judgement calls so don't be afraid to just go with what makes sense and review it later on.

And above all, have fun!

 
   
Made in us
Norn Queen






Ive been listening to a Podcast (DnD is for Nerds) and the DM Adam does some interesting things that you only really pick up on as the story goes on. At first I thought he was a pretty good but not the best DM. I am now convinced hes flat out one of the greatest to sit behind a DM screen.

Highly recommend for the comedy and the DnD goodness.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in de
Battlefield Tourist






Nuremberg

Viktor von DommÖ Welcome!

The advantage of Pathfinder is the absolutely huge library of material available for it.

It can be mechanically complex at times, but at lower levels it is totally manageable.

You can use any material from 3.0 or 3.5 Dungeons and Dragons along with the Pathfinder material.

The Pathfinder adventure paths tend to be very nice in terms of atmosphere, but often very wordy - designed more for pleasure of reading than use at the table. But most of the first issues of those are quite good.

I know more from 3.0 or 3.5 though, so...

Recommended starting adventures:
- Sunless Citadel - a tight little dungeon adventure with Kobolds and Goblins, with a decent twist to it. Very easy to run and kid friendly, and leads into:
- The Forge of Fury - this is the direct sequel to Sunless Citadel. The rest of the adventures in the series are only okay, but this is a brilliant level 2-5 adventure. A ruined dwarven citadel colonized by various factions, with a dragon at the bottom. A really fun and well put together one, and again, really easy to run written with kids in mind.



Some of the old school stuff can be found for peanuts and is easy to convert too - Caves of Chaos (from Keep on the Borderlands) is really an excellent mini sandbox if your players like kicking ass and taking names.

For Pathfinder, Rise of the Runelords is well regarded and has some really nice parts to it, and especially some very atmospheric parts if you do not mind themes of horror and so on.

On another note: I've been running Dungeons and Dragons for a group of 6-8 kids at lunchtimes and after school on Friday all year. They're a nice bunch, and I have enjoyed it even though I have been a bit overworked this year. They came in today with a lovely card and a "start collecting Seraphon" boxed set! Unbelievably nice of them. We'll do it as a club painting tool I think, it is the only fair way to put it to use. Though I may paint the carnasaur myself!

   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Pathfinder is fine to start with. However, I would not recommend continuing with it. A new version is forthcoming. Paizo will be releasing the playtest materials in about a month too. Also, Pathfinder is bloated. My DM has us going through the Pathfinder adventure path Kingmaker. He converted it to 5e. I have come to despise the adventure path. It's not really adventure at all. I would not recommend any of them. Then again, my ideas about the game are from its early years. Ah, here's something for inspiration http://initiativeone.blogspot.com/2013/05/od-setting-posts-in-pdf.html This describes the the sort of world the kinder might like to explore.

For cheap adventures, D&D is the way to go. Paizo has a few free modules on their website, from the Free RPG day. http://paizo.com/store/pathfinder/adventures/modules/freeRPGDay

Your kinder want to be "murder hobos"? ( re: shady ideas. )

Improv is good. Just remember to take notes. Continuity is important. Never fudge dice rolls. Let the player's actiions and decisions drive the game, not something pre-determined.

Have fun.

 
   
Made in de
Shroomin Brain Boy





Berlin Germany

@ red... i MEANT soemthing more in line with blurry ideas... LOL...i hope they never really get to that murder, torture and related taste of roleplaying...(here is crossing fingers...)

@ paradigm... very good ideas....in fact i downloaded a soundboard app already on our tablet...with lots of atmosphere sounds, animal and monster sounds and whatnot...

as for the visuals...i am collecting "data", pics and maps for inspirational matters like mad atm via pinterest... that is a highly addictive task^^

@ da boss.... i take it you are either a teacher or an "erzieher" right? that sounds awesome and it seems even that since the kids try to "repay/ gift" you now even that you are doing a really wonderful job...respect!!!

as for yl your suggestions...i take everything on board...the kids and me will be together this summer for the whole holidays at home...no vacation planned this time... so lots of free time to "kill" use properly...and i want to drag them at least a bit away from fortnite and the lot a bit...so we will have quite some time to explore this wonderful hobby...

many thanks for the quick and insightful replies mates!!!

cheers, vik

   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Murder Hobo is just joking term, well half-joking term, for Player Characters. As in: kill the monsters and take their stuff, and of course have no fixed address. Unfortunately, the newer versions of the game, Pathfinder and D&D both, emphasize combat. As a DM, you of course can, and IMO should, shift the emphasis to exploration and the actual role-playing. This was the "Old School" approach-- although that was very much exploration as the primary activity, because combat was very hard on Player Characters. It was very, very easy to die. You will need to give experience points for things other than killing monsters. Out-witting them, tricking them out of their treasure, solving problems, these are things for which you can give experience in addition to experience for killing.

Not taking a vacation? I though Germans were the most vacationing peoples on the planet?

If you can get a hold of some GameScience polyhedral dice, for a reasonable price, do so. Koplow and Chessex will do if you cannot. I know the D&D starter box, which is fairly well done, has, or had, Koplow dice in it. I'm not sure about Pathfinder. The dice in their card game boxes were generic. Somewhere in my P&M thread I posted some photos of GameScience dice. Like little gemstones.

Ah, here's an interesting series of blog posts about transforming the Pathfinder Adventure paths into something more exploration based: https://udan-adan.blogspot.com/search/label/Pathfinder

This message was edited 1 time. Last update was at 2018/07/05 21:04:14


 
   
Made in de
Battlefield Tourist






Nuremberg

Viktor: Yeah I am a teacher, for my sins. Got my D&D club signed up as an official extra curricular for next year which means technically I get paid to play dungeons and dragons next school year

Red Harvest: I generally agree with you about bloat in pathfinder, but I think if you limit it to Core only it is manageable. I prefer 5th edition myself, but if Vik and his kids have gotten over the initial hurdle with PF, I think there is some mileage in it.

When I use Pathfinder adventure paths, I tend to purely loot them for cool locations and ideas rather than running them as a story. I have had some pretty memorable sessions from looting stuff like the Skeletons of Scarwall and so on, which was basically just a big haunted castle. I agree that following the entire AP rigidly would not be super interesting.

Funny, though, because reading Kingmaker it looked like it would be pretty fun.

   
Made in us
Combat Jumping Ragik






Beyond the Beltway

It was fun for the first book, where it is basically a hex crawl. However, it is still a railroad, like all adventure paths, and the rails become very visible from the second book. And there is the whole kingdom building sub-game, which gets tedious, and wastes valuable gaming time. I don't have a surplus of gaming time, so I prefer to spend it gaming, not playing with spreadsheets.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Found these earlier and thought they might be of interest. A selection of printable tokens that should come in handy for anyone looking to run the game on a budget. Print, laminate if you can and Bob's your uncle. There's a decent array of enemy types in there, as well as a sheet of character portraits for your PCs/NPCs.
https://www.dropbox.com/sh/stn516ba68invt0/AAA4QG9APZztZAn6VNXWIvUEa?dl=0

On a similar note, this tool allows you to create tokens easily from existing artwork, just drag and drop a pic and it'll do the rest!
http://rolladvantage.com/tokenstamp/

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

As my second campaign winds down for a bit after the first 5 sessions (one of the players is off on holiday, so we're switching back over to campaign one with the two remaining players for a few weeks), I figured I might as well jot down some thoughts on how it's gone so far, as I think I'm happier with the start of this one than I was with the last one by some margin. I think this is down to a few key differences.

Spoilered for length and rambling
Spoiler:

- One is simply a case of experience. When I started the first game, my only other experience with 5e was a one-shot, and I think it showed. I regularly made certain items a tad overpowered, my understanding of difficulty (or rather lack thereof) was way off base and I was very eager to push my players through big, dramatic events very early on.

This time round, aside from better balance, I think I've managed to start in a much more stable way; the party come together, do a few smaller quests for a larger organisation, and have now found their feet before being sent off on a much more important quest that will take them out into the wider world. The starting locale was much better set up to act as a microcosm of the wider region, and the party thus engaged with the society and politics of it far more than I'd imagined they would.

- In mechanical terms, I think I get challenge (rather than difficulty) now. 5 weeks in and so far, each major combat scenario has had at least one PC knocked out and making death saves; it's not harsh or difficult to the point of being unfair, but by this point in game 1, the party were simply breezing through Deadly level encounters without a second thought. The tension is far higher now, and while I still don't want to kill my player characters, I nearly have on several occasions and everyone has found it rewarding when they eventually pulled through them.

Likewise, we've been starting to use grid-based combat for the last few sessions, and I'll eat crow here, it is a vastly smoother experience. My worries that it would descend into More Complicated Warhammer proved unfounded (perhaps related to the point below about player outlooks) and even though it's just 2d tokens on a marker-drawn map, not having to pause every turn to explain where each character is or what's around them has made larger, more varied and more interested combat encounters much easier to handle.

- I do think a change in players has helped. This campaign only came about after our group split (long story short, the group was divided from the start between 2 minmaxers and 2 players mainly in it for the RP, and those divisions came to the fore after a particular session so they went their separate ways) and while we only have 3 players now, the fact they're all on the same page regarding what this game is for us (a narrative over everything else) has made things so much smoother.

No having to contend with ludicrous characters builds, no more having half the group functionally non-existent outside of combat, no more arguing over what the 'optimal' thing to do is... I bear no ill will towards the players that left, but having a group that's all on the same wavelength has made things so much easier. I'm sure they'll find a group that caters to their tastes, and we can all go on enjoying the game in our respective ways far more than trying to force a compromise between two opposite stances on what it should be.

- Finally, kind of preemptive as it hasn't come up too much yet, but the prospect of running both campaigns (and various one-shots) in this shared world is one that's got me and the players very excited. Party 2 will shortly travel through a region in which Party 1 (much higher level) just fought a colossal battle, and the players will be able to get an entirely different perspective on its aftermath; while the level 7s deal with the city's upper echelons, the level 3s will hear about recent events from the common folk of the region and that's a very interesting way to play with the meta-narrative that's we're building here. We're still a long way off the eventual full crossover, but just the idea that these two stories are being told in tandem is a tantalising one that opens up a lot of possibilities!

This message was edited 1 time. Last update was at 2018/07/18 22:01:50


 
   
Made in de
Battlefield Tourist






Nuremberg

I enjoyed the summary. I think experience always helps - though sometimes you will be at a difficult time in your life and your GMing will suffer because of it. It used to really get me down when that happened, because I felt I was backsliding, but now I am a bit more used to it after 15 years of GMing, so I roll with the punches a little better.

On the group thing, absolutely. Eventually, group dynamics or GM burnout due to group dynamics kills most games. The ones that run for years are the ones with a decent group of players, but you can't always have that, and that is just the way it is. It is good to recognise that a problem player for you might fit right in in someone else's game.

I am also finding 5e a bit easy and particularly the high level monsters a bit bland and easy to beat. I guess it is because I also like to give out decent rewards to players (cool loot is a big part of "traditional" dungeons and dragons in my view). But I was just looking at the demon lords today and thinking "Man, they really do not shift the dynamic of the battle from something like a big troll with lots of hitpoints". A demon lord should be absolutely warping and controlling the battlefield in my view. I am thinking about giving more legendary actions and stealing some abilities from 4e since I have the books and they tended to be designed to be pretty clean and modular, not relying on subsystems.

Also, I played for years with nothing but a chalkboard or piece of paper to sketch maps on, but now I use minis for everything and I do find it is a lot of fun. Plus it lets me use my collection since I do not really wargame very much any more.

I am on hiatus over the summer holidays too. I was a bit burned out by the end of the school year, partially because of work, and I am sort of slowly regaining my interest and energy. I hope to get some more painting done this summer and do some scribbling about my setting. I am not sure what my players are going to do when we get back to it - they have just achieved their first big objective, and I know roughly what I want the eventual endgame to be, but they currently have a bunch of options open for what to do next.

I will spoiler them!
Spoiler:

1. Ruined city of Sotur. A city from an ancient empire with a mobile portal to hell inside it, but surrounded by a life draining force field that destroys any demon that tries to cross it. Any mortal that stays too long in the city is cursed and gradually wastes away. It is full of relics of the old empire, being the northern capital. I am quite keen to use the setting as I think the ruined city angle is cool and I have done the prep for it including painting a whole bunch of demons, but I am also realising that it is basically closing another portal to the Abyss, and the last quest involved closing a portal to the plane of Madness, they are probably a bit too similar. Maybe my players just poke around in the ruins a bit, figure out how to shrink the forcefield down so that the castle is outside it and claim it as a stronghold.

2. Valon, city of the Winter Court. The ruling force in the nation my players are in are the Winter Court of the Elves (elves being a bit more fey, a bit more related to the Sídhe of celtic myth in my setting. So these guys are the Unseelie). They are disinterested rulers, but the players got their attention by sorting out this incursion of Chaos, and therefore could get an audience with Mébh, the Queen of Air and Darkness.This is appealing to one of my players, as she is half Winter elf, but might not be super interesting for the rest. Valon is a bigger city than any they have currently been to though. I have ideas for adventures on the Great Glacier to the north of Valon, where there are clans of Frost Giants, and I have a few frost themed minis to paint, but I would need to get cracking to have them ready in time. The journey to Valon might also be interesting, as it crosses through an old Dwarven Empire with a few ruined holds and other interesting bits and pieces in it.

3. Ptolus, capital of Virdistan. This is my "good" city, Lawful Neutral really, but I am using the famous city supplement Ptolus to represent a truly cosmopolitan city and the main city of my France-Germany analogue, the most powerful civilisation apart from the Iron Empire of the Invincible Overlord. The players found the bones and ghost of a paladin from that city and promised to lay them to rest, so they might travel there to do some more research, shop, fulfill their quest. Ptolus is so full of factions and intrigue that it is certainly going to be interesting for all the players, and adventure will certainly find them. I am reasonably happy with this outcome, though I think the players might end up moving permanently to Ptolus because it is so interesting and full of variety. The journey to Ptolus is likely to be by ship, but it does pass through some interesting territories and there is a collection of Orcish kingdoms between where the players are currently and Ptolus if they go overland. I don't need to do any painting for this option so...

4. Malikarr, island of the Alchemists. This is a pretty lawless island in the middle of the sea between them and the Iron Empire, where the rulers are various alchemists in towers perched on the rocky island. A slum of vagabonds from all over the world clusters around the feet of the towers. They wanted to go there because they found that one of the alchemists is engaging in the trafficking of intelligent creatures, but the NPC they rescued from that fate then later died adventuring with them so they have lost some of the impetus. I have a plot involving were rats and rat swarms (which I have rewritten to be a lot scarier - essentially all rat swarms have the same malevolent intelligence behind them, an insane and incredibly powerful Druid. The rat swarms actually "control" the wererats, though few understand that this is the case. Essentially stole this from the second book of the Malazan series by Steven Erikson. Lets me use Skaven Means I have to paint my skaven :(

5. The Iron Empire. This is the big antagonist in the world, a huge Asmodeus worshipping empire that is the remnant of the earlier empire. They use devils in their armies as well many, many slaves and they believe all gods other than Asmodeus are false. The players will eventually come into conflict with them anyway, as the end game, because they murdered a Hellknight who was investigating the spread of Chaos. They did it to protect the town from the eventual "purification" that would have happened, but the Empire does not take things like that lightly and is only looking for a reason to provoke a war with the Winter Court. The players have vaguely talked about an infiltration mission to see if they can find or free captured loved ones from their various backstories. But one player is a deserter from the army and does not want to risk going back. I have a bunch of Byzantine infantry I want to paint up for this, but I hope the players choose to do it later or I will have to really speed up my painting.

6. Sunken ruins. The players know of some sunken ruins of the old empire off the coast and some want to investigate. Of course, they do not know that the ruins are full of sahuagin and an Aboleth. All this stuff is undercoated and I am eager to paint it, but it is a lot.

7. Dragon hunt. The group know of an elder green dragon living in the huge forest to the west of them. The rogue is so greedy she wants to just loot its hoard. The others are interested in doing something about it because the wyrm is a problem for their wild elf allies.


Sorry for the "hey look at my campaign" nonsense. That sort of list is how my sandbox style campaigns usually end up looking at a certain point, particularly between "arcs", which is one long quest focused around a few locations. I then tend to lay lots of plot hooks and my players can choose to follow or discard whichever ones they want. The problem is when using minis I need to try and have the stuff painted for each option. It is a really good motivator for my painting, and I own pretty much all the minis I need, but my motivation died off after a stressful period at work and I am trying to get it back.

Personally, I sort of hope they either go to Ptolus or investigate Sotur and the Sunken Ruins. Eventually, the end game will kick in, but I think they have six months or so of game time before that happens.


   
Made in us
Longtime Dakkanaut






Has anyone here done any Adventurer's League stuff? I have been missing D&D lately, especially playing in person. My regular group does the online thing, but I really miss being around a table and actually rolling dice. I thought about checking into an Adventurer's League, but the Wizard's site for locating one of them is complete garbage and only shows me Magic Tournaments. I would put more effort into finding an AL group, but I wondered if anyone had any experience before I did.
   
Made in de
Battlefield Tourist






Nuremberg

I went looking for it before I started my current group. My local store was advertised as having a group on the Wizards site, but when I got there there was no group and no time when a group could feasibly run because the store closed every day at 19.30.

I had a bit more luck with Pathfinders version, but only because I knew someone playing. Sometimes the groups meet outside of game stores - this one met in a deli.

It lets you get some games in, but it tends to be kinda unsatisfying. The standard of the games varies wildly and you can often end up at the table with people with very different gaming tastes to yourself, or just plain oddballs. But it is better than no gaming.

   
Made in gb
Soul Token




West Yorkshire, England

A new setting incoming, and the revival of an older one (and my personal favourite)!





This message was edited 1 time. Last update was at 2018/07/24 23:18:41


"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Norn Queen






Envoy Warforged can take any tool they are proficient with and incorporate it into their body. The last item on the list of tools is Vehicle (Land or Water). Xanathar's Guide to Everything says players can choose Land Vehicles or Water Vehicles as a tool proficiency.


RAW warforged can be transformers. Discuss.

This message was edited 2 times. Last update was at 2018/07/26 05:12:23



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in de
Battlefield Tourist






Nuremberg

All I can say to that is yes, yes please.

I really enjoy Eberron. Fun setting, did some interesting and original stuff, airships are cool. I ran a long campaign in 3.5 where I sort of made it a bit more 20s than fantasy medieval, and it was really fun.
It does have the sort of "Goblin Country, Monster Country, Demon Country, Undead Country, Lovely Country, Dwarf Country" schtick that can make D&D settings a bit fake seeming, but they thought out the politics of it all pretty well and put enough unique twists to keep it interesting.

   
Made in gb
Is 'Eavy Metal Calling?





UK

Something I came across earlier that might be of interest to some of you, a book of printed, laminated and pre-gridded battle mats. Seems handy if you're playing on the go and don't want to cart around tiles/boards, or want a lot of different 'terrain' on a limited budget.
https://www.chaoscards.co.uk/accessories-c1/bags-counters-coins-dividers-others-c530/loke-battle-mats-big-book-of-battle-mats-fantasy-a4-p164301

There's also a larger A3 book and a sci-fi set coming later in the year, something I'll definitely be keeping an eye on.


Also, after today's game I have a new entry in my list of favourite monsters, the Allip from MtoF. It's a really fun one to use, with abysmal HP and AC for its level but with some really fun AoE attacks (including one that makes the targets use their Reaction to melee attack an ally) and the incorporeal movement that means in a tightly-packed area it can really keep the players chasing after it. It's got some really great lore behind it as well, and was way more interesting than a lot of the other wraith-type enemies.

This message was edited 1 time. Last update was at 2018/08/19 20:19:12


 
   
Made in us
Krazed Killa Kan





USA

Sorry, this is going back to a past topic. I wanted to thank everyone who discussed good starting miniatures and preferred D&D board games for miniatures, with me. I've bought Wrath of Ashardalon

   
Made in gb
Dakka Veteran





Hi all. Currently about two months into my first 5E D&D campaign and absolutely loving it so far. Our gaming group used to play various board games but this has now completely taken over.

I'm using a Goliath Tempest Cleric and am very happy with it. The rest of our party includes a Fighter, Barbarian, Ranger and Sorcerer so we have a nice balance. We are a fairly combat focussed group, which we are all fine with, and like to emphasize improvisation in our roleplaying. For example I managed to befriend a Nothic we were supposed to either kill or avoid by rolling a crit 20 on my persuasion check and it proceeded to kill most of our enemies for us.
   
Made in us
Krazed Killa Kan





USA

Hi Cynista, I'm glad you're loving you're D&D 5E campaign. They are very enjoyable so I can see why it's replacing the other board games. Are you and your group playing a pre-made or custom campaign?

   
Made in gb
Dakka Veteran





It's one of the existing starter campaigns. I'm not sure the name of it but it's the one where your party has to find the missing dwarf. Which I have to say we've made very little headway on - plenty of side quests and looting however!
   
Made in us
Willing Inquisitorial Excruciator





Sounds interesting and fun - and I may need to DM a group of beginners soon - if you can remember the name of the campaign, I'd appreciate it!

Insidious Intriguer 
   
Made in us
Krazed Killa Kan





USA

@Cynista: It sounds like the starter campaign I was DMing last year. Are you playing "Lost Mines of Phandelver"? Where it starts: your team of adventurers is hired by a dwarf (Gundren Rockseeker I think was his name) to bring a wagon of supplies. You then find his horses dead on the road and he and his bodyguard are missing?

   
Made in gb
Ragin' Ork Dreadnought




Monarchy of TBD

Heh, I'm sending 1 rookie GM and 2 rank noobies on that adventure in our DnD club. 25 kids and me RPGing in a classroom- it's like a low budget con every month. It should be spectacular. Anyone know of a good reference sheet for GMs who are new to the system?
I'll be using my hackmaster screen, but I don't think any of them need the distraction of a screen- more a one page style thing.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in gb
Dakka Veteran





 Syro_ wrote:
@Cynista: It sounds like the starter campaign I was DMing last year. Are you playing "Lost Mines of Phandelver"? Where it starts: your team of adventurers is hired by a dwarf (Gundren Rockseeker I think was his name) to bring a wagon of supplies. You then find his horses dead on the road and he and his bodyguard are missing?

Yeah that's the one. We are hoping to finish it before our sorcerer leaves for Australia next month but I don't think that's going to happen
   
Made in us
Krazed Killa Kan





USA

Good luck Cynista! But yeah, that's a tight time frame.

I went to my FLGS and picked up:

I've heard really good things about it. Has anyone on here tried it out yet?

   
Made in us
Krazed Killa Kan





USA

Wow, it's been over a month since anyone has posted on here.

The D&D supplement for Ravnica (A Magic the Gathering campaign setting) is coming out next month. I was wondering if anyone would like to discuss it. Does anyone know if Ravnica is part of or related to Zendikar, the last MTG setting brought over into D&D with "Planeshift"?

The other main topic I was hoping to discuss is minis. I have bought all three MTG Area of the Planeswalkers board games to use the minis for D&D. Most are useful already, but I wonder if more of them will become useful with the release.

This Necro Alchemist mini seemed pretty useless in the settings I played, but seems the most like it was made for Ravnica:


Rhox were a creature I was hoping would be a big part, but I haven't seen them anywhere. There are Elephant folk instead as a PC race. I still plan to have similar races of both in my own D&D setting.


I know nothing about the Simic Hybrids Vedalkin listed in the leaked table of contents.

Thoughts?

   
Made in de
Battlefield Tourist






Nuremberg

Those look like some pretty interesting minis! Rhino Men! I was never much of a MtG player, but I think it is a really clever idea to bring the settings for MtG into D&D. Why not get some cross pollination between the two fanbases?

I haven't picked up Dragon Heist yet but there is a good buzz around it. I was not really in the mood or market for a Waterdeep based low level Urban adventure at the moment. My preferred Urban settings are the City State of the Invincible Overlord and Monte Cook's Ptolus, I tend to find the Forgotten Realms stuff a bit unsatisfying for some reason. I do really love the Yawning Portal though, and I wish they would release something cool for Undermountain!

   
 
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