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Made in ca
Secretive Dark Angels Veteran



Canada

I now take Mortal Wounds very seriously after my DW Knights were shot off the board at a tourney in September by Sisters Stormbolters with their stratagem. 1000 points of Grey Knights on Saturday MW'd their way through an Intercessor Squad and an Attack Bike Squad in one phase.

An Interrogator Chaplain can certainly help with the Litany - he paid off for me on Saturday. I am taking another look at Lazarus, since his 5+++ against MWs is always active. He can be a good HQ for Deathwing.

I like the look of your list. Sammael with Attack Bikes is great. They can swan-off with his Chapter Master reroll while he does something else. The Vengeance has tended to let me down, but it can certainly leave a mark and the 4++ Stratagem is useful.

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

With Tsons around I'm thinking a single psyker is a trap since it gives them an easy secondary choice, and it locks you out of being able to take Abhor the Witch against them. For me at least, I think Ezekiel is going to be relegated to shelf duty. DA have plenty of other good tools so it's not that hard of a loss.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Secretive Dark Angels Veteran



Canada

 ZergSmasher wrote:
With Tsons around I'm thinking a single psyker is a trap since it gives them an easy secondary choice, and it locks you out of being able to take Abhor the Witch against them. For me at least, I think Ezekiel is going to be relegated to shelf duty. DA have plenty of other good tools so it's not that hard of a loss.


I faced TSons a few weeks ago with Ezekiel and some Deathwing. While I was not able to out-Psyker the TSons, my denies frustrated him for one turn and I was able to prevail elsewhere. I wouldn't shelve Ezekiel just because you might face TSons. He does great work.

Now, if you knew that you were only going to face TSons the decision might be different!

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I'm also contemplating just dropping the character (I already have a TM, Sammy and the RW apothecary), and putting the extra points into more terminators. Either a second command squad (although that doesn't feel right to me), or dropping the original command squad and just adding another 5 man terminator squad. That gives me 3 obsec terminator units in addition to the knights and Ravenwing.
I probably should give the Terminator chaplain a run first to see if I like him, probably a better choice than Lazarus.
   
Made in gb
Freaky Flayed One



Birmingham

Hey all! Just started collecting Dark Angels and this thread has been great to read through!

There are so many options it’s an exciting army to build, but almost too many options as I’m not sure what to grab next ha, so thought I’d get some opinions.

I don’t play often so this isn’t to be competitive, more about collecting but with the view to playing more soon.

So I have the below so far, based on a fluffy idea of Phobos marines scouting ahead and then needing to call in the rest of the army…

Phobos captain
Infiltrators x10 with Comms array
Eliminators
Attack bikes x3 with melta

I love the look of blade guard, terminators, plasma inceptors, redemptor dread, heavy intercessors, hellblasters, Phobos lieutenant…. Plus characters like Ezekiel, Belial and Azrael. So too many options as I build out to a 750-1k point list haha!

At 2k I’m going for greenwing and deathwing with a couple of ravenwing units within (rather than a full outrider detachment)… so welcome any thoughts on what might be a good next buy. TIA!
   
Made in ca
Secretive Dark Angels Veteran



Canada

adam304 wrote:
Spoiler:
Hey all! Just started collecting Dark Angels and this thread has been great to read through!

There are so many options it’s an exciting army to build, but almost too many options as I’m not sure what to grab next ha, so thought I’d get some opinions.

I don’t play often so this isn’t to be competitive, more about collecting but with the view to playing more soon.

So I have the below so far, based on a fluffy idea of Phobos marines scouting ahead and then needing to call in the rest of the army…

Phobos captain
Infiltrators x10 with Comms array
Eliminators
Attack bikes x3 with melta

I love the look of blade guard, terminators, plasma inceptors, redemptor dread, heavy intercessors, hellblasters, Phobos lieutenant…. Plus characters like Ezekiel, Belial and Azrael. So too many options as I build out to a 750-1k point list haha!

At 2k I’m going for greenwing and deathwing with a couple of ravenwing units within (rather than a full outrider detachment)… so welcome any thoughts on what might be a good next buy. TIA!


Welcome to the Rock! You have a nice core with the Attack Bikes as your hammer. I am taking a Phobos-themed list to a 1000 point event in a few weeks...

I put your list right around 600 points. Based on your preferences, I can offer two routes to 1000 points:

Deathwing Terminators (Cyclone Missile Launcher and a couple of Storm Shields with a Watcher) and 3 x Plasma Inceptors. The Terminators can start on the board and trudge to the centre, or can drop in on Turn 2 near your Captain who can be pretty much anywhere. The Plasma Inceptors can drop in with them near the Phobos Captain to make a serious shooting/melee combo. You will want those Captain rerolls for the Plasma while the Deathwing can be a wall between the Inceptors and melee threats they do not kill with their first volley.

Bladeguard x 3, Plasma Inceptors x 3 and Heavy Intercessors. This gives you better board presence with the Heavy Intercessors looking after a home field objective and the Bladeguard trudging up into the middle.

Good luck!

   
Made in us
Ancient Venerable Dark Angels Dreadnought





adam304 wrote:

So I have the below so far, based on a fluffy idea of Phobos marines scouting ahead and then needing to call in the rest of the army…

Phobos captain
Infiltrators x10 with Comms array
Eliminators
Attack bikes x3 with melta


I like your core concept and think a good way to expand is to add a Talon Master (another Ravenwing unit) and a Deathwing Terminator squad. Then you have the idea of the phobos scouting out the area, directing the Ravenwing units to the point of contact, then the Talon master calls upon the Deathwing unit via teleport to the heart of the battle.

Phobos captain 95
Talon Master 175
Infiltrators with comms 245
Deathwing Terminator squad, 2 TH/SS, cyclone missile launcher, watcher 225
3 Attack Bikes with MM 180
3 eliminators 75

995pts

Nice thing about this is it gives you an opportunity to paint all 3 variations of Dark Angels.


   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

One thing to consider as an expansion for your current collection would be the Dark Angels Combat Patrol box. You get a Primaris Chaplain (kinda meh, but not bad starting out), Intercessors (very handy to have), Inceptors (you definitely want these guys), and a Redemptor Dreadnought (also a solid unit right now), plus some DA accessories you can use to make your guys look cooler. Not a bad deal for the cost.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Freaky Flayed One



Birmingham

Thanks everyone! Awesome ideas.

Love the two list options, TangoTwoBravo. Both the idea of having Heavy Intercessors on a backfield objective with Grim Resolve for Stubborn Deviance, or having Terminators and Inceptors drop in!

The fluffy idea from Bullyboy is really cool too, so will definitely look in to a Talonmaster a bit more.

Plus looks like I’ll be getting Inceptors at some point and the Redemptor Dread is a nice model so the combat patrol box sounds like a good deal.

Thanks again. Love that this army has so many viable options.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Going back to my earlier list I wonder if it's not worth worrying about MW and just add more bodies..

So if I were to drop the Interrogator Chaplain and 2 man DW Command Squad, I could simply take another 5 man DW terminator squad. That give me my Ravenwing fast elements with all the ranged punch (Attack Bikes, Black Knights, vengeance, TM, Sammael) and several blocks of terminators (3 5 man DW blocks for obsec objective control and a 5 man DW knight unit to be a little more punchy). The list would still have 3 watchers for some DTW.
   
Made in ee
Regular Dakkanaut





Can Deathwing force work in 1250- 1500 pts or its need more bodies that 2k provides?

This message was edited 1 time. Last update was at 2021/12/12 20:52:21


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Araablane wrote:
Can Deathwing force work in 1250- 1500 pts or its need more bodies that 2k provides?

I think it could work; you might want to run more Bladeguard rather than Terminators if you are concerned about bodies, although only the Terminators have ObSec in a Deathwing Vanguard detachment. Then again, Bladeguard aren't that much cheaper than Terminators if you keep the Termies barebones; they do move a little bit faster though.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ee
Regular Dakkanaut





I dont really want Bladeguards as i dont enjoy the models but im trying to figure out a list before going all in.
For the core im thinking something like this but no idea what HQ-s or support to add.
I like the Deathwing look and fluff but game wise, im out of my depth.
Going for 1500pts:


++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [40 PL, 9CP, 910pts] ++

+ Configuration +

**Chapter Selector**: Dark Angels

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]

+ Elites +

Deathwing Knights [11 PL, 235pts]: Knight Master
. 4x Deathwing Knight: 4x Mace of Absolution, 4x Storm shield

Deathwing Knights [11 PL, 235pts]: Knight Master
. 4x Deathwing Knight: 4x Mace of Absolution, 4x Storm shield

Deathwing Terminator Squad [9 PL, 220pts]
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield: Thunder hammer
. Deathwing Terminator
. . Cyclone Missile Launcher, Storm Bolter, Power Fist: Cyclone missile launcher, Power fist
. Deathwing Terminator
. . Storm Bolter & Power Fist: Power fist
. Deathwing Terminator
. . Storm Bolter & Power Fist: Power fist
. Deathwing Terminator
. . Storm Bolter & Power Fist: Power fist

Deathwing Terminator Squad [9 PL, 220pts]
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield: Thunder hammer
. Deathwing Terminator
. . Cyclone Missile Launcher, Storm Bolter, Power Fist: Cyclone missile launcher, Power fist
. Deathwing Terminator
. . Storm Bolter & Power Fist: Power fist
. Deathwing Terminator
. . Storm Bolter & Power Fist: Power fist
. Deathwing Terminator
. . Storm Bolter & Power Fist: Power fist

++ Total: [40 PL, 9CP, 910pts] ++

Created with BattleScribe
   
Made in ca
Secretive Dark Angels Veteran



Canada

I actually find 1250 to 1500 harder than 1000 points with all Deathwing. With Matched Play, you are playing the missions on big maps with more objectives once you are over 1000 points.

My 1000 point core list for Deathwing is something like:

Ezekiel
Deathwing Apothecary (you can go Ravenwing Apothecary if you are feeling cheeky)
Deathwing Command Squad (2 dudes)
Deathwing Terminators x 10 (can combat squad)
Deathwing Knights x 5

You can add another 10 man Deathwing Terminator Squad and a Deathwing Ancient for 1500 points. Give the Deathwing Ancient the Banner of Repentance. You will have to be careful with weapon upgrades with those 10-man squads, but you can squeeze in some Cyclone Missile Launchers and Thunderhammers/Stormshields.

The Deathwing Terminator Squads will have Obsec, and can either stay as big units or split up as the situation dictates. The Command Squad can either bodyguard Ezekiel or hold an objective in a pinch. The Deathwing Knights are you giant-killers.

All you have to do is fire three rounds a minute, and stand 
   
Made in ee
Regular Dakkanaut





Hmm, im afraid that also and may be should start with 1K points and see how it goes.
I will steal your list, if thats okay
Thankie you very much for the advice, i have something to work with now.
   
Made in ca
Secretive Dark Angels Veteran



Canada

Araablane wrote:
Hmm, im afraid that also and may be should start with 1K points and see how it goes.
I will steal your list, if thats okay
Thankie you very much for the advice, i have something to work with now.


Many would opt for another squad of Deathwing Terminators or Relic Terminators instead of Deathwing Knights, but I like their ability to smash pretty much anything in the game.

All you have to do is fire three rounds a minute, and stand 
   
Made in ee
Regular Dakkanaut





I feel DW Knights are a must as they are such a iconic models.
   
Made in us
Regular Dakkanaut





Its 2022, have people come up with new list compositions to handle the latest meta?
   
Made in ca
Secretive Dark Angels Veteran



Canada

 Smirrors wrote:
Its 2022, have people come up with new list compositions to handle the latest meta?


Well, it seems that Deathwing Terminators and Attack Bikes are our main tools. Know knows what GT22 will bring?

I have a local tourney next month (or later if the latest partial lockdown continues). I am planning to take a Deathwing Detachment consisting of a big squad of Terminators and Deathwing Knights Squad along with Lazarus, a RW Apothecary and a DW Ancient as my anvil. Although they will have hammers. Park that. Lazarus is there for Mortal Wound mitigation.

The rest of my force will be a Patrol with Intercessors, Attack Bikes, Eradicators and Plasma Inceptors as the Hammer with Azrael protecting/buffing them. If they change the Patrol to a single Fast Attack I will have some decisions to make. Probably drop the Plasma Inceptors? I have really enjoyed the Eradicators with Heavy Melta Rifles and a Multi-Melta walking along with Azrael, while Attack Bikes have so much kill in them.

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Part of it is going to be what points get changed with GT2022. I've heard that VolCons are going up significantly, but that's literally all I've heard for Space Marines. As far as wishlisting, hopefully they walk back the decision to make Outriders cost 50 ppm as that makes them just unplayably overcosted. I'd also like to see a drop to Invader ATVs, as without Core or the possibility of being revived by Apothecaries they aren't worth 85 ppm (with the melta). It would also be nice to see Corvus Hammers become just a free wargear option on Black Knights, but I'm probably dreaming now.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ru
Stalwart Dark Angels Space Marine




i think in current meta the only list choices are ether full ravenwing or full deathwing.

Going full ravenwing provides you with the maximum offensive power and mobility you can get from dark angels codex. So your goal would be to maneuver and deny your oponent scoring his primiary objective by shooting him off objectives. Terminators will usually require some backup and you will lose alot of points by mixing them in, loosing fire power

Full deathwing is mostly about playing around secondary objectives that dont require you moving around the field, there is the stubborn defience and to the last secondaries which will likely get you 30 pts.
For third mission you can take banners or some mission secondary providing you with another 10ish points. if you go even on primary objectives with your opponent then you are likely to outscore him

This message was edited 2 times. Last update was at 2022/01/17 08:03:47


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

It's a good time to be a Ravenwing player! Black Knights are going down 5 ppm, both planes are going down 15, and Storm Speeders are going down 10, making them somewhat more attractive.

Personally I still don't think the planes are worth it. The Nephy mostly carries D2 weapons, which are a non-starter these days with so much stuff having -1 damage. The Dark Talon has a cute gimmick with the mortal wound gun (DA have been ignoring invul saves before it was cool!), but it still pays too much for the privilege. I'd love to be wrong though. Black Knights getting cheaper is a big help; those things are real good now. I'll probably be trying out a 10-man unit to maximize efficiency with Weapons from the Dark Age. In our current world of -1 damage, it's probably not worth taking the Corvus hammers, but mine are modeled with them so I will be taking them. Not everything in the game has -1 damage, so they'll come in handy sometimes (such as Space Marine matchups).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Secretive Dark Angels Veteran



Canada

It is nice to see Black Knights come down 5 points. Still don't think that the planes are very competitive.

The previewed changes to Secondaries in GT22 changes could have an impact on Deathwing lists. One of the keys to Deathwing design has been to build to the maxing out of two Secondaries: Oath of Moment and Stubborn Defiance. We could double-dip from Codex Space Marines and our Supplement. Now, two of your Secondaries must come from the GT22 mission pack, so you can only take one of those easy ones. Additionally, the changes to Retrieve Nachos Data make 2-man Deathwing Command Squads less useful as Action dudes.

I think that all-Deathwing is still absolutely viable, but it will not be as easy to plan on maxing out on the same Secondaries each game without adjustments.

All you have to do is fire three rounds a minute, and stand 
   
Made in ca
Secretive Dark Angels Veteran



Canada

Reflecting more on the changes to Secondaries, the ability for Bikers to perform Retrieve Nachos Data is a buff to Ravenwing. Engage on all Fronts is a bit more challenging for a Ravenwing list now since MSU bike squads only have to lose one model to lose the ability to count. Still, being able to do the Retrieve secondary is great.

Playing with my Ravenwing lists right now, investing some of the saved points in larger Bike Squadrons to see how it works out. Bigger squadrons are needed, I think, due to both those Secondaries.

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

RND is not super easy for Ravenwing, unless you are running 6-model units, or can live with a chance for it to fail. If you are running larger units for RND, Engage is less of an issue. Death on the Wind is probably still an auto-take for pure Ravenwing, though.

Regarding Storm Speeders, with the points drop, a Thunderstrike variant is 150 points. Personally I think that's pretty good, considering its main weapons can operate out of reach of a lot of the nastier stuff like Multi-meltas. The Hammerstrike version can potentially hit harder but has to do so while within range of such weapons. I don't really care for the Hailstrike version at all; we have Talonmasters for its role.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ru
Stalwart Dark Angels Space Marine




i think going full deathwing is still better than ravenwing builds, mostly due to how fragile ravenwing is.

Even though DA cant take oath of atonement anymore, i think "To the last" may be a good replacement

Its possible for DA to take vanilla terminators which are the same thing except they have teleport homer instead of watcher.
With teleport homer you can put them in reserves when models count start getting too low and possibly score 15 points
and another 15 with stubborn defiance.

Third mission is usually the tough one, but assuming ezekiel is included there are a few options depending on match up: banners, ritual or even nachmund data which should not be hard with 10 man terminator squads

This message was edited 1 time. Last update was at 2022/01/24 07:18:43


 
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




I disagree. I don't think ravenwing is overly fragile if built correctly. the 5++ on everything means if you take larger/max squads they stand up to a reasonable amount
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Just played a game with my Dark Angels last night. Full Ravenwing army, vs. my friend's Ultramarines. And it was a one-sided roflstomp in my favor, as my list was fairly optimized and his was more fluffy and fun, plus I got first turn. Don't remember the score; we called it at the bottom of turn 2, where the only full unit of mine that had died was my Ravenwing Champion, and my opponent only had Calgar, some Intercessors, and a couple of Infiltrators left. I honestly felt bad that it was so one-sided; I might have brought a less optimized list if I had known what my friend was running. He does want to learn to play more competitively, so I plan to get more games with him and work with him on how to build lists and play better.

All that being said, I love how freaking FAST Ravenwing are! They are super fun to play! Death On The Wind is probably a gimmie Secondary choice in most games with them, as is Engage On All Fronts (probably not in the new missions though since all it takes is one dead bike from a min size squad and they can't score it anymore). Sure, Deathwing is probably more competitive overall, but it's just not as fun of a playstyle IMO.

My list, for the curious:
Spoiler:
Ravenwing Outrider Detachment
Sammael
Ravenwing Talonmaster: Warlord (Rites of War), Heavenfall Blade
Ravenwing Talonmaster: Arbiter's Gaze
10 Ravenwing Black Knights: 10x Corvus Hammer
Ravenwing Apothecary: Chief Apothecary, Hero of the Chapter (Selfless Healer) (No Force Org Slot)
Ravenwing Champion: Chapter Champion, Hero of the Chapter (The Imperium's Sword), Blade of Triumph (No Force Org Slot)
5 Bikers: 2x Meltagun, 2x Chainsword, Combi-Melta
3 Bikers: 2x Chainsword, Lightning Claw
3 Bikers: 2x Chainsword, Storm Bolter
3 Attack Bikes: 3x Multi-Melta
Land Speeder Vengeance: Heavy Bolter
Storm Speeder Thunderstrike

What's awesome is that with the new points changes, this list gets cheaper by 60 points, so I could throw in a couple more bodies in the Bike units, or just one additional Bike and swap out the Vengeance for a second Thunderstrike.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ru
Stalwart Dark Angels Space Marine




Ravenwing is fun as long as you are able to kill stuff. Ive played full ravenwing against tyranids and the game was over by turn 3, hive guards are just broken right now.

So deathwing is definetly more competetive.

Looking at LVO results, Charlie Andre scrored 5 wins out of 6 at loosing only to drukhari and beating knights, deathguard, grey knights,black templars and necrons.
He ran a full deathwing list with mostly thunderhammers.


I think it may not be as good after CA2022, but its still solid

This message was edited 2 times. Last update was at 2022/01/31 03:45:33


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I just looked through some of the LVO results myself, and it looks like the 4 highest placing Dark Angels lists (placing 14th, 78th, 112th, and 141st) were all variations on the "Oops! All Terminators" theme, with the only real differences being how the units of Terminators were kitted out. 3 of the 4 lists took a tooled-up Interrogator-Chaplain as the Warlord, which I didn't know was a thing in competitive play. I thought most Deathwing lists took Azrael. Shows what I know, eh?

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
 
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