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Made in us
Regular Dakkanaut



SF, USA

I know that Necrons only placed mid-tier, but I'm curious as to whether anyone has the top two or three lists?
   
Made in us
Decrepit Dakkanaut





fluffstalker wrote:
I know that Necrons only placed mid-tier, but I'm curious as to whether anyone has the top two or three lists?



Spoiler:
Daniel “Papa D” Hesselberg
Faction - Necrons
2000p
8 Drops

Super heavy detachment - Mephirit Dynasty
LoW Tesseract Vault (496), 4 x tesla sphere (4x0) [496]
LoW Tesseract Vault (496), 4 x tesla sphere (4x0) [496]
LoW Tesseract Vault (496), 4 x tesla sphere (4x0) [496]

Outrider detachment – Nephrek Dynasty
HQ1 Destroyer Lord (110), (Warlord) Warscythe (11), Phylacetry (10), Artifact - Nanoscarab casket (0) [131]
Elite 1 C’tan Shard of the Deceiver (225), 2 x star-god fists (0) [225]
Fast 4 x Canoptek Scarab (4x13), Feeder mandibles (4x0) [52]
Fast 4 x Canoptek Scarab (4x13), Feeder mandibles (4x0) [52]
Fast 4 x Canoptek Scarab (4x13), Feeder mandibles (4x0) [52]


Spoiler:
PLAYER NAME: Raphael Kubiak
ARMY FACTION: Necrons
TOTAL COMMAND POINTS: 7
TOTAL ARMY POINTS: 1993 pts

Outrider Detachment, Mephrit Dynasty [505 Points] + 1 CP
HQ1: Cryptek (70), Staff of Light (10), Canoptek Cloak (5), Artifact: The Veil of Darkness - WARLORD – [85pts]
ELITE1: C’tan Shard of the Deceiver (225) – [225pts])
FA1:5x Canoptek Scarabs (65), 5x Feeder mandibles (0) – [65pts]
FA2: 5x Canoptek Scarabs (65), 5x Feeder mandibles (0) – [65pts]
FA3: 5x Canoptek Scarabs (65), 5x Feeder mandibles (0) – [65pts]

Super Heavy Detachment, Mephrit Dynasty [1488 Points] + 3 CP
LoW1: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]
LoW2: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]
LoW3: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]


Spoiler:
PLAYER NAME: Victor Garvey
ARMY FACTION: Necrons
Total Command Points: 9
Total Army Points: 2000 Pts

Battalion Detachment, Mephrit Dynasty [1173 Pts] +5 CP
HQ1: Cryptek (70), Staff of Light (10), The Veil of Darkness (0) - [80]
HQ2: Cryptek (70), Staff of Light (10), Chronometron (15) - [95]
Troops 1: 5 Immortals (85) - [85]
Troops 2: 5 Immortals (85) - [85]
Troops 3: 20 Necron Warriors (240) - [240]
Fast Attack: 3 Destroyers (150) , 1 Heavy Destroyer (57) - [207]
Heavy Support: Monolith (381) - [381]

Vanguard Detachment, Novohk Dynasty [827 Pts] +1 CP
HQ1: Anrakyr the Traveller (167) - [167 Pts]
Elites 1: C’Tan Shard of the Deceiver (225) - [225]
Elites 2: 5 Deathmarks (95) - [95]
Elites 3: 20 Flayed Ones (340) - [340]



   
Made in us
Clousseau





East Bay, Ca, US

I find the terrain interesting. Does anyone know if the london GT considered these walls ruins? or were they impassable?

I really like how well it blocks line of sight in regards to height, and not being too huge. I know it's crap quality but it seems really effective.

This message was edited 1 time. Last update was at 2018/05/23 17:03:28


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Regular Dakkanaut



SF, USA

Thanks so much. I appreciate the work done in compiling all these lists.

   
Made in gb
Sinewy Scourge




 Marmatag wrote:
I find the terrain interesting. Does anyone know if the london GT considered these walls ruins? or were they impassable?

I really like how well it blocks line of sight in regards to height, and not being too huge. I know it's crap quality but it seems really effective.
They were played as ruins.
   
Made in gb
Fresh-Faced New User




London

 chimeara wrote:
 Daedalus81 wrote:
I made a parser to read in the file and start collecting some more granular data.

Here are all the detachment counts by army. Some people had bad spelling so a few have separate listings.

https://docs.google.com/spreadsheets/d/1oE2SERe2xjCC5w432kB9Y8qkdO5q3OazQPj6I6iPZ5A/edit?usp=sharing

Am I correct in that, there are no representations of WE in the entire event? Bummer. I like seeing what people bring to big events and compare to what I'm doing.


I was a last minute entry to replace a friend so my list is not in there, I showed up with this:
Spoiler:

+ ARMY FACTIONS : CHAOS SPACE MARINES, WORLD EATERS, RENEGADE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment, World Eaters == 1458pts +5CP

HQ1 : Dark Apostle (72), power maul (4), [Relic: BRASS COLLAR OF BHORGHASTER], Khorne -1CP [76]
HQ2 : Exalted Champion (70), power sword (4), [Relic: THE MURDER SWORD], Khorne - [74 pts]
HQ3 : Kharn the Betrayer [160 pts]

Troop1 : Chaos Cultist (40*6), Khorne, Autopistol (0*40), Brutal Assault Weapon (0*40), Khorne - [160 pts]
Troop2 : Khorne Berzerkers (5*16), Chain Axe (1*5), Bolt pistol (0*5) - [85 pts]
Troop3 : Khorne Berzerkers (5*16), Chain Axe (1*5), Bolt pistol (0*5) - [85 pts]
Troop4 : Khorne Berzerkers (5*16), Chain Axe (1*5), Bolt pistol (0*5) - [85 pts]
Troop5 : Khorne Berzerkers (7*16), Chain Axe (1*7), Bolt pistol (0*7) - [119 pts]
Troop2 : Khorne Berzerkers (10*16), Chain Axe (1*9), Power Fist (12), Bolt pistol (0*10) - [181 pts]

DT 1: Rhino (70), Khorne, Combi-bolter (2) - [72 pts]
DT 2: Rhino (70), Khorne, Combi-bolter (2) - [72 pts]
DT 3: Rhino (70), Khorne, Combi-bolter (2) - [72 pts]
DT 4: Rhino (70), Khorne, Combi-bolter (2) - [72 pts]

HS1 : Havocs (5*13), Autocannon (15*2), Lascanon (25*2) - [145 pts]

== Supreme Command Detachment, Renegade == 540pts +1CP

HQ4 : Deamon Prince with Wings (170), Malefic Talons (0), Malefic Talons (10), Tzentch, warp time, smite, WL: UNHOLY FORTITUDE - [180 pts]
HQ5 : Deamon Prince with Wings (170), Malefic Talons (0), Malefic Talons (10), Tzentch, death hex, smite - [180 pts]
HQ6 : Deamon Prince with Wings (170), Malefic Talons (0), Malefic Talons (10), Tzentch, prescience, smite - [180 pts]

====================================
TOTAL : 1 998 pts


Finished 170 in total - had a bad start and screwed up my second game against custodes and poorly played my game 3 ... the list is fun and do well and the terrains were spot on to help deliver the berzerkers where i needed.
It's not an ultimate all killing list but here's my results:
Game 1: against alaithoc Eldar with 9 spears, 3 prisms and 3 hemloc - L 14-6 (was tight until T4)
Game 2: against close combat custodes with Guirlyman - L 18-2 (kill points ... really hard to pull and messed up my turn 1)
Game 3: against another eldar with 9 spears, 10 reapers and 3 D batteries - L 14-6 (turn 5 i was winning, turn 6 got removed from the objectives ...)
Game 4: against shooty Thousands Sons Arhiman, las pred, defiler, helldrake, ferrocerberus) - W 20-0 (just kept him in the corner and sat on the objectives at the end)
Game 5: against guard with basilisks, leman russes, mortars and plasma scions - W 20-0 (kept him in the corner and scored massively with the modified mission every turn - didn't had much left but was too much ahead)
   
Made in nl
Longtime Dakkanaut





 Marmatag wrote:
I find the terrain interesting. Does anyone know if the london GT considered these walls ruins? or were they impassable?

I really like how well it blocks line of sight in regards to height, and not being too huge. I know it's crap quality but it seems really effective.
Ruins so blocking LoS but infantry could move through them.
On stream they were often playing with granting cover while in base contact with the walls aswell.
   
Made in us
Loyal Necron Lychguard





 Daedalus81 wrote:
fluffstalker wrote:
I know that Necrons only placed mid-tier, but I'm curious as to whether anyone has the top two or three lists?



Spoiler:
Daniel “Papa D” Hesselberg
Faction - Necrons
2000p
8 Drops

Super heavy detachment - Mephirit Dynasty
LoW Tesseract Vault (496), 4 x tesla sphere (4x0) [496]
LoW Tesseract Vault (496), 4 x tesla sphere (4x0) [496]
LoW Tesseract Vault (496), 4 x tesla sphere (4x0) [496]

Outrider detachment – Nephrek Dynasty
HQ1 Destroyer Lord (110), (Warlord) Warscythe (11), Phylacetry (10), Artifact - Nanoscarab casket (0) [131]
Elite 1 C’tan Shard of the Deceiver (225), 2 x star-god fists (0) [225]
Fast 4 x Canoptek Scarab (4x13), Feeder mandibles (4x0) [52]
Fast 4 x Canoptek Scarab (4x13), Feeder mandibles (4x0) [52]
Fast 4 x Canoptek Scarab (4x13), Feeder mandibles (4x0) [52]


Spoiler:
PLAYER NAME: Raphael Kubiak
ARMY FACTION: Necrons
TOTAL COMMAND POINTS: 7
TOTAL ARMY POINTS: 1993 pts

Outrider Detachment, Mephrit Dynasty [505 Points] + 1 CP
HQ1: Cryptek (70), Staff of Light (10), Canoptek Cloak (5), Artifact: The Veil of Darkness - WARLORD – [85pts]
ELITE1: C’tan Shard of the Deceiver (225) – [225pts])
FA1:5x Canoptek Scarabs (65), 5x Feeder mandibles (0) – [65pts]
FA2: 5x Canoptek Scarabs (65), 5x Feeder mandibles (0) – [65pts]
FA3: 5x Canoptek Scarabs (65), 5x Feeder mandibles (0) – [65pts]

Super Heavy Detachment, Mephrit Dynasty [1488 Points] + 3 CP
LoW1: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]
LoW2: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]
LoW3: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]


Spoiler:
PLAYER NAME: Victor Garvey
ARMY FACTION: Necrons
Total Command Points: 9
Total Army Points: 2000 Pts

Battalion Detachment, Mephrit Dynasty [1173 Pts] +5 CP
HQ1: Cryptek (70), Staff of Light (10), The Veil of Darkness (0) - [80]
HQ2: Cryptek (70), Staff of Light (10), Chronometron (15) - [95]
Troops 1: 5 Immortals (85) - [85]
Troops 2: 5 Immortals (85) - [85]
Troops 3: 20 Necron Warriors (240) - [240]
Fast Attack: 3 Destroyers (150) , 1 Heavy Destroyer (57) - [207]
Heavy Support: Monolith (381) - [381]

Vanguard Detachment, Novohk Dynasty [827 Pts] +1 CP
HQ1: Anrakyr the Traveller (167) - [167 Pts]
Elites 1: C’Tan Shard of the Deceiver (225) - [225]
Elites 2: 5 Deathmarks (95) - [95]
Elites 3: 20 Flayed Ones (340) - [340]




Yeesh, that third list is terrible. No wonder Necrons performed poorly at the event if these are the lists that went to represent us.
   
Made in nl
Longtime Dakkanaut





Necron codex isnt that old yet. Give people a bit of time to get their armies in order before they show up in tournaments.
   
Made in us
Decrepit Dakkanaut





 Arachnofiend wrote:

Yeesh, that third list is terrible. No wonder Necrons performed poorly at the event if these are the lists that went to represent us.


Yea, its disappointing to see people lean on the Tesseract so much.

Here are the rest in order of placement. I wonder if the highlander detachments had an effect on them since they have no allies.

Spoiler:
PLAYER NAME: Simon Stocks
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 10 (9)
TOTAL ARMY POINTS: 1998 pts

Battallion Detachment, Mephrit Dynasty [859 Pts] +5 CP – DYNASTIC HEIRLOOMS +1 Artefact (-1CP)
HQ1: Cryptek (70), Staff of Light (10), ARTEFACT: Veil of Darkness – [80]
HQ2: Lord (73), Hyperphase Sword (3) – [76]
Troops 1: 10 Immortals (80), 10 Tesla Carbines (90) – [170]
Troops 2: 10 Immortals (80), 10 Tesla Carbines (90) – [170]
Troops 3: 10 Immortals (80), 10 Tesla Carbines (90) – [170]
Heavy Support 1: Doomsday Ark (193), Doomsday Cannon (0), 2 Gauss Flayer Arrays (0) – [193]

Outrider Detachment, Mephrit Dynasty [804 Pts] +1CP
HQ1: Cryptek (70), Staff of Light (10), Canoptek Cloak (5) – [85]
Fast Attack 1: 4 Canoptek Scarabs (52), 4 Feeder Mandibles (0) – [52]
Fast Attack 2: 4 Canoptek Scarabs (52), 4 Feeder Mandibles (0) – [52]
Fast Attack 3: 6 Destroyers (180), 6 Gauss Cannon (180) – [300]
Fast Attack 4: 9 Tomb Blades (126), 9 Shield Vanes (27), 18 Tesla Carbines (162) – [315]

Supreme Command Detachment, Mephrit Dynasty [335 Pts] +1 CP
HQ1: Catacombe Command Barge (138), Staff of Light (10), Tesla Cannon (13), ARTEFACT: Lightning Field – WARLORD - [161]
HQ2: Overlord (84), Hyperphase Sword (3) – [87]
HQ3: Overlord (84), Hyperphase Sword (3) – [87]


Spoiler:
Player Name: Chris Frosin
Army Factions: Necrons
Total Command Points: 9
Total Army Points: 2000

Battalion Detachment (Mephrit Necrons) (1064pts) +5CP
HQ1: Overlord (84pts), WARLORD, Artefact: The Veil of Darkness, Warscythe (11pts) - 95pts
HQ2: Cryptek (70pts), Chronometron (15pts), Staff of Light (10pts) - 95pts
Troops1: 8x Immortal (64pts), 8x Tesla Carbine (72pts) - 136pts
Troops2: 10x Immortal (80pts), 10x Tesla Carbine (90pts) - 170pts
Troops3: 10x Immortal (80pts), 10x Tesla Carbine (90pts) - 170pts
Fast Attack1: 6x Canoptek Scarab Swarm (78pts), Feeder Mandibles (0pts) - 78pts
Flyer1: Night Scythe (160pts), Twin Tesla Destructor (0pts) - 160pts
Flyer2: Night Scythe (160pts), Twin Tesla Destructor (0pts) - 160pts

Outrider Detachment (Mephrit Necrons) (936pts) +1CP
HQ3: Lord (73pts), Hyperphase Sword (3pts), Resurrection Orb (35pts) - 111pts
Elites1: 7x Deathmarks (133pts), 7x Synaptic Disintegrator (0pts) - 133pts
Fast Attack2: 6x Destroyer (180pts): 6x Gauss Cannon (120pts) - 300pts
Fast Attack3: 4x Destroyer (120pts): 4x Gauss Cannon (80pts) - 200pts
Fast Attack4: 6x Tomb Blades (84pts): 12x Tesla Carbine (108pts) - 192pts


Spoiler:
PLAYER NAME: Liam McLaughlin
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1999

Battalion Detachment, Mephrit Dynasty [1999 Points] +5 CP
HQ1: Cryptek (70), Staff of Light (10), Chronometron (15) - WARLORD - [95 Points]
HQ2: Cryptek (70), Staff of Light (10), Chronometron (15) -[95 Points]
Troop1: 20 Necron Warriors (240), Gauss Flayers (0) - [240 Points]
Troop2: 19 Necron Warriors (228), Gauss Flayers (0) - [228 Points]
Troop3: 10 Immortals (80), Gauss Blasters (90) - [170 Points]
Transport1: Ghost Ark (160), 2x Gauss Flayer Arrays (0) - [160 Points]
Elite1: C'tan Shard of the Deceiver (225) - [225 Points]
FA1: 4 Destroyers (120), 4x Gauss Cannons (80) - [200 Points]
FA2: 4 Destroyers (120), 4x Gauss Cannons (80) - [200 Points]
HS1: Doomsday Ark (193), Doomsday Cannon (0), 2x Gauss Flayer Arrays (0) - [193 Points]
HS2: Doomsday Ark (193), Doomsday Cannon (0), 2x Gauss Flayer Arrays (0) - [193 Points]


Spoiler:
PLAYER NAME: James Price
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment, Mephrit Dynasty [796 points] +5 CP
HQ1: Catacomb Command Barge (138), Tesla Cannon (13), Resurrection Orb (35), RELIC 1 The Voltaic Staff (10) - WARLORD - [196pts]
HQ2: Cryptek (70), Staff of Light (10), Canoptek Cloak (5) - [85pts]
Troop1: 10 Necron Warriors (120), 10x Guass Flayer (0) - [120pts]
Troop2: 10 Necron Warriors (120), 10x Guass Flayer (0) - [120pts]
Troop3: 5 Immortals (40), 5x Tesla Carbine (45) - [85pts]
Elite1: 10 Deathmarks (190), 10x Synaptic Disintegrator (0) - [190pts]

Outrider Detachment, Mephrit Dynasty [1203 points] +1 CP
HQ1: Destroyer Lord (110), Warscythe (11), RELIC 2 The Nanoscarab Casket (10, -1 CP) - [131pts, -1CP]
FA1: 5 Canoptek Scarab Swarm (65), 5x Feeder Mandibles (0) - [65pts]
FA2: 5 Canoptek Scarab Swarm (65), 5x Feeder Mandibles (0) - [65pts]
FA3: 6 Destroyers (180), 6x Guass Cannon (120) - [300pts]
FA4: 6 Destroyers (180), 6x Guass Cannon (120) - [300pts]
HS1: 3 Heavy Destroyers (90), 3x Heavy Guass Cannon (81) - [171pts]
HS2: 3 Heavy Destroyers (90), 3x Heavy Guass Cannon (81) - [171pts]


Spoiler:
PLAYER NAME: James Handscombe
ARMY FACTION: Necrons
TOTAL COMMAND POINTS: 9CP
TOTAL ARMY POINTS: 1,997pts

Battalion Detachment, Mephrit Dynasty, [1,156pts], +5CP
HQ1: Overlord (84), Warscythe (11) – [95pts]
HQ2: Lord (73), Warscythe (11) – [84pts]
HQ3: Cryptek (70), Staff of Light (10), Chronometron (15) – [95pts]
Troop1: 20 Warriors (240), 20 Gauss Flayers (0) – [240pts]
Troop2: 15 Warriors (180), 15 Gauss Flayers (0) – [180pts]
Troop3: 10 Warriors (120), 10 Gauss Flayers (0) – [120pts]
HS1: 3 Heavy Destroyers (90), 3 Heavy Gauss Cannons (81) – [171pts]
HS2: 3 Heavy Destroyers (90), 3 Heavy Gauss Cannons (81) – [171pts]

Vanguard Detachment, Novokh Dynasty, [841pts], +1CP
HQ1: Overlord (84), Warscythe (11), Veil of Darkness (0) – WARLORD – [95pts]
Elite1: C’Tan Shard of the Deceiver (225) – [225pts]
Elite2: 13 Flayed Ones (221), 13 Flayer Claws (0) – [221pts]
Elite3: 10 Lychguard (190), 10 Warscythes (110) – [300pts]


Spoiler:
PLAYER NAME: Alex Roth
ARMY FACTION: Necron
TOTAL COMMAND POINTS: 8
TOTAL ARMY POINTS: 1995

Battalion Detachment, Mephrit Dynasty [1995] +5CP
HQ1: lluminor Szeras (143), Eldritch Lance (0), -WARLORD - [143]
HQ2: Cryptek (70), Staff of Light (10), Chronometron (15), RELIC - Lightning Field - [95]
HQ3: Overlord (84), Voidscythe (20) - [104]
Troop1: 20 x Necron Warriors (240), 20 x Gauss Flayer (0) - [240]
Troop2: 20 x Necron Warriors (240), 20 x Gauss Flayer (0) - [240]
Troop3: 5 x Immortals (40), ecron W5 x Tesla Carbine (45) - [85]
Elite1: 1 x C'tan Shard of the Nightbringer (210), Gaze of Death (0), Scythe of the Nightbringer (0) - [210]
FA1: 5 x Canoptek Wraiths (275), 5 x Vicious Claws (0), 5 x Whip Coil (45) - [320]
HS1: Doomsday Ark (193), Doomsday Cannon (0), 2 x Gauss Flayer Array (0) - [193]
Flyer1: Doom Scythe (205), Death Ray (0), 2 x Tesla Destructor (0) - [205]
Transport1: Ghost Ark (160), 2 x Gauss Flayer array (0) - [160]


Spoiler:
PLAYER NAME: Denis Naberezhnykh
ARMY FACTIONS: Necrons
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Sautekh Dynasty [1368 Points] + 5 CP
HQ 1: Overlord (84), Hyperphase sword (3), Veil of Darkness (Artefact of the Aeons / Relic) - WARLORD – [87ts]
HQ 2: Cryptek (70), Canoptek Cloak (5), Staff of Light (10) - [85pts]
Troop 1: 5 Immortals (40), 5x Gauss blasters (45) – [85pts]
Troop 2: 5 Immortals (40), 5x Gauss blasters (45) – [85pts]
Troop 3: 10 Immortals (80), 10x Tesla carbine (90) – [170pts]
Elites 1: C’Tan Shard of the Nightbringer (210), Gaze of Death (0), Scythe of the Nightbringer (0) -[210pts]
Heavy Support 1: 1 Doomsday Ark (193), 1x Doomsday cannon (0), 2x Gauss flayer array (0) –[193pts]
Heavy Support 2: 1 Doomsday Ark (193), 1x Doomsday cannon (0), 2x Gauss flayer array (0) –[193pts]
Heavy Support 3: 1 Tesseract Ark [FW] (220), 1x Tesseract singularity chamber (0), 2x Gauss cannons (40) – [260pts]
Outrider Detachment, Novokh Dynasty [632 Points] + 1 CP
HQ 1: Cryptek (70), Canoptek Cloak (5), Staff of Light (10) - [85pts]
Fast Attack 1: 4x Canoptek Scarab swarms (52), 4x Feeder mandibles (0) – [52pts]
Fast Attack 2: 6x Canoptek Wraiths (330), 6x Vicious claws (0) – [330pts]
Fast Attack 2: 3x Canoptek Wraiths (165), 3x Vicious claws (0) – [165pts]


Spoiler:
PLAYER NAME: Wouter Kamps
ARMY FACTION: Necrons
TOTAL COMMAND POINTS: 8 (3+5 Battalion)
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Mephrit Dynasty [2000 pts] + 5 CP
HQ1: Catacomb Command Barge (138), Tesla Cannon (13), Staff of Light (10) Artefact of the Aeons: The Voltaic Staff, Resurrection Orb (35) - WARLORD - [196pts]
HQ2: Destroyer Lord (110), Staff of Light (10) - [120pts]
Troop1: 5 Immortals (85), 5x Tesla Carbine (0) - [85pts]
Troop2: 10 Necron Warriors (120), 10x Gauss Flayers (0) - [120pts]
Troop3: 10 Necron Warriors (120), 10x Gauss Flayers (0) - [120pts]
Elite1: C'tan Shard of the Deciever - [225pts]
FA1: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
FA2: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
FA3: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
HS1: Annihilation Barge (133), Gauss Canon (20), Twin Tesla Destructor (0) - [153]
HS2: Monolith (381), 4x Gauss flux arcs (0), Particle whip (0) - [381]
^LFA1: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
FA2: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]
FA3: 4 Destroyers (200), 4x Gauss canon (0) - [200pts]

This message was edited 1 time. Last update was at 2018/05/23 19:53:43


 
   
Made in us
Fixture of Dakka





 Ordana wrote:
 Marmatag wrote:
I find the terrain interesting. Does anyone know if the london GT considered these walls ruins? or were they impassable?

I really like how well it blocks line of sight in regards to height, and not being too huge. I know it's crap quality but it seems really effective.
Ruins so blocking LoS but infantry could move through them.
On stream they were often playing with granting cover while in base contact with the walls aswell.


I feel like 8th expects all terrain to have a base with rubble around it.
   
Made in gb
Longtime Dakkanaut




 LunarSol wrote:
 Ordana wrote:
 Marmatag wrote:
I find the terrain interesting. Does anyone know if the london GT considered these walls ruins? or were they impassable?

I really like how well it blocks line of sight in regards to height, and not being too huge. I know it's crap quality but it seems really effective.
Ruins so blocking LoS but infantry could move through them.
On stream they were often playing with granting cover while in base contact with the walls aswell.


I feel like 8th expects all terrain to have a base with rubble around it.


Yeah, it was played as fully LOS blocking ruins - however, some people played it as giving cover when in base contact with it, a lot of people didn't. Generally agreed beforehand. Not sure it's fully visible in most of the pics, but the larger middle pieces actually had a ledge built into them, running the entire length of the inside edges. The smaller pieces didn't. Everyone played the ledge as cover if you had models on it. In my games we also played it as "if you're on top of the terrain piece you also get cover", but i can't say if others did it (but presume so). We didn't use the base contact in any of my games, as we decided that being in base contact doesn't constitute being "in" the terrain piece - especially as they didn't have defined base areas. I wasn't bothered either way.

The "hills" were played as a mix of hills (so no cover at all) or due to their shape etc, giving cover. Some of my games played it as giving cover if fully on it, my other games didn't. We just talked it over each game.

The "woods" sections - which were usually a bit of card surrounded with cement generally got ignored some of my tables didn't even have them on there. I think the cover bonus only came up in game 1, with them, the rest of the time they had zero impact on the game and didn't need to be there.

Lack of consistency was completely down to the terrain situation on each table, regardless of what the player pack said everything way. If you see a piece of paper on each side of the table, most people aren't going to even bother considering it as "terrain",


Automatically Appended Next Post:
One thing i will repeat over and over again though,


While the terrain sucked from a visual point of view, and from a rules consistency point of view. It WAS functional and it DID lead to interesting games.

All they need to do now, is keep the layouts as they were, but change the physical terrain to a standard expected of a major, live streamed (on several channels) event.

This message was edited 1 time. Last update was at 2018/05/23 21:16:39


 
   
Made in us
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East Bay, Ca, US

It would be neat to play trees where if you drew a straight line from base to base 1mm thick, if it touched or passed over the terrain with trees, they granted a cover save. So they don't block line of sight but offer some cover even if you're not standing in them.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in au
Regular Dakkanaut




Hey Daedalus, not sure if this is possible, but does your model allow you to quickly search how many lists contained Custodes excluding Shield Captains, Vexillas or Vertus Praetors/Jetbikes? As in not excluding lists with those words, but not counting those lists as containing Custodes unless they contain other Custodes units?

I suppose as a rough estimate, could you maybe see how many lists contained the words ‘Guardian Spear’?
   
Made in nl
Longtime Dakkanaut





kombatwombat wrote:
Hey Daedalus, not sure if this is possible, but does your model allow you to quickly search how many lists contained Custodes excluding Shield Captains, Vexillas or Vertus Praetors/Jetbikes? As in not excluding lists with those words, but not counting those lists as containing Custodes unless they contain other Custodes units?

I suppose as a rough estimate, could you maybe see how many lists contained the words ‘Guardian Spear’?
Checking for Custodian Guard or Guardian Spear gave me 2 pure Custodes lists. (and one only splashing Girlyman)
Feel free to check yourself https://docs.google.com/document/d/1QuVR2KdfKO08bBLYw9vobghM_xwhejofmtyXQ7LgQU8/

(note that just searching for Guardian Spear will get you a bunch of Vexilla's and otherwise bike armies.

This message was edited 2 times. Last update was at 2018/05/23 23:14:58


 
   
Made in au
Regular Dakkanaut




 Ordana wrote:

(note that just searching for Guardian Spear will get you a bunch of Vexilla's and otherwise bike armies.


Thank you.

I did a search for Custodian Guard and yielded 5 lists. Of those the two you mentioned were pure. Amongst 360 lists, I think it’s fair to say that Custodes are not overpowered or even particularly competitive.

What really worries me is that GW will see that Jetbikes are undercosted and bump their costs up, without understanding that they are a crutch that holds up the rest of the book. What Custodes really need is a solid points hike for Jetbikes (Shield Captains or no) and an equally solid points drop across the rest of the Custodes Codex to compensate so we start seeing some variation in competitive Custodes and not just 3 Shield Captain Jetbikes shoehorned into a Guard/Soup army.
   
Made in nl
Longtime Dakkanaut





kombatwombat wrote:
 Ordana wrote:

(note that just searching for Guardian Spear will get you a bunch of Vexilla's and otherwise bike armies.


Thank you.

I did a search for Custodian Guard and yielded 5 lists. Of those the two you mentioned were pure. Amongst 360 lists, I think it’s fair to say that Custodes are not overpowered or even particularly competitive.

What really worries me is that GW will see that Jetbikes are undercosted and bump their costs up, without understanding that they are a crutch that holds up the rest of the book. What Custodes really need is a solid points hike for Jetbikes (Shield Captains or no) and an equally solid points drop across the rest of the Custodes Codex to compensate so we start seeing some variation in competitive Custodes and not just 3 Shield Captain Jetbikes shoehorned into a Guard/Soup army.
Doesn't work that way.
Custodes models are to expensive with bad (for their cost) shooting that have to walk across the table or deepstrike, in turn 2, stand around for a turn and then maybe charge in turn 3 if your enemy lets you but possibly never as his army simply retreats and feeds you some chaff.

I don't think there is a realistic price point where you will see Custodes armies be competitive without bike spam.

This message was edited 1 time. Last update was at 2018/05/24 08:42:35


 
   
Made in au
Regular Dakkanaut




 Ordana wrote:
Doesn't work that way.
Custodes models are to expensive with bad (for their cost) shooting that have to walk across the table or deepstrike, in turn 2, stand around for a turn and then maybe charge in turn 3 if your enemy lets you but possibly never as his army simply retreats and feeds you some chaff.

I don't think there is a realistic price point where you will see Custodes armies be competitive without bike spam.


I disagree, but with a significant caveat. They are a very heavy duty army that requires anti-tank and/or mortal wounds to deal with. If you lack the weapons you don’t have much of a hope of actually killing them. What they lack is a distraction to provide some cover fire and soak up your opponent’s heavy weapons for a turn or two while your basic Guardians get into charge range.

In short, there is a realistic price point where you will see Custodes armies be competitive without bike spam, once they get the rules for their 30k vehicles. Those grav tanks and Dreadnoughts aren’t actually very good at all, but in a game yesterday a Telemon and a Caladius entirely occupied the bulk of my opponent’s heavy weapons, and 3 Jetbikes absorbed all of his Mortal Wounds. Between the two the rest of my army had two full turns to advance relatively unmolested and get into stabby range. And if you can get more than half of a Custodes army into combat they’re going to wreck face.

With their 30k vehicles available, a points hike for Jetbikes and a points drop scattered across the rest of the army, you could end up with a very competitive combined arms faction.
   
Made in nl
Longtime Dakkanaut





kombatwombat wrote:
 Ordana wrote:
Doesn't work that way.
Custodes models are to expensive with bad (for their cost) shooting that have to walk across the table or deepstrike, in turn 2, stand around for a turn and then maybe charge in turn 3 if your enemy lets you but possibly never as his army simply retreats and feeds you some chaff.

I don't think there is a realistic price point where you will see Custodes armies be competitive without bike spam.


I disagree, but with a significant caveat. They are a very heavy duty army that requires anti-tank and/or mortal wounds to deal with. If you lack the weapons you don’t have much of a hope of actually killing them. What they lack is a distraction to provide some cover fire and soak up your opponent’s heavy weapons for a turn or two while your basic Guardians get into charge range.

In short, there is a realistic price point where you will see Custodes armies be competitive without bike spam, once they get the rules for their 30k vehicles. Those grav tanks and Dreadnoughts aren’t actually very good at all, but in a game yesterday a Telemon and a Caladius entirely occupied the bulk of my opponent’s heavy weapons, and 3 Jetbikes absorbed all of his Mortal Wounds. Between the two the rest of my army had two full turns to advance relatively unmolested and get into stabby range. And if you can get more than half of a Custodes army into combat they’re going to wreck face.

With their 30k vehicles available, a points hike for Jetbikes and a points drop scattered across the rest of the army, you could end up with a very competitive combined arms faction.
A lot of tournaments don't allow FW so I never account for that,
   
Made in au
Regular Dakkanaut




 Ordana wrote:
A lot of tournaments don't allow FW so I never account for that,


Woah hold up what backwater hick town are you from that doesn’t allow FW in tournaments this edition?

I mean I come from a backwater hick town as cities go (Perth) and even the old grognards welcome FW here. Given how many tournaments try to emulate the ETC/ITC environments or even the real GW GT circuit, I think you’d be very hard pressed to find a predominance of FW banning.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

kombatwombat wrote:
 Ordana wrote:
A lot of tournaments don't allow FW so I never account for that,


Woah hold up what backwater hick town are you from that doesn’t allow FW in tournaments this edition?


The full country of Spain, for example.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in au
Regular Dakkanaut




 Galas wrote:

The full country of Spain, for example.


Ah. A backwater hick country then.

I’ve heard weird things about the Spanish meta, but in my one trip to Spain I didn’t engage in wargaming so I’ll bow to your experience there.

Still, the advent of FW Custodes should be a nice shot in the arm for a goodly portion of the world of Custodes players competitively.
   
Made in nl
Longtime Dakkanaut





kombatwombat wrote:
 Ordana wrote:
A lot of tournaments don't allow FW so I never account for that,


Woah hold up what backwater hick town are you from that doesn’t allow FW in tournaments this edition?

I mean I come from a backwater hick town as cities go (Perth) and even the old grognards welcome FW here. Given how many tournaments try to emulate the ETC/ITC environments or even the real GW GT circuit, I think you’d be very hard pressed to find a predominance of FW banning.
The entire ETC for starters?

This message was edited 1 time. Last update was at 2018/05/24 14:10:02


 
   
Made in us
Stubborn Prosecutor





 Ordana wrote:
kombatwombat wrote:
 Ordana wrote:
A lot of tournaments don't allow FW so I never account for that,


Woah hold up what backwater hick town are you from that doesn’t allow FW in tournaments this edition?

I mean I come from a backwater hick town as cities go (Perth) and even the old grognards welcome FW here. Given how many tournaments try to emulate the ETC/ITC environments or even the real GW GT circuit, I think you’d be very hard pressed to find a predominance of FW banning.
The entire ETC for starters?


And about a quarter of the US Tournaments. There's a reason FW is so rare even at GTs that allow them. A lot of tournament players won't bother with models that they can only take to certain events. FW has made a lot of strides, but until they match GW is rules balance and speed of FAQing

*pause*

..., but until they match GW is rules balance and speed of FAQing


My Emperor. Who the hell ever thought that sentence would be written? The warp is clearly shaping reality in the past year.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Shadowy Grot Kommittee Memba






 ChargerIIC wrote:
 Ordana wrote:
kombatwombat wrote:
 Ordana wrote:
A lot of tournaments don't allow FW so I never account for that,


Woah hold up what backwater hick town are you from that doesn’t allow FW in tournaments this edition?

I mean I come from a backwater hick town as cities go (Perth) and even the old grognards welcome FW here. Given how many tournaments try to emulate the ETC/ITC environments or even the real GW GT circuit, I think you’d be very hard pressed to find a predominance of FW banning.
The entire ETC for starters?


And about a quarter of the US Tournaments. There's a reason FW is so rare even at GTs that allow them. A lot of tournament players won't bother with models that they can only take to certain events. FW has made a lot of strides, but until they match GW is rules balance and speed of FAQing

*pause*

..., but until they match GW is rules balance and speed of FAQing


My Emperor. Who the hell ever thought that sentence would be written? The warp is clearly shaping reality in the past year.


Yeah, I gave up on any idea of ever purchasing a forgeworld model pretty much ever again after over a year into the edition, 80% of my forgeworld stuff doesn't have rules for 8th ed 40k at all (fires of cyraxus coming SOONtm ) and the remaining 20% got smacked with gigantic nerfs in Kneejerk Approved, presumably because GW just shrugged, decided forgeworld could never be trusted to get their gak together, and nerfed everything with a nice wet blanket slap.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Damsel of the Lady




 ChargerIIC wrote:
 Ordana wrote:
kombatwombat wrote:
 Ordana wrote:
A lot of tournaments don't allow FW so I never account for that,


Woah hold up what backwater hick town are you from that doesn’t allow FW in tournaments this edition?

I mean I come from a backwater hick town as cities go (Perth) and even the old grognards welcome FW here. Given how many tournaments try to emulate the ETC/ITC environments or even the real GW GT circuit, I think you’d be very hard pressed to find a predominance of FW banning.
The entire ETC for starters?


And about a quarter of the US Tournaments. There's a reason FW is so rare even at GTs that allow them. A lot of tournament players won't bother with models that they can only take to certain events. FW has made a lot of strides, but until they match GW is rules balance and speed of FAQing

*pause*

..., but until they match GW is rules balance and speed of FAQing


My Emperor. Who the hell ever thought that sentence would be written? The warp is clearly shaping reality in the past year.


I would say it's way less than a quarter and none of the majors. LVO, NOVA and Adepticon all allow Forgeworld.

Also, lots of top-tier players buy them so I have no idea where that notion came from. Did we forget so soon about Fire Raptor spam which was everywhere for awhile? Fire Raptors are Forgeworld models. 7th Edition had Skatach Wraithknights ALL OVER the place. Those are Forgeworld. Forgeworld shows up in lots of places.

Gotta agree with the backwater hick sentiment for places that disallow Forgeworld. Forgeworld stuff even gets balanced in Chapter Approved for crying out loud.

This message was edited 1 time. Last update was at 2018/05/24 16:24:41


 
   
Made in au
Regular Dakkanaut




 Ordana wrote:
kombatwombat wrote:
 Ordana wrote:
A lot of tournaments don't allow FW so I never account for that,


Woah hold up what backwater hick town are you from that doesn’t allow FW in tournaments this edition?

I mean I come from a backwater hick town as cities go (Perth) and even the old grognards welcome FW here. Given how many tournaments try to emulate the ETC/ITC environments or even the real GW GT circuit, I think you’d be very hard pressed to find a predominance of FW banning.
The entire ETC for starters?


Bloody Nora, do you guys not let gay people get married or women vote either?

I never thought Australia would lead Europe in What Should Be The Bleeding Obvious, but as I live and breathe...
   
Made in us
Pious Palatine




 Ordana wrote:
kombatwombat wrote:
 Ordana wrote:
Doesn't work that way.
Custodes models are to expensive with bad (for their cost) shooting that have to walk across the table or deepstrike, in turn 2, stand around for a turn and then maybe charge in turn 3 if your enemy lets you but possibly never as his army simply retreats and feeds you some chaff.

I don't think there is a realistic price point where you will see Custodes armies be competitive without bike spam.


I disagree, but with a significant caveat. They are a very heavy duty army that requires anti-tank and/or mortal wounds to deal with. If you lack the weapons you don’t have much of a hope of actually killing them. What they lack is a distraction to provide some cover fire and soak up your opponent’s heavy weapons for a turn or two while your basic Guardians get into charge range.

In short, there is a realistic price point where you will see Custodes armies be competitive without bike spam, once they get the rules for their 30k vehicles. Those grav tanks and Dreadnoughts aren’t actually very good at all, but in a game yesterday a Telemon and a Caladius entirely occupied the bulk of my opponent’s heavy weapons, and 3 Jetbikes absorbed all of his Mortal Wounds. Between the two the rest of my army had two full turns to advance relatively unmolested and get into stabby range. And if you can get more than half of a Custodes army into combat they’re going to wreck face.

With their 30k vehicles available, a points hike for Jetbikes and a points drop scattered across the rest of the army, you could end up with a very competitive combined arms faction.
A lot of tournaments don't allow FW so I never account for that,


tbf, most NA tournaments allow forgeworld and that's mostly fine. The problem with forgeworld used to be the seeming exclusivity and the seemingly 'pay to win' nature of their stuff. Now it's mostly the fact the FW rules writers have no goddam clue what they're doing in 8th edition and are just as likely to make something that technically, as per RAW, self destructs during deployment as they are something super OP..


 
   
Made in us
Shadowy Grot Kommittee Memba






ERJAK wrote:
 Ordana wrote:
kombatwombat wrote:
 Ordana wrote:
Doesn't work that way.
Custodes models are to expensive with bad (for their cost) shooting that have to walk across the table or deepstrike, in turn 2, stand around for a turn and then maybe charge in turn 3 if your enemy lets you but possibly never as his army simply retreats and feeds you some chaff.

I don't think there is a realistic price point where you will see Custodes armies be competitive without bike spam.


I disagree, but with a significant caveat. They are a very heavy duty army that requires anti-tank and/or mortal wounds to deal with. If you lack the weapons you don’t have much of a hope of actually killing them. What they lack is a distraction to provide some cover fire and soak up your opponent’s heavy weapons for a turn or two while your basic Guardians get into charge range.

In short, there is a realistic price point where you will see Custodes armies be competitive without bike spam, once they get the rules for their 30k vehicles. Those grav tanks and Dreadnoughts aren’t actually very good at all, but in a game yesterday a Telemon and a Caladius entirely occupied the bulk of my opponent’s heavy weapons, and 3 Jetbikes absorbed all of his Mortal Wounds. Between the two the rest of my army had two full turns to advance relatively unmolested and get into stabby range. And if you can get more than half of a Custodes army into combat they’re going to wreck face.

With their 30k vehicles available, a points hike for Jetbikes and a points drop scattered across the rest of the army, you could end up with a very competitive combined arms faction.
A lot of tournaments don't allow FW so I never account for that,


tbf, most NA tournaments allow forgeworld and that's mostly fine. The problem with forgeworld used to be the seeming exclusivity and the seemingly 'pay to win' nature of their stuff. Now it's mostly the fact the FW rules writers have no goddam clue what they're doing in 8th edition and are just as likely to make something that technically, as per RAW, self destructs during deployment as they are something super OP..


You say that jokingly but I'veseen an Ork squig hound wolf down three of my own grot tanks before on a failed morale test.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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