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Made in us
Fresh-Faced New User





United States

I've spent the last few days creating technical specifications for a faction's vehicle fleet. That involved comparing real world analogs (or as close as I could find) and then trying to extrapolate how things like mass, fuel economy and weapons would realistically function in the setting to make a plausible design.

(Hello by the way. I've been hanging in the News & Rumors forum but saw this thread and wanted to join in. Really looking forward to sharing more and learning how others are navigating the tight rope of game design!)

   
Made in us
Napoleonics Obsesser




MN

 Valander wrote:
. Ideally would like to publish via Wargame Vault by end of year, but of course that depends.


Excellent! Do not under-estimate the time it takes to sort decent photos, art work, and "in game" photos!

This message was edited 1 time. Last update was at 2020/07/27 17:58:40


Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Painting Within the Lines




Seattle, WA USA

 Easy E wrote:
 Valander wrote:
. Ideally would like to publish via Wargame Vault by end of year, but of course that depends.


Excellent! Do not under-estimate the time it takes to sort decent photos, art work, and "in game" photos!
Oh, I know. I've been collecting art for my other "big project" for years at this point... (Paying artists of course). Since I had the rights to that art due to the way the contract worked (TL;DR: artists I use keep copyright, I have exclusive use rights), I did use some of it for a couple of POD card games, mostly so I could get some experience in layout software and test out DriveThru/WGV's stuff.

I'm debating on whether or not to include photos, since this wouldn't have a bespoke line of models, thus I'd be using other companies' models. I know that happens a lot in the Osprey games, so it "seems" like making sure to credit them and you're probably ok, but I need to research that a bit more before making that call.

Unrelated: Easy E if you wouldn't object, I know you've done some work with Osprey, and I'd be very interested to hear about their payment structure (through DM of course; don't pollute public threads). More because I eventually want to be a publisher of other people's games, too, so I'm curious what Osprey pays compared to some of the other (non-miniatures) contracts I've researched. Or if anyone else would like to share their experiences in that area, again, feel free to direct message me.
   
Made in us
Napoleonics Obsesser




MN

Valander- PM Sent. Not sure how much I can help though....

I worked on creating photos and content for a self-publishing set of rules called Turf War.

This year, I am on track to get two more works on Wargame Vault in addition to my other published work.

I also started reading the rules for Rogue Planet for a review on my blog.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Napoleonics Obsesser




MN

I have been making some massive changes to Castles in the Sky as I work on version 4 for Osprey.

The core features of Castles in the Sky are as follows:

1. Altitude and Maneuver
2. Firepower vs. Armor
3. Attrition, Friction, and Critical Damage
4. Command and Control

I have been making big changes from V3 to how Firepower is calculated, Morale, Friction, and more.

The core is still Vertical Maneuver and Attrition, but it is now so much different from V3. I really did go back an kill some of my babies on this one! I did a lot of playtesting on V3, but I will have to go back and start from Playtesting Phase 1. There is so much different now.

This message was edited 1 time. Last update was at 2020/08/06 20:31:46


Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Da Head Honcho Boss Grot




New Jersey, State of Perfection

The core features of Castles in the Sky are as follows:

1. Altitude and Maneuver
2. Firepower vs. Armor
3. Attrition, Friction, and Critical Damage
4. Command and Control


Not to be a wet blanket, but thats a bit generic, no? You've basically described just about every naval wargame out there, the only difference is you've added in the usually non-existent altitude criteria - which incidentally means it also describes basically every airship combat game out there too.

This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
Made in us
Napoleonics Obsesser




MN

Intentionally vague because who wants to read a missive on design philosophy longer than the actual rules will be?

Probably no one.


Suffice to say.... I went back and completely re-worked the rules from the form it had before. Is it for the better? I do not know yet...

This message was edited 2 times. Last update was at 2020/08/07 13:54:32


Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Da Head Honcho Boss Grot




New Jersey, State of Perfection

Intentionally vague because who wants to read a missive on design philosophy longer than the actual rules will be?

Probably no one.


feth, I do. There is a general dearth of intellectual discussion and analysis of miniature wargame design and theory on the internet. Plenty of sources for RPG, but very little for wargames (and a lot of the discussion that is out there mostly focuses on historical wargames and approaches the discussion from the perspective of trying to reproduce historical results rather than make an enjoyable game).

This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
Made in us
Decrepit Dakkanaut





Halifax

I think there's much better design discussion to be had for wargames out there in the board game world these days. Board game Twitter especially are good.

   
Made in us
Da Head Honcho Boss Grot




New Jersey, State of Perfection

Yep, I've been following a few on twitter, but IMO its not a good platform for it, nor is it an effective repository of that information for purposes of posterity/future reference.

This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
 
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